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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. Scripting/Editing
  2. Team/Group Sizes
  3. New respawn options?
  4. lets talk about 3D editor
  5. Question regarding Mission Editor
  6. Editing/Scripting
  7. [Editor] Questions
  8. ArmA II & OA Classnames - No questions, no discussion here!
  9. [Editor] KI Problems with land and drop units?
  10. Briefing/Overview/Description templates (or guide) needed
  11. Dialog format error at different screen resolutions?
  12. ArmA 2's Artillery Module
  13. Editor-about creating missions
  14. Animations
  15. Secondary Ops Manager Module Discussion
  16. Problem with returned values/output (ArmA Bug?)
  17. Making custom sounds work
  18. How do I setup the UAV?
  19. Bigger, readable compass
  20. Assign Event Handler to vehicles
  21. Riding ontop of APCs
  22. Ambient Combat Module
  23. Creating new Factions
  24. HALO, how to add it ?
  25. First Aid Module
  26. High Command Module
  27. Sahrani in Arma2
  28. use new editor features
  29. Basic Briefing howto
  30. spectating script in ARMA2
  31. respawn
  32. Slots Vanishing
  33. Hi-Command (How to do it)
  34. FA Modules & Killed EH
  35. Classnames weapons,vehicles & men
  36. garbage collector module?
  37. ARMA II Comref
  38. Interprocess connection
  39. AttachTo and you -AC130 Gunship Simulation and More!
  40. Modules- Discuss, Teach, Explore
  41. What the hell is a game logic?
  42. is there any documentation !?
  43. Ambient Civilian/Civilian Vehicles
  44. Animal trouble
  45. Mortar and Artillery usage
  46. Start mission with hanger doors open?
  47. attachto nearest.
  48. How do i make stupid soldiers stand still like good humans?
  49. Air craft counter measures ?
  50. Possible to change soldier class ingame?
  51. How do i correctly attach Game Logic's to Units
  52. Ending a mission after a certain amount of SOM missions have been completed?
  53. exitWith behavior
  54. SOM Module - Questions
  55. How do i make a bunch of guys attack each other... when i want?
  56. Extended EventHandler addon needed?
  57. Is there some kind of complete tutorial for ARMA editor?
  58. Waypoint (Support Waypoint) Question
  59. AI units using First Aid logics
  60. MedEvac brainstorming thread
  61. aircraft carrier and editor upgrade
  62. Weather Module
  63. Why can't I realese my mission? It won't save? It is finsihed... help?
  64. keep tasks after respawn
  65. ALICE module behaviour
  66. Need More Explanation of ArmA HighCommand and HighCommandSubordinate Modules
  67. Example scripts that use the attachTo command
  68. Conversations in Non Campaign Missions
  69. Grasscutter ? Has it vanished ?
  70. Description.ext (sounds, rsc etc.) the same as before?
  71. V-22 Osprey Folded
  72. Teamswitch Question
  73. Cruise Missiles (Got something, but it's really a chore to setup)
  74. News about multiple weapon proxies
  75. Adding sound
  76. Problems with Synchronization
  77. How do I create a scenario/mission...
  78. selecting weapons? how?
  79. Artillery munition control
  80. Construction interface problem
  81. What happened to setSkill array?
  82. Moves List
  83. Bouy Problem
  84. Surrendering module
  85. Airstrikes Without SOM?
  86. Suppression
  87. Ammo Crate Filler Script
  88. Changing start money in Superpowers
  89. Animation List (WIP)
  90. AI Urban Building/Combat Positioning Script (with Example Mission)
  91. startLoadingScreen seems to freeze scripts and sleep command has no effect
  92. Editor Question
  93. Trigger activated waypoints dont work anymore?
  94. Attachto?
  95. Porting Units
  96. Visitor
  97. LHD (Aircraft Carrier) spawning script
  98. Editing board structure as in Arma I section?
  99. Editor questions, module questions, how to spectate
  100. respawn_west
  101. Automatic info sharing, anyone tested this yet?
  102. Artillery that actually works
  103. global effect commands for cargo filling with ammo
  104. Briefing? How?
  105. DAC, CEP etc. Any lifesigns ?
  106. Using timeout on detected by triggers, and deleting triggers.
  107. Weapon Stash?
  108. Spawning an aircraft flyover via trigger
  109. Mines?
  110. Helicopter 'LAND' command not working?
  111. ArmA Editing 101 for Dummies
  112. How do i create fast time for my SP mission?
  113. Classname for the ammo of all Armoured Russian vehicles
  114. Using first aid modules lag the game?
  115. Setting objectives?
  116. Russian Light Rifle class names?
  117. What other cool features could I use ?
  118. dialogs scaled by ui size
  119. Scripting/ Editing example collection thread
  120. Creating group with BIS_fnc_spawnGroup
  121. Waypoints
  122. Airstrike?
  123. Conversation System
  124. Getting the AI to radio in
  125. Arma II paradrop script.
  126. First Aid module - works in MP?
  127. Need help with the skeet-machine
  128. [Addon] Adding a faction
  129. Airstrikes, a ghetto solution
  130. First getpos setpos door script - problem :/
  131. How to make Marker Follow Vehicle
  132. Campaign, in addons/ dir, huh?
  133. Arma1 --> Arma2 shortcut with addaction don't work
  134. Trigger ?
  135. pbo in your mission file
  136. Please help with my config.cpp
  137. Soldier Names over there Heads
  138. Mr Murray Editor Guide
  139. ILS Pro II
  140. Debugging/Debugging Log
  141. Some questions about the Arma 2 scripting engine.
  142. Units not being placed where i put them
  143. 3D-Real time editor
  144. C130 Animations
  145. Numeric variables (decimal issue)
  146. C130 Exterior / interior diff models
  147. addaction / removeaction
  148. Dynamic Transport Function
  149. camera to follow anything you fire
  150. Serialization in the mission namespace
  151. Multiple scripting questions. (Stance, extraction, win condition)
  152. how to make AI leave an objective and attack?
  153. fn_PosToGrid.sqf - module functions
  154. What is an agent?
  155. Warfare 2 / CTI
  156. SIDE HQ WORKS BUT NO SOUND (newbie)
  157. Sinking enemy ships
  158. How can I get infinite ammo?
  159. Game Logic Modules and what they do
  160. Satchel Charge At Waypoint
  161. vehical respawn
  162. porting maps to Arma2
  163. Setting The Zero...
  164. How to plus hitpoints by radio?
  165. Editing Missions
  166. is it possible to Save the a mission with a script
  167. Artillery without the SQM module ?
  168. BIS_fnc_spawnGroup
  169. How to create Modules via a script ?
  170. Join and Lead
  171. Respawn
  172. JIP and Mission/task after Respawn (thx)
  173. Current animations?
  174. How to set up such a hotkey ?
  175. Unable to generate civilians in init.sqf
  176. sound_begin.... sound_end?
  177. Read only???
  178. heavy color correction and light film grain
  179. Request to all Aircraft addon makers
  180. A Problem with the High Command Module and Info Age
  181. Object name for soccer field?
  182. Placing Random count of enemys in the Marker.
  183. Advanced Vehicle respawn system need help
  184. is it possible to delete some object from the islands?
  185. My head is exploding with the choices
  186. publicvariables and desync
  187. Create Flying Object Question
  188. The canFire scripting command in ArmA II
  189. waypoints. how do i make AI stick to the roads?
  190. Easiest way to get random enemy patrols?
  191. Getting the mouse cursor position on screen
  192. Work on a warfare mission
  193. Exporting Data
  194. Load wounded soldiers in a vehicle
  195. JIP Problems
  196. Artillery Issue
  197. Need less missions.
  198. Revive Script
  199. createvehicle & setpos question
  200. .sqs problems
  201. Moving Marker Question
  202. Game Logic Question
  203. sound format and inclusion
  204. how to: AI throwing Red Smoke grenades..?
  205. addMagazine command and rearm truck bug
  206. Question from a total noob about changing variable in the ACM module
  207. check for civilian casualties with civilian module activated?
  208. Helicopter wont stop?
  209. Questions about doing scenarios
  210. How do I tranfer Sahrani to ArmA II?
  211. Is the Camera back as it was in OFP?
  212. How to set a Artillery(by MLRS or M113) ?
  213. Setting the height of a C130
  214. lnb commands usable with CT_Listbox?
  215. How / what setface value to use to set saboteur "camo" face ?
  216. Warfare Module - How to use ?
  217. Dynamic Object Compositions and 2D Editor
  218. more ambient animals
  219. Moveable respawn?
  220. How to check if enemy groups are less then 30%?
  221. .rvmat files dropped while binarizing
  222. setVariable public?
  223. civilians question.
  224. Trigger?
  225. how to change cooper
  226. File is read only??
  227. Creating smoke
  228. "Survival Type mission" - need help with some script
  229. Problems for scripters
  230. Sector Control or whatever
  231. Placing objects
  232. Create Briefing.SQF???
  233. Weather module
  234. What does the game logic do?
  235. Animating Air Search and Artillery Radar
  236. How to set tanks scale?
  237. Unarmed prisoner - Join you
  238. how to check if a certain unit is within triggerarea ?
  239. Weapons (mk12) and weapons crates in the Editor - German Version
  240. How to Create or Edit Intro?!
  241. initJIPCompatible file...
  242. Some free sound resources
  243. Trigger/ Cutscene
  244. COIN funds arent updated for JIPs?
  245. Get squads to start inside cargo.
  246. Trigger to check if I have land.
  247. Fold up the Cobra...
  248. Working Halo From SP
  249. Need to restart misson to get right equipment
  250. help please from some scripter / main script to control one random mission