PDA

View Full Version : ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here



Pages : 1 2 [3] 4 5

ParaGraphic L
Jul 1 2010, 23:18
If I remember this correct it was here before 1.05 brought in some beta

Really funny to see so many posts calling or asking if something is new while it's been here for at least some months. :)

There is so much to discover in this game that it's hard to actually know every little bit about it.

Steakslim
Jul 1 2010, 23:19
Analogue was implemented I think around patch 1.05, maybe 1.04 but i can't remember for sure.

galzohar
Jul 2 2010, 00:09
So I made a simple mission using the new stuff, 1080p on youtube:

3lqlyHETjVc

Wolfstriked
Jul 2 2010, 01:07
Just playing around in the desert with all the vehicles.I love how the vehicles drive now.They really listen to us and incorporate alot of what we ask for.The Bradley played with no 3rd person view is so immersive.I would pay for DLC of vehicles done to that standard.Screen shake for large weapon firing and even just moving along...alot of little tweaks that make for a sweet ride.

Just some minor tweaks here and there are needed.The driving view in HMMV vehicles seems to be sitting to high.A little lower and you could use the side windows effectively.Some of the weapons on vehicles have irons sights that are off...one by a huge amount(PKM?).

The Bradley turning is sweet and at high speeds it takes awhile to turn.I think they should make the cars drive like that.Right now your driving very fast and you turn and the car skids out.Makes driving harder than it should be.Should leave it so that if you need to turn harder you let go of gas key.

Also the brakes are too strong.A vehicle needs space to stop especially when braking on dirt and the autro braking needs to be toned down.

One other thing is I would LOVE to see and hear explosion when in vehicle that has been destroyed.Right now you just get the red screen look where more fitting would be a huge explosion sound and severe freaky screen shake!!:rolleyes:

1in1class
Jul 2 2010, 05:14
Im liking it vary much. But its like its lagging when moving around. It skips alot like an lag in MP but, im playing it in SP. Be nice to see some fixs done to the prefromance of the game so it can be smooth like ArmA 2. Try all kinds of settings but none help with the way the game skips.

rcjsniper
Jul 2 2010, 06:06
-cpuCount=4 ^^^ worked for me and couple others no more hitching, smooth as butter now, plus if nvidia use 258.69 work awesome to.

1in1class
Jul 2 2010, 06:39
Iv got an intel Core 2 Duo Cpu E8400 3.00GHz, where do i put the -cpuCount=4 at? Also i have an 260Gtx nvidia. If i use the new beta 258.69 with out the cpuCount will that work?

JuggernautOfWar
Jul 2 2010, 07:01
You've only got two CPU cores, not four. That cpu command will not work for you.

n00b1
Jul 2 2010, 07:13
So I made a simple mission using the new stuff, 1080p on youtube:

[youtue]3lqlyHETjVc[/youtube]

How come you have stars? :confused: I haven't played the game much, but on the night training mission to familiarise yourself with the equipment everything is absolutely pitch black if you don't have night vision for me - no stars or moon. It's very odd.

Placebo
Jul 2 2010, 07:37
Yeah, I never Pirated OA. I bought from Sprocket but Placebo decided to suspend me because I got an error message trying to run it.

I do not appreciate you re-writing history to make you appear the innocent party, you were playing OA earlier than you could possibly have done so legally, you were suspended because of that, whether you used the warez version or as you said circumvented the Sprocket system to use OA content in A2 your actions still contravened the forum's rules, yes I told you I didn't take particularly kindly to you using OA in a way that wasn't intended and then posting troubleshooting reports as if it were the game that was responsible and not your actions but that was an aside from the reason you were suspended.

JuggernautOfWar
Jul 2 2010, 08:28
I've been with this community for a long time (previously under a different name) and people know who I am, more or less. When ArmA II was first released I was banned from these forums, even though I've been fairly reputable in the past. I do not remember the exact reason why, but Placebo suspected me of piracy with legitimate reason. Once I proved my innocence via Steam activation key all was forgotten and my account was restored.

What's in the past is the past, Placebo did what he thought was right and you did whatever you did. Please get over it and move on, both of you.

Cossack8559
Jul 2 2010, 10:18
Just finished installing :D First impressions? it keeps saying insert the cd?? its in the drive so wtf? anyway shall restart the pc download the 1.52 patch then try again. :)

jonneymendoza
Jul 2 2010, 11:18
Hi guys is it worth upgrading to a 480gtx from a 260gtx for this game? will i notice a huge boost in performancE?

Azamato
Jul 2 2010, 11:36
Hi guys is it worth upgrading to a 480gtx from a 260gtx for this game? will i notice a huge boost in performancE?

Yep, and you should send the 260gtx to me since we were planning to play together.. just tryin to help xD

Cossack8559
Jul 2 2010, 11:49
Having played a little, I do very much like OA. :)

BUT... i seem to get a little less fps in Takistan than Chernerus with the exact same settings... about 5-7 fps lower on average. The City map seems to have some lod issues for me... buildings load a few seconds after i look at them.

the radio chat is much improved over ARMA2 and i like the screen shake as well.

not really tested anything else yet, just trying to figure out why fps is lower??

I7 920 @<hidden>
6GB ram
GTS 240(bottleneck?)
Windows 7 64bit.

Would upgrading my GFX card help much? i understand this game eats cpu rather than gpu right?

whisper
Jul 2 2010, 11:57
Having played a little, I do very much like OA. :)

BUT... i seem to get a little less fps in Takistan than Chernerus with the exact same settings... about 5-7 fps lower on average. The City map seems to have some lod issues for me... buildings load a few seconds after i look at them.

the radio chat is much improved over ARMA2 and i like the screen shake as well.

not really tested anything else yet, just trying to figure out why fps is lower??

I7 920 @<hidden>
6GB ram
GTS 240(bottleneck?)
Windows 7 64bit.

Would upgrading my GFX card help much? i understand this game eats cpu rather than gpu right?

What is you post processing setting?

Cossack8559
Jul 2 2010, 12:08
What is you post processing setting?

I disable them in both Arma2 and OA.

Richey79
Jul 2 2010, 13:15
A great little change for TrackIR and Freetrack users I only just noticed: when you've highlighted some of your subordinates, the command reticule (go there, etc.) no longer follows the end of your gun's barrel, but where you look.

So, you can give commands much more easily while still walking in the direction in which you were originally heading.

Liquidpinky
Jul 2 2010, 13:30
A great little change for TrackIR and Freetrack users I only just noticed: when you've highlighted some of your subordinates, the command reticule (go there, etc.) no longer follows the end of your gun's barrel, but where you look.

So, you can give commands much more easily while still walking in the direction in which you were originally heading.


I find this to be a pain, the reticule came in handy on your gun sights for getting your view quickly re aligned with the gun when the shit hits the fan while looking about. Certainly in third person view.
Probably be less annoying when I put in more ARMA time I think, plus the new crosshairs in OA don't disappear into the scenery as bad as the A2 ones did thanks to the black outlines.

Nikiforos
Jul 2 2010, 14:51
Should I install the game(OA) in the same category and map as ARMA 2?
I choosed another one but dont know if its affecting the game.

Is there any difference if I use cpu -4 ?

Hedo
Jul 2 2010, 15:27
I am playing it for 3 days. I wasn't really impressed at first but the more I play, the better it is. I really love the numerous small things that got added to OA like the kickback, scope adjustments, head movement, FLIR of course and many more things that you may not notice at first. Haven't finished the campaign yet and I'm suffering from some annoying bugs. The singleplayer missions are awsome so far. Played Laser show and One bullet is enough and they were really atmospheric - the only problem is that they are too short.

I was also surprised how cheap I got it. I had preordered for 25€ + 4€ postage, but then I found it in one shop for 22€, so I cancelled the preorder.

InstaGoat
Jul 2 2010, 15:32
http://img199.imageshack.us/img199/7306/arma2oa2010070217261171.th.jpg (http://img199.imageshack.us/i/arma2oa2010070217261171.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Hidden messages in the IR are revealed up close inspection of the US Units. :> whodathunkit?

Super Game, BIS, this time it went right it seems!

NodUnit
Jul 2 2010, 17:23
Love all the extra features big and small, the improved head movement is definately a great feature all around, driving vehicles and piloting aircraft is so much more lively, no more remaining static, not only do you shake a bit but your characters head moves with the aircraft itself, reminded me of janes longbow 2 for some reason.

nothing fancy but here's an example of what I mean.
http://i229.photobucket.com/albums/ee200/NodUnit/misc/LB1.jpg?t=1278091298
http://i229.photobucket.com/albums/ee200/NodUnit/misc/LB2.jpg?t=1278091299

pictures don't do it justice though.

galzohar
Jul 2 2010, 19:24
Stars/moon is basically date/weather setting.

Cossack8559
Jul 2 2010, 22:45
Can anyone get it to rain with OA? i loaded up Takistan and Chernarus set the weather to rain/thunder and while it gets cloudy it never rains... ??

Pauliesss
Jul 2 2010, 22:46
Can anyone get it to rain with OA? i loaded up Takistan and Chernarus set the weather to rain/thunder and while it gets cloudy it never rains... ??I had to turn on PostProcessing at least on low to see rain. :)

Cossack8559
Jul 2 2010, 22:54
I had to turn on PostProcessing at least on low to see rain. :)

Yep, that worked... guess i'll have to keep that setting on then. :(

jpinard
Jul 3 2010, 00:17
There was a promo video where BIS was showing off the interface improvements. Anyone know which one I'm talking about perchance?

-=seany=-
Jul 3 2010, 00:55
Well, I have just spent an age mucking about in the editor, looking at the new vehicles, testing settings and looking at the maps etc. I want to say a big thanks to BIS for some amazing work. Sure I think that we will need some more performance tweaking/testing which is a bit disappointing and also a couple of other problems fixed, but that is for another thread and right now I want to give props! :D

The buildings are really exceptional in their look, atmosphere and design, they are on another level compared to A2. Some of them I must have spent 10 minutes just walking around inside them (Blue/white fine tiled mosque). The fact that so many of them are enterable is fantastic.

FLIR: I knew it would be kick ass, but it still didn't stop me from being amazed at how well it works. I let off a load of rounds in an Bradley then got in another one and had a look at it with the FLIR. The gun barrel alone was white hot :cool:.

Vehicles: Great to finally have M2A2 class of vehicles back. The AN2 and Chinook look really nice and have excellent interiors. Speaking of interiors, the ones that have been fully modelled are really something else. The BTR60 for example, If you haven't seen inside this yet, have a look. Its a work of art!

There is still much more for me to see, so I feel I have gotten my money's worth. I also used Sprocket to purchase and I am very pleased that I did, works like a charm, unintrusive and simple. If anyone has any reservations using it, don't. I am really sceptical of such services and their third party "tools". But Sprocket is the best I have used yet. Sod the retail stores; Game, GameStop et al :aa: ;)

I just had a look at the multiplayer lobby too and it seems there are quite a lot of people playing which is great to see.

Thanks again for a great expansion!

Sniper Pilot
Jul 3 2010, 02:01
Great to hear -=seany=-! Agreed on the Gamestop comment!



I had to turn on PostProcessing at least on low to see rain. Yep, that worked... guess i'll have to keep that setting on then. :(

Ouch, i hope thats fixed soon...

CldStl
Jul 3 2010, 09:24
Have only played OA for a few hours really impressed so far. Alot of small details that add alot to the game Great Job !!! BI

Richey79
Jul 3 2010, 09:25
Ouch, i hope thats fixed soon...

...I hope they consider it a bug and it's not meant to be that way.

We really need tick boxes so we have control over which PP features we want.

Especially rotational blur.

Nikiforos
Jul 3 2010, 09:50
I love the game but there are some details that can be improved in the future.
The grass look a little bit better in ARMA2 and the FPS could be a little better in the big town.

Overall im happy with the game :)

stk2008
Jul 3 2010, 10:24
I spotted the performance is a little low compared to ARMA2.

but they did say I think they have not implemented any of the stuff they did in ARMA2 so we have a big performance boost coming our way i believe :)

ziiip
Jul 3 2010, 10:27
...so we have a big performance boost coming our way i believe :)

Propably not.

dukeuk76
Jul 3 2010, 10:36
I`m loving the simple support module. I can now have constant supply of air strikes, arty, troops, ammo etc at my fingertips.

I am having a blast filling takistan with enemy units, and seeing how much devastation I can achieve.:D

stk2008
Jul 3 2010, 11:57
Propably not.

This is quoting Jpinard

"All in all, for a new release the game is in pretty good shape and no doubt when it's upgraded to match A2 v1.07, adds LMA & x64 we'll be flying
I'l keep this up-to-date, and if the bold red text (below) is diffcult to read let me know and I'll change it."

so lets hope it does get updated to ARMA2 speeds :) cus since the patch 1.07 I seem to get a bit more performance.

Sniper Pilot
Jul 3 2010, 12:24
This is quoting Jpinard

"All in all, for a new release the game is in pretty good shape and no doubt when it's upgraded to match A2 v1.07, adds LMA & x64 we'll be flying
I'l keep this up-to-date, and if the bold red text (below) is diffcult to read let me know and I'll change it."

so lets hope it does get updated to ARMA2 speeds :) cus since the patch 1.07 I seem to get a bit more performance.

Edit: Nvm

I'm sure we will see the patch any day now!

Hedo
Jul 3 2010, 12:32
There already is a betapatch (http://www.arma2.com/beta-patch.php) released that includes all the 1.07 fixes

Zipper5
Jul 3 2010, 12:34
I was going to say...

The beta patch has greatly improved my performance. It's fantastic.

stk2008
Jul 3 2010, 12:46
I was going to say...

The beta patch has greatly improved my performance. It's fantastic.

That is great news would you say its on par with ARMA2 speeds now?.

I suppose I could just try it im a little bit hesitant to start the campaign at the moment as im sure there will be an official patch that helps with the performance but wont be back compatible with old saves hehehe ummmm what to do...................

Any ways great addon/game im realy loving ARMA and BIS

wilky210
Jul 3 2010, 13:33
[IM]http://img199.imageshack.us/img199/7306/arma2oa2010070217261171.th.jpg[/IMG] (http://img199.imageshack.us/i/arma2oa2010070217261171.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Hidden messages in the IR are revealed up close inspection of the US Units. :> whodathunkit?

Super Game, BIS, this time it went right it seems!

What a Great find! Easter egg?

subtee
Jul 3 2010, 13:47
It's great, nice improvement from Arma 2 !

Only littlebit disappointed with the OA campaign, it's so short, managed to complete it in one night.

Flash Thunder
Jul 4 2010, 02:11
I like the content in OA, the missions and scenarios are kick ass so far my main complaints:

Horrible performance like prepatch Arma 2

Im getting less than 30fps with 100% 3d res and medium high settings in A2 1.05 I could get 35 easily.

SSAO (set on very high Post process)for some reason doesnt really pop out as much as I thought it would maybe I havent played enough...

Lots of stuttering in Zargabad, and LOD thrashing is still very frequent in OA and Arma 2 1.07 hoping for some serious work in this sector in the coming months

Collisions issues with Rocks, In the editor I put my spawn on top of a rock (grey area) and I spawned inside of it.

I might be a graphics whore but too me OA seems pretty underwhelming in this aspect, trees look pretty doll, distant mountain skybox looks pixelated without zooming which is odd, textures on the ground when up high like in arma 2 look pretty muddy.

I got to say though the faces, vehicle interiors, the boots on the US soldiers so much better than in Arma 2, hopefully I wont be bitching when the next RV engine comes out for arma 3. (alot of it because I live in denial and think my graphics card is uber l337 when in reality its as outdated as a vhs player...)


The Future of Arma series needs:

Some better LOD handling
AI driving pathfinding, pathfinding in general improvement
launcher weapon assembly
More graphical settings: seperate post process settings, object draw distance
Collision detection improvements especially in close quarters
Improved streaming, and ram usage in A2 1.07 I still only use 2.5gb ram and im on vista 64bit

Overall OA's content is freaking awesome ran into hardly any bugs, the only thing I wish for is a better frame rate now and some more ram usage, if I get some extra cash I can pick up a new graphics card since OA recommends an ATI Radeon 5770 :eek:


Great Job and Love the missions so far.

8.0/10 :D

Enad
Jul 4 2010, 02:31
Flash, rename your exe to Bioshock2.exe. That got me a lot more FPS. Still not nearly as good as arma 2, but good enough.

tsb247
Jul 4 2010, 03:54
I enjoyed OA, but I found myself wishing it was longer, and I was also hoping to see the Czech and German forces appear more in the campaign. I also found myself wishing for more infantry combat. The tank and helicopter scenarios were cool, but the few spec-ops missions present in the campaign were pretty damned cool, and more would be better.

I will slap some spec-ops action together in the editor later. :D

My impression overall:

It was AWESOME, but...

- It felt a little short.
- It left me wishing for more infantry combat within the campaign.
- I was hoping to see more of the UN/Allied forces in the campaign.

However, I have a feeling that BIS still has some content that they will release somewhere down the line. ;)

jpinard
Jul 4 2010, 09:29
OH MY Goodness...

I can't believe I got this on video! Not pre-scripted, it just happened while I was trying out my new jet benchmark. With graphic settings on Very High - the fire, smoke, the effects are just stunning in Takistan! You have to watch in the Hi-Def FULL-SCREEN to appreciate how insanely awesome this was.

pHA9pJ-4SgY&hd=1

mrbinkels
Jul 4 2010, 10:36
Was that a missile that went screaming by your head in the first few seconds?

SteveJA360
Jul 4 2010, 11:05
Im loving OA

Had to come here and share my story lol

I was a lone soldier in Ferus Abad, which was covered in republican milita. Anyways im on the south side of the vally in-amongst the buildings. Ive lauched a couple of grenades and then run into this house. So im on the ground floor taking a few pot shots, and get pinned so i head upstairs. Once again i take a few pot shots and move upstairs to get a beter view.

The second floor is made up of an open area, and a conservatorie/balcony area which looks over the rest of the town. So im firing away in this conservatorie/balcony room and then a 50 cal opens up and i decide to move into the other room, just as i move SHUUUUU > > BWCHCHHSHHH A SPG9 hit the house, i look behind me and the whole conservatorie/balcony has gone, but before i could even think the whole world opened up!!. Every small arm had me in thier sights and the room light up with ricochets. Some how i sprint to the stair case with the wall on my right getting hit by a stupid amount of firepower.

Finaly i muster the courage to move out of the staircase and once again, since the first floor's wall was taken out as well, came under heavy fire as i sprinted to the other stair case,

IT was epic!!lol

walker
Jul 4 2010, 11:10
Was that a missile that went screaming by your head in the first few seconds?

Hi mrbinkels

Yes it was at 14 seconds in!

Thanks jpinard for your excellent video.


OH MY Goodness...

I can't believe I got this on video! Not pre-scripted, it just happened...
http://www.youtube.com/watch?v=pHA9pJ-4SgY

I can imagine thinking at 23 seconds as the Flaming Tanker flew over your head "Wow!" Then a few seconds later when your conscious brain caught up "Argh! Argh! That could'a landed on me!" followed by "Its just a game" exactly in time for you getting blown off the roof.

Kind Regards Walker

Mondkalb
Jul 4 2010, 11:26
ArmA Next Door - Episode 2 (http://www.youtube.com/watch?v=6Hv61tdlk-s)

10 Minutes full of silly madness...

:yay:

stk2008
Jul 4 2010, 11:50
WOOOOOOttt more more more.

Great work as normal looking forward to the next episode.

Killerwatt
Jul 4 2010, 11:52
ArmA Next Door - Episode 2 (http://www.youtube.com/watch?v=6Hv61tdlk-s)

10 Minutes full of silly madness...

:yay:

LOL Absolutely brilliant. I laughed out loud more than once. Well done.

ProfTournesol
Jul 4 2010, 12:07
ArmA Next Door - Episode 2 (http://www.youtube.com/watch?v=6Hv61tdlk-s)

10 Minutes full of silly madness...

:yay:

That's bloody Monty-Pythonic :cancan:

malibu.stacey
Jul 4 2010, 12:09
Great stuff, Mondkalb, keep it coming :D


"I think the ashtray´s full" ROFL

eJay
Jul 4 2010, 12:38
Pure epicness :) 10 minutes of brilliant stuff.

Mosh
Jul 4 2010, 13:13
Great stuff Mondkalb!

Macadam Cow
Jul 4 2010, 13:47
ArmA Next Door - Episode 2 (http://www.youtube.com/watch?v=6Hv61tdlk-s)

10 Minutes full of silly madness...

:yay:

Outstanding work ! can't wait for the ep.3 :bounce3:

Scrub
Jul 4 2010, 16:18
Better and better Mondkalb!

BIS, just had my first real MOUT session. Can't even remember WHERE it was (Edit: Rasman), but the variety of buildings, the detail, the possibilities of cover and tactics.. OUTSTANDING! Please move the AI toward a greater desire to use or search/secure buildings. The detail level of the towns was one thing that shooters like Battlefield had over you. No longer! One of my friends even spontaneously shouted 'Wolverines!!' when we ambushed a convoy. It really was that good. The setup, the ambush, and the disengagement/running battle (yes we were quite outnumbered and outgunned) was EPIC! Destroyed the middle of the town by the time we got out of there. Thank You!

Nikiforos
Jul 4 2010, 17:54
Just ended a warfare session and I was totally pleased with OA. We liberated all towns under heavy fighting and for the first time ever I was totally awesome for my side:):bounce3:

sbsmac
Jul 4 2010, 22:16
Just finished an MP CTF evening. General feeling from all concerned was that the new islands and scenery (lots of enterable buildings) made for an excellent and very pretty environment. There's still a couple of MP bugs to fix but it's looking very promising.

krz9000
Jul 4 2010, 22:35
hi there i just bought combined operations last day, installed both games, started arma2, got into the tutorials ...AND HATED IT!

WHY? i had to redo the very first basic one at least 5 times,...due to having only one javelin,...leaving the assault course without recognizing its boundaries,...not auto-saving, finishing the tutorial unsuccessful and loosing the save state by clicking retry...doh i started to really hate bohemia for this unpolished game.....but after keeping at it and finishing the arma2 tuts i started to do the expansions tuts and oh my:

IT TURNED MY MOOD COMPLETELY!!
this time the tutorial experience is highly polished! the menues are better writen, its always clear where to look (since the default yellow markers are impossible to recognize for a newb), the whole experience is so smooth and rewarding that my faith in all the hype this game got is completely restored.

i cant wait to continue tommorrow and im already blown away from the scope of this game. (i played flashpoint back then, but never arma1 due to shitty performance, then i played dragon rising and while its very polished, the scope is so limited and no support burried that game premature).

so thanks for having me on this forum and dont be too harsh on me if i start to ask maybe stupid questions once in a while :)

cheers
krz9000

Kristian
Jul 4 2010, 22:39
welcome to the forums. Glad you enjoyed OA, I was stunned too when I first played OA tutorials. :)

Flash Thunder
Jul 4 2010, 22:41
ya rly the tutorials are pretty sweet.

I like the new pop up windows with better descriptions and the little one screen red floaty waypoint.

echo1
Jul 5 2010, 02:58
Been playing around with OA a bit over the past few days. I think it's fair to say that OA is to ArmA 2 was Resistance was to OFP (perhaps minus the awesome campaign, but in terms of the impressive amount of new features and improvements)

One thing though - would a thermal sight be affected by vegetation? I was doing some night time sniping, and I was figuring that some grass shouldn't be enough to block out the heat signature of a person...

Steakslim
Jul 5 2010, 03:06
I'd figure grass and vegetation could physically block a heat signature just like any other solid object.

Scrub
Jul 5 2010, 03:24
Yup Steakslim, you are totally correct. For proof, just look at some AH-64 footage in a highly vegetative area. Palms, thickets, sawgrass (or their version of it in Iraq) all block the thermals. Well, ya know, gotta make it SOMEWHAT interesting! :p The Predator had it far too easy in those movies. lol

NodUnit
Jul 5 2010, 04:05
Vegetation would block it, FLIR has no kind of x-ray effects all it does is see variations in heat signatures no matter how small the object is if it would block your vision with normal sight it would block FLIR unless it had a difference in heat (and was glass)

Sniper Pilot
Jul 5 2010, 04:45
Wow amazing AC130 video here: Especially at 8:11 when the vehicle tries to run away!

WMY5Y45U5YI

Liquidpinky
Jul 5 2010, 07:52
I was being nasty to the AI heli pilots by knocking out their tail rotors, they could land 9 times out of 10 so I decided to try and knock out the main rotor too.
It all resulted in mid air collision.
brjJeIOmX04

Done while messing around in the new Allied Forces Scenario.

Love this game, thanks BIS.

InstaGoat
Jul 5 2010, 13:57
What a Great find! Easter egg?

Actually, I think it´s a simple oversight. The first screenshots of the OA US Army soldiers had the 82nd Airborne patches and ISAF patch too, so it´s quite feasible that they simply forgot to change the IR texture to the new TF Knight patch among all the other amazing things they implemented.

Granted, I expected much more in the AI and Interface departements, but what we have now is fine too. Hopefully they´ll work on the AI with the beta patches. FEAR-esque levels of AI action would be cool to have. One can dream.

Good game, BIS, keep your game up this way, and things will become pretty amazing once you begin to unleash the DLCs.

walker
Jul 5 2010, 16:22
Vegetation would block it, FLIR has no kind of x-ray effects all it does is see variations in heat signatures no matter how small the object is if it would block your vision with normal sight it would block FLIR unless it had a difference in heat (and was glass)

Hi all

In reality Glass in particular Pilkington K Glass is an excellent IR screen.

A thermal blanket can stop IR, those silvered ones. Silvered rockwoll insulation does it too. Heck even a duvet will give you many seconds even minutes of IR protection.

There was a Mythbusters episode where they walked in front of IR based alarm system and it fooled it totally.

Kind Regards walker

echo1
Jul 5 2010, 18:54
Vegetation would block it, FLIR has no kind of x-ray effects all it does is see variations in heat signatures no matter how small the object is if it would block your vision with normal sight it would block FLIR unless it had a difference in heat (and was glass)

Thanks for the clarification.

Flash Thunder
Jul 5 2010, 20:16
http://i127.photobucket.com/albums/p140/Cammarquez06/Arma%202%20Photography%20Collection/EpicScenaryOperationArrowheadMaxeds.jpg

:eek: But I get 5fps for some reason when I took this shot. :(

http://i127.photobucket.com/albums/p140/Cammarquez06/Arma%202%20Photography%20Collection/NapFail.jpg

The skin textures and faces have been improved.

Those ACU textures are Nice....

Laqueesha
Jul 5 2010, 21:43
A soldier giving birth? ^ :p

Ben_S
Jul 5 2010, 22:33
:eek: But I get 5fps for some reason when I took this shot. :(
The skin textures and faces have been improved.

Those ACU textures are Nice....

Those pics look nice!

:yay: :yay: :D

Flash Thunder
Jul 5 2010, 22:36
A soldier giving birth? ^ :p

Yes and Im proud to annouce that the baby is named Call of Duty 7. :D

Enad
Jul 6 2010, 00:20
@<hidden> Thunder. um bad pics pls remove from site. users of dis forom wud not like to see screens bad like dat. okl? thx.

But 4srs. That first screenshot is nice. Did you try renaming your arma2oa.exe to BioShock2.exe helped me with FPS quite a bit.

Jonn
Jul 6 2010, 02:41
I just want to say Thank you BI for the awesome game!, IMO this expansion took ARMA2 to the next level, Please keep making expansions and keep supporting this game :D

The only complaint i have is that the campaign is too short, and some minor bugs.

Flash Thunder
Jul 6 2010, 02:50
@<hidden> Thunder. um bad pics pls remove from site. users of dis forom wud not like to see screens bad like dat. okl? thx.

But 4srs. That first screenshot is nice. Did you try renaming your arma2oa.exe to BioShock2.exe helped me with FPS quite a bit.

Why thank you.

Yeah I named the exe to:

GirlsgonewildAO.exe (ao=adults only) :p

Using the thermal on Utes and Chernaru= HNNNNG!

My only wish is more performance, more work done to RV engine, im happy with content I want this engine to be the best it could be and hopefully BIS will rework/improve some of the sectors that get alot of complaints

SnR
Jul 6 2010, 04:17
As a server operator all i can say is :yay: our dual and quad cores are seeing massive improvements, Dysnc virtually none existent.
Note to addon and Mod makers, do not ruin this moment:p

Lord Byte
Jul 6 2010, 14:29
I've bought EVERY BI Game the day it came out, I've gotten most of my friends into everything from OFP to Arma 2, I've defended the awesome games you've produced, I've put up with crippling bugs that would've kept any other game of the market... FOR YEARS before you guys fixed it (or just plain sold another product).

No more.

I'm sick of being treated like a third-rate customer. I'm sick of having to wait for unofficial third-parties to fix what is wrong with your game in the first place. Sick of half-assed products that haven't even gone through a modicum of play-testing, with convoluted, out of the box "fixes" to problems that shouldn't have been there in the first place!

So what? Did your pc catch fire the moment arrowhead was installed you ask (most rants are caused by gentlemen with learning issues with faulty computer(parts) / outdated drivers?

No!

Did your archaic computer-part, made by the lowest bidder in some faraway country not get supported somehow?

Nope!

Are you having crippling performance issues? Or did the AI poop in your cereal this morning?

Nope, none of the above, it actually runs and as usual I miss out on most of the crippling bugs...

So then why are you complaining? Why?

BECAUSE of how we are treated by BI. Because of the fact that having a rabid fan-base is getting them of the hook for things that will have any other developer quartered and drawn!
Arrowhead is a POS that should've stayed in development for at least another 2 months so it was somewhat playable for most users! Again we're getting fed a sub-par batch of content, that while cool and all that is still buggy as hell, combining it into the game is an exercise in futility, with the game illogically refusing to do things again, that it did earlier WITHOUT YOU HAVING CHANGED A THING!

If we keep allowing them to crap all over us like this we could just send them money, we've got their address and let them send us their feces back. (Hey mine's got chunks! Cool!)
I for one aren't taking it anymore. I want a proper game, that has been tested! I don't care if it takes a couple of months longer, I know they are one of the few independent developers left, but that shouldn't give them the right to treat their customers like dirt.

And we shouldn't let them treat us like that, we should learn to vote with our wallets! NOW! YESTERDAY!

Only if they FEEL that releasing a sub-par product is actually hurting them will they learn, only then will they learn to provide us with something that approaches a working state! As long as we allow them to do what they want and get money there's no incentive for them to do anything about it...
Even though releasing a superior product would get them much more money, goodwill and customers in the end.

I've had it, and I hope more follow me. When the next product gets released I will be here, and WAIT this time! Wait until they've turned the pumpkin into a carriage and only then reward them!

Jonathan "Lord Byte" Delahaye

tyler4171
Jul 6 2010, 14:32
Arrowhead is a POS that should've stayed in development for at least another 2 months so it was somewhat playable for most users! Again we're getting fed a sub-par batch of content, that while cool and all that is still buggy as hell, combining it into the game is an exercise in futility, with the game illogically refusing to do things again, that it did earlier WITHOUT YOU HAVING CHANGED A THING!

Besides OFP: Cold War Crisis, I thought this to be their best release, and if you cant deal with the minor bugs (I've not come across one game breaking bug EVER) then the community does not need you here to rant.

Have a nice day.

whisper
Jul 6 2010, 14:34
???
No clue what is wrong with your OA installation, from what you wrote...

Cool rant, Bro'

That guy
Jul 6 2010, 14:35
well i guess you can always return to the loving arms of codemasters, EA infinityward, or anyother big PC game maker/publisher because of thier obviously better game support.

sarcasm for those of you who are a bit thick

BI may not be perfect, but they are still some of the best

SWAT_BigBear
Jul 6 2010, 14:40
Last BI game I will ever buy

When the next product gets released I will be here, and WAIT this time!
Wait until they've turned the pumpkin into a carriage and only then reward them!


Make up your mind!

SteveJA360
Jul 6 2010, 14:40
Simple Game philosophy

Enjoy - play

Dont enjoy - Dont play

Simples :)

Zipper5
Jul 6 2010, 14:47
Lol, you'd think your life depended on this game being bugfree, what with the extreme anger conveyed by your post. But why feel the need to make a rant about it? Isn't not playing/buying the game good enough? It would be the more mature way to go about doing things.

Anyways, I stopped reading your rant less than half way through. It's just useless garbage that can't help anyone, not even BIS. How could it be cripplingly buggy and unplayable if I've been playing it for many hours each day since it's release, playing both the SP and MP content as well as using all of the new units and features with hardly any problems, and doing so completely fine at generally around 40 to 75 FPS?

Just because it doesn't work for you doesn't mean it doesn't work for everyone else. Think of that next time you decide to rant your ass off.

Shadow NX
Jul 6 2010, 14:49
I've bought EVERY BI Game the day it came out, I've gotten most of my friends into everything from OFP to Arma 2, I've defended the awesome games you've produced, I've put up with crippling bugs that would've kept any other game of the market... FOR YEARS before you guys fixed it (or just plain sold another product).

No more.

I'm sick of being treated like a third-rate customer. I'm sick of having to wait for unofficial third-parties to fix what is wrong with your game in the first place. Sick of half-assed products that haven't even gone through a modicum of play-testing, with convoluted, out of the box "fixes" to problems that shouldn't have been there in the first place!

So what? Did your pc catch fire the moment arrowhead was installed you ask (most rants are caused by gentlemen with learning issues with faulty computer(parts) / outdated drivers?

No!

Did your archaic computer-part, made by the lowest bidder in some faraway country not get supported somehow?

Nope!

Are you having crippling performance issues? Or did the AI poop in your cereal this morning?

Nope, none of the above, it actually runs and as usual I miss out on most of the crippling bugs...

So then why are you complaining? Why?

BECAUSE of how we are treated by BI. Because of the fact that having a rabid fan-base is getting them of the hook for things that will have any other developer quartered and drawn!
Arrowhead is a POS that should've stayed in development for at least another 2 months so it was somewhat playable for most users! Again we're getting fed a sub-par batch of content, that while cool and all that is still buggy as hell, combining it into the game is an exercise in futility, with the game illogically refusing to do things again, that it did earlier WITHOUT YOU HAVING CHANGED A THING!

If we keep allowing them to crap all over us like this we could just send them money, we've got their address and let them send us their feces back. (Hey mine's got chunks! Cool!)
I for one aren't taking it anymore. I want a proper game, that has been tested! I don't care if it takes a couple of months longer, I know they are one of the few independent developers left, but that shouldn't give them the right to treat their customers like dirt.

And we shouldn't let them treat us like that, we should learn to vote with our wallets! NOW! YESTERDAY!

Only if they FEEL that releasing a sub-par product is actually hurting them will they learn, only then will they learn to provide us with something that approaches a working state! As long as we allow them to do what they want and get money there's no incentive for them to do anything about it...
Even though releasing a superior product would get them much more money, goodwill and customers in the end.

I've had it, and I hope more follow me. When the next product gets released I will be here, and WAIT this time! Wait until they've turned the pumpkin into a carriage and only then reward them!

Jonathan "Lord Byte" Delahaye

Bye then.

OA is by far the most finished and well working product i ever bought from BIS.

I feel like they listen to what the community says and wants and add lots of contenteven if it isnt used in the campaign just so we have all possibilitys if we make our own.

Not to mention the laugheable price i paid for all that...

BIS members also are availeable to the community and regulary talk to them, if i send Marek a PM i always got a reply, not much companies have such love for the community these days.

tyler4171
Jul 6 2010, 14:51
Maybe he is just mad becuase his computer can not run it with 30+ FPS? ;)

Just a suggestion

Zipper5
Jul 6 2010, 14:52
OA is by far the most finished and well working product i ever bought from BIS.
^this. Well... It's at least tied with OFP. :p

In terms of it's state at release, however, it's definitely the best. But according to Lord Byte here; "ZOMFG IT ISN'T!!!1111one"

Cole
Jul 6 2010, 14:53
OA is by far the most finished and well working product i ever bought from BIS.

Not to mention the laugheable price i paid for all that...
Couldn't agree more.

I'd gladly pay the price of an AAA game for this (~ $60).

Shadow NX
Jul 6 2010, 14:54
@<hidden>

Try out OFP 1.00 and well talk again ;)

All the nice bugs it had... like flying BMPs instead of parachutes... or tanks that lay upside down and once you fired it would fly over the whole map... list is long.

Mosh
Jul 6 2010, 14:55
we could just send them money, we've got their address

I should, for the price of a few games (and even with the spending of thousands of dollars for cpu upgrades over the years, which would have happened anyways), I have had 1000s of hours of enjoyment for what I consider a very low price. It has been worth every penny.

As far as your rant goes, what's your point? I didn't quite grasp it. Something about never buying another BIS game and waiting for the next one...

Zipper5
Jul 6 2010, 14:55
Yes, of course. OFP 1.00 was a mess, to put it lightly. :p

As I said before (damnit Cole :mad: ):

In terms of it's state at release, however, it's definitely the best. But according to Lord Byte here; "ZOMFG IT ISN'T!!!1111one"
;)

Sethos
Jul 6 2010, 14:58
Maybe he is just mad becuase his computer can not run it with 30+ FPS? ;)

Just a suggestion

Perhaps you should read his rant instead of trying to join the thread-bandwagon?

And Lord Byte, I know where you come from, I've been there myself.

It's such a defeat trying to play this great game and always been stopped dead in your tracks by performance issues, bugs that ruin the experience, immersion or get you killed because the AI killed you through a wall ( *sigh* ) Ever since the release of OA, I've tweaked and tested the game to reach a PLAYABLE performance, I'm not kidding - Look at my specs for crying out loud!

But I always tell myself, there is no other game that provides what BIS offers, so I might as well suck it up and hope for the best. Plus, few other games have this level of developer support / feedback and third party modding support ( Although few games are this bug riddled ).

So for me it's a trade-off, I accept the ups and downs of the game and I also get to play and experience one of the few games in the business that provides me with a proper military experience and hasn't been "Call of Duty'ified" so to speak.

And to the people just writing out crap, at least read his rant and add something to the discussion, you sound like the people you'd find at the Modern Warfare 2 forums. I was sure people who play these type of games were in another maturity group.

So hopefully you'll see the light at the end of the tunnel and can except the flaws of the game because deep down inside, you know it's a diamond in the rough ;D

Cossack8559
Jul 6 2010, 14:58
You cannot create a game of this scale and expect no bugs what so ever. yes there are plenty of minor bugs (some not so minor) but BIS always patch their games, they always post on the forums... they ask for feedback and LISTEN etc... you say they treat us like dirt? they do not release poor ripoff's and then abandon them few months later like CM do.

Also, I have no idea from your post what bug or bugs that has made you turn away from the BEST war simulator game out to date. :cool:

4 IN 1
Jul 6 2010, 14:59
I am here to say my good bye before this post get lock :bye::D

MJK-Ranger
Jul 6 2010, 15:03
LOL.... nothing are bug free ,not even our brain :p

stk2008
Jul 6 2010, 15:04
Ummmmm I am confused?.

Ok I am a fanboy of OFP,ARMA etc and BIS :) I will all so admit that OA has bugs and since I installed it ARMA2 has seemed to have suffered to I get terrible LOD in both OA and AMRA2 now for some reason.

But I think you is getting a little carried away here they aint that bad come on EA,Code masters get away with worse.

Shadow NX
Jul 6 2010, 15:07
Besides a huge company like CM who wanted to make the ultimate ArmA killer also failed very hard as their game just didnt had the BIS flavour and also had bugs.

It seems its not so easy to make such big scale games afterall.

Especially not bugfree.

Considering the amount of new things added in OA its spectacular how well and smooth everything works.

Never had to restart any mission as all triggers and scripts worked perfectly in OA which often wasnt the case in the older BIS games.

Only mission where i had performance probs was the assault on the city where the hostages where held but there i know i have to blame my CPU and GPU as the rest of the game runs super smooth.

Steakslim
Jul 6 2010, 15:07
http://therustynail.files.wordpress.com/2009/02/butthurt-form.jpg?w=500&h=625 >100kb

PogMoThoin
Jul 6 2010, 15:11
Hold on, Arma2 got over 40 patches (including all beta's), show me another developer who cares as much as this. BIS are the saving grace for pc gaming these days, makes up for all the poor games and shoddy console ports other devs churn out year after year. Its easy for devs to release a bug free game when they're making it for a defined set of 4 year old hardware (consoles)

Don't let the door hit You on the way out

todayskiller
Jul 6 2010, 15:12
Maybe he is just mad becuase his computer can not run it with 30+ FPS? ;)

Just a suggestion

I get right on 31 with the new patch...and I'm not bitching like this guy is, Have fun playing an unrealistic shit multiplayer COD or BFBC2

BIS is a small company, I would like to see you try and make a non bugged game like this, and plus no matter what game you buy...there is always going to be bugs so yeah...

Small Companies are the best at making their customers happy, they patch the game, respond to posts, etc etc...Unlike Infinity Ward that just shits out Map Packs to try and make things better.

EDIT: Cossack pretty much said everything I just did in a previous post, so I agree with you cossack :)

Enad
Jul 6 2010, 15:12
@<hidden> but...4srs. Try renaming your exe to BioShock2.exe. It worked for me.

whisper
Jul 6 2010, 15:17
Perhaps you should read his rant instead of trying to join the thread-bandwagon?

And Lord Byte, I know where you come from, I've been there myself.

It's such a defeat trying to play this great game and always been stopped dead in your tracks by performance issues, bugs that ruin the experience, immersion or get you killed because the AI killed you through a wall ( *sigh* ) Ever since the release of OA, I've tweaked and tested the game to reach a PLAYABLE performance, I'm not kidding - Look at my specs for crying out loud!

But I always tell myself, there is no other game that provides what BIS offers, so I might as well suck it up and hope for the best. Plus, few other games have this level of developer support / feedback and third party modding support ( Although few games are this bug riddled ).

So for me it's a trade-off, I accept the ups and downs of the game and I also get to play and experience one of the few games in the business that provides me with a proper military experience and hasn't been "Call of Duty'ified" so to speak.

And to the people just writing out crap, at least read his rant and add something to the discussion, you sound like the people you'd find at the Modern Warfare 2 forums. I was sure people who play these type of games were in another maturity group.

So hopefully you'll see the light at the end of the tunnel and can except the flaws of the game because deep down inside, you know it's a diamond in the rough ;D

Like I said, apart from "I'm not happy, GHAAAA", his rant doesn't tell us anything.

I'm sorry you (OP) may have performance issue, or if I read better, you expect the game to run perfect at max, because of your uber-gasp-PC, and it isn't, it's "unacceptable" - and I'm getting really tired of this tirade being written by the same people.... get over it, BI didn't force you to buy your uber-PC, you bought the game from them, nothing more. And this game is running fine for most of us, judging by posts and comments around.
I've seen the game work on my PC and a better rig, it's far, far, far from anything unplayable.

4 IN 1
Jul 6 2010, 15:21
The problem for BI are, there are just so many bugs/imperfection that for some reason didnt get fix since OFP/ARMA1 days, and I dont know if its because BI couldn't recreat the bugs on their side(while almost all of us have notice that), have no idea what so ever about what our problem is, or just intentionally left it unfix. Yet in the end of the day we still rely on them to bring us/fix the product we loved for the last decade.

Sethos
Jul 6 2010, 15:22
Like I said, apart from "I'm not happy, GHAAAA", his rant doesn't tell us anything.

I'm sorry you (OP) may have performance issue, or if I read better, you expect the game to run perfect at max, because of your uber-gasp-PC, and it isn't, it's "unacceptable" - and I'm getting really tired of this tirade being written by the same people.... get over it, BI didn't force you to buy your uber-PC, you bought the game from them, nothing more. And this game is running fine for most of us, judging by posts and comments around.
I've seen the game work on my PC and a better rig, it's far, far, far from anything unplayable.

Then you obviously didn't read the OP whatsoever or you clearly don't grasp the language.

Deadfast
Jul 6 2010, 15:26
Perhaps you should read his rant instead

His game (for an unspecified reason) doesn't work properly and instead of posting in the proper (troubleshooting) section he posted a pointless rant here?

SWAT_BigBear
Jul 6 2010, 15:27
Then you obviously didn't read the OP whatsoever or you clearly don't grasp the language.
well, if anyone contradicts them self with 1st and last lines, what falls between them, must also be mumbojumbo.

whisper
Jul 6 2010, 15:27
Then you obviously didn't read the OP whatsoever or you clearly don't grasp the language.

Instead of trying to insult, could you bother to point out where he actually explains anything? I had to use the "search more posts from XXX" feature to have some kind of idea of his issues, which pointed me to a post where he listed his uber rig as "should play the game on max settings obviously"

Sethos
Jul 6 2010, 15:29
well, if anyone contradicts them self with 1st and last lines, what falls between them, must also be mumbojumbo.

Again, go back and read his post - He's making an imaginary conversation with himself to dismiss the rant being about performance and yet everyone acts like a 12 year old and screams "OMG UR PC MUST BE BAD!!!1" and what that guy quoted was MY post, not the OP.

Mandrake5
Jul 6 2010, 15:31
@<hidden>

Try to understand that the Arma series is unlike regular, linear shooters. The huge sandbox approach to game design which BIS have pioneered creates enormous (unrivalled) player freedom but also, by definition, generates a vastly increased number of variables (i.e combinations of events which can cause unforeseen and undesirable outcomes, aka 'bugs').

'Open' games are vastly superior to closed games IMO, but by their very nature will always be more buggy. If you lack the patience to wait for the inevitable patches, or fail to understand the reasons why games like Arma can seem buggy at first, I respectfully suggest you stick to closed games in future. :)

P.S. Describing Arrowhead as a 'sub-par product' does not reflect my experience of the game, or that of many other players.

whisper
Jul 6 2010, 15:32
nvm

+10 chars

MRLEGEND
Jul 6 2010, 15:34
hey I'm happy they made this game..if you check there is absolutely nothing in this world like it. It is an ambitious project by a small firm...

if this were done by EA or Activision..then hell yeah, they have the money to have 100 testers playing night and day...they have 500 people at their studios.

A good game is simply a game is one that ouweighs it's flaws in pure fun.

I only got to play with my clan for a few minutes yesterday, but as we drove down the street in a Humvee through a middle eastern town, I was wowed again...

Sethos
Jul 6 2010, 15:40
@<hidden>

Try to understand that the Arma series is unlike regular, linear shooters. The huge sandbox approach to game design which BIS have pioneered creates enormous (unrivalled) player freedom but also, by definition, generates a vastly increased number of variables (i.e combinations of events which can cause unforeseen and undesirable outcomes, aka 'bugs').

'Open' games are vastly superior to closed games IMO, but by their very nature will always be more buggy. If you lack the patience to wait for the inevitable patches, or fail to understand the reasons why games like Arma can seem buggy at first, I respectfully suggest you stick to closed games in future. :)

P.S. Describing Arrowhead as a 'sub-par product' does not reflect my experience of the game, or that of many other players.

I agree with the above, open-world games are based on so many more variables that tend to be dynamic thus rendered live, so there's a much bigger risk of something going wrong, bugs occurring and not to mention debugging it can be quite a mess.

Only problem is, from my point of view is the engine being used. Yes, the underlying technology has remained the same since OFP basically with many, many improvements but it's still sad to see many of the exact same bugs return time and time again which is my main gripe not to mention BIS always seemed to have trouble optimizing their games for the latest technology and notice how I said OPTIMIZE not just crowbar it into the engine.

So no, use the same engine but isn't it time to go back to the drawing board and perhaps optimize the engine properly, try and make use of new technology properly and stop with the half-arsed solutions.

mr.g-c
Jul 6 2010, 15:45
Bye then.

OA is by far the most finished and well working product i ever bought from BIS.

I feel like they listen to what the community says and wants and add lots of contenteven if it isnt used in the campaign just so we have all possibilitys if we make our own.

I disagree to some extent... things that are in OA should have been in Arma2 in the first place already + many promised things are still not in OA and many other things are serious "non-thought-through" design-flaws as they were since introduced with OFP1.

But when you look at what BI answered in the AO-Answeres thingy, they stated that they have just 5 real programmers working on the engine. :eek::cool:
One is Suma, second is Ohara, 3 other unknown to me. Rest are "just" designers and content creators, etc (don't take that a a lower "evaluation" of yourselfs please).
And this while this massive, sick, complex, feature-rich engine would already have needed 15++ Engine Programmers all the time.

So how could we ever expect anything major anyway, with just 5 Programmers, and then they have to fix the some 800+ Bugs from Arma2 AND working on Arma2:OA AND working on Carrier-Command at the same time..... This is crazy i think.
So for such a low amount of Programmers, what they have created is simply stunning.:)

However the problem is the same since it was at the beginning - to less real Menpower...
I can see it for example in the Community-Issue-Tracker... I have the feeling, that Suma is the only one attempting to fix engine issues over there, and if this work-overload continues, this poor guy will have no cool curly hair anymore within the next 10 years. :(

BIS needs some 5 Sumas and 3 Oharas + the other programmers at the same time and i bet we would have those 800+ tickets (incl. all the OFP-Times Design-Flaws!) in the CIS all "resolved" in less than a half-year. ;) Not to speak about all cool suggestions made over there.

Krycek
Jul 6 2010, 15:46
I'm kinda happy with the new content,when BIS are making an expansion pack they sure as hell pack up lots of goodies.Also I didn't had as many issues as with Arma 2 on release day,compared to A2 it seems this is more polished.

But also I'm starting to get pissed with BIS(and OA confirmed this for me) because they seem to adopt an attitude "let's give them shitload of toys and maybe they won't see the worms in the apple".
I'm talking about features that are half-working and problems from the OFP era.
Examples like AI planes still can't fly for shit(in 1.7 or 1.52),engaging like dive bombers and getting splattered over mountains,AI driving or still getting vehicles\armor stuck in rocks or belly up(in Pathfinder I had 2 of those Bradleys belly up).
We are also given high tech toys that are barely usable like MQ9 uavs which aren't very friendly to actually use them or crashing 8 out of 10 times when engaging something.Besides the thing actually has 2 people in it because the engine is antique and doesn't support an "unmanned class".Most probabily the AH-6X works this way too.
Now don't get me wrong I also like the new stuff like FLIR,flares for choppers\planes etc.,it's just that some things works very ok while others not even ok after all these patches.


I don't regret buying OA because I never regretted buying an BIS game before and this Arma 2+OA superpack is wonderful but I'm getting annoyed with this engine and it's limits.

froggyluv
Jul 6 2010, 16:09
.

But when you look at what BI answered in the AO-Answeres thingy, they stated that they have just 5 real programmers working on the engine. :eek::cool:
.

That is both impressive and somewhat disheartening. Impressive that basically 5 guys can reign over such a vast piece of programming but at the same time disheartening that this engine will ever move forward to "something new and awe-inspiring."

I've always loved and supported BI for the years of sheer joy and wonder in playing their very unique brand of gaming and as far as I can tell by players reviews, OA follows in the same steps of OFP type fun. I guess I'm just getting older as this is really the 1st time I'm just not that motivated to hit the "purchase" button. It just seems that BI is going to stay with their tried and true method of new units/maps/weapons (Flir does look cool), but not make any major evolutionary steps into something really tantalizing and revolutionary.

Maybe Arma3 will be that bear I'm waiting for, maybe not...

Lord Byte
Jul 6 2010, 17:01
Again, go back and read his post - He's making an imaginary conversation with himself to dismiss the rant being about performance and yet everyone acts like a 12 year old and screams "OMG UR PC MUST BE BAD!!!1" and what that guy quoted was MY post, not the OP.

Thank you, someone whom actually read the post ;)

That's the problem with the admin lumping everything in a topic filled with fan-boys I guess...

The point I was trying to make, although it feels like talking to the wall on my right will be a slightly more constructive use of my time, is that we should stop being BI fan-boys until they've made something one of the bigger publishing houses would dare to put in the shops.

It's for the common good. As long as we keep buying the games in the state they are in it can only get worse. BI isn't even trying to get a playable game out anymore, more of a "we'll fix it somewhere before we release the next game, we promise... maybe"
I love BI, I love what they're trying to do, it's an impressive piece of software but for the good of us AND possible future consumers (yes, the "noobs" *gasp*) we should stop tossing money at them until they polish up their act a bit. It got better but now it's steadily getting worse again. Arma 2 by far wasn't finished and now they're tacking on a big new map with lots of buggy additions...
I hoped they would clean up their act, especially with getting better distributors for AO this time. (their cleanest release (not the best, that was Resistance) by far was Arma I imho, yes it was buggy but less so than any of their other releases, and much more playable out of the box, and I believe this was due to distributor pressure).
We blatantly tossed cash at them for the Arma 2 fiasco (come on, voice actors aren't that expensive, honest!), and now we're doing it again for AO.

Oh and once more, it runs perfectly on my machine, I'm getting a steady 60FPS sometimes hitting the 40's(yes it's useless to disable vertical sync.), with everything on high (and a couple on highest). I have not found many "crippling" bugs yet (except for general game instability online, ie regular server crashes and a lot people I know that hang quite often).
Getting combined operations (steam) to work is ridiculously convoluted, needs a lot of community help to even get partially working, UNTIL I JUST PLAIN REWROTE the .CMD (only way to get multi-core support working kids, I'll write a topic soon)! And don't even get me started how they did their mod and addon support (they changed enough for those to need changing too, but instead of disabling the already installed ones with CO, they plain enable them out of the box...)

Tl;dr stop being fan-boys, make BI earn their pay (I'm not saying it's not worth the money we paid, just... with a bit more effort on their side it can be so much more).


I'm kinda happy with the new content,when BIS are making an expansion pack they sure as hell pack up lots of goodies.Also I didn't had as many issues as with Arma 2 on release day,compared to A2 it seems this is more polished.

But also I'm starting to get pissed with BIS(and OA confirmed this for me) because they seem to adopt an attitude "let's give them shitload of toys and maybe they won't see the worms in the apple".
I'm talking about features that are half-working and problems from the OFP era.
Examples like AI planes still can't fly for shit(in 1.7 or 1.52),engaging like dive bombers and getting splattered over mountains,AI driving or still getting vehicles\armor stuck in rocks or belly up(in Pathfinder I had 2 of those Bradleys belly up).
We are also given high tech toys that are barely usable like MQ9 uavs which aren't very friendly to actually use them or crashing 8 out of 10 times when engaging something.Besides the thing actually has 2 people in it because the engine is antique and doesn't support an "unmanned class".Most probabily the AH-6X works this way too.
Now don't get me wrong I also like the new stuff like FLIR,flares for choppers\planes etc.,it's just that some things works very ok while others not even ok after all these patches.


I don't regret buying OA because I never regretted buying an BIS game before and this Arma 2+OA superpack is wonderful but I'm getting annoyed with this engine and it's limits.

Amen brother, that was the point of my rant. I never regretted buying anything from BI either but it's time for them to shift it up a notch or for us to do something or they'll just keep doing the stuff they've been doing up to now forever (for the same public). A bit more polish, a bit more play-testing and I guarantee you they'll1 double their audience and make us all a lot happier (instead of our usual defensive selves... but it's got only 5 programmers... but it's got FLIR... but... but...

Ooh ooh ooh, and although this will probably make even more of the fan-boys dismiss my arguments... BFBC2 is actually a pretty darn awesome shooter that actually tries to do something new and succeeds (RUSH baby!)
Yes the helicopter controls are awful, yes shooting 700 bullets into someone's face before they go down isn't realistic (play hardcore srsly) but it's a DARN good and fun shooter! And... pretty darn polished and accessible too! It works out of the box, no command line parameters needed, and it does what it says on the tin without umpteen patches... And oooh free extra maps (eat that MW2)

Zipper5
Jul 6 2010, 17:09
*snip*
Well, seems the "ZOMFG THIS GAME SUX!!!11one" part of your posts was toned down. This was actually legible. Nice one. ;)

But when I saw you posted that you thought ArmA was the cleanest release out of all of BIS' games... I dunno... I... I just couldn't bring myself to read the rest of your post. For you to think ArmA was the best release I... God... I just can't wrap my head around that mentality... How late did you come to that party? I mean, my God man... I... I just can't...

... Overall we paid for OA because we believe BIS did earn it. In my opinion they exceeded all my expectations for it. I wouldn't throw money at anything unless I was sure I'd be getting what I wanted, and in the case of OA I got more.

And as a side note, what Arma 2 fiasco are you referring to? I was here way before and still am here after Arma 2's release and I can't recall any "fiasco"? Was it your own private fiasco or what am I missing? If I recall correctly Arma 2 was decently received by the community and press. Much more so than ArmA was (again... What are you smoking? :confused: ). In fact, Arma 2 got BIS a lot more positive attention from major publications and such. OA seems to be doing even better.

Edit: Jesus, I just saw what you edited onto your post. I agree Bad Company 2 is a lot of fun, I play it a hell of a lot. But no, it's nothing new. It was designed as a competitor to MW2, and it's simply that style of gameplay with a little more "realism" (read: bullet physics... Kinda), larger maps, and vehicles (that I must admit I never use). Plus, it's not more polished than this game. There are still tons of issues with it and the community supporting it are very pissed off that DICE seem to have dropped support and moved on to Medal of Honor. Oh, and MW2 isn't polished. Not. At. All.

whisper
Jul 6 2010, 17:21
I don't get it....

it runs perfect, there's no crippling bug


and we should stop buy it....


To prove what? That the only way to sell a product is the EA/IW way?
I'll point at "the other attempt" by a respectable big company with money, and how it ended up, because you cannot get together "publisher pressure" (ie sales needs) and simulation and dev vision (large scale, simulation) in today's market.

I'm not a fan boy and hate many of BI's decision about this product, but I always end up at the same conclusion: no one has even tried doing the same, there is clearly a reason why.
When one tried, claiming for having real dev backup and quality, it ended horribly, because of the publisher pressure for a playable thing instead of a feature-paced thing.
I'm afraid such a project is far too large and too complex to have the required quality , without many more people working on it, and many more time, simply killing its ROI. Or, you'd need to remove features to polish others. So, what do we remove first? MP? moddability? Mission editor? Simulation aspects?
Quality-wise, we're screwed. BI would have done it long ago, otherwise. VBS has quality, look at the price....

Lord Byte
Jul 6 2010, 17:31
Well, seems the "ZOMFG THIS GAME SUX!!!11one" part of your posts was toned down. This was actually legible. Nice one. ;)

But when I saw you posted that you thought ArmA was the cleanest release out of all of BIS' games... I dunno... I... I just couldn't bring myself to read the rest of your post. For you to think ArmA was the best release I... God... I just can't wrap my head around that mentality... How late did you come to that party? I mean, my God man... I... I just can't...

... Overall we paid for OA because we believe BIS did earn it. In my opinion they exceeded all my expectations for it. I wouldn't throw money at anything unless I was sure I'd be getting what I wanted, and in the case of OA I got more.

And as a side note, what Arma 2 fiasco are you referring to? I was here way before and still am here after Arma 2's release and I can't recall any "fiasco"? Was it your own private fiasco or what am I missing? If I recall correctly Arma 2 was decently received by the community and press. Much more so than ArmA was (again... What are you smoking? :confused: ). In fact, Arma 2 got BIS a lot more positive attention from major publications and such. OA seems to be doing even better.

Edit: Jesus, I just saw what you edited onto your post. I agree Bad Company 2 is a lot of fun, I play it a hell of a lot. But no, it's nothing new. It was designed as a competitor to MW2, and it's simply that style of gameplay with a little more "realism" (read: bullet physics... Kinda), larger maps, and vehicles (that I must admit I never use). Plus, it's not more polished than this game. There are still tons of issues with it and the community supporting it are very pissed off that DICE seem to have dropped support and moved on to Medal of Honor. Oh, and MW2 isn't polished. Not. At. All.
On BF2:
RUSH was something new imho. The context sensitive button works wonders for teamplay (I really can't understand why every server and their mother switches it off... probably for the 90% immobile snipers on those servers I guess)
Polish imho is that everything works as advertised, no ifs and buts, yes it has bugs, what game doesn't... But at least noone falls through maps, I haven't seen any flying tanks (the backstab bug was iffy though), and when you shoot someone they die. Most of that is missing in AO.

On Arma:
It was less buggy than OFP day one! Multiplayer actually worked, and was fun! The campaign worked(though it was umpteen times crappier than OFP, at least I didn't get irrevocably stuck in parts (check ARMA 2, I can still do certain missions that cannot be finished in certain situations, OFP had the background scoring system that could get you stuck if you did badly in some mission, but it only showed 7 missions later...) There were a lot less performance issues with Arma when it came out compared to Arma 2 (if I compare the forums from that time)

On OA:
It's a grand piece of work, I bought it too for that reason, but most of the parts don't work as advertised half the time, and one of the most basic things, the combined operations is a REAL hassle to get to work... Unless you know where to look. So yeah it's great for us cuz we know where to go and whom to ask. But imagine not knowing about BI, and buying arma 2 and the expansion pack. I think you'd bring it back in the next day. I don't want that to happen to BI! I want them to get bigger, make more money, actually be able to hire more than 5 programmers (PICK ME!), get some real voice actors (yes I know Mark Spaniel can speak decent English, no I don't trust US personnel that sound like him...), get in the top 10 of every gaming media's best games ever. But we need to help them do that because they apparently can't do it themselves. And by reinforcing their current behavior it's not going to happen.

dontknowhow
Jul 6 2010, 17:31
But also I'm starting to get pissed with BIS(and OA confirmed this for me) because they seem to adopt an attitude "let's give them shitload of toys and maybe they won't see the worms in the apple".

Maybe they are adopting this attitude because a shitload of toys is what people want? Oh, and don't forget FPS, other essential priority.
I might be wrong, but I would say that they are just following the market. Look for example at the posts about OA before it came out

Zipper5
Jul 6 2010, 17:51
Polish imho is that everything works as advertised, no ifs and buts, yes it has bugs, what game doesn't... But at least noone falls through maps, I haven't seen any flying tanks (the backstab bug was iffy though), and when you shoot someone they die. Most of that is missing in AO.
Tell me... When has anyone fallen through a map in Arma 2 or OA? When have you seen flying tanks in OA? That was mostly fixed in ArmA... Did you actually play it at all? And since when do people not die when shot to an extent that they should die in OA? :confused:

Rush is nothing new. It's Sabotage from MW2 on huge maps with a linear progression. Oh, and people hardly die when you shoot them in BC2. Not if your ping isn't exactly 100ms, or whatever you manage to hack that value to...

On Arma:
It was less buggy than OFP day one! Multiplayer actually worked, and was fun! The campaign worked(though it was umpteen times crappier than OFP, at least I didn't get irrevocably stuck in parts (check ARMA 2, I can still do certain missions that cannot be finished in certain situations, OFP had the background scoring system that could get you stuck if you did badly in some mission, but it only showed 7 missions later...) There were a lot less performance issues with Arma when it came out compared to Arma 2 (if I compare the forums from that time)
The campaign didn't really work that well, and yes, it was very crappy. There were many, many issues with the campaign in ArmA. I can't believe you can do OFP's and ArmA's campaigns but you cannot do Arma 2's... The game isn't that different. Oh, and ArmA had way more performance issues than Arma 2 has, mainly because people weren't expecting it to be as performance demanding as it was for it's time.

Seriously, if you need proof of ArmA's issues just search this forum for posts circa ~2006. Many bitching threads, many angry community members, tons of disappointment...

... and one of the most basic things, the combined operations is a REAL hassle to get to work... Unless you know where to look.
I didn't have to look anywhere to get mine working. I had the 505 Games retail version of Arma 2 and I bought OA over Sprocket. Ran the installer fine, waited until the 29th, activated and the game ran completely fine. Didn't have to do any workarounds. The only people who seem to be having issues for the most part are Steam users.

(yes I know Mark Spaniel can speak decent English, no I don't trust US personnel that sound like him...)
While I do know that Marek did Czech and some English voice acting in the pre-release versions of Arma 2 (the end of the Arma 2 uncut HD trailer comes to mind. Wish they kept those voices...), none of the voices in ArmA, Arma 2 or OA are done by him.

And by reinforcing their current behavior it's not going to happen.
Aaaand we reach the juicy part of your post. I do not think their games are perfect. I do think there are many issues that are still in it that nag at me all the time (trying to get convoys working, anyone?), but that's the thing - I don't dislike BIS' current behavior. They gave us a lot with OA, a lot of stuff from VBS2 as well. When you think of that and you look at the price of OA no one can deny that's one hell of a bargain. Unless the minor background things that can be worked around fairly simply (ungroup the cars and have them move at "LIMITED" speed, or use forceSpeed, you will get a working convoy) annoy you so much then I don't think you should be thinking BIS' current attitude is bad.

Antigoon
Jul 6 2010, 18:05
BIS has provided me with some of the best gaming experiences I've ever had and I have absolutely no doubt that OA will do the same! Am I a fanboy....? You bet ya...!!!

Did I post this in the wrong spot...sry;)

Lord Byte
Jul 6 2010, 19:40
Tell me... When has anyone fallen through a map in Arma 2 or OA? When have you seen flying tanks in OA? That was mostly fixed in ArmA... Did you actually play it at all? And since when do people not die when shot to an extent that they should die in OA? :confused:

Rush is nothing new. It's Sabotage from MW2 on huge maps with a linear progression. Oh, and people hardly die when you shoot them in BC2. Not if your ping isn't exactly 100ms, or whatever you manage to hack that value to...

The campaign didn't really work that well, and yes, it was very crappy. There were many, many issues with the campaign in ArmA. I can't believe you can do OFP's and ArmA's campaigns but you cannot do Arma 2's... The game isn't that different. Oh, and ArmA had way more performance issues than Arma 2 has, mainly because people weren't expecting it to be as performance demanding as it was for it's time.

Seriously, if you need proof of ArmA's issues just search this forum for posts circa ~2006. Many bitching threads, many angry community members, tons of disappointment...

I didn't have to look anywhere to get mine working. I had the 505 Games retail version of Arma 2 and I bought OA over Sprocket. Ran the installer fine, waited until the 29th, activated and the game ran completely fine. Didn't have to do any workarounds. The only people who seem to be having issues for the most part are Steam users.

While I do know that Marek did Czech and some English voice acting in the pre-release versions of Arma 2 (the end of the Arma 2 uncut HD trailer comes to mind. Wish they kept those voices...), none of the voices in ArmA, Arma 2 or OA are done by him.

Aaaand we reach the juicy part of your post. I do not think their games are perfect. I do think there are many issues that are still in it that nag at me all the time (trying to get convoys working, anyone?), but that's the thing - I don't dislike BIS' current behavior. They gave us a lot with OA, a lot of stuff from VBS2 as well. When you think of that and you look at the price of OA no one can deny that's one hell of a bargain. Unless the minor background things that can be worked around fairly simply (ungroup the cars and have them move at "LIMITED" speed, or use forceSpeed, you will get a working convoy) annoy you so much then I don't think you should be thinking BIS' current attitude is bad.

I was making a point to discern content from polish basically. I didn't say we had flying tanks in OA, or we fell through the map, just saying that while most games get released with bugs, at lost most try to get the "polish" right. The content looks and works as expected (ie in shooters one arguably expects people to die when shot, that doors open, that the campaign is moderately interesting and doesn't die on most people).

BI has been getting lots and lots of content in, awesome content, and I applaud them for that, but it has been extremely lacking in the polish department.

EXAMPLES (these are specific examples because people have been nitpicking as I haven't given any specific examples).

Pretty much every BI game to date has had flying/jumping tanks on release (from OFP to Arma 2), which gets fixed eventually (tbh I haven't played OA that much but we had one jumping CH46 in a multiplayer mission last night).
It's an issue that's so common in each and every release while it SHOULDN'T HAVE BEEN THERE ANYMORE SINCE OFP! Any half-assed attempt at even trying to play their own game should've shown that issue and they should've fixed it immediately (as they eventually do, in a patch...)

While Marek may not have been voice-acting in the release version that still doesn't detract from the GOD-AWFUL voice acting the in the campaign, and it's been steadily getting worse (compare the awesome "Everything red's dead, dying or running home to momma" line from OFP to the Little Bird mission in OA (which is the only single-mission I've played in OA and it has given me enough incentive to not even attempt to play any of the others nor the campaign). It's awful. And voice-actors are NOT that expensive, honest!

Then we get to the campaign itself which is a major selling point for most retail PC titles oddly enough. Most of the retail sales will never even get anywhere near a mod / forum / multiplayer. OFP was great, Resistance was the summum, and it's been going downhill from then on (while arma 2's campaign was an attempt at something else they've been trying with QG, it still falls flat on its face. Allies that get stuck all over the place, scripts that take away control at awful moments, and many many buggy triggers. I haven't played OA's campaign yet, as I've said before, and to be honest I'm nothing looking forward to it.

Tl;dr again: While we get a lot of value, polish is lacking, polish drives sales... (while some see this as an advantage keeping BI's game for the "31337" and keeping the "noobs of our servers" it's a bad move for a company and a worse move for our game. Soon it's only the editor with 7 billion features, including manually attaching AT6 missiles from pylons and rolling them to base and back, of which 6 billion don't work unless you use this or that add-on / fix / patch, and no more game. And then BI disappears because the 10 fans it had left that made the "afghani" campaign in which every nut, bolt and condom was placed correctly and realistically didn't really pay the bills...

As to Rush: Shooting people in the face is nothing new, Wolfenstein 3D did it too![/sarcasm] Apart from *gasp* Arma X there aren't ANY games out in which gameplay (read map) gets modified depending on how well are doing. What it does right in comparison to MW's sabotage (and sevenhundred other games with a similar objective based gameplay) is that it naturally shifts the line of battle and the map's hotspots around depending on the objective (other games / gamemodes like the typical conquest and such just place the objective randomly on the map or in a singular location making that the hotspot for 360 degrees), this gives that gamemode a fresh and natural (even *gasp* realistic flow. You want to comment on this I suggest you look up an article on the flow of cs_dust. It does a good job at explaining how flow works and how it's important in a shooter. By providing moving flow in that map instead of random it completely changes the way we play it compared to any other shooter (that's not Arma X).

Flash Thunder
Jul 6 2010, 20:04
I have only bought two games from BIS

Arma 2 was the first game I bought from them

and OA was the second one I've bought from them

I got to say with a 100% that Operation Arrowhead is by far a way more polished and complete game combined with the latest patches

we have audio sample option, VON finally, microphone settings, mouse smoothing all the options that were left out of A2 basically except for the audio sampling since thats apart of the newely built sound engine.

with 9 hours or so playtime in Operation Arrowhead while playing scenarios or the campaign I have ran into zero issues with missions failing like I did with A2 whether it be from faulty triggers and scripts or AI being retarded.

Everything has been a plus in my books from the gameplay, to the flow of the game, AI (AI pilots are really good), General graphics are better (except for the trees), the HUD is lovely now and not so ugly.

My issues with OA so far is LOD handling and Performance

I refuse to go anything below Medium/High with my native 1680x1050 res (for both) I cant hold a 30fps in campaign, so Its partially my fault because I dont like the bad graphics.

Only disappointed at the fact that they compromised tree quality to gain performance (argueable) its the desert I dont know why BIS made them look worse.

LOD issues a Mammoth issue within Real Virtuality dont see this being addressed anytime soon which is a same because while in cities/towns you can see low LOD buildings at point blank and when you turn around again something else is low LOD (I guess theres some kind of restriction to the amount of high lod buildings and objects within the players radius)

General performance issues, the stuttering and such.


OA was only 39 dollars as well thats a damn steal with all the new gameplay features and content we got. BIS also went out of their way and created some crazy cool Easter eggs like the one about Planck.

BIS is just too cool.

Give it sometime and well have a patch that gives us 120% performance increase. Cant wait for that day. :eek:

Grizzle
Jul 6 2010, 20:05
Everyone is entitled to their opinion Lord Byte, and you are no exception. Though I think it a bit simplistic to think that if we all stopped buying BIS games they would step it up and add more polish to their products. More than likely they'd all lose their jobs and we'd never see a BIS game again.

This game is a niche and as such they aren't likely to get much in the way of funding so they must rely on the community to make their living. I don't think that's necessarily the best business model, but that's the reality of bringing a product such as this to market.

As open and honest as this forum is and as involved as the developers, CEO and support staff are I'm sure they are completely aware of the public's negative impressions of their product. Just as I'm sure they are aware of how many of us appreciate what they do.

No large gaming shop is going to do this sort of game for the very reasons and potential issues you cite. So those of us that want and enjoy this sort of game are left to decide if we're willing to put up with a few ragged edges to get what we want.

I don't think of myself as supporting bad policies by spending my money on BIS games, I think of myself supporting the kind of game I like to play and the people that make it. And for that I'm more than willing to put up with some of the quirks because without BIS, there wouldn't be a large scale mil-sim at all.

Zipper5
Jul 6 2010, 20:16
Arma 2 and OA both do not have flying tanks unless you script them to. From my experiences of playing both Arma 2 and OA since release, I've never seen any aircraft bounce in them. They only ever used to do that mostly when destroyed, and now they don't because of the new destruction model for them.

I agree to an extent that some parts lack polish. It is quite annoying how many of the new units don't have blood textures, for example. Even the UN CDF ones, which are simply UN units from Arma 2 with powder-blue UN helmets don't have blood textures. That does get on my nerves a bit, but it's hardly a deal breaker.

Granted the voice acting isn't great. In fact, I am annoyed at the fact that there are still British accented Czechs (according to the credits :eek: ) doing fake American voices for the campaign. However, I don't know how expensive professional voice acting is (and I doubt you do either, unless you can prove you do) but I'd much rather see the money spent elsewhere in the game. Oh, and despite the nostalgia we all have from OFP, the voice acting wasn't that great. It was good, served it's purpose just like these do for the most part, but wasn't great. BIS also had the financial backing of Codemasters back then, and we all got a taste at how the big name, mainstream gaming corporations like to f*ck over their developers (and then f*ck themselves over ;) ).

Both Arma 2 and OA's campaigns work. Fact. They don't fall flat on their face. I completed Harvest Red 3 times, Eagle Wing probably 10 times, and I've so far completed Operation Arrowhead twice. In fact, OA is probably second in terms of bugfree... ness, after EW of course. All without any issues at all for the most part. Plus, I find them fun (apart from Harvest Red's Warfare missions). You guys must be doing something serious either by accident or on purpose (I honestly wouldn't put it past you. Finding something to complain about is easier than finding something to praise) to royally screw them up. I once considered doing video playthroughs of the missions people claimed couldn't be completed in Harvest Red (Manhattan, Dogs of War), but I lost interest quickly. You can complete them, people just don't seem to want to... Or something.

Having been here for 9 years I'd have thought you'd realize that BIS' games have a pretty hardcore and dedicated fanbase that has been steadily growing since the release of Arma 2. I don't see BIS "disappearing" any time soon. In fact, Marek said in a recent Czech interview that each of their games make millions of Euros after they're released. Add that to how much money BIA make. :rolleyes:

As much as you might want to think it for whatever reason, Bad Company 2 is only different from other shooters on the market in terms of it's map size and vehicles. Otherwise it is exactly the same formula. I like it, it's fun to play casually, but I hardly find it to be a breath of fresh air like you do. Rush is nothing new, and I think you're simply viewing that mode through rose-tinted spectacles. And given how badly DICE are supporting it I have no desire for BIS to strive for the quote-unquote "quality" of Bad Company 2. The SP aspect of that game was also pretty damn boring, yet it sold incredibly well, better than DICE anticipated, so what's your point about SP being a major seller?

Sethos
Jul 6 2010, 20:22
Hey BIS, what about inverted Y-axis for people who use Gamepad ( Like 360 controller? ) been asking since ArmA II was released ... Can't be that hard to implement.

Killerwatt
Jul 6 2010, 20:27
Lord Byte, The answer is simple. Dont pay for a Ford or Chevvy and expect to get a Rolls Royce. You Bought the Arma series. Not satified? then go buy VBS2. For the majority of users the ArmA series seems to do what it was meant to do. I certainly don't have any major complaints and at my age I am past being any kind of "Fan Boy". I consider my purchase good value for money.

Flash Thunder
Jul 6 2010, 20:34
Having been here for 9 years I'd have thought you'd realize that BIS' games have a pretty hardcore and dedicated fanbase that has been steadily growing since the release of Arma 2. I don't see BIS "disappearing" any time soon. In fact, Marek said in a recent Czech interview that each of their games make millions of Euros after they're released. Add that to how much money BIA make.

This is good to hear.

BIS deserves it they're hard working developers they work all day and all night to ship their product, they support PC gaming 100%!

And they dont spend 80% of their budget on stupid marketing schemes (looks over at Codemasters)

Compare OA's campaign to BFBC2, and compare OA's campaign to Dragon Rising.

and this is 20 dollars less than those other games plus all the other support and content, unless you have bad taste than you would agree.


BIS at launch of Arma 2 could've just said "F*ck It were gonna drop support for this game" Did they?

mr.g-c
Jul 6 2010, 22:40
I don't see BIS "disappearing" any time soon. In fact, Marek said in a recent Czech interview that each of their games make millions of Euros after they're released. Add that to how much money BIA make. :rolleyes:
This at least sounds even worse....
Why not then use some of those "millions of euros" and hire 2,3,4,5 new Engine-Only Programmers, aka "Sumas":D which could implement features and fix all those damn annoying oddities (including AI!) finally in the engine?
Its not that the average salaries are that high (yet) in the czech republic.... ;)

Uladh
Jul 7 2010, 00:45
multiplayer gameplay footage on arrowhead enjoy

K9a-voNaARs
http://www.youtube.com/watch?v=K9a-voNaARs

funkee
Jul 7 2010, 00:53
There are still tons of issues with it and the community supporting it are very pissed off that DICE seem to have dropped support and moved on to Medal of Honor. Oh, and MW2 isn't polished. Not. At. All.

MW2 not polished? LoL :eek: I've been playing this game for a year and couldnt find 1 single bug!
Re Bad Company 2 - they just released client patch R8 and R12 server which is amazing. I wish ArmA2 to have so little "issues" as BC2 have, dont even mention the performance.


In fact, Marek said in a recent Czech interview that each of their games make millions of Euros after they're released. Add that to how much money BIA make. :rolleyes:

LOL :D

You are obviously a BI troll. Do they pay you for writing such a bullshit?

whisper
Jul 7 2010, 01:02
MW2 not polished? LoL :eek: I've been playing this game for a year and couldnt find 1 single bug!
Re Bad Company 2 - they just released client patch R8 and R12 server which is amazing. I wish ArmA2 to have so little "issues" as BC2 have, dont even mention the performance.


I wish I could make missions in BC2
make maps
mod the game
have a realistic FLIR
have something else than stamped size maps
have my dedicated server

...


Errr... aww, wait....

Yes, I can list also tens of bad point of BC2. Does that make it a bad game?

Devil Dogs SF
Jul 7 2010, 01:09
I finally got it this morning, it is really amazing. Great textures and environment with much better FPS (The chopper landing part at Good Morning T-Stan would have made may PC shit the bed in Chernarus...Hence why I never finished Harvest Red....) and the campaign so far is going great. I like the new voices which don't sound as robotic, actually, the dialogue all around is better now.

10/10

WimpoD
Jul 7 2010, 07:15
Here's my impression of ArmA2:OA:

"Hi. I'm ArmA2:OA. Turns out, I'm the best game ever made."

Thanks. Bye.

EricM
Jul 7 2010, 07:24
Hey BIS, what about inverted Y-axis for people who use Gamepad ( Like 360 controller? ) been asking since ArmA II was released ... Can't be that hard to implement.

Hmm.. why not try custom controls in the menu ? Up = Y- Down =Y+ or vice versa... That works for a Joystick, it should work for a gamepad... no need for special coding.

Shouldn't be too hard to try either...

Placebo
Jul 7 2010, 07:48
Here's my impression of ArmA2:OA:

"Hi. I'm ArmA2:OA. Turns out, I'm the best game ever made."

Thanks. Bye.

I approve this message! :)

Richey79
Jul 7 2010, 09:38
MW2 not polished? LoL :eek: I've been playing this game for a year and couldnt find 1 single bug!
Re Bad Company 2 - they just released client patch R8 and R12 server which is amazing. I wish ArmA2 to have so little "issues" as BC2 have, dont even mention the performance.

LOL :D

You are obviously a BI troll. Do they pay you for writing such a bullshit?

So... you will be happy on the day when Bis disable the map editor, 3D objects editor, scenario and campaign editor and back catalogue of thousands of missions for their game.

Perhaps you would complain less if they had called OA a new game and charged $60 for it. Maybe it saddens you that they release new patches that improve the game on a weekly basis and don't make you wait 70 days because they are determined to crap their PDLC reskins onto your PC.

It must really upset you that Bis had the foresight and good business sense to avoid committing themselves to a single large publisher and to ensure they were able to support their own projects financially so that they are in full control of the direction those projects take.

As someone who games on PC, I agree with you: it's just not on when companies have the arrogance not to develop software for your computer exactly as if it were a $200 games console.

:mad: It makes me so angry that the developers and project manager for this game dare to come on these forums and answer questions from members of the community. I think they should employ a random person who happens to have played a few multiplayer matches of their game in the postition of Junior Sales Promoter Community Manager just like EA DICE do. :mad:

jpinard
Jul 7 2010, 09:44
I have a counter-response to Funkee and Lord Byte.

It's nice you two have some magic real-time combat simulator that lets you play battles with the complexity and land-mass ArmA2:OA does. I just ask that you please... PLEASE let me know what that game is - OK? It has to look better than Falcon4, has to allow me to make a battle with over a thousand units of air/land/sea/ combined forces, it has to model each unit individually and not en masse like the Total War series, it has to be real time, it has to allow you to enter every building, it has to let you destroy practically every one of the tens of thousands of objects in the game, it has to actually HAVE tens of thousands of objects on the map, it has to have huge rolling forests, it has to have no cheese gameplay, it has to have more than 100 driveable vehicles, it has to have more than 20 flyable aircraft it has to have massive mod support... and it has to cost less than $50 - I'm on a budget.

I'm sure you'll try and call me a fanboy but the fact is - I'm not. I just found out about ArmA2 7 months ago. I like BIS and support them because they do great work that provides me with an unlimited amount of gameplay. I don't consider playing the same 5 maps in multiplayer "unlimited gameplay" since you're just doing the same thing over, and over, and over... I'm one of those people who takes the time to make reasonable comparisons. BIS has probably 1/100 the manpower and budget of those two studios. We're talking David vs. Goliath yet ArmA2:OA is a much more immersive for gameplay... unless you like a campaign that forces you down an alley so their 100% scripted & stupid AI can function. Or the fact they neglect AI entirely and rely on humans to make up for it. Some of us appreciate unscripted variability. Not knowing exactly what's going to happen when I re-load. So my suggestion is go back to your cheese factory, don't stop for the Brie de Melun - cozy right back up the can of Cheese Whiz instead. :p

After all, why eat the good stuff made by a few passionate people, when you can have fake crap churned out at a factory... and will give you heart disease to boot? :cheese:

Zipper5
Jul 7 2010, 10:39
MW2 not polished? LoL :eek: I've been playing this game for a year and couldnt find 1 single bug!
You can go stick your head in the sand for all I care after that message. ;)

MW2 is widely regarded as the worst game in the Call of Duty franchise. Much more so than Call of Duty 3, which is quite scary when you think about it.

You are obviously a BI troll. Do they pay you for writing such a bullshit?
I wish they did. :D It's not bullshit. Here, have the interview yourself. I had a Czech translator (Cole :p ) handy when watching it, too.

GVin2uyHT9M
http://www.youtube.com/watch?v=GVin2uyHT9M

Watch from 20:05 onwards, if you understand Czech.

Stick that in your pipe and smoke it. ;)

Placebo
Jul 7 2010, 10:50
Looks interesting, I hope Deadfast can be persuaded to translate it for us :)

Zipper5
Jul 7 2010, 11:01
And talking about sales, check out which games OA is beating in the current Steam top sellers list. ;)

http://zipper5.armaholic.eu/pictures/OA_steam_sales.jpg

It's currently the 5th top seller, after MW2 Resurgence Pack (>_>), Monkey Island, Bad Company 2 and Sniper: Ghost Warrior.

I must say it's pretty cool to see OA selling more than both MW2 itself and the MW2 Stimulus Package. :D

Deadfast
Jul 7 2010, 11:03
Looks interesting, I hope Deadfast can be persuaded to translate it for us :)

I sure can :)

Placebo
Jul 7 2010, 11:20
Great thanks :)

Sniper Pilot
Jul 7 2010, 11:39
And talking about sales, check out which games OA is beating in the current Steam top sellers list. ;)

[img]http://zipper5.armaholic.eu/pictures/OA_steam_sales.jpg[img]

It's currently the 5th top seller, after MW2 Resurgence Pack (>_>), Monkey Island, Bad Company 2 and Sniper: Ghost Warrior.

I must say it's pretty cool to see OA selling more than both MW2 itself and the MW2 Stimulus Package. :D

That is the best screenshot ever! Im gonna hang that on my wall.:yay:

unknow_mario
Jul 7 2010, 11:44
And talking about sales, check out which games OA is beating in the current Steam top sellers list. ;)

[img]http://zipper5.armaholic.eu/pictures/OA_steam_sales.jpg[img]



but... sniper ghost warrior, city interactive :crazy_o:

SteveJA360
Jul 7 2010, 11:46
I love AO

I made a mission earlyer, where two CH-47 (each with two groups onboard) drop the troops in a rural vally that is packed with Taliban Republican milita.

Now for some reason the the first CH-47 (alpha squad) landed further up the vally than us and immediately came under heavy fire. We (Delta squad) landed south of the other LZ and quickly sercured the our LZ. All we could here was the full on battle at the other LZ and from the sounds of things Alpha squad were getting hit HARD. Now in the editor i told both the CH-47 to return to the airstrip, But when Alpha's Chinook went down the, Our Chinook thought "FUCK THAT AHHH" and sprayed the enemy fireing points with all guns blazing.

As Deltas Chinook few around in fury, Delta squad got there arses into gear and pushed up north to try and support Alpha, and there was a huge feeling of urgancy to get to thier position. We moved with speed up the vally, only encountering small milta groups that were delt with easily. We finaly pased the wreck of the other Chinook and followed the route alpha squad had taken. From the sounds of the less frequent SCAR fire there wern't many left. They needed support.

I loved it a mission made in 10min gave me a real sence of achievement and meaning lol There really was a sence of "WE have to get there or they were gonas"

Brilliant game. Other Games have to spend years on creating campains/missions that really bring the player in, and have them feel real emersion, fear, anxiety, purpose.

Turin Turambar
Jul 7 2010, 12:03
And talking about sales, check out which games OA is beating in the current Steam top sellers list. ;)

[im]http://zipper5.armaholic.eu/pictures/OA_steam_sales.jpg[/img]

It's currently the 5th top seller, after MW2 Resurgence Pack (>_>), Monkey Island, Bad Company 2 and Sniper: Ghost Warrior.

I must say it's pretty cool to see OA selling more than both MW2 itself and the MW2 Stimulus Package. :D

Being honest, OA above MW2, being OA a new game from the past week and MW2 having what... 8 months already? is not that great.

And right now the no 1 seller is ... surprise!, the MW2 dlc map pack.

Hedo
Jul 7 2010, 12:04
And talking about sales, check out which games OA is beating in the current Steam top sellers list. ;)

[img]http://zipper5.armaholic.eu/pictures/OA_steam_sales.jpg

It's currently the 5th top seller, after MW2 Resurgence Pack (>_>), Monkey Island, Bad Company 2 and Sniper: Ghost Warrior.

I must say it's pretty cool to see OA selling more than both MW2 itself and the MW2 Stimulus Package. :D

It's not that surprising considering all those games are pretty old. In contrary - I played demo of Sniper Ghost Warrior and it's incredibly shitty budget game.

jonneymendoza
Jul 7 2010, 12:08
Here's my impression of ArmA2:OA:

"Hi. I'm ArmA2:OA. Turns out, I'm the best game ever made."

Thanks. Bye.

haha brilliant

Sniper Pilot
Jul 7 2010, 12:29
I love AO

I made a mission earlyer, where two CH-47 (each with two groups onboard) drop the troops in a rural vally that is packed with Taliban Republican milita.

Now for some reason the the first CH-47 (alpha squad) landed further up the vally than us and immediately came under heavy fire. We (Delta squad) landed south of the other LZ and quickly sercured the our LZ. All we could here was the full on battle at the other LZ and from the sounds of things Alpha squad were getting hit HARD. Now in the editor i told both the CH-47 to return to the airstrip, But when Alpha's Chinook went down the, Our Chinook thought "FUCK THAT AHHH" and sprayed the enemy fireing points with all guns blazing.

As Deltas Chinook few around in fury, Delta squad got there arses into gear and pushed up north to try and support Alpha, and there was a huge feeling of urgancy to get to thier position. We moved with speed up the vally, only encountering small milta groups that were delt with easily. We finaly pased the wreck of the other Chinook and followed the route alpha squad had taken. From the sounds of the less frequent SCAR fire there wern't many left. They needed support.

I loved it a mission made in 10min gave me a real sence of achievement and meaning lol There really was a sence of "WE have to get there or they were gonas"

Brilliant game. Other Games have to spend years on creating campains/missions that really bring the player in, and have them feel real emersion, fear, anxiety, purpose.

That is a sick story! Thanks for sharing, it got me pumped!


Being honest, OA above MW2, being OA a new game from the past week and MW2 having what... 8 months already? is not that great.

:confused: I thought the chart was based on how many total copies sold in its entire lifetime... Though now that i think about it, it probably a bit too optimistic to think that ALREADY OA surpassed the total sales of MW2.

Zipper5
Jul 7 2010, 12:53
In contrary - I played demo of Sniper Ghost Warrior and it's incredibly shitty budget game.
Yes, it's made by City Interactive. However, the reason it's selling so much is the advertising for it made it look quite cool. I'd imagine there's a lot of hate now at how bad it is.

Those games might be old, like MW2, but it's not like MW2 isn't selling like crazy still. :rolleyes:

whisper
Jul 7 2010, 12:56
OA will never surpass MW2 sales :D Never ever, and by a fair margin... like 10 orders of magnitude :)

Zipper5
Jul 7 2010, 12:58
Ehhh... I dunno. It could be possible on the PC, it's impossible on consoles.

NodUnit
Jul 7 2010, 13:32
Ehhh... I dunno. It could be possible on the PC, it's impossible on consoles.

Maybe, not necessarily..OFP:E was on the xbox and it contained the new specular shaders, high ground and infantry textures, normal maps, the editor, islands and their size more populated infact.. everything OFP had except the ability to use setpos.

It would just be a major PITA to code.

mrcash2009
Jul 7 2010, 21:44
Well I got my copy finaly today, installed patched and defragged and had a run through with it so ...

There isn't much I dislike, graphically its superb, all the features including clock system and command/radio voices (whisper on stealth!) are FAR better that any other version. It just "feels" right now, with both directional awareness and the radio voices not being so annoying. I like the distance of enemy calls as well.

All the main features this brings are top notch, I even ran through the tutorial (clearly didn't need to on most of it) the tutorial really sets it up as to how more polished this thing is, very good job BIS.

Had a go at some scenarios and no campaign "yet". Instantly I could see the FPS stutter and could narrow it clearly down to houses in OA for me. AI and houses = FPS woes. I plopped myself and 4 members (no one else) into zargabad ... well, everything seems ok until I pressed space bar for context menu. As soon as I did that it drops 10 fps and goes into 20 and just under... hmmmm. Seems to me the buildings an AI in this game even when your "about" to command them takes a hit. Very odd.

I need to play around more and got a fairly ok sweet spot. My CPU is getting old now, but the houses are my enemy ranging from max 20 fps, average 25 and dipping to 18. Desert and a few houses = 28 - 32 or so, and night time is great anyway. I tried many settings but when the AI/houses moments arrive I cant seem to shake the FPS dip.

That isnt a complaint, I wished it wasn't as much as a hit as id hoped, but CPU upgrade/mobo would do that justice for me. All in all and expecting FPS with my rig at 19.99 this is so much worthy of the price.

Im VERY happy with this. Love the new radar system and flying feels so much nicer now even when using the mouse to move.

Cant wait for new patches, wishing for a few FPS shaved off with houses (but that's just a wish). Im quite happy to keep in open areas and small villages and small teams which I do most of the time anyway.

9/10 from me on all counts, oh and the shake from bullet hit and explosions/grenade throw changes are superb.

My only gripe really is sound, subjective, im fussy, some nice things in .. but reaching for the soundmods as I type :)

Love it BIS, job well done!

EDIT: It felt like installing Ghost Recon Desert Seige all over again ... warm and fuzzy feeling abound :)

Grizzle
Jul 8 2010, 03:19
...I even ran through the tutorial (clearly didn't need to on most of it) the tutorial really sets it up as to how more polished this thing is, very good job BIS.

I'm glad you mentioned that. The tutorial is MUCH better than any previous version. It moved right along and everything seemed to work as it should (for the parts I went through at least.) I remember thinking how well put together it was so I wanted to validate your point and give kudos to the tutorial designers and say job well done!

Danno04
Jul 8 2010, 03:34
Had a play for a few hours and I gotta say I'm pretty happy with the results. It feels like they brought back some of the old OFP details and finally added some of the VBS things that people have been drooling about for years. I like that they implemented a lot of what ACE addon introduced into the game (but its probably just VBS2 features). I love the "zeroing" on the scoped rifles and tanks, the FLIR, NV sights, thermal sights, lasers were looong overdue but it looks extremely good. I liked that the backpack system finally made it into the game.

Also the it good to see the good ol' T55 and the SCUD to be back. I like the diversity of Allied forces in this game, all we need is some NAVY SEALs and we would have all US special forces in the game. The weapon/vehicle selection is huge and its good to see the revolver and the various handguns back. Arma 2/OA is so diverse now out of the box it almost makes no sense to create new addons, I hope mission makers take advantage of this diversity and make some pretty interesting missions.

The desert theme just looks awesome, it was blurry at first but after adjusting the 3d resolution to my monitor resolution everything looked great. For some reason I like it better then Chernarus. Its still very hard on the system, but it will have to do for me until i get something better then a quadcore.

The campaign sucked balls, the acting was even worse then the original. It didn't really show off all the game features really well. BUT the scenarios were great, not original yet they felt refreshing and very enjoyable. I didn't buy this game for the campaign, as I know the community will make better ones, well it will be impossible to create a worse campaign then the OA

AussieTerry84
Jul 8 2010, 03:38
Rocks are buggy as HELL hope they get fixed, I ran past one wit 2 metre's clearance n got injured by it!

Also I WISH they would hurry up n replace the placeholder sounds on the A-10 Gau n other high velocity mg's really well extremely disappointing sounds on them apart from that game is fantastic.

Sniper Pilot
Jul 8 2010, 05:29
Rocks are buggy as HELL hope they get fixed, I ran past one wit 2 metre's clearance n got injured by it!

Also I WISH they would hurry up n replace the placeholder sounds on the A-10 Gau n other high velocity mg's really well extremely disappointing sounds on them apart from that game is fantastic.

Agreed on the sounds- Although they are unfortunatley not placeholders :/. That's one of the more lacking areas of A2 and OA that is quickly fixed with a soundmod.

Maybe BI should hire one these sound modders, given the rescourses of BIS, I can only imagine what kind of a masterpiece that would come of that!

Flash Thunder
Jul 8 2010, 07:54
Epic moment right now, im trapped on top of a building in Imatar (I believe its called) and Im badly wounded, I also got 2 patrols of takistan militia after my ass, one of them just tried to climb up the ladder to finnish me off! :eek:

Luckily I had an m9 berretta left and I picked him off while he was climbing up this is SO INTENSE RIGHT NOW

BIS you guys are GODS!

Just need better preformance right now and I would cream my khakis!

jsa2001
Jul 8 2010, 07:56
I only purchased arma2 a couple of weeks ago, really love the editor more than anything else, besides from all the bugs it was worth the el cheapo price i payed for it.

I was looking forward to OA thinking and given some issues with A2 that OA would be massively better regarding bugs. Sadly it's not in this regard. I hope they can fix these soon otherwise i won't bother buying another game from them. I'm not some die-hard gamer so this is my reason but i'm sure those fans who idolise A2OA will always be there.

I just wish most bugs can be fixed as i can live with one or two and that my pc could run this game at optimal settings because its the best eye candy out there.

Flash Thunder
Jul 8 2010, 08:17
I just wish most bugs can be fixed as i can live with one or two and that my pc could run this game at optimal settings because its the best eye candy out there.

Well hopefully with all the money BIS is going to make off A2 and OA they should hire more engine programmers.

I just got off due to the horrible stuttering im getting with OA also only getting 10fps hardly playable this isnt nearly maxed by the way.

I wish BIS would really crack down on their engines LOD handling make it smoother and better, like trees not looking like 2d flat smears of waterpaint at 50 meters, things like animated oil drills being rendered at distances like 10km thats kind of a waste. Also LAA and more memory usage, better rendering efficiency etc.

And after that BIS you can give us some better sounds for explosions and vehicles with this new sound engine of yours. :)

PS: ill pay for a gore model in the game too BIG MONEY!

jonneymendoza
Jul 8 2010, 10:33
Sound engine needs a bit of tweaking. right now there is still no "punch" when i fire a shot. it needs to make my ears bleed or make me "jump" whenether i hear a loud shot.
ACE does it for us already and there is an even better sound mod in the works that adds echo/reverb to it!

OA has got the actual sound accuracy spot on. just needs to be louder and more punchy and include echo and reverb on it.

Turin Turambar
Jul 8 2010, 10:36
:confused: I thought the chart was based on how many total copies sold in its entire lifetime... Though now that i think about it, it probably a bit too optimistic to think that ALREADY OA surpassed the total sales of MW2.

The chart is for the present week (the last 7 days, i think), and also it's not by number of sales, but revenue done (so it's different a cheap game with tons of sales than a expensive game with moderates sales).

echo1
Jul 8 2010, 11:07
Granted the voice acting isn't great. In fact, I am annoyed at the fact that there are still British accented Czechs (according to the credits :eek: ) doing fake American voices for the campaign. However, I don't know how expensive professional voice acting is (and I doubt you do either, unless you can prove you do) but I'd much rather see the money spent elsewhere in the game. Oh, and despite the nostalgia we all have from OFP, the voice acting wasn't that great. It was good, served it's purpose just like these do for the most part, but wasn't great. BIS also had the financial backing of Codemasters back then, and we all got a taste at how the big name, mainstream gaming corporations like to f*ck over their developers (and then f*ck themselves over ;)

Yeah, the voice acting is pretty terrible alright. The tanker in the second mission has the weirdest accent, it sounds like an Eastern European trying to do a subtle American accent and failing miserably.

Could be worse, the voice acting of "Coops" in ArmA 2 made me cringe every time he opened his mouth.

Zipper5
Jul 8 2010, 11:30
Could be worse, the voice acting of "Coops" in ArmA 2 made me cringe every time he opened his mouth.
The same voice actor voices Terry Graves in OA. He's in many of BIS' (and even Black Element's) games. His voice is probably the most bearable of the current voice actors. :p

Ben_S
Jul 8 2010, 11:33
Ooh i do hate these OA threads, it makes me feel bad about not having it!

Can someone post some more screens of OA's weapons and effects, i wanna see how they look now :)

Zipper5
Jul 8 2010, 11:36
Check out the photography thread. You'll see a lot of the new weapons and effects. They rock. :D

Flash Thunder
Jul 8 2010, 20:24
Could be worse, the voice acting of "Coops" in ArmA 2 made me cringe every time he opened his mouth.

I felt this way in Arma 2, the guy just sounded like a complete ass, but sadly in OA I use his voice for my character since I dont want my guy saying (Fire in the hoe)! :p

and the first VO that you can choose in the player editor..... *Double Facepalm*

About the sounds I would actually like to hear an explosion when I shot the cannon on the apache etc, its either missing or barely noticable, all I hear is a firing sound then I see a small thing of smoke. :confused:

In DR you will hear this loud crack and Boom and maybe a shriek from sratnel.

Some of the explosions still dont have very good spatial sounds, and alot of the explosions still have a static sound to them (i dont know how to word it, just doesnt sound very good in general).

HIFI with this new sound engine would be whats the word im looking for

Nice....

jsa2001
Jul 9 2010, 00:39
[IM]http://i1030.photobucket.com/albums/y362/jsa2001/operationarrowhead.jpg[/IMG] (http://i1030.photobucket.com/albums/y362/jsa2001/operationarrowhead.jpg)>100kb

Heres one for the book, full settings.

jonneymendoza
Jul 9 2010, 05:58
full settings? what is your spec? resolution? FPS?

zoog
Jul 9 2010, 10:11
OA is simply awesome. The setting is just perfect, Takistan is a beautiful map with the remote mountains and little villages. Everything feels just RIGHT. And all the extra features, new units, more fluid movement etc. It's totally worth the 30 bucks.

When I'm playing it feels like BIS is finally able to polish everything a bit more now, overall it feels more complete, more finished. The start of addon support is also very promising. All in all Operation Arrowhead is everything I expected, and much much more :yay:

Mandrake5
Jul 9 2010, 10:19
OA is simply awesome. The setting is just perfect, Takistan is a beautiful map with the remote mountains and little villages. Everything feels just RIGHT. And all the extra features, new units, more fluid movement etc. It's totally worth the 30 bucks.

When I'm playing it feels like BIS is finally able to polish everything a bit more now, overall it feels more complete, more finished. The start of addon support is also very promising. All in all Operation Arrowhead is everything I expected, and much much more :yay:

+1 my feelings exactly.

I also love the enemy AI in OA in Veteran mode - the way they are cautious and use cover while flanking seems to have improved from A2. No more suicide charges! :yay:

LJF
Jul 9 2010, 12:22
Ooh i do hate these OA threads, it makes me feel bad about not having it!

Haha same here, then again, not having it does make me do some work :D

mrcash2009
Jul 9 2010, 14:55
So far ive spent stupid amounts of time replaying "Jackal" scenario. Trying different approaches and such. Its like the spin of to that similar scenario in Arma1 which was almost impossible to try no matter what, love it.

Got into the Campaign, i needed to get some sound mods working (BIS default doesn't give me battlefield "feel" to be honest) once that was sorted Im realy enjoying it.

Whats different for me is instead of running to the editor im really taking time on the scenarios and missions much more than I did with A1/A2.

-=seany=-
Jul 9 2010, 15:56
Sounds: I think this is the first BIS game where there are sounds I would not want a sound mod to change. Some of the helo sounds are amazing. The CH47 is the best helicopter sound I have heard in a game. The little bird also sounds fantastic. Some sounds sound the same as Arma2 like some tank engines etc.

I am wondering do they have a new higher fidelity recording procedure now we can have 128 channels of sound (and other engine changes) and perhaps they only rerecorded some of the sound FX? Maybe this is why some sounds are far superior to others. I would love if everything was resampled to the quality of that Chinook.

Anyone else heard any amazingly good sounds?

Also, I think the voice acting (haven't played the campaign, I just mean standard in game chat of your character) have gotten better again since Arma2 and for the first time, sounds quite natural. I would have liked native speech for Germans etc though.

Murphe
Jul 9 2010, 16:13
Sounds: I think this is the first BIS game where there are sounds I would not want a sound mod to change. Some of the helo sounds are amazing. The CH47 is the best helicopter sound I have heard in a game. The little bird also sounds fantastic. Some sounds sound the same as Arma2 like some tank engines etc.

I am wondering do they have a new higher fidelity recording procedure now we can have 128 channels of sound (and other engine changes) and perhaps they only rerecorded some of the sound FX? Maybe this is why some sounds are far superior to others. I would love if everything was resampled to the quality of that Chinook.

Anyone else heard any amazingly good sounds?

Also, I think the voice acting (haven't played the campaign, I just mean standard in game chat of your character) have gotten better again since Arma2 and for the first time, sounds quite natural. I would have liked native speech for Germans etc though.

I completely agree. I really like the sounds in OA. Granted, as far as realism is concerned I have absolutly no idea if they sound like their real-life counterpart. It's just a shame they didn't redo to Arma 2 sounds (like AK and M16/M4 ect) as they don't seem to have the crisp quality to them, although I completely understand why they didn't. The voice acting and radio system seems a bit better too.

jonneymendoza
Jul 9 2010, 18:23
Sounds: I think this is the first BIS game where there are sounds I would not want a sound mod to change. Some of the helo sounds are amazing. The CH47 is the best helicopter sound I have heard in a game. The little bird also sounds fantastic. Some sounds sound the same as Arma2 like some tank engines etc.

I am wondering do they have a new higher fidelity recording procedure now we can have 128 channels of sound (and other engine changes) and perhaps they only rerecorded some of the sound FX? Maybe this is why some sounds are far superior to others. I would love if everything was resampled to the quality of that Chinook.

Anyone else heard any amazingly good sounds?

Also, I think the voice acting (haven't played the campaign, I just mean standard in game chat of your character) have gotten better again since Arma2 and for the first time, sounds quite natural. I would have liked native speech for Germans etc though.

The sound accuracy seems spot on BUT they lack that Humth/punch in it. they are too soft and quiet. Also, there is no reverb and sound variation when you shoot in certain places.

Sethos
Jul 9 2010, 19:12
The sounds are very weak, no bass no nothing - Sitting on a high-end sound set, it's such a flat experience. ACE's Soundmod has already improved everything about 200%.

echo1
Jul 9 2010, 20:49
The same voice actor voices Terry Graves in OA. He's in many of BIS' (and even Black Element's) games. His voice is probably the most bearable of the current voice actors. :p

It's not as much the accent as it is the way he talks - he's trying to sound like a 'Hoah' tough guy and failing miserably. There's a particularly bad example of this in Coltan Blues in OA (not sure if it's the same guy) - when you clear the mine and receive your next orders, your character questions whether he will be able to hold off the Takistani aircraft with the militia weapons. The reply from HQ is horrifying... it really sounds like whoever said it was going out of their way to take the piss.

Voice acting is, like the name would suggest, acting. Being able to talk in the right accent isn't sufficient, you have to be able to deliver the lines in a convincing way.

Some may accuse me of being anal, but I think it can be difficult to take a game seriously if you want to face palm every time some dialog comes up. That said, it's the only real gripe I've had with an otherwise exemplary game so far.

CG Man
Jul 10 2010, 11:34
All games have okish acting only a few games have hollywood actors in them. It doesnt bother me though as at one time I didnt even have voices in games.

desmondb
Jul 10 2010, 14:48
finally got my copy and am loving it, something that sticks out with all the new IR stuff, they should've added IR markers for BLUEFOR on their uniforms and vehicles so you can tell friend from foe for when combats gets in close

ruebe
Jul 11 2010, 02:27
While everyone involved with OA has earned a big compliment, I'm simply overwhelmed by the map Takistan. It's such a beauty from the vegetation to the lovely buildings to the terrain with all the mountains... and it's tons of fun to play on it.

Takistan is friggin awesome!

jonneymendoza
Jul 11 2010, 08:27
zagrab runs crap on many pc's but takistan is not too bad

---------- Post added at 09:27 AM ---------- Previous post was at 09:24 AM ----------


The sounds are very weak, no bass no nothing - Sitting on a high-end sound set, it's such a flat experience. ACE's Soundmod has already improved everything about 200%.

yea exactly. ACE is out now so it should be fixed now but i will wait for more updated and feedback on ace before trying it as right now it messes up your arma 2 ACE

Zipper5
Jul 11 2010, 08:34
And, honestly, how many Arma 2 servers and players are there still? :rolleyes:

I think it's safe to say most of the MP activity has moved to OA now.

Richey79
Jul 11 2010, 19:56
It's not as much the accent as it is the way he talks - he's trying to sound like a 'Hoah' tough guy and failing miserably.

'It's gonna be a piece of cake!'

http://t1.gstatic.com/images?q=tbn:bAT5_7CSFbIx2M:http://cherrybombed.com/wp-content/uploads/2008/04/chuck-norris-birthday-cake.jpg (http://cherrybombed.com/wp-content/uploads/2008/04/chuck-norris-birthday-cake.jpg)

You have to just try to enjoy them for comedy value: Carry On Up The Khyber Pass!

I like the sounds with OA. Running them using a decent soundcard and headphones in stereo, they have real body. In 5.1 or better, it's another story, which is a real shame.

richiespeed13
Jul 12 2010, 07:25
I have one pretty big issue with Arrowhead, and it turns out it's the lovely new Javelin! I love the new HUD and scope for the Javelin, BIS did a fantastic job! But omfg, the beeping noise, the word "loud" does not describe it.

If it is just an issue on my pc, I am sorry, but every time I try and target a vehicle with the Javelin, even if all other sounds are nice and low, the Javelin beep rapes my ears horribly.

Would be cool if they could make it quieter, if it's not just me that is!

Cheers!

Enad
Jul 12 2010, 15:58
LOL richie, I have that also. I made a video of it. Click here for obnoxious beeping noise video (http://www.youtube.com/watch?v=xLpmIU5qbcE)

andromedagalaxe
Jul 12 2010, 16:36
OK, I loaded up some A2 missions in OA and noticed the graphical difference. A2 appears to be much more "soft" if I can describe it that way. To my eye, it's more realistic way of rendering the world. OA has "harder" edges that look less realistic I guess is the only way I can put it. Anyone else notice this?

TimRiceSE
Jul 13 2010, 11:20
youre probably not using the same graphics settings.

LeftSkidLow
Jul 14 2010, 06:02
I've played everything starting with OFP demo and I am very impressed with Operation Arrowhead.
I was afraid it was going to just be another mod like Queens Gambit for Arma1, but it feels like a new game. Everything just feels right. It's probably BIS's most solid build to date and I'd fully recommend buying it.

That said, don't hate on ArmA1/2, the awesomeness of AO is a result of the progression of the series and user made mods.

Moerderhoschi
Jul 14 2010, 11:42
post deleted, wrong thread, sry

Scrub
Jul 14 2010, 13:43
BIS - Kudos again on the beauty, accessability, playability, stability, enjoyability, and just fun.

Smurf
Jul 14 2010, 13:54
And the issues with custom faces are fixed in OA? (too bright, some don´t work on ATi etc)

Zipper5
Jul 14 2010, 14:25
Yes, they are still there. That's an issue only ATI can fix. It's how ATI drivers handle jpg files I believe.

NeMeSiS
Jul 14 2010, 15:14
You could also just use a different filetype then jpg. :p

Azamato
Jul 15 2010, 11:39
Request! :D

Can somebody please post a video of how they play a multiplayer game. Detailed :p

Like in the menu, go to mp, choose server, play etc pls :D

kklownboy
Jul 15 2010, 16:30
Just some kudos for those in the know, about beyond3D;

http://forum.beyond3d.com/showthread.php?p=1452219#post1452219

"Arma 2 looks absolutely breathtaking and though it has some few rough things it also excels in others and I would dare to say it is the only challenger to Crysis. From top notch HDR, shading, very extensive use of POM, realtime global shadow system, 24h lighting, dynamic DOF, motionblur, full destructibility, interactive grass etc, and borderline insane polygon detail on weapons, vehicles and much much more. Heck IMO the tree detail is so big it dwarfes Crysis trees, the insane polygon amount per tree, vegetation layers and that they are 3D even 3-5km away (though LODed down but still they aint sprites!). "

mr.g-c
Jul 15 2010, 16:52
Yes and "Chernobus" rocks too.... lol....
This screenshot is breathtaking....

http://img541.imageshack.us/img541/2006/arma2oa5.jpg

I could actually print that on a poster and hang it on my wall...
I had a similar poster with an F14, but this is just wow... and its from a fcking Game.... Jesus christ...

kylania
Jul 15 2010, 17:00
Can somebody please post a video of how they play a multiplayer game. Detailed :p

Like in the menu, go to mp, choose server, play etc pls :D

That's basically it, really.

RogueBlade
Jul 15 2010, 17:48
That's basically it, really.

No, that's very far from it due to every person with their own server running their favourite sh1tty little mod.
So now he has to go download it. Oh wait, he can't install/use the mod with out the incredibly hard to use cmd prompt six updater. Maybe we should tell him to use the 'search' feature on a 200+ page thread about how to use it?

Callsign
Jul 15 2010, 18:42
The six updater isn't hard and really, why are you in this community if you reject the idea of using addons? That's essentially what the community is about.

Zipper5
Jul 15 2010, 18:46
It's not really hard, but it's definitely more tedious than simply being provided a direct download link.

To be honest I have no beef with anyone using the SIX Updater so long as they provide a normal direct download for those who want to use one, like myself. :)

Callsign
Jul 15 2010, 18:51
I'm kinda of the same opinion to be honest, but if i can figure it out, everyone can :P

tsb247
Jul 15 2010, 19:06
Epic moment right now, im trapped on top of a building in Imatar (I believe its called) and Im badly wounded, I also got 2 patrols of takistan militia after my ass, one of them just tried to climb up the ladder to finnish me off!

Wait?! That AI can do ladders on their own now?! :eek:

RogueBlade
Jul 15 2010, 19:15
The six updater isn't hard and really, why are you in this community if you reject the idea of using addons? That's essentially what the community is about.

Because I've never played any other PC game in the past 10 years that is as hard to play online with mods. I love this game no doubt and MP as well. But that's because I've taken the time and effort to learn how to use six updater and yoma and navigate the awful ACE website etc etc
We can't deny its complexity and tell all the new comers its easy and tell them what noob gamers they are and expect the to just play codmw2 simply because they cant understand modding and playing this game mp.
I'm sorry it just angers me because that's what I see half the time on the forums.

Jakerod
Jul 15 2010, 19:19
Wait?! That AI can do ladders on their own now?! :eek:
They have been able to do that since ArmA II and possibly even earlier than that.

kylania
Jul 15 2010, 19:31
Because I've never played any other PC game in the past 10 years that is as hard to play online with mods.

Putting files in a folder and adding -mod=folder to a shortcut isn't what I'd call "hard to play", but whatever. Just like selecting a server to play on from a list isn't difficult at all.

Here's a post on how to install (http://www.armaholic.com/plug.php?e=faq&q=18) mods. There's even a video that shows you how (http://www.youtube.com/watch?v=1TBVeGI7d38) to install them. For people new to Multiplayer there's a New To Multiplayer (http://forums.bistudio.com/showthread.php?t=93078) guide even. There's plenty of information out there, most of it presented in very easy to understand formats as these links.

If you're having this much trouble, my first advice would be "ignore ACE". If installing it is difficult for you, actually playing it will only be more so. Stick to vanilla, and play on modless servers. There's plenty out there.

RogueBlade
Jul 15 2010, 21:54
Thanks, but if you read the rest of my post you will see I am fine with managing and playing mods. I was explaining what it was like 'at first' and what it is like for many users who opt out of this community due to the complexities.

SWAT_BigBear
Jul 16 2010, 04:29
Thanks, but if you read the rest of my post you will see I am fine with managing and playing mods. I was explaining what it was like 'at first' and what it is like for many users who opt out of this community due to the complexities.
+1
I've spent many hours over the years teaching players how to use mods.
1 out 4 never came back, out of several dozen players.

OT,
ArmA2 & OA have enough content, that I feel our Vanilla server is plenty.

Nightrain
Jul 16 2010, 13:27
Thanks, but if you read the rest of my post you will see I am fine with managing and playing mods. I was explaining what it was like 'at first' and what it is like for many users who opt out of this community due to the complexities.

I really do have a hard time believing this. I just started using mods back in March for the first time and its really simple. Granted I don't use the six updater because I don't need too for anything I use, but using modfolders is not difficult.

Liquidpinky
Jul 16 2010, 14:59
I really do have a hard time believing this. I just started using mods back in March for the first time and its really simple. Granted I don't use the six updater because I don't need too for anything I use, but using modfolders is not difficult.

OA makes it even simpler again. with the ability to select them while in game and no need for any command line prompts.
I certainly don't think there is any real difficulties in the installation of mods especially compared to a lot of other games, creating them looks a bit technical sometimes but I intend to try making my own eventually anyway.

whisper
Jul 16 2010, 16:09
Because I've never played any other PC game in the past 10 years that is as hard to play online with mods. I love this game no doubt and MP as well. But that's because I've taken the time and effort to learn how to use six updater and yoma and navigate the awful ACE website etc etc
We can't deny its complexity and tell all the new comers its easy and tell them what noob gamers they are and expect the to just play codmw2 simply because they cant understand modding and playing this game mp.
I'm sorry it just angers me because that's what I see half the time on the forums.

Hopefully the new "mods management" menu in OA is only the 1st step of what BI is planning, and we'll have soon fully integrated mod management / download / restart done seamlessly by the game itself.
** finger crossed **
Suma or Maruk wrote that they are still working on better mod management

cartier90
Jul 16 2010, 21:42
Is there any chance of a more realistic and nuanced Thermal imaging system than black and white, one that would reflect hot parts of cars etc and people - eg hotter face than pants area for example. Does any one know how to up the contrast on the OA thermal sights ?

EricM
Jul 16 2010, 22:00
Is there any chance of a more realistic and nuanced Thermal imaging system than black and white, one that would reflect hot parts of cars etc and people - eg hotter face than pants area for example. Does any one know how to up the contrast on the OA thermal sights ?

Lol, It's already the case !

cartier90
Jul 16 2010, 22:04
Eric, how do you mean, the thermal sights just show a solid bright white for people , cars are the same ???

EricM
Jul 16 2010, 22:08
Hum... No... in OA faces are hotter than the rest of the body, same goes for vehicles which have their tires/tracks and engine heat up as they drive, same goes for canons etc...

OA Flir is as subtle as one can get, or are you refering to old arma 2 system ?

cartier90
Jul 16 2010, 22:17
Eric, you may be right, Im in OA, and in takistan in one of the apaches, with the 'old' thermal black and white, not sure how to get the 'subtle' thermal sights.

Can you get the nuanced thermals with handheld weapons, the TWS ones I get are again just black and white.

NodUnit
Jul 17 2010, 02:29
If you mean as in the rainbow thermal imaging then no that would be unrealistic for military vehicles, none of them use it for varying reasons.

When it comes to military the colors you will most likely be seeing are monochrome, green or red with the brightness or contrast of the color ranging to its display color..IE brighter green vs darker green white vs black etc. and display), none of them use anything like this. Most likely because it's not quite thermal but infared

http://img.dailymail.co.uk/i/pix/2008/02_01/thermal4PA0502_800x536.jpg

Some examples of FLIR military and none. http://www.x20.org/images/infrared_image_of_tank.jpg http://www.7b.org/thermal/IR_250.html
http://www.officer.com/article/photos/1227209273161_flir.jpg
http://assets.cio.com/documents/cache/images/slideshows/2009/02/flir_vision_blk.jpg
http://www.i-i-s.net/thumb/Flir%20Thumb.jpg
http://www.findrongray.com/wp-content/uploads/2008/10/flir_example.jpg
http://arlingtoncardinal.blogharbor.com/2008Articles/SanDiegoFLIR1.jpg

By comparisong we're lucky in the FLIR we get isn't blurry and fuzzy.

cartier90
Jul 17 2010, 02:52
Nod , no I know that I am to expect a greyscale image and do infact get this. What I het is inconsistent. One perp might be grey scaled with different body parts a different shade , others are simply a solid White.

It's a similar story to vehicles ...il post a few pics when I get a chance. Shooting your own side for example results in a strange darkening of the section of their body I hit . Turning their arms to turn black while their body stays White ?

I certainly fldont get the dame contrast volume in game in the background environment.

iPhone typing so excuse mistakes .

kylania
Jul 17 2010, 03:02
Video settings might have to do with it as well. With my Nvidia GTX 260 FLIR was basically black or white. With my Nvidia GTX 470 FLIR is super crisp greyscales with white.

DieterWeber
Jul 17 2010, 05:01
Nod , no I know that I am to expect a greyscale image and do infact get this. What I het is inconsistent. One perp might be grey scaled with different body parts a different shade , others are simply a solid White.

It's a similar story to vehicles ...il post a few pics when I get a chance. Shooting your own side for example results in a strange darkening of the section of their body I hit . Turning their arms to turn black while their body stays White ?

I certainly fldont get the dame contrast volume in game in the background environment.

iPhone typing so excuse mistakes .


\This is simple.

The old arma 2 models don't have the thermal maps. So they pop up all white/black. If you're using combined operations, it will have arma 2 vanilla object and models. It can get confusing once they're joined.

cartier90
Jul 17 2010, 14:14
Which models are the new OA ones ?

Dwarden
Jul 17 2010, 14:18
Nod , no I know that I am to expect a greyscale image and do infact get this. What I het is inconsistent. One perp might be grey scaled with different body parts a different shade , others are simply a solid White.

It's a similar story to vehicles ...il post a few pics when I get a chance. Shooting your own side for example results in a strange darkening of the section of their body I hit . Turning their arms to turn black while their body stays White ?

I certainly fldont get the dame contrast volume in game in the background environment.

iPhone typing so excuse mistakes .

solid white are hot objects from ARMA 2, not OA

that's because it would mean completely rework all A2 content

ziiip
Jul 17 2010, 14:47
Is applying this FLIR goodie to mods on an acceptable level of difficulty?

SteveJA360
Jul 17 2010, 16:38
FRIGGING MEDIC, IM GONA HUNT DOWN YOUR FAMILY!! :mad:

Anyways during this amazing mission i noticed the Freindly AI, were, nothing short of excellent. If you really use the right sort of terrian, and move slowly, only moving when its safe to (basicly not rushing your troops) they work great!. As i moved into multiple engagements they covered there sectors well on two occations saved my skin (Although when i did get hit they couldnt be bothered to gett thier gloves dirty)

Another thing i noticed was the AI's use of cover and concelment. As you can see from the shots below id say it was pretty good, Better than i remember A2 being. :D

http://i829.photobucket.com/albums/zz213/SteveJA360/Cover3sm.jpg

This Shot was taken with no contact spotted

http://i829.photobucket.com/albums/zz213/SteveJA360/Cover2sm.jpg


http://i829.photobucket.com/albums/zz213/SteveJA360/Cover1sm.jpg


Also Mod plz tell me if they are over 100k, im sure thier not but its my first time hosting lol (hence the diffrent Pic sizes

Cole
Jul 17 2010, 16:57
not a mod, but those screens are under 100kb ;)

SteveJA360
Jul 17 2010, 17:10
Cheers i was getting worried lol

cartier90
Jul 17 2010, 17:27
Soz, but just to bring my topic to ahead, every OA weapn I try, ie, a TWS one, I get tangos with white or black bodies, I want the gradual white faces and black bodies....aaaah.

I've a feeling it aint down to my gfx card. A Nvidia one , fully patched.

SteveJA360
Jul 17 2010, 17:30
solid white are hot objects from ARMA 2, not OA

that's because it would mean completely rework all A2 content

:)

Was on other page lol hope it helps

simo1000RR
Jul 17 2010, 18:48
just a side note to the guys who are having issues with thermal image , try to keep 3d resolution at atleast 125% it will make a lot of difference , i hade it b4 at 100% and it was blurry now i put it to 133% and i get a crispy thermal image.

cartier90
Jul 17 2010, 19:02
^^^ ah, the Core I 11 - it does do wonders ...;) ....

Clavicula_nox4817
Jul 17 2010, 19:38
Soz, but just to bring my topic to ahead, every OA weapn I try, ie, a TWS one, I get tangos with white or black bodies, I want the gradual white faces and black bodies....aaaah.

I've a feeling it aint down to my gfx card. A Nvidia one , fully patched.

What distance are you from them?

cartier90
Jul 17 2010, 20:55
Well, anything from 50 m to 1500 in a chopper...the thing is some of the AI are as they should be with graduated greyscales (ie some BMP's) others , such as cars are total white...odd

Clavicula_nox4817
Jul 18 2010, 00:08
Well, anything from 50 m to 1500 in a chopper...the thing is some of the AI are as they should be with graduated greyscales (ie some BMP's) others , such as cars are total white...odd

Well the range is going to affect this.

Here is a comparison of what someone from ArmA 2 looks like compared to someone from OA, at close range:

http://i298.photobucket.com/albums/mm260/clavicula_nox/FLIRcomparison.jpg

cartier90
Jul 18 2010, 07:51
clavicula - why on earth can I not see the figure on the left when I have OA - automatically combined with A2 to be CO.

Frederf
Jul 18 2010, 08:00
It's not just the exe you're running, it's the units you are looking at. The thermal texture layer is work BIS did for the OA units only. The old units were not updated. To see the proper thermal image you need to run the OA exe and look at unit that were designed with the thermal texture in mind.

cartier90
Jul 18 2010, 08:06
Frederf - thank you , problem solved.

ATP Arma 2 OA Fan
Jul 18 2010, 10:53
^ I SEE THE TRUTH

:yay:

Just started a new Campaign great love it .....

Half way in i get shot i call the medic 87 times in total he stands in front of me doing nothing....... I have the latest game versions.

Next is the LAG My machine owns this game WAIT WAIT...... APPARENTLY NOT :yay:.. Its a dam LAG fest even on medium Settings.

Quad 6700 3.2 Ghz
8 GB OF 1066 Memory/Ram
ATI 5850 1GB


And im lagging ? ... Fail

On more matters the hit counters are utterly Pathetic the worst i have seen in any game sorry Guys im quite angry after buying both your games and not been able to even enjoy them ... SOZZ ....

HIT COUNTERS !!!

I shoot someones feet and it goes straight through them or just does not register at all ..... this has caused me many painful deaths ......

To take hours of my time to drive down to my nearest game store spend had eanred money on both your games and not even be able to play them properly because of Bugs and such is a disgrace but a good one xD.

Hey i tried ..... i tried all my time for these great games but thiers so many retarded things going on it makes me want to return it to the store.

As you can see i did this to release alot of anger now i will try and fix this shit myself i aint waiting 3 months :D.

[FRL]Myke
Jul 18 2010, 11:32
Half way in i get shot i call the medic 87 times in total he stands in front of me doing nothing....... I have the latest game versions.
Did you announced to your group leader that you're hurt and need medical assistance?


Next is the LAG My machine owns this game WAIT WAIT...... APPARENTLY NOT .. Its a dam LAG fest even on medium Settings.
Operation Arrowhead installer installs the game, it does not tweak your computer nor does it check if all of your drivers are up to date. Based on your hardware it should run well, even on higher than medium settings. If it is not, then with your system is something wrong. How about to spent some time and effort to fixing problems instead of complaining about?


I shoot someones feet and it goes straight through them or just does not register at all
Aim for the head next time.

ATP Arma 2 OA Fan
Jul 18 2010, 11:37
Myke;1688159']Did you announced to your group leader that you're hurt and need medical assistance?


Operation Arrowhead installer installs the game, it does not tweak your computer nor does it check if all of your drivers are up to date. Based on your hardware it should run well, even on higher than medium settings. If it is not, then with your system is something wrong. How about to spent some time and effort to fixing problems instead of complaining about?


Aim for the head next time.

Machine Fine.

Yes i called for assistance.

Everything is good bro im just really angry with this game like no other LOL it really pisses me off in so many ways.

Im just going to chill On Team Fortress 2 And OFP 2 for a little bit.

Thanks for the words mate :yay:.

kohlenhydrat
Jul 18 2010, 11:44
[...]
Im just going to chill On Team Fortress 2 And OFP 2 for a little bit.

[...]


obvious angry codemaster troll

4 IN 1
Jul 18 2010, 11:49
http://img710.imageshack.us/img710/8603/doublefacepalmhb.jpg

LJF
Jul 18 2010, 11:56
I like this guy, he's funny :D I'm pretty sure the lag is to do with AI though, I put my settings on very low and mine still lags like a biatch.

Except by the second post I was [:(], TF2 and OFP2 lol.

^Th0mas^
Jul 18 2010, 11:59
Haha, like the AI in Dragon Rising is any better.