- Whats involved with applying new scope textures.
- Questions about modeling a house.....
- 1st Person Animation
- Bullet Impacts
- geometry LOD help
- cant find textures arma 2
- Animation question
- Requesting for ArmA2 MLOD road .p3d
- Loop map just part of a larger texture
- Do I need photoshop to make addons?
- Third Party .P3D viewer
- FBX format from Maya to Oxygen. wrong version?
- Named Properties - dammage no
- Railway
- high poly ?
- "Cannot load material file #.rvmat"
- How to add the building models' specular and normal texture effectively?
- Geo Lod can walk through walls
- Texture nohq
- Making a concave cylinder.
- Vegetation reference thread!
- How to add the Squad xml Logo to my Soldier
- Texturing problem.
- Hit-points LOD for ArmA2
- Cavity Map & Normal Map Tut (WIP)
- 3ds import
- Texture Size Question: 1024 x 4096?
- Turn out and APC Q's
- Unable to load binarized P3D?
- UH/MH60 reskinning proj
- Strange Transparent Issue
- can load texture(kamaz)
- A "Simple" Way to Retexture?
- Unable to open UVEditor?
- Converting files
- Guide to making 3D models and units?
- Door Opening/Closing
- converting .p3d to import in max
- Water determines a models fording depth ?
- what is easier to learn 3dsmax or O2
- how to give a civilian a head
- material editor in O2 - how?
- I give up: How do you fix "vehicle, config class missing"?
- cant get anything into 02
- Clipping bug on Infantry Unit
- Legal to re-create BIS models?
- Texture Problem With On "Surface" Option
- Ground Effect Vehicles: Possible?
- ArmA2 vehicle camo dirt and RVMAT difficulty
- Where is the rest of my hair?
- Sketchup to ArmA 2?
- Premade Door
- help for a small project
- Oxygen 2 - Gizmo Mapping Question
- One more problem with Gimzo Mapping
- Going through door panel issue
- Making a Police Model
- Building modeling questions and techniques
- Boats and Overhead Roadway LOD
- Xm8
- Windows and white textures strange bug..
- Texview 2 filters
- Making better shooting
- Vehicle config help please
- Basic Animation - aircraft gear example
- Need help with model issue....
- Pre-Made Police Officer
- problem buldozer
- re textureing
- Units causing crash.
- How do I reskin the UH60 Blackhawk?
- How to open a *.wrp file?
- texture (NULL)
- rvmat examples
- Need help for cfg of this weapon for test :)
- Don't die when shot in the legs?
- LOD's for weapon and pack pbo
- Problem
- Weapon gets stretched ingame??
- RVMAT question
- My Small Import Weapon Tutorial
- Road shadows
- Texture on wrong side
- bullet/magazine animation for g36
- What about model proportions?
- altering a soldier model
- O2 LODs tutorials anywhere? need help
- Working on first addon, few questions as I go
- plasticy RVMAT issue
- Oversized Roadway LOD holes
- i need some weapon stuff
- Soviet Administration building(WIP)
- Patches
- ST Coord Errors during Binerization but not in oxygen
- Using OA as bulldozer
- Operation Arrowhead Rucksack System with Soldiers
- How to see a 3D model without bulldozer?
- Can BIS Release an Operation Arrowhead Head Proxy Mlod?
- Modellers Wanted (Grozny)
- Flickering Normals
- Arrowhead cqb-laser-light-backpack stuff
- 'Tritium illumination' for Arrowhead
- Bald functionary -i just cant get it.
- Quick question: From OFP-Addon making to ArmA2 addon making
- blue edgelight object
- Entire model lights up when firing.
- Trailers/ Towing
- Bringing on the FLIR Light on my Units
- I need tool
- arma models to arma 2 and oa
- I need site
- Oxygen 2 Problem
- Oxygen 2 Setup
- creat some ca or as pics?
- Binarize: Materials path is relative to what?
- Question
- Retexturing units :)
- Backpack Issue
- Model.cfg entry for shocks
- Fixing CTD with 1.07
- Sample Models of BIS
- CTDs with vehicles in 1.07
- Is there any un-binarized example addon?
- Texturing Help with CFG/PBO files
- texture issues , only present in o2
- what is the most Polys
- OA Apache - Quadruple Hydra-pods/Hellfire Rail-systems?
- Rvmats being blocked/restricted model side?
- uv issues, all combined into box
- How to create laser visible by the eye or colourful thermal?
- What must I do ?
- Is this a good poly count?
- Improve bad Indoor lightning?
- Problem with Texturing
- Quick question(s) about modelling.
- Buildings
- Model Lighting/Shading Advice Needed
- How to make proper UV Map in O2
- Uh-1 retexure problems
- Unexplainable Geometry LOD Artifact
- strange weapon issue
- Setting up turret for animation
- just wondering is it possible limbs
- Transparent textures on engine?
- Background Mapping Error?
- Retexturing problems using MoveObject
- Issue with model
- How do I change the plants in-game?
- hex editing shaders HELP
- Noob Question
- Head Model
- Problem in the memory LOD with a turret
- scope idea
- Martin's Modelling Tutorials Series!
- 'green' model , invalid selection
- Strange bug with the Squad.xml Logo on infantry :(
- RTM Animation Tutorial added
- Can I do this? (PBO Prefix one level higher?)
- Custom Beard
- Custom Backpack Tutorial by STALKERGB
- Selection issues 'broken' arms, out of ideas.
- PBO viewr, help my plaz!
- Can I use the ArmA 2 soldier model to make units for OA?
- i have a problem with the test soldiep3d
- Lads, need a hand with first addy
- Blurred textures in buldozer.
- Trouble with Muzzle
- female head
- help applying textures
- How to crate and edit the nohq texture
- How to disable the , RVMATs from the Soldier.p3d
- Oxygen 2 3d modeling help
- How to center the model?
- reskinning the blackhawk??
- Naval Vehicles
- CH-146 Windows
- Re-texturing, Reskinning, you name it, I need help with it.
- Texture Template
- OA tree shaders
- o2 cylinder modification
- problem with the selections
- selection issues, fustrated.
- Binarize.exe broke my model
- Texture paths question
- model.cfg translation gone wrong
- Selection names - Please help!
- Aimpoint or eotech reticle glow effect?
- Tank sinks into ground then jumps back out?
- 2 Muzzles 1 Gun
- Modeling the A-teams GMC Vandura
- UV-Map Export ?
- Polycounts
- tools -> weight automation.. how to use?
- Tank Treads
- Tank tracks going black
- Zasleh Kulas in OA
- Tank Wheels
- Weapon animations messed up ingame
- My aircraft wont fly?
- Is it wrong if I convert something from this game into another game?
- Glass Problems yet again ....
- Custom muzzle flashes
- ArmA II Editing Tools Manager (WIP)
- config door?
- squint now supports O2 script-checking
- world object's roadway removes clutter = problem
- User animations in cockpit and rotordive
- 3 Scots
- unbinarized models for ArmA 2
- more weighting issues , soldiers
- Camo net shadow lod problems
- nDo normalmap PS toolset
- UV map offset in-game but not max/O2 :(
- Proxy Weapon problem
- Help for the p3d
- Paths LOD Qn
- Inverted faces on imported 3ds-file
- How to edit BI's Example soldier p3d??
- BI tools'(binpbo) problem
- Textures visible in 3D workspace?
- Face swaping?
- Aircraft Weapon Proxy
- Locking the X-Hair
- Super Shader, Weird effect
- Some part doesn't show up in Buldozer
- need help with plane
- Some Texturing Program . . .
- example p3d's and "doability" questions
- Texture on model in-game, compressed.
- Need help getting a head/or glasses model ingame.
- GeometryFire Error while trying to generate ST for poin
- Weird effect, any suggestions ?
- Looking for a sample house..
- Hard aircraft shelter lights and doors problem.
- Keep quad faces when exporting
- Model fix
- looking for an addon teacher / mentor
- help the issue of visible crew when dust is kicked up
- Cold thermal for non rvmat textures
- Converting models from sketchup to oxygen
- Retexturing help, urge!
- Flashlight not working on old/custom models, can it be fixed?
- p3dm2lwo & lwo2p3dm...
- modo p3d plugin
- Create a retexture guide??
- Strange shadow error
- Custom vehicle but driver also controls a mounted gun
- TexView 2 error loading file?
- Buldozer viewer into ratio 16:9?
- Rules on adding real company logos?