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View Full Version : ARMA 2 & OA : TERRAIN - (Visitor)



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  1. Error: Vertex shader ID out of limits
  2. indestructible object on map : how to?
  3. skype group
  4. Unrealistic and unusable airports
  5. Object arrangement templating
  6. Bulldozer (OA.exe) stuck on "preparing surface materials" after sat/mask import
  7. Best approach to editing terrain vertices
  8. The ultimate Visitor?
  9. OA addons
  10. Road objects appear without texture in Visitor
  11. what do i do with building configs
  12. Using Visitor on another PC - licensing?
  13. Clutter in Visitor3...fill Map with life
  14. Size of the sea
  15. Visitor 3 / Buldozer Error: "Landscape dimensions 0x0 not power of 2"
  16. Road texture being white
  17. PBO Woes
  18. Raster?
  19. Visitor and tutorial question
  20. Mission Editor Templates
  21. Ground terrain hole covering
  22. custom object damage
  23. Visitor 3 Crash Win 7
  24. Looking for the location of some objects in the CA folder
  25. Saving Error (visitor 3)
  26. Using visitor scripting to set object size
  27. My first map in process
  28. A little bit of advice on Sat image
  29. Cannot load texture
  30. "Outer" terrain is bugged
  31. Tex Mask
  32. Bamian Map
  33. Trigger activated by vehicle firing
  34. AI vs Clutter
  35. New to map making
  36. CfgLocationTypes error
  37. Blue overlapping onto land
  38. Building railways on slope
  39. Road Smoothing help
  40. Is it possible to draw height map yourself?
  41. Can“t open rvmat....
  42. Binarize.exe encountered a problem..
  43. Airports - Roads textures View Distance
  44. Importing work into L3DT
  45. Binarize question
  46. How big a partition should I use?
  47. Buldozer crash with Arma2P setup and OA1.54.exe
  48. Problem with Visitor 3
  49. Bit of help please
  50. Which OA .Pbo's?
  51. Need help understanding Textures
  52. Binarize Problem (again)
  53. L3DT to V3
  54. Ambient vehicles "built" into maps
  55. basic ground textures?
  56. Visitor 3 Problem
  57. Mask problem
  58. How Do I "EDIT" an existing map
  59. Ground surface texture tiling?
  60. Buldozer Crashing
  61. Looking for A map maker
  62. Mirroring objects
  63. Wall fence snapping in Vis3
  64. Improving Buldozer.exe load time!
  65. n00b question: where to unPBO others???
  66. Rebuilding the installed MLODs for roads2?
  67. Mapping for OA/CO?
  68. Retexturing Chernarus to winter map??
  69. Guide for New OA content :p\ drive setup
  70. ARMA2OA Map step by step Guide using Arma2p tool
  71. World Tools 1.8
  72. Ghost Objects
  73. Map without black borders
  74. How to: Keypoints
  75. Sand bags
  76. Importing Satellite + Mask error during tutorial
  77. New Configs Help
  78. Custom skies
  79. Can i change the sealevel?
  80. Map stuttering, long loading time
  81. Error: Please enter no more than 50 characters ?
  82. Terrain issue
  83. Issues connecting to Buldozer from A2 to OA
  84. Can texture blends be improved?
  85. Rvmat not found
  86. Buldozer working dir not found
  87. What does "landGrid" parameter in config file mean???
  88. how can i place walls?
  89. Terrain height around map
  90. Visitor3 Problem
  91. problem with rivers
  92. mask mapper question
  93. class Ambient, class Sounds, and your config?
  94. Mapping for Combined Operations (w/steam)
  95. getting a no entry "bin\config.bin/CfgWorlds.isleofman2" error
  96. Road problem
  97. Problem with textures/sat_lco
  98. When using Global Mapper (water problem)
  99. How to add my own sound library module?
  100. Out of map image help
  101. Slow map loading times
  102. Using the Takistan .paa files
  103. Just some tiny questions about heights calcs...
  104. Island, Error config.cpp
  105. Need a real noobs fantasy island tutorial
  106. Displayname working but not ladders?
  107. VBS2 texture problem : black terrain !
  108. Map making any easier?!
  109. BI maps for AIIOA - Is it possible open
  110. Does size matters??? Set object size command...
  111. Learning Mapfix
  112. Warning: Embedded material rvmat differs - repack data
  113. can i get some help Arma2 rpt report
  114. How do I use my world?
  115. cannot open object
  116. Help with map mallorca
  117. Can someone make a quick map for me?
  118. Help with Sat Texture
  119. Road selection name format
  120. Getting grid and seagull pos right
  121. BIS buildings not showing on the ingame map
  122. directory assistance for some objects please !
  123. Deleting trees via ID
  124. MOUT buildings anyone?
  125. VB-Edit
  126. Need high resolution pic for my map!
  127. project peremeters
  128. how do i make a sattlite mask
  129. arrowhead buildings in visitor?
  130. problem importing wordltools SQM
  131. Number of clutter useable in a map?
  132. Getting rid of the Utes names in config.cpp
  133. OA Objects In Buldozer?
  134. Buldozer crashes when testing map
  135. Dumb map size question
  136. Newby stuck with detail maps
  137. Is it possible to mirror a map?
  138. Latest Tools Problems
  139. Finding P: drive
  140. Green/Blue Screen
  141. Map Size
  142. VBS2 map editing
  143. Cannot delete runway tiles??
  144. Having trouble getting map to show
  145. buldozer crashes when cell size is under 30
  146. starting out with editing
  147. Hope to save some time with Photoshop saving...
  148. Infinite water
  149. bulldozer error with objects on a 200km map
  150. Why *.wrp binarization is needed ?
  151. cant import my runways
  152. some of u terrain makers ever seen this in binpbo ??
  153. ILS position / direction
  154. Buldozer working dir not found, buldozer launch failed.
  155. cannot get objects to show, please help!
  156. changeing sea level?
  157. correct configuration of the roads arrowhead?
  158. Can't find rvmat of chernarus textures?
  159. Kandarhar Project : How do I create the basic land
  160. Kandahar Project : How do I create the basic land
  161. How to use MSO to set up Keypoints
  162. More than 4 textures?
  163. (My) problems with editing...
  164. How can this be possible????
  165. Bush's Temporary Beginners Setup Tutorial
  166. Export L3DT to Visitor 3
  167. problem: 'clutterGrid/' is not a class ('model' accessed)
  168. Map making made too hard.
  169. L3DT & Visitor3
  170. It is alive!!! Finally!
  171. No Water in my rivers!
  172. How to create the file config.cpp
  173. gaurdrail.p3d
  174. Visitor 3 bulldozer not is not showing the textures objects and other stuff.
  175. Satallite image problems
  176. 4000 map size to 8000
  177. World Machine 2, terrainbuilder
  178. The Ingame map
  179. sat map color
  180. Placing Buildings with animations?
  181. Buldozer Crash
  182. Buldozer : Painting the Ground
  183. Bush's Geotypical Microterrains - Source Files & Beginners Guide
  184. Clutter on infinite terrain
  185. Terrain Detail Problems
  186. Can't mark/grab/move roads/objects on map
  187. Any map making tutorials
  188. Satellite altitude
  189. Background Image not loaded correctly
  190. Wich tutorial
  191. Map Sizes
  192. Importing Geocontrol2 models in Visitor3
  193. Binarize always crashing w/ WRP file
  194. Trouble setting up Visitor 3
  195. Buldozer Crash Near End of Map
  196. Road Questions
  197. Setting the angle
  198. Why objects suddenly appear like "from the fog"?
  199. Wilbur to Visitor Problem
  200. Takistan clutter refuses to show up ingame.
  201. Island Not Showing up Ingame
  202. Align object/multiple objects to terrain?
  203. Error when importing mask and terrain
  204. Muttrah City
  205. Vietnam island - terrain question
  206. Format c:
  207. Remove Second Runway
  208. Odd Missing Texture Problem
  209. island sounds pack
  210. Texture Cell Start Location
  211. Falling through the LHD
  212. Material File & Unknown Terrain Material
  213. BITOOLS and new patch 1.60
  214. Strange error in buldozer using World Tools !!
  215. Forest borders not working
  216. Terrain Maker Competition 2012
  217. Buldozer won't load terrain
  218. Problem while using Arma2P
  219. Making Terrain but got Errors in Log File Need Help
  220. Correct layer colour and type definition
  221. Buldozer takes forever to launch
  222. Pre-populate Artifical / Natural Objects into a Project
  223. can somebody tell me what im doing wrong
  224. operation arowhead houses files
  225. dealing with objects
  226. ai wont cross my bridge
  227. trouble with opx buildings and bis buildings.. take a look
  228. my project duplicates after bin pbo
  229. OA Road MLODs coming soon?
  230. OA Road Types
  231. How to import scripts to visitor
  232. Road not piecing together correctly
  233. ai would seem to ignore my roads after using road tool
  234. Editing existing map?
  235. How to build AI friendly airport now ?
  236. Terrain & Modules compatibility
  237. Sat map shows in Buldozer always and "Export World greyed out
  238. Real world terrain - Detail level in game?
  239. A more accurate representation of waterways?
  240. Clutter and Key Points not showing
  241. Sat_lco limits question
  242. Using Bush's Guide, Need help with getting map into game
  243. trying to get rid of conflicts caused by my island (.rpt)
  244. Roads first showing after pressing preview twice!
  245. Increased terrain cause misplaced objects.
  246. A few questions from a new map maker.
  247. Convert DEM to xyz for Visitor 3 Using MicroDEM
  248. why wont ai use my roads
  249. Visitor can't read Layers.cfg
  250. Hill smoothing trick