View Full Version : New Beta Build 71726 is up
Batstat
Jun 23 2010, 16:01
New Beta Build 71726 is up!
Click here to download (http://www.arma2.com/beta-patch.php)
Changelog:
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
At last Game is now Large Address Aware :yay:
Whats the best way to maximise the memory usage? In the last beta I tried a few things but it never really used more than 1.5~GB.
Thank you BIS for these performance patches :)
neokika
Jun 23 2010, 16:27
Whats the best way to maximise the memory usage? In the last beta I tried a few things but it never really used more than 1.5~GB.
Thank you BIS for these performance patches :)
Yes, how does this Beta influence the startup parameter -maxMem=2048?
Does any value higher then then 2048 is accepted?
_neo_
^Th0mas^
Jun 23 2010, 16:33
Getting tired of performance patches. If people dont have good enough PC`s to run the game, dont run it. For us who already have a good PC wants something else then just performance patches!
Nithrakis
Jun 23 2010, 16:34
I have a good PC (i7 920 o/c to 3.7, 6GB ram, 5870) and I welcome all performance patches.
ARMA2 needs a lot of performance patches imo, this is one if its largest criticisms.
I have a decent PC (Quad Core @ 3.85Ghz, 4GB DDR2, GTX275 SLI, Win7 64bit) and I get 22-24 fps in the campaign, in the editor when looking at a town I get around 30 (High settings).
So I do think performance needs to be optimised, especially with Arrowhead coming next week.
Yapa
Big Dawg KS
Jun 23 2010, 16:39
Getting tired of performance patches. If people dont have good enough PC`s to run the game, dont run it. For us who already have a good PC wants something else then just performance patches!
And I'm getting tired of people acting retarded on this forum... but you don't see me asking them to go and leave now do you?
Improving performance is a priority for BIS because it effects the most amount of people (pretty much everyone). In addition, this particular improvement is something that it would have needed to be done eventually anyway, with everyone switching to 64bit OS's and larger amounts of RAM.
neokika
Jun 23 2010, 16:39
Getting tired of performance patches. If people dont have good enough PC`s to run the game, dont run it. For us who already have a good PC wants something else then just performance patches!
This patch should not only improve performance but also stability.
For what you want patches then? If not to improve the game in general?
Also the beta already fixes alot of issues, you can keep track in the changelog.
_neo_
Dslyecxi
Jun 23 2010, 16:42
Getting tired of performance patches. If people dont have good enough PC`s to run the game, dont run it. For us who already have a good PC wants something else then just performance patches!
Hahahaha. Is this a serious post? :rolleyes:
I guess this just goes to show that some people will complain about anything, no matter how ridiculous...
Sickboy
Jun 23 2010, 16:44
confirmed fixed also with this beta: http://dev-heaven.net/issues/11393 (http://dev-heaven.net/issues/11393)
=KCT=BlackMamba
Jun 23 2010, 16:47
lets test this puppy
otreblA_SNAKE_[ITA]
Jun 23 2010, 16:57
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
Hooah!
Nithrakis
Jun 23 2010, 17:14
Should I remove -maxmem altogether or just increase it's value?
MadDogX
Jun 23 2010, 17:16
Should I remove -maxmem altogether or just increase it's value?
Remove it for now and see what happens.
otreblA_SNAKE_[ITA]
Jun 23 2010, 17:20
I still crash ç_ç "Out of Memory error"
Punisher5555
Jun 23 2010, 17:29
I am only seeing arma using 1.4GB of RAM. Is that right?
I used benchmark 1 and 2 which has a lot of stuff loaded and ran through a cipher 1.41b mission (mission has civs/cows/stuff and goes into big cities).
Should almost all or most of the addon folder load into memory now if it is called for in the mission?
I will continue to test.
alpha-kilo
Jun 23 2010, 17:31
Every time someone reports problems joining a server the first suggestion is: Start the game without the beta-patch and try again! Appearantly several players have less problems when they join a server without a beta patch.
Is something wrong with beta patches in general? And will the next full patch be less stable than previous ones?
InFireBaptize
Jun 23 2010, 17:32
Getting tired of performance patches. If people dont have good enough PC`s to run the game, dont run it. For us who already have a good PC wants something else then just performance patches!
you're for real!! last time i checked people with high end PC are struggling also this is good for anybody with x64 system whether it's high end or not. Jesus.
Potatomasher
Jun 23 2010, 17:37
Performance is greatly improved since i last time tested. :eek:
I haven't had time for testing in recent months and today i checked the state of the game and i was stunned how much the devs have been able to improve performance.
Textures load super fast and not much stuttering.
Thank you BIS. Now i'm ready for OA without upgrading my rig :yay:
Fox '09
Jun 23 2010, 18:20
Getting tired of performance patches. If people dont have good enough PC`s to run the game, dont run it. For us who already have a good PC wants something else then just performance patches!
sorry I don't think BI thinks that way, they treat everyone as one. :rolleyes:
testing patch now, :yay:
BeerHunter
Jun 23 2010, 18:21
Getting tired of performance patches. If people dont have good enough PC`s to run the game, dont run it. For us who already have a good PC wants something else then just performance patches!
This young fella might not be aware of the fact that the team is beta testing performance / technical issues with these releases and the actual patch , when released , will more than likely contain a LOT more content.
If he were to have to DL the entire patch each time the team made a code line change he'd be whining about that too.
Wouldn't be too hard on him. If he's not interested in the beta's , so be it.
Big Dawg KS
Jun 23 2010, 18:31
the actual patch , when released , will more than likely contain a LOT more content.
Not to mention a little thing called OA which is arriving soon...
Baron von Beer
Jun 23 2010, 18:43
;1657033']I still crash ç_ç "Out of Memory error"
Do you have 32bit or 64bit Windows? Also, do you have a video card with 1gb of memory? If yes to both, this patch will do very little for you, as there is still a system wide ceiling with a 32bit OS.
Just asking as it gives a bit more for others to compare with, if they also still get that error. ;)
CarlGustaffa
Jun 23 2010, 18:56
Getting tired of performance patches. If people dont have good enough PC`s to run the game, dont run it. For us who already have a good PC wants something else then just performance patches!
Are you for real? I can only hope that you are kidding. If you want something else, get another game...
Yeah, with OA just right around the corner, naturally more content is what they should focus on instead of stability/performance that can be plugged into OA.
"Performance" is often directly related to stability.
And guess what. With this patch, my Arma don't crash (http://dev-heaven.net/issues/11287) anymore at a certain point in my SP mission.
todayskiller
Jun 23 2010, 19:39
Well I con honestly say, this patch is awesome :)
Overall Total from the patches I have had over 8 FPS increase, Better Stability, Less Stuttering, Less EVERYTHING that is bad :bounce3:.
I can say BIS, is by far the best company at fixing Performance Issues, And trying to make their games Great :D. (unlike Call of duty type games where they just release it and don't give a damn)
Got to also give a hand to the community :yay:, You guys are fantastic...Thanks for all the help :D.
Punisher5555
Jun 23 2010, 19:59
Still not using more than 1.4-1.5GB RAM. I let it redo my .cfg. Here is the result:
language="English";
adapter=-1;
3D_Performance=31915;
Resolution_Bpp=32;
Resolution_W=1920;
Resolution_H=1080;
refresh=60;
winX=16;
winY=32;
winW=800;
winH=600;
winDefW=800;
winDefH=600;
Render_W=1440;
Render_H=900;
FSAA=2;
postFX=2;
GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=1;
HDRPrecision=8;
lastDeviceId="";
localVRAM=1054539776;
nonlocalVRAM=2147483647;
Windowed=0;
Suma can you or someone throw out some technical settings/answers on the LAA issue? Are there any changes needed to be made?
Cragvis
Jun 23 2010, 20:00
Arma 2 is a like a super hot, but super crazy deranged girlfriend.
You totally want her, but shes soo messed up in the head.
And every patch we get is like a therapy session for her and she slowly gets better and better.
Big Dawg KS
Jun 23 2010, 20:05
Arma 2 is a like a super hot, but super crazy deranged girlfriend.
You totally want her, but shes soo messed up in the head.
And every patch we get is like a therapy session for her and she slowly gets better and better.
Good way to think of it I guess...
But what does that make the addon makers & scripters? :cool:
Good way to think of it I guess...
But what does that make the addon makers & scripters? :cool:
Hair and makeup designers.
Cragvis
Jun 23 2010, 20:11
Good way to think of it I guess...
But what does that make the addon makers & scripters? :cool:
That would be facelifts, nosejobs and liposuction ;)
niverin
Jun 23 2010, 20:24
OT:
... I can say BIS, is by far the best company at fixing Performance Issues, And trying to make their games Great ...
BIS is really my favourite company because they can resist the requirements of the mainstream and make the hardcore game at the time of "simple-action" titles, they are working hard on patches trying to make the game better, communicate with their community and also live in my country :-)
Keep up the good work, BIS :-)
It's funny to look at the BFBC2 forum where players wait more than month for fixing some basic issues and have nearly zero feedback from the developers.
Cragvis
Jun 23 2010, 20:29
OT:
BIS is really my favourite company because they can resist the requirements of the mainstream and make the hardcore game at the time of "simple-action" titles, they are working hard on patches trying to make the game better, communicate with their community and also live in my country :-)
Keep up the good work, BIS :-)
It's funny to look at the BFBC2 forum where players wait more than month for fixing some basic issues and have nearly zero feedback from the developers.
I agree. I love challenging and realistic games, and so many other developers give in to mainstream pressure and dumb down their games.
BIS makes games for the intellectual gamer. Bless them!
niverin
Jun 23 2010, 20:37
With this patch the overall performance is nice for me (with my rig), the only problem is stuttering in Cernogorsk and Elektrozavodsk (buildings).
=KCT=BlackMamba
Jun 23 2010, 20:37
great improvements, even with higher viewdistances everything stays fluid
thank u BIS Devs !
todayskiller
Jun 23 2010, 20:44
OT:
BIS is really my favourite company because they can resist the requirements of the mainstream and make the hardcore game at the time of "simple-action" titles, they are working hard on patches trying to make the game better, communicate with their community and also live in my country :-)
Keep up the good work, BIS :-)
It's funny to look at the BFBC2 forum where players wait more than month for fixing some basic issues and have nearly zero feedback from the developers.
Yeah, tbh...This and a few other Companies are the only Ones I know that leave feadback on posts, and patch up hardcore problems that people have. If I could draw a Thumbs up Smilie I would :)
Also, the Community is great...You have a Problem expect an answer in less then a day...Which you don't see in other Forums for other games :).
I know this has nothing to do with the Beta Patch, but danget...I'm a happy man right now :)
hi,
just wanted to say thanks to bis for updating the game. before the release of arma2 i was all hyped up. but with the crappy performance i did get, it was a big letdown. (q6600 @ 4x3,6ghz 8800gtx 4gb ddr2 800). i had to buy me a new pc because of my work and i hoped that maybe with it im gonna be able to play the game.(i7 980 @ 6x4,6ghz ati5870 12 gb ddr3 1800). so i played it with the 1.05 patch and i got ~35fps with high details. sometimes it was up to 60fps but most times it dropped to 25-20fps with bad stuttering. i was like wtf that cant be and i have to admin i got a bit mad at this game/bis. today i got bored and was browsing some old bookmarks and came to armaholic. there i saw a news about a recent beta patch. i read the change log and because of these performance improvements i got interested again. i installed the patch cranked everythink up to max and started a session. to be honest because of the past i realy didnt expected much but baaaaaaaaam fraps shows me steady 60 fps :yay:. im in love again so plz keep it up:bounce3:
ps:just pre ordered OA
Richey79
Jun 23 2010, 21:23
Still not using more than 1.4-1.5GB RAM. I let it redo my .cfg. Here is the result:
Yes, that's about the result I got on the last beta patch with largeaddressaware activated. However, z-fighting on the sky had completely disappeared, switching to scope or binocs slowed the frame-rate down barely at all and I could comfortably set the view distance to 2 or 3 thousand more than previously.
To see more than this I presume we would need an .exe based on 64 bit architecture. This almost definitely isn't feasible with the current engine, as you'd have to rewrite the whole thing from scratch.
Don't know why people are having problems joining MP servers with the beta patches - connectivity's more reliable than before in my experience.
Well done Bis, only a few days 'til the next chapter!
AnimalMother92
Jun 23 2010, 21:35
So, anyone know how to get Arma II to use my CPU more effectively? This is a pic taken right after running Benchmark #2, so see the history graphs. You would think with all the AI and explosions the system would be getting stressed and yet I get this:
http://s1.postimage.org/TZwPr.jpg (http://www.postimage.org/image.php?v=gxTZwPr)
But my FPS is terrible in that benchmark, what gives? :confused:
For reference, I'm using cpucount=4 and exThreads=7, but those should be set automatically anyways. I have a quad-core Intel Xeon @ 2.8ghz
dontknowhow
Jun 23 2010, 21:48
Getting tired of performance patches. If people dont have good enough PC`s to run the game, dont run it. For us who already have a good PC wants something else then just performance patches!
getting a bit off topic, but I saw so many people bashing this post that I thought I might write a couple of lines.
If i have a choice for a patch:
1) get more performance
2) get a fix so that my stupid machinegunner doesn't get stuck with a gun in his hand
I go for 2.
Just my 0.02
That said, I appreciate the patch adding more stability.
Zorg_DK
Jun 23 2010, 21:53
I've only played 5 mins with this new patch but I've noticed some of the buildings now stay in the low LOD and won't switch to higher LOD.
bensdale
Jun 23 2010, 22:00
Little test:
Benchmark 2 without beta:
my wohle Sytem use 2G ram
Benchmark 2 with beta
my whole system use 3G ram
(in both test no maxmem)
I920
GTX275
6G ram
Win7 64
Batstat
Jun 23 2010, 22:01
I am only seeing arma using 1.4GB of RAM. Is that right?
I used benchmark 1 and 2 which has a lot of stuff loaded and ran through a cipher 1.41b mission (mission has civs/cows/stuff and goes into big cities).
Should almost all or most of the addon folder load into memory now if it is called for in the mission?
I will continue to test.
You need tools as Process Explorer from Sysinternals or alike to be able to observe what type and how much memory Arma 2 utilize.
In teory this patch will not make 32bit OS more stable, could in fact be the oposite i some situations.
For more info: http://forums.bistudio.com/showthread.php?t=76121
stk2008
Jun 23 2010, 22:20
So whats the best operating system to use now I really like XP could I get XP 64bit? or do I have to upgrade to win 7 64bit or the likes cheers all.
Thanks for new beta, will be interesting to see how this pans out on my XP 32-bit 2 GB RAM challenged system. Will test with and without /3GB switch coming days...
/KC
Michael Withstand
Jun 23 2010, 22:34
The new beta patch doesn't come with uninstall exe. How do you uninstall it once new beta is out?
KillaALF
Jun 23 2010, 22:41
Just delete the "beta" folder, or better yet, rename it with the version number so you can switch back and forth between different betas.
UncleKeith
Jun 23 2010, 23:15
aww nice... gunna give it a try.
---------- Post added at 11:15 PM ---------- Previous post was at 10:48 PM ----------
ok i just ran the benchmark as a test...
with settings @ 4000ish draw distance - 1920x1200 - all very high but AA off
nonbeta - 40fps
beta patch - 47fps
the main difference other the 7fps gain was how much more stable it was, it never dropped below 38fps... but again its a benchmark and game play is what matters most so imma go play now..
Richey79
Jun 23 2010, 23:19
Vanilla seems perfectly stable, but when I fire up the mods (mostly extra units / weapons, inc. BW but no ACE) it crashes after a minute or so.
If anyone works out which units or mod this beta suddenly seems to be incompatible with before me, please share the info :386:.
Genpatton043
Jun 23 2010, 23:28
I don't normally download Beta patches but since a majority here seem to have seen an improvement, I thought I'd try it. My rig is a lightweight but has done the job pretty good for me. But anytime I think there might be a tweak, I will update.
Intel Core Duo E6850 3.0
Window XP 32bit
6mb RAM (Using only 2.75 because of XP, planned to upgrade to Win7 64)
3 GeForce 9800 GTX 512mb Cards SLI.
Error message is "Error Compiling Pixel Shader PSSSpecualarAlpha:0"
What do I need to do?
Defunkt
Jun 23 2010, 23:33
But my FPS is terrible in that benchmark, what gives? :confused:
I'd say your utilization is pretty good. See Real Virtuality Going Multicore (http://www.bistudio.com/developers-blog/real-virtuality-going-multicore_en.html).
---------- Post added at 11:33 AM ---------- Previous post was at 11:33 AM ----------
Error message is "Error Compiling Pixel Shader PSSSpecualarAlpha:0"
What do I need to do?
I would assume remove Oktane's NOBLUR mod.
Genpatton043
Jun 23 2010, 23:49
I'd say your utilization is pretty good. See Real Virtuality Going Multicore (http://www.bistudio.com/developers-blog/real-virtuality-going-multicore_en.html).
---------- Post added at 11:33 AM ---------- Previous post was at 11:33 AM ----------
I would assume remove Oktane's NOBLUR mod.
I do not have that, nor Kegetys. I tried not using GLT 4 also and still got the same error.
Dwarden
Jun 23 2010, 23:52
I do not have that, nor Kegetys. I tried not using GLT 4 also and still got the same error.
sounds like trying run the wrong binary with wrong Dta\bin.pbo
make sure you use the proper shortcut or commandline
\ARMA 2\beta\arma2.exe -mod=beta
Michael Withstand
Jun 24 2010, 00:05
Just delete the "beta" folder, or better yet, rename it with the version number so you can switch back and forth between different betas.
Thanks :)
MavericK96
Jun 24 2010, 00:31
Just tested this, and as with the modified LAA .exe from the previous build, this build seems to fix the issue I was having here. (http://dev-heaven.net/issues/10994)
However, sometimes after I Suspend a mission (such as the bmCoastalFlight benchmark) with this build, the game will lock up, and I am required to open Task Manager to close the program. Has anyone else run into this issue?
EDIT: Posted a CIT ticket here: http://dev-heaven.net/issues/11435
Dwarden
Jun 24 2010, 01:21
more people are needed to test this beta build !
and if you have any crashes with these builds
then asap share crashdumps (CIT, upload somewhere or send to me)
Fireball
Jun 24 2010, 01:29
It seems to me that tree LODs (or LOD switching) had been modified. They look now much more proper and foto realistic, but FPS suffers during flight.
This is also apparent in my latest Coastal Flight BM run;
- blue is 70951 with exThreads=3
- yellow is 71213 with exThreads=7
- red is 71726 with exThreads=7
http://www.zerouptime.ch/files/armafpsanalyzer_2010-06-24_032708.png
As you can see, latest beta hogs flight view performance pretty much. I like the view though.
It would be a good compromise to switch to low LODs if FPS drops below 15, IMO.
InFireBaptize
Jun 24 2010, 02:39
Played for half an hour, RAM usage was at 2.29GB, CPU at points hit up to 90%.
No mods, played bear rising, exThreads=7. CPU O.C to 3.8Ghz. No CTD
I will test more and report.
Edit: my windows 7 eats up about 1GB, sometimes less, about 800MB if i run Game booster.
CameronMcDonald
Jun 24 2010, 02:44
;1657033']I still crash ç_ç "Out of Memory error"
http://dev-heaven.net/issues/11350
Upload your crash files, mate.
Punisher5555
Jun 24 2010, 02:54
Played for half an hour, RAM usage was at 2.29GB, CPU at points hit up to 90%.
No mods, played bear rising, exThreads=7. CPU O.C to 3.8Ghz. No CTD
I will test more and report.
Edit: my windows 7 eats up about 1GB, sometimes less, about 800MB if i run Game booster.
How did you verify the 2.29GB?
MavericK96
Jun 24 2010, 02:56
I just did some more testing, and running ArmAIIMark causes the game to lock up for me. It happens every time in exactly the same spot during Test 3 when you start to see the colored smoke popping near the tanks. I've reported it in this ticket since it is similar to the other issue I am having with lock-ups.
http://dev-heaven.net/issues/11435
TonyGrunt
Jun 24 2010, 03:35
I can reproduce ArmAIIMark freezing on the 3rd test that MavericK96 found.
Updated on his CIT ticket.
No problems here this far.
Running without addons and in SP, don't do MP so wouldn't know about it.
Played for 2-3 hours last night and had no problems, no crashes or anything.
Win7 Ultimate 64bit
Q6600 @3.2Ghz
4Gb RAM
ATI 4890 1Gb
WhoCares
Jun 24 2010, 07:09
I can reproduce ArmAIIMark freezing on the 3rd test that MavericK96 found.
Updated on his CIT ticket.
I tested the new beta yesterday, among others also running ArmAIIMark, but no freeze or anything. I had no problems at all, everything running just fine...
[KH]Jman
Jun 24 2010, 08:10
more people are needed to test this beta build !
and if you have any crashes with these builds
then asap share crashdumps (CIT, upload somewhere or send to me)
We tested the new beta server and build with an MP event last night. Very nice performance and no crashes. The only issues were some peoples internet connections dropping out and not related to ArmA2. it's a lot smoother, an increase in FPS and better lod switching certainly on my rig. I recorded the whole event. Wednesday 23rd June 2010. Omission War Coop Event (http://www.kellys-heroes.eu/files/ARMA2/vids/): Runtime 1 hour 16 minutes. Excellent beta BIS!.
AnimalMother92
Jun 24 2010, 08:25
So far the beta seems very smooth, but I haven't noticed any more RAM being used than normal.
8gbs RAM
Win 7 x64
no maxmem set
CameronMcDonald
Jun 24 2010, 08:56
I'm getting great RAM usage (up to ~5.5GB at times), but am now being plagued by a ingame lockup. Seems to relate to Windoze 7 x64.
If you get one, post here and vote, would you kindly.
http://dev-heaven.net/issues/11435
Wolfstriked
Jun 24 2010, 09:15
I'm getting great RAM usage (up to ~5.5GB at times), but am now being plagued by a ingame lockup. Seems to relate to Windoze 7 x64.
If you get one, post here and vote, would you kindly.
http://dev-heaven.net/issues/11435
Do you have page file turned off?
CameronMcDonald
Jun 24 2010, 09:17
You bet I do. I wouldn't worry yourself too much, Lord-of-the-Awesome Suma is on it.
Richey79
Jun 24 2010, 09:20
Seem to have found the mod causing my crashes with this new build:
RKSL. Hope the info is of help to someone.
AnimalMother92
Jun 24 2010, 09:20
Is there a recommended page file size (initial and maximum values)? I'm running an SSD as well.
MavericK96
Jun 24 2010, 09:27
Is there a recommended page file size (initial and maximum values)? I'm running an SSD as well.
I've been wondering this, as well. Not really sure how much is necessary.
Oh, and regarding page files in relation to the freezing problem, my page file is 6 GB minimum I believe, and I get the freezing issue, so it's not that.
RKSL-Rock
Jun 24 2010, 10:35
Seem to have found the mod causing my crashes with this new build:
RKSL. Hope the info is of help to someone.
Richey see:
http://dev-heaven.net/issues/11280
Why not upload your crash dump too it may help BIS work it out.
Richey79
Jun 24 2010, 11:40
Cheers Rock.
I added my .RPT and crash dump. Crash dump reports 'The thread tried to read from or write to a virtual address for which it does not have the appropriate access.'
I tested in Flashpoint:Utes. The game ran with stutters for a minute, then CTDs, presumably when a helo launches counter-measures, but it wasn't within the player's view. All works fine with vanilla (71726, natch).
InFireBaptize
Jun 24 2010, 12:12
How did you verify the 2.29GB?
well it wasn't 2.29GB all for arma, i edited my post, windows 7 uses about 800-1GB of ram. I wasn't running anything else not even TRACKIR.
Run the game on window mode and run your resource monitor.
JumpingHubert
Jun 24 2010, 12:20
win7 64bit: 2,29-2,5GB max on ressource monitor (1gb before arma2 starting). I set ingame all to max (3Dres, graphics, visibility to 10000m, AA) to raise ram usage
Ringhejm
Jun 24 2010, 13:43
my big problem whit this patch is, when i have the black screen and it normal says "Reciving"..... it now only turns black and never come around again. it takes longer time now befor it turns black and it uses more RAM now, so that is god....
But at the moment it cant be played.
Component Actual
Jun 24 2010, 15:34
@Thomas
Many of us with performance issues have good PC's. For example I have a intell i7-965, 6gb of performance DDR3 memory, and 2x GTX260 in SLI. That is a pretty good rig but ARMAII is demanding and doesn't always make full use of your system resources. And if your looking for something else go get a mod or buy operation arrowhead, a patch is guess what a patch it is suppose to fix what is already made not provide new content. Man if anyone needs to leave its you.
Wolfstriked
Jun 24 2010, 18:04
You bet I do. I wouldn't worry yourself too much, Lord-of-the-Awesome Suma is on it.
Could this be why you see Arma2 using double the ram that others are seeing....by turning page file off you force the pc to use more memory....or so I have heard.
=KCT=BlackMamba
Jun 24 2010, 18:36
Could this be why you see Arma2 using double the ram that others are seeing....by turning page file off you force the pc to use more memory....or so I have heard.'
no only loads more efficient
Genpatton043
Jun 24 2010, 23:40
sounds like trying run the wrong binary with wrong Dta\bin.pbo
make sure you use the proper shortcut or commandline
\ARMA 2\beta\arma2.exe -mod=beta
I'm using a launcher, so would that still apply?
It seems to me that tree LODs (or LOD switching) had been modified. They look now much more proper and foto realistic, but FPS suffers during flight.
No, they were not - at least not intentionally. There were no changes done at all to the tree rendering or the LOD system since (at least) 70648.
Fox '09
Jun 29 2010, 17:30
Suma, perhaps it was the caching changes? I suppose LOD switching may be related to memory.
MavericK96
Jun 29 2010, 20:24
Could this be why you see Arma2 using double the ram that others are seeing....by turning page file off you force the pc to use more memory....or so I have heard.
I turned off the page file and got an Out of Memory crash after a fairly short time. Probably not a good idea to turn it off.
=KCT=BlackMamba
Jun 30 2010, 06:12
yes since the large adresaware is implemented it crashes,
so my advice is to turn it back on and let windows determine the pagefile size.
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