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View Full Version : ARMA 2 & OA : MODELLING - (O2)



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  1. Whats involved with applying new scope textures.
  2. Questions about modeling a house.....
  3. 1st Person Animation
  4. Bullet Impacts
  5. geometry LOD help
  6. cant find textures arma 2
  7. Animation question
  8. Requesting for ArmA2 MLOD road .p3d
  9. Loop map just part of a larger texture
  10. Do I need photoshop to make addons?
  11. Third Party .P3D viewer
  12. FBX format from Maya to Oxygen. wrong version?
  13. Named Properties - dammage no
  14. Railway
  15. high poly ?
  16. "Cannot load material file #.rvmat"
  17. How to add the building models' specular and normal texture effectively?
  18. Geo Lod can walk through walls
  19. Texture nohq
  20. Making a concave cylinder.
  21. Vegetation reference thread!
  22. How to add the Squad xml Logo to my Soldier
  23. Texturing problem.
  24. Hit-points LOD for ArmA2
  25. Cavity Map & Normal Map Tut (WIP)
  26. 3ds import
  27. Texture Size Question: 1024 x 4096?
  28. Turn out and APC Q's
  29. Unable to load binarized P3D?
  30. UH/MH60 reskinning proj
  31. Strange Transparent Issue
  32. can load texture(kamaz)
  33. A "Simple" Way to Retexture?
  34. Unable to open UVEditor?
  35. Converting files
  36. Guide to making 3D models and units?
  37. Door Opening/Closing
  38. converting .p3d to import in max
  39. Water determines a models fording depth ?
  40. what is easier to learn 3dsmax or O2
  41. how to give a civilian a head
  42. material editor in O2 - how?
  43. I give up: How do you fix "vehicle, config class missing"?
  44. cant get anything into 02
  45. Clipping bug on Infantry Unit
  46. Legal to re-create BIS models?
  47. Texture Problem With On "Surface" Option
  48. Ground Effect Vehicles: Possible?
  49. ArmA2 vehicle camo dirt and RVMAT difficulty
  50. Where is the rest of my hair?
  51. Sketchup to ArmA 2?
  52. Premade Door
  53. help for a small project
  54. Oxygen 2 - Gizmo Mapping Question
  55. One more problem with Gimzo Mapping
  56. Going through door panel issue
  57. Making a Police Model
  58. Building modeling questions and techniques
  59. Boats and Overhead Roadway LOD
  60. Xm8
  61. Windows and white textures strange bug..
  62. Texview 2 filters
  63. Making better shooting
  64. Vehicle config help please
  65. Basic Animation - aircraft gear example
  66. Need help with model issue....
  67. Pre-Made Police Officer
  68. problem buldozer
  69. re textureing
  70. Units causing crash.
  71. How do I reskin the UH60 Blackhawk?
  72. How to open a *.wrp file?
  73. texture (NULL)
  74. rvmat examples
  75. Need help for cfg of this weapon for test :)
  76. Don't die when shot in the legs?
  77. LOD's for weapon and pack pbo
  78. Problem
  79. Weapon gets stretched ingame??
  80. RVMAT question
  81. My Small Import Weapon Tutorial
  82. Road shadows
  83. Texture on wrong side
  84. bullet/magazine animation for g36
  85. What about model proportions?
  86. altering a soldier model
  87. O2 LODs tutorials anywhere? need help
  88. Working on first addon, few questions as I go
  89. plasticy RVMAT issue
  90. Oversized Roadway LOD holes
  91. i need some weapon stuff
  92. Soviet Administration building(WIP)
  93. Patches
  94. ST Coord Errors during Binerization but not in oxygen
  95. Using OA as bulldozer
  96. Operation Arrowhead Rucksack System with Soldiers
  97. How to see a 3D model without bulldozer?
  98. Can BIS Release an Operation Arrowhead Head Proxy Mlod?
  99. Modellers Wanted (Grozny)
  100. Flickering Normals
  101. Arrowhead cqb-laser-light-backpack stuff
  102. 'Tritium illumination' for Arrowhead
  103. Bald functionary -i just cant get it.
  104. Quick question: From OFP-Addon making to ArmA2 addon making
  105. blue edgelight object
  106. Entire model lights up when firing.
  107. Trailers/ Towing
  108. Bringing on the FLIR Light on my Units
  109. I need tool
  110. arma models to arma 2 and oa
  111. I need site
  112. Oxygen 2 Problem
  113. Oxygen 2 Setup
  114. creat some ca or as pics?
  115. Binarize: Materials path is relative to what?
  116. Question
  117. Retexturing units :)
  118. Backpack Issue
  119. Model.cfg entry for shocks
  120. Fixing CTD with 1.07
  121. Sample Models of BIS
  122. CTDs with vehicles in 1.07
  123. Is there any un-binarized example addon?
  124. Texturing Help with CFG/PBO files
  125. texture issues , only present in o2
  126. what is the most Polys
  127. OA Apache - Quadruple Hydra-pods/Hellfire Rail-systems?
  128. Rvmats being blocked/restricted model side?
  129. uv issues, all combined into box
  130. How to create laser visible by the eye or colourful thermal?
  131. What must I do ?
  132. Is this a good poly count?
  133. Improve bad Indoor lightning?
  134. Problem with Texturing
  135. Quick question(s) about modelling.
  136. Buildings
  137. Model Lighting/Shading Advice Needed
  138. How to make proper UV Map in O2
  139. Uh-1 retexure problems
  140. Unexplainable Geometry LOD Artifact
  141. strange weapon issue
  142. Setting up turret for animation
  143. just wondering is it possible limbs
  144. Transparent textures on engine?
  145. Background Mapping Error?
  146. Retexturing problems using MoveObject
  147. Issue with model
  148. How do I change the plants in-game?
  149. hex editing shaders HELP
  150. Noob Question
  151. Head Model
  152. Problem in the memory LOD with a turret
  153. scope idea
  154. Martin's Modelling Tutorials Series!
  155. 'green' model , invalid selection
  156. Strange bug with the Squad.xml Logo on infantry :(
  157. RTM Animation Tutorial added
  158. Can I do this? (PBO Prefix one level higher?)
  159. Custom Beard
  160. Custom Backpack Tutorial by STALKERGB
  161. Selection issues 'broken' arms, out of ideas.
  162. PBO viewr, help my plaz!
  163. Can I use the ArmA 2 soldier model to make units for OA?
  164. i have a problem with the test soldiep3d
  165. Lads, need a hand with first addy
  166. Blurred textures in buldozer.
  167. Trouble with Muzzle
  168. female head
  169. help applying textures
  170. How to crate and edit the nohq texture
  171. How to disable the , RVMATs from the Soldier.p3d
  172. Oxygen 2 3d modeling help
  173. How to center the model?
  174. reskinning the blackhawk??
  175. Naval Vehicles
  176. CH-146 Windows
  177. Re-texturing, Reskinning, you name it, I need help with it.
  178. Texture Template
  179. OA tree shaders
  180. o2 cylinder modification
  181. problem with the selections
  182. selection issues, fustrated.
  183. Binarize.exe broke my model
  184. Texture paths question
  185. model.cfg translation gone wrong
  186. Selection names - Please help!
  187. Aimpoint or eotech reticle glow effect?
  188. Tank sinks into ground then jumps back out?
  189. 2 Muzzles 1 Gun
  190. Modeling the A-teams GMC Vandura
  191. UV-Map Export ?
  192. Polycounts
  193. tools -> weight automation.. how to use?
  194. Tank Treads
  195. Tank tracks going black
  196. Zasleh Kulas in OA
  197. Tank Wheels
  198. Weapon animations messed up ingame
  199. My aircraft wont fly?
  200. Is it wrong if I convert something from this game into another game?
  201. Glass Problems yet again ....
  202. Custom muzzle flashes
  203. ArmA II Editing Tools Manager (WIP)
  204. config door?
  205. squint now supports O2 script-checking
  206. world object's roadway removes clutter = problem
  207. User animations in cockpit and rotordive
  208. 3 Scots
  209. unbinarized models for ArmA 2
  210. more weighting issues , soldiers
  211. Camo net shadow lod problems
  212. nDo normalmap PS toolset
  213. UV map offset in-game but not max/O2 :(
  214. Proxy Weapon problem
  215. Help for the p3d
  216. Paths LOD Qn
  217. Inverted faces on imported 3ds-file
  218. How to edit BI's Example soldier p3d??
  219. BI tools'(binpbo) problem
  220. Textures visible in 3D workspace?
  221. Face swaping?
  222. Aircraft Weapon Proxy
  223. Locking the X-Hair
  224. Super Shader, Weird effect
  225. Some part doesn't show up in Buldozer
  226. need help with plane
  227. Some Texturing Program . . .
  228. example p3d's and "doability" questions
  229. Texture on model in-game, compressed.
  230. Need help getting a head/or glasses model ingame.
  231. GeometryFire Error while trying to generate ST for poin
  232. Weird effect, any suggestions ?
  233. Looking for a sample house..
  234. Hard aircraft shelter lights and doors problem.
  235. Keep quad faces when exporting
  236. Model fix
  237. looking for an addon teacher / mentor
  238. help the issue of visible crew when dust is kicked up
  239. Cold thermal for non rvmat textures
  240. Converting models from sketchup to oxygen
  241. Retexturing help, urge!
  242. Flashlight not working on old/custom models, can it be fixed?
  243. p3dm2lwo & lwo2p3dm...
  244. modo p3d plugin
  245. Create a retexture guide??
  246. Strange shadow error
  247. Custom vehicle but driver also controls a mounted gun
  248. TexView 2 error loading file?
  249. Buldozer viewer into ratio 16:9?
  250. Rules on adding real company logos?