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View Full Version : ArmA 2 & OA : MODELLING - (O2)



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  1. Infantry model getting stuck
  2. Weird Proxy displacement problem
  3. flags and symbols
  4. Infantry models are twisted in game
  5. ARMA2 updated rvmat for vehicles
  6. Wondering about a capability in O2
  7. Compatibility with Vista x64
  8. UV mapping: how?
  9. Opening PAA files?
  10. ArmA 2 Glass .rvmat
  11. Arma2 buldozer and O2
  12. [Help]Skinning new units
  13. Using the "Super" Shader (RVMAT material)
  14. How do I make my profile character have facepaint?
  15. Wrong vertex mapping for person collision geometry error
  16. 02 Only?
  17. config example
  18. Reusing existing models
  19. Making weapons
  20. Shader question?
  21. The break-down of it all?
  22. Transparent textures
  23. .mdl (FS2004) to .p3d?
  24. Ideas and Requests.
  25. Some textures appear blurred in buldozer
  26. Looking for talented modellers to join our community/project.
  27. number of polys max on the models
  28. Anyone need a Control Tower?
  29. From model to ingame
  30. 3ds max material editor properties carrying over.
  31. Old style material flags used - 51
  32. rvmat texture values
  33. Are helmets bound to the character-models?
  34. Arma 2 skinning ?
  35. AKS74U tutorial
  36. View Pilot lod - weapon problem
  37. ArmA2 & ArmA1 Models Size comparison
  38. Personal Uniform?
  39. Adding a tank ingame?
  40. Proxy Problem
  41. Name tapes
  42. R Arma 2 Vehicles MDOL or ODOL & anyway 2 edit them if ODOL. TIA
  43. O2 tutorial in Detail
  44. OFP to Arma2
  45. memory Weapons or config mistake ?
  46. How to?
  47. ProxyFlag on a vehicle
  48. is 3DSmax the editor to use
  49. Arbaro Tree generator
  50. Texture problems
  51. Arma 1 soldiers sucessfully ported to arma2
  52. I'm new, But how do i make skins?
  53. Ida-step?
  54. Shadow on the water - LOD differences
  55. New binarizing problem
  56. How to get dynamic shadows from texture alpha channels
  57. Arma2 youtube tutorials
  58. Pilot proxy?
  59. Tank crews "Highjumping"out of tanks
  60. Make a Selection in o2 Using Only Texture Name?
  61. Infantry Texture Templates
  62. Quick guide on how to make your A1 infantry work in A2
  63. Missile smoke trail spawn point
  64. OFP Addons to A2
  65. Blueprints
  66. 3DS to O2: Cannot see textures
  67. importing Obj into O2
  68. Texture problem in A2
  69. can someone shead some light on this error?
  70. ArmA soldier model to .max
  71. Pilot RTM
  72. Buldozer: No entry '.profilePathDefault'
  73. Import terrain?
  74. How to make planes?
  75. 100 players coop map
  76. Importing 2nd UV channel for Lightmaps (aka *_MC)
  77. Arma II changes for ammunition belt rotation?
  78. O2 Wont create shapes
  79. Occlude/Alpha Texture?
  80. never done it..xx
  81. RVMAT basics (SuperShader,MultiMaterial,SkinShader,Procedural etc)
  82. How do I extract a model and reskin it?
  83. Please help me with two simple RVMAT files.
  84. Flat Tyre
  85. RCIR Russian templates
  86. Expert on mipmaps needed
  87. Playing an animation after each shot with bolt-action rifles?
  88. Changing Paths in my p3d´s
  89. Seeking tutorial
  90. Obj. tovarna1 from A1, alpha problem?
  91. Importing 3ds or OBJ
  92. Solving Errors
  93. HELP: Placing reference images in Oxygen2
  94. Model testing crash
  95. Erroe running bulldozer....
  96. Problems with models
  97. Character Modeling
  98. Hand Animations
  99. I can provide Pictures and Intel on russian uniforms and Vests/Equipment!
  100. Addaction now doesnt work with new object
  101. RVMAT issue??
  102. Textures and Night Vision
  103. Colors in gunsights
  104. Clutter Problem (RVmat ?)
  105. Centering problem
  106. RTM help
  107. Request: make the water (pond) ice
  108. Infantry Modelling Questions
  109. Animations deforming objects
  110. First steps in Arma modelling-addon making
  111. FN SCAR MLOD's giveaway
  112. Request: International hotel
  113. New Sniper Concept need help?
  114. How to change glossy
  115. Working holographic sights?
  116. Mondkalb's "How to create an Addon from scratch"
  117. Little big problem with aimpoint dot
  118. Any news or information about....
  119. Sailboat
  120. to poly or not to poly?
  121. Buldozer not working at all...
  122. Too many vertices problem
  123. Binarized models
  124. Texture Questions
  125. island maker looking for model maker :)
  126. 3dsmax: 2 UV channel problem (possible corrupt UVs :( )
  127. Autocad to O2
  128. Reloading anims
  129. Tank tracks glitching
  130. O2 Carve option
  131. terrain/ground imitation
  132. Custom head model
  133. Self Shading
  134. Get Started
  135. 2 textures for 1 model
  136. Adding a silencer..
  137. Strange Elitness error.
  138. .paa plugin for GIMP
  139. Stuck...
  140. RTM animation help
  141. Make Not Available, texture issue on models :(
  142. problem with animations of models
  143. Damage model for different windows on a vehicle
  144. Driver/Cargo animations...
  145. Mesh and texture issue
  146. Prisons or orange prison jumpsuits anyone?
  147. Animations in general, tools for use and how to use the tools +"new organs"?
  148. Shadow - on object self
  149. Hostage animation?
  150. Model error+crash upon preview
  151. Building settings for MicroAI?
  152. Modelling doors with hinges
  153. proxy weapon:am I asking too much?
  154. vehicle extreme pitch under braking:clues?
  155. "Rocket" launcher problem
  156. Mipmapping problem - blurry textures
  157. Texture issues
  158. Extracting PBOs after 1.05 patch
  159. Import p3d in 3dsmax ?
  160. Vehicle Glass issue
  161. Jeep proxys
  162. free look FUBAR on a vehicle: any suggestions?
  163. Arma model limits?
  164. New to Animations. Help?
  165. An easy way to learn to model bodies???
  166. Break/Tail Lights show as black
  167. Share your models.
  168. Hidden Selections
  169. Alpha map error :(
  170. Problem with car driver
  171. Few problems with O2
  172. Armoured glass
  173. Basic US Soldier P3d Model
  174. Renaming model makes it crash ingame
  175. Custom Animations?
  176. Any updates on the BIS tools?
  177. Tank tracks
  178. Where can I find the aimpoint and eotech optic texture files?
  179. How to texture?
  180. Weapon Import Woes
  181. Snapping points to surfaces?
  182. Reducing Sections?
  183. Custom RTM problem
  184. Headgear substitution
  185. where and how do I extract pbos?
  186. Texture identification please
  187. Model.cfg Problems Unit Post from A1 to A2
  188. Model Problem Ingame
  189. Alpha Textures with Normal-Map
  190. US Soldier Template
  191. How does one create custom trees?
  192. Invisible .p3d?
  193. how do you make a building
  194. Tank Tracks in ArmA2
  195. Position for Backpacks (ACE)
  196. Strange wound issue
  197. holes
  198. Wish I could make this work
  199. Double-sided polygons?
  200. how do i properly apply a texture
  201. Recommend sites for Vehicle Blueprints
  202. Arma 2 track and tire dammages
  203. new unit
  204. New Textures, that i cant use
  205. body injury modelling
  206. [open source] cockpit instruments & gauges
  207. How I can modding with Blender
  208. Textures are distorted - how to fix?
  209. Binarized model locked from editing?
  210. How To Texture.
  211. Buildings with random objects and textures?
  212. This has been asked a few, but dosnt explain my problem (Texturing)
  213. Hey I need help with skinning..
  214. How to add a picture to background of O2
  215. Converting .dae to .3ds ???
  216. Texture question...
  217. Reduce Polygon
  218. Pop up targets
  219. Model.cfg Bone does not exist in some skeleton.
  220. User Animated Section of Model - How To Tutorial
  221. Semi Transparent Textures in Dust
  222. Proper Hexediting/Proxy Question
  223. Mirror rvmat?
  224. Character Selections
  225. Name of .PBO with Objects in
  226. Too much detail and faces?
  227. Odol Explorer + Arma2
  228. faces with no point(s) = very small normal
  229. Boeing 767
  230. Object only partial destructable
  231. The famous twisted arms.
  232. Extract BIS ArmA2 models - legal?
  233. To limit the displacement of the head
  234. Myke's "How to create a non-box addon from scratch"
  235. view cargo shadow volume - how?
  236. Realistic "metal" Finishes.
  237. It's posible to use multimaterial SOMEHOW
  238. Moving pilot seat proxy ingame
  239. Help with creation of addon..
  240. External Viewer: Unable to create viewer
  241. PSD Reskinning Template USMC
  242. Adding proxys/proxy config.
  243. problem with model?
  244. i cant find the textures
  245. how to de-texture or un-rexture a model in O2
  246. Can sombody apply this texture for me
  247. A way to make a destroyed building sink deeper?
  248. UV map problem
  249. Medical helicopter
  250. Odd transparency bug related to dust