- Infantry model getting stuck
- Weird Proxy displacement problem
- flags and symbols
- Infantry models are twisted in game
- ARMA2 updated rvmat for vehicles
- Wondering about a capability in O2
- Compatibility with Vista x64
- UV mapping: how?
- Opening PAA files?
- ArmA 2 Glass .rvmat
- Arma2 buldozer and O2
- [Help]Skinning new units
- Using the "Super" Shader (RVMAT material)
- How do I make my profile character have facepaint?
- Wrong vertex mapping for person collision geometry error
- 02 Only?
- config example
- Reusing existing models
- Making weapons
- Shader question?
- The break-down of it all?
- Transparent textures
- .mdl (FS2004) to .p3d?
- Ideas and Requests.
- Some textures appear blurred in buldozer
- Looking for talented modellers to join our community/project.
- number of polys max on the models
- Anyone need a Control Tower?
- From model to ingame
- 3ds max material editor properties carrying over.
- Old style material flags used - 51
- rvmat texture values
- Are helmets bound to the character-models?
- Arma 2 skinning ?
- AKS74U tutorial
- View Pilot lod - weapon problem
- ArmA2 & ArmA1 Models Size comparison
- Personal Uniform?
- Adding a tank ingame?
- Proxy Problem
- Name tapes
- R Arma 2 Vehicles MDOL or ODOL & anyway 2 edit them if ODOL. TIA
- O2 tutorial in Detail
- OFP to Arma2
- memory Weapons or config mistake ?
- How to?
- ProxyFlag on a vehicle
- is 3DSmax the editor to use
- Arbaro Tree generator
- Texture problems
- Arma 1 soldiers sucessfully ported to arma2
- I'm new, But how do i make skins?
- Ida-step?
- Shadow on the water - LOD differences
- New binarizing problem
- How to get dynamic shadows from texture alpha channels
- Arma2 youtube tutorials
- Pilot proxy?
- Tank crews "Highjumping"out of tanks
- Make a Selection in o2 Using Only Texture Name?
- Infantry Texture Templates
- Quick guide on how to make your A1 infantry work in A2
- Missile smoke trail spawn point
- OFP Addons to A2
- Blueprints
- 3DS to O2: Cannot see textures
- importing Obj into O2
- Texture problem in A2
- can someone shead some light on this error?
- ArmA soldier model to .max
- Pilot RTM
- Buldozer: No entry '.profilePathDefault'
- Import terrain?
- How to make planes?
- 100 players coop map
- Importing 2nd UV channel for Lightmaps (aka *_MC)
- Arma II changes for ammunition belt rotation?
- O2 Wont create shapes
- Occlude/Alpha Texture?
- never done it..xx
- RVMAT basics (SuperShader,MultiMaterial,SkinShader,Procedural etc)
- How do I extract a model and reskin it?
- Please help me with two simple RVMAT files.
- Flat Tyre
- RCIR Russian templates
- Expert on mipmaps needed
- Playing an animation after each shot with bolt-action rifles?
- Changing Paths in my p3d´s
- Seeking tutorial
- Obj. tovarna1 from A1, alpha problem?
- Importing 3ds or OBJ
- Solving Errors
- HELP: Placing reference images in Oxygen2
- Model testing crash
- Erroe running bulldozer....
- Problems with models
- Character Modeling
- Hand Animations
- I can provide Pictures and Intel on russian uniforms and Vests/Equipment!
- Addaction now doesnt work with new object
- RVMAT issue??
- Textures and Night Vision
- Colors in gunsights
- Clutter Problem (RVmat ?)
- Centering problem
- RTM help
- Request: make the water (pond) ice
- Infantry Modelling Questions
- Animations deforming objects
- First steps in Arma modelling-addon making
- FN SCAR MLOD's giveaway
- Request: International hotel
- New Sniper Concept need help?
- How to change glossy
- Working holographic sights?
- Mondkalb's "How to create an Addon from scratch"
- Little big problem with aimpoint dot
- Any news or information about....
- Sailboat
- to poly or not to poly?
- Buldozer not working at all...
- Too many vertices problem
- Binarized models
- Texture Questions
- island maker looking for model maker :)
- 3dsmax: 2 UV channel problem (possible corrupt UVs :( )
- Autocad to O2
- Reloading anims
- Tank tracks glitching
- O2 Carve option
- terrain/ground imitation
- Custom head model
- Self Shading
- Get Started
- 2 textures for 1 model
- Adding a silencer..
- Strange Elitness error.
- .paa plugin for GIMP
- Stuck...
- RTM animation help
- Make Not Available, texture issue on models :(
- problem with animations of models
- Damage model for different windows on a vehicle
- Driver/Cargo animations...
- Mesh and texture issue
- Prisons or orange prison jumpsuits anyone?
- Animations in general, tools for use and how to use the tools +"new organs"?
- Shadow - on object self
- Hostage animation?
- Model error+crash upon preview
- Building settings for MicroAI?
- Modelling doors with hinges
- proxy weapon:am I asking too much?
- vehicle extreme pitch under braking:clues?
- "Rocket" launcher problem
- Mipmapping problem - blurry textures
- Texture issues
- Extracting PBOs after 1.05 patch
- Import p3d in 3dsmax ?
- Vehicle Glass issue
- Jeep proxys
- free look FUBAR on a vehicle: any suggestions?
- Arma model limits?
- New to Animations. Help?
- An easy way to learn to model bodies???
- Break/Tail Lights show as black
- Share your models.
- Hidden Selections
- Alpha map error :(
- Problem with car driver
- Few problems with O2
- Armoured glass
- Basic US Soldier P3d Model
- Renaming model makes it crash ingame
- Custom Animations?
- Any updates on the BIS tools?
- Tank tracks
- Where can I find the aimpoint and eotech optic texture files?
- How to texture?
- Weapon Import Woes
- Snapping points to surfaces?
- Reducing Sections?
- Custom RTM problem
- Headgear substitution
- where and how do I extract pbos?
- Texture identification please
- Model.cfg Problems Unit Post from A1 to A2
- Model Problem Ingame
- Alpha Textures with Normal-Map
- US Soldier Template
- How does one create custom trees?
- Invisible .p3d?
- how do you make a building
- Tank Tracks in ArmA2
- Position for Backpacks (ACE)
- Strange wound issue
- holes
- Wish I could make this work
- Double-sided polygons?
- how do i properly apply a texture
- Recommend sites for Vehicle Blueprints
- Arma 2 track and tire dammages
- new unit
- New Textures, that i cant use
- body injury modelling
- [open source] cockpit instruments & gauges
- How I can modding with Blender
- Textures are distorted - how to fix?
- Binarized model locked from editing?
- How To Texture.
- Buildings with random objects and textures?
- This has been asked a few, but dosnt explain my problem (Texturing)
- Hey I need help with skinning..
- How to add a picture to background of O2
- Converting .dae to .3ds ???
- Texture question...
- Reduce Polygon
- Pop up targets
- Model.cfg Bone does not exist in some skeleton.
- User Animated Section of Model - How To Tutorial
- Semi Transparent Textures in Dust
- Proper Hexediting/Proxy Question
- Mirror rvmat?
- Character Selections
- Name of .PBO with Objects in
- Too much detail and faces?
- Odol Explorer + Arma2
- faces with no point(s) = very small normal
- Boeing 767
- Object only partial destructable
- The famous twisted arms.
- Extract BIS ArmA2 models - legal?
- To limit the displacement of the head
- Myke's "How to create a non-box addon from scratch"
- view cargo shadow volume - how?
- Realistic "metal" Finishes.
- It's posible to use multimaterial SOMEHOW
- Moving pilot seat proxy ingame
- Help with creation of addon..
- External Viewer: Unable to create viewer
- PSD Reskinning Template USMC
- Adding proxys/proxy config.
- problem with model?
- i cant find the textures
- how to de-texture or un-rexture a model in O2
- Can sombody apply this texture for me
- A way to make a destroyed building sink deeper?
- UV map problem
- Medical helicopter
- Odd transparency bug related to dust