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View Full Version : ARMA 2 & OA : ADDONS - Configs & Scripting



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  1. basic .ccp examples for - addon beginners
  2. hiddenSelectionTextures in ARMA2
  3. Vehicle UserActions not porting
  4. Why stll using sqs?
  5. Any tutorials in the works for Ambient Civs & Civ Vehicles?
  6. "Error loading control" in Dialog
  7. Eventhandlers in configs.
  8. Removeable Silencer
  9. Air Marshalling for Helo Landing Idea
  10. Remove optics on change stance - need help
  11. destrType = "DestructWreck";
  12. 3D Editor, AI facing....
  13. How do I execute a function from radio trigger?
  14. Ambient Sound
  15. Reverse Gear Warning sound system
  16. Patch 1.02 Knackered My Mission
  17. Action menu
  18. How to animate soldiers
  19. The Mission details...
  20. Dog to USMC/US Army
  21. In/out Game scripting
  22. Create group based on config files
  23. Coding Question And Answer Thread
  24. Respawn
  25. Working with arrays
  26. need script for vechiles on LHD
  27. Accessing animation sources in scripts
  28. How do I....
  29. Blood Splat
  30. Problem with model.cfg
  31. Desesperated!: need help!
  32. Mobile HQ
  33. Lights performance
  34. Class tree?
  35. Multiple MGs for p51. Is it possible?
  36. editing tracers and hit effects?
  37. All ArmA2 Fonts
  38. "Lock" is only accessable by server?
  39. Super powers location
  40. Adding a Weapon
  41. View overlay?
  42. Removing group limit?
  43. player marker text
  44. Basic Weapon Script Not Working....
  45. How to lauch air off LHD/LHA's?
  46. Floating ships
  47. Global Weather
  48. Config path to vehicles
  49. language.pbo editing
  50. [About] Faction config
  51. Returning vehicle seat positions
  52. single soldier config.cpp
  53. Hull rotation question.
  54. Variable scope question.
  55. Marines v0.8 - Score based by playerid
  56. Looking for a modules overview
  57. Skybox image
  58. Artillery System integration?
  59. Extended_Dammaged_EventHandlers
  60. Dismemberment project
  61. A-10 Pylons
  62. Undefined base class, help.
  63. Proper fatigue system for ArmA2 -> Huge breakthrough gives rise to questions
  64. Can someone make a bulletcam script for Arma 2?
  65. PilotView
  66. To little documentation!
  67. High command - won't show up on the bar..immediately
  68. Is there a way to keep ArmA from every killing the player?
  69. MP - Calling Script when vehicle gets destroyed
  70. Animations
  71. Magazines -weapons question
  72. Problem with CfgVehicles.hpp - getting the "'{' encounters instead of '='" error
  73. Binarize...Which files ?
  74. Custom Ammo Crates?
  75. How do I make a helicopter auto-hover when I'm the gunner?
  76. MP - problem with respawn of players
  77. config.cpp is not read unpacked
  78. Head direction
  79. Fake Flir script for Arma 2?
  80. Urgent problem with creating GUARDED BY waypoints through "createTrigger"
  81. Creating a PBO file and turning CPP into BIN
  82. Terrain
  83. CoC editor
  84. simple script not sue how to call for it
  85. a lot of questions
  86. How's the CfgGroups in Arma 2?
  87. Possible to make custom genericNames?
  88. LGB/Animation On Fired/Effects/Camera Questions
  89. Creating a loop
  90. Seperating a listbox
  91. Simple scripting question - life of variables
  92. Apply UAV - Flir script to NV Goggles, Scope and Cobra guncam - need help!
  93. need help scripting
  94. Pop-Up Targets (Firing Range)
  95. Using Triggers with Units Created by BIS_fnc_spawnVehicle
  96. synchronize thingy help?
  97. An Editor Update Addon Not Requiring Others to Download?
  98. Working with score and Killed eventhandler.
  99. Location of ingame extra player information (P)
  100. Message to people posting questions here
  101. Very BASIC Question: What language is "script''?
  102. Constant Green Smoke Shell
  103. Map open on mission start?
  104. ArmA 2 Dialog - Driving me nuts
  105. Mines
  106. Publicvariable problem
  107. Mission End troubles
  108. Altitude scripted
  109. Help creating group
  110. addAction question.
  111. Downward Looking Camera
  112. Basics on Editing
  113. Help please?
  114. How to save in .sqs
  115. missile config data
  116. Shooting from HMMWV passenger seats.
  117. Multiple Aircraft Rearming/Refueling/Repairing
  118. Making a drag&drop UI for teams
  119. multiple unit spawns
  120. Designator on A-10
  121. on map editor how do i get planes to do a bombing run?
  122. Problem with a script...
  123. ANZAC frigate section names
  124. IsNil and IsNull
  125. Problems with OR/ELSE and ArmA.rpt.
  126. Cpp & BIN Files?
  127. ArmA Scripting Language
  128. Load Rucksack via config
  129. Removing The HUD
  130. Dynamic FPS Viewdistance Script
  131. setMousePosition problem
  132. getting an alarm to work with a searchlight
  133. Three Questions
  134. Script ? stop at Vehicle checkpoint
  135. Making a vehicle into another section..?
  136. A question about an annoying problem in the editor.
  137. Adding a simple infantry animation
  138. Graphics setting for each mission?
  139. Tweaking Vehicle Physics
  140. lights
  141. Bit of Gib script
  142. Making an IED, need a name of arma 2 bomb's
  143. For all you scripting Gurus
  144. How can I achieve a target view focus as in flight sims? Is it possible?
  145. Help with a scripting problem
  146. Dedicated vs Local Host scripting
  147. Is it possible to have 2 squad xmls on on vehicle?
  148. Simple question on arresting ai
  149. Possible to make Airsoft Gun mod?
  150. Picture or Icon??
  151. Applying a PP effect only on specific objects
  152. Raycast Camera?
  153. Dialog Cursor?
  154. Fresh Install of arma2 server: goal is to password protect it~
  155. Attaching weapons to car
  156. Removing hint on the flarelauncher.
  157. UH-60 BlackHawk in Arma 2?
  158. HandleDamage Shortcomings
  159. Quinck question about units "cost"
  160. Groups in 3d Editor
  161. F16
  162. different ammo effects
  163. arma port - config help (needed)
  164. Switch to locked target - external view - opposite side through action button
  165. CfgVehicles: overriding "accuracy", "camuflage" and "sensitivity"
  166. setHit, etc
  167. Switching the target of a homing missile
  168. civilian planes?
  169. Possible to increase group(F2) numbers in editor?
  170. canges in CfgDifficulties.hpp of bin.pbo don't work?
  171. SetDir variable ??
  172. "texture missing" when I unpack repack weapons.pbo and CA.pbo. Why?
  173. Invisible to radar and targeting
  174. Tools to simplify creating briefings, descriptions etc..
  175. Where to edit "rate of fire" of weapon?
  176. Convert
  177. ac-130 gunship target spoting
  178. Making towing tractors usefull (for heli/plane moving, including multiplayer support)
  179. Taking down tents
  180. Creating an entirely new side
  181. Cannot figure out syntax commands for this jump
  182. Ied
  183. Associative arrays
  184. Camera script required for taking photos of map clusters
  185. Creating New Animations
  186. How to .... use the FSM tool
  187. Looking for a scripting tutorial
  188. Changing CAS planes
  189. chopper flyinheight
  190. how to make clouds
  191. Addon config (teamswitch icon)
  192. Unable to execute IF loop, no idea why.
  193. Modifying ui.pbo causes errors.
  194. Render geometry inside View-Pilot LOD?
  195. Blank rounds
  196. Unload
  197. How can I set infinite bullet alive time
  198. Creating Light (will it work?)
  199. String and/or clipboard lenght limitations
  200. Attach proxy / animate proxy ?
  201. Human model construction
  202. C-130 alternative config
  203. AI control ? giving orders to AI
  204. Markers management
  205. Artillery Radar, need math help
  206. Variable scope issue
  207. Addon making
  208. Say command, config sound params, and using loud noises.
  209. possible to place rifle mag on pistol mag slot?
  210. Script for ingame weather and time of day possible?
  211. Variable type assertions
  212. Recoil - reload animation working
  213. Sniper AI
  214. Wheel animation, animates incorrectly
  215. Search Lights 'Stronger'
  216. Problem with Script on Dedi Server
  217. Speedlimit for landvehicles
  218. map drawLine [position1, position2, color]
  219. Exploding Mines
  220. Animation Source RPM
  221. Modules and FSM tweaking, fixing and extending?
  222. Modifying movement speed - impossible?
  223. AC130 Scripting
  224. Play sound clip on kills
  225. Overwrite default classes in-game?
  226. Strange Addon Error
  227. Config error
  228. unit cam
  229. AI Information/target sharing
  230. Encrypt Scripts <<<-- Bin.make vers. for scripts
  231. Landing AutoPilot Engaged ?
  232. Original source files
  233. Vehicles - Controlling driver & Gunner
  234. Where to find weapons
  235. dimonds change colour when people in groups are assined coloured groups,for all peeps
  236. Heli spawn on campaign
  237. Config Problem : Cant get the thing ingame
  238. Vehicle strength
  239. Mech animation script that's been fustrating me
  240. relative or direct script path
  241. Affect irTarget
  242. Help with configuration "config.cpp"
  243. Eventhandler vs editor init
  244. Config & Icons. Help & Info
  245. Animation config
  246. $PBOPREFIX$ content
  247. ReportTargetsEmptyGroupCost
  248. Direction to marker/waypoint.
  249. How does "Get In Driver" display of the tank ?
  250. editing the cartridge ejection