PDA

View Full Version : ARMA 2 & OA : TERRAIN - (Visitor)



Pages : 1 2 3 [4]

  1. Bad FPS
  2. How to make normal map for landscape textures
  3. max terrain size in arma 2 ?
  4. New BI tools
  5. Visiter File Browser doesn't recognize my P: drive
  6. Make Landscape not in Visitor?
  7. Terrain edges problem (satout-texture showing where satmap should still show)
  8. [Solved] Visitor 3 no P: drive created ?
  9. Visitor 3 Import Satellite Problem Tutorial
  10. Remove unavailable but visible road pieces
  11. how to make a object rotate??
  12. Namespace Issues causing a crash?
  13. BIS tools: Extra Drive
  14. Underground ?
  15. Map Grids
  16. Simple map one big problem..Help please :(
  17. Maximum size of WRP?
  18. Help finding an object (Fountain)
  19. high cell size - bad quality ?
  20. Prevent ground-textures from taking on the colour/hue of the satmap?
  21. Error loading "mask_lco.png" - Exact specifications for file?
  22. Skira Island?
  23. new and actual object list for Visitor (Project request)
  24. New oxygen function with Visitor 3 (1.5.1)?
  25. Clutter on a sunday night (is killing me)
  26. How would I go about making a map the size of 248 + miles x 248 + miles?
  27. Marenice
  28. Import\Export multiple road networks at the same time?
  29. Is this DEM data any use?
  30. How to manage the color format in the PNG file ?
  31. As a satellite map covers the terrain grid in the game world ?
  32. Accurate Geographical Data to Oahu
  33. Setting up summerplants v1.0 in p\: drive
  34. How is the satmap/mask actually mapped (grid center, grid edges ) ?
  35. Startup parameter for bulldozer speedup?
  36. Is it allowed to convert and release Sahrani, Rahmadi, Porto and other A1 islands?
  37. layers folder problems
  38. Error in Config.cpp regarding map grid
  39. An journey on creatubg an island.
  40. An journey on creating an Island
  41. Problem with roads
  42. Problem with objects on my map
  43. Looking for a Deserted Map
  44. Problem after following tutorial
  45. Generate PNG/JPG image of ArmA2 maps
  46. Visitor 3 and Buldozer problem
  47. How to add roads into an operation arrowhead map
  48. how can i set the height of game logic buildings?
  49. How can i put/make/place roads on my map?
  50. Help - Battle of the Bulge
  51. cfgsurfaces soundEnviron needed
  52. Creating new island for ARMA 3 and modelling questions:
  53. Request: Textureless Single-Elevation Island of Minimum Dimensions 2000mx2000m
  54. Editing a Map PBO
  55. Flickering graphics problem on custom made map
  56. Water Erosion Techniques (Sea bed) advice needed
  57. Request tutorial
  58. 4096 px height maps (struggling with Visitor 3 Personal Edition)
  59. Hardware requirements for creating new maps?
  60. Dirty water infection
  61. chernarus dimensions?
  62. Saving relative Size / Working in a team on the same pew-file
  63. Beginner Questions Regarding Recreation of Detroit, Michigan
  64. Buldozer load times or doesn't work?
  65. Buldozer cannot find textures
  66. How to make a section of Terrain flat???
  67. Error when changing keys bulldozer (F1)
  68. how to import mission templetes into visitor?
  69. Objects not being Visable in Buldozer?
  70. Weird map issue.
  71. Can't find Civilian buildings in the map editor?
  72. How to find out vehicle names for a building
  73. Runway glitch on my custom map.
  74. [Roads] Difference between bi-tool-roads and Arma2P-Roads?
  75. Problem with imported heightmap aspect ration
  76. mask_Ico has a limit of 4 layers?
  77. Winter Map Questions
  78. Third pary addons in my map
  79. Exporting map overview to a vector graphic?
  80. Converting 3d editor co-ordinates to DayZ database Coords...
  81. How do you edit an existing map??
  82. Island intro (how to...)?
  83. Grass not working
  84. Centering the custom map
  85. Is there a way to export roads from visitor3 to use as a template for a satalite map?
  86. terrain cut out
  87. Can some Teach Me
  88. Using custom models in custom terrain
  89. Help needed! Making map. Stuck on the guide
  90. Need help with map : Internal error: Rendering command buffer to small
  91. Visitor 3 / Buldozer Crash
  92. Buldozer/Oxygen 2/Visitor 3 won't work with own map and african content
  93. Own terrain textures
  94. Help getting a .pew from my islands I have lost source data from
  95. placing objects at an absolute height and not relative to the ground?
  96. Multiple people editing at the same time?
  97. Importing and exporting of terrain
  98. import sat+mask image issue
  99. Layer mask question
  100. 3DS Max Terrain Generation plugin.
  101. limitations for laying out and planning larger urban areas?
  102. Ground texture or placable object?
  103. interrupted satmap
  104. AI and roads
  105. Heightmap Scale WAAAY off
  106. Chernarus Satmap and Topographical map
  107. Texture size and creating
  108. A Noob's experience of creating a new terrain with a bit of advice
  109. My road smoothing and planning fiasco... advice.
  110. Hiding objects on the map
  111. Change parameters of the objects on my island
  112. Consistent model height
  113. Useful new resource on creating virtual reality
  114. High Quality Sat Map
  115. Problems with BinPBO and an existing map
  116. Problem with custom building in Visitor
  117. way to download more satallite images with universal maps downloader.
  118. Satellite mask trouble
  119. Blender for terrain editing
  120. Flattening Ground, T-intersections, and gaps in roads.
  121. Stringtables location Islands no Mission tables)
  122. Buldozer Problem (Converting PNG to Paa)
  123. Quick RVMAT question
  124. Mas_lco blury edges in photoshop
  125. Road re-pathing tip
  126. Issue loading my map In-Game
  127. Please help with config
  128. Visitor 3 Crashing when importing satellite and mask
  129. Proxy objects in Visitor 3 not showing up
  130. placing sections of invisible road?
  131. tilting objects around the X or Y axis?
  132. Map Maker/Editor needed
  133. Key Points do not show up ingame
  134. How do you guys get your sat map perfect
  135. WIP satellite, mask, heightmap creation tool WIP
  136. Clipping (Surface Collision) Issues with My Maps In game (From XYZ Files)
  137. Cannot load material file
  138. WRP and RVMAT file menace!
  139. Ground textures not working for a smaller area
  140. Simple Path Error Issue for custom objects...
  141. another buldozer problem
  142. Flat Custom Objects In game?
  143. Properly sized Satellite maps?
  144. Creating maps from scratch
  145. Environemnt Sounds
  146. Doors/Ladders Not Working on Default Buildings
  147. How best to create a satellite map and mask
  148. can't load object ca\plants\clutter_grass_general.p3d & no textures in arma2 and OA
  149. Map grid setup
  150. Issue with cfgClutter
  151. How to build on a hill with Visitor
  152. Error loading Map Legend
  153. Multiplayer "Real time editor" to visitor
  154. ZGM Visitor Objects - comprehensive template library and toolset
  155. Is it possible to manually place clutter, for instance, atop a building?
  156. How to use own clutter?
  157. Removing all of the same objects at once
  158. What setting as Base texture is good?
  159. Any guide on how to make map?
  160. getting a pond to work as a pond?
  161. im getting a weird error trying to binarize my island
  162. Specular ground textures?
  163. Can't see terrain in game (in Buldozer works fine)
  164. Problem with Homer's tool: Road Painter
  165. Oasis (NEED help in making)
  166. cfgSurfaces Not working correctly in game
  167. Big Maps with over 1000 km² ?
  168. visitor 3 error
  169. TUT sample map wont run in editor
  170. 1 errors when map loading
  171. [tutorial] 40K sat_lco SOLVED
  172. Difficulty Smoothing Transitions between different Terrain Surfaces
  173. Building Turns invisible in certain corners/angles, clutter pops up inside
  174. Taviana Island
  175. Can anyone please? what programms should i use?
  176. Need help! What programms do i need to make an map on arma 2 CO?
  177. Custom Keypoint / Location Types and how to make 'em...
  178. Forcing sky box to be night sky
  179. Airport runway not displaying correctly
  180. Issue With Pixilated Transition From Shallow to Mid-Depth Water (pics included)
  181. everything seems to go wrong.
  182. Troubleshooting Sattlite Mask