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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. MP edit: How to force the player select a new created unit when he died in MP????
  2. How to add mortar rounds to an ammo box?
  3. Player Random Respawn Script
  4. Helos handledamage
  5. config.cpp Problem
  6. Help with respawn
  7. Nearest location script problem
  8. Keep units from moving only on streets?
  9. How do I put empty vehicles (Make my own multiplayer armory mission)
  10. Creating a script to replace weapons depending on unit
  11. pickweaponpool?
  12. Triggers breaking?
  13. Base Protection Script
  14. Ace halo
  15. MP Fast time FSM - JIP Compatible
  16. ZORA (Zone Restriction Module) - HELP!!
  17. ambient gas
  18. Whats wrong with this
  19. ArmA 2 Chernarus Coordinate Map
  20. MP Dynamic mission questions
  21. Change Headgear during Gameplay via Actionemnu
  22. Time trigger...
  23. How do I make random angry dog spawns?
  24. Using default sounds with CBA
  25. setpos not placing aircraft at correct altitude?
  26. Run sqf before server shutdown
  27. Attached camera shakes violently(camera.sqs)
  28. Can't add player to editor
  29. Trouble with a script for a deployable sensor
  30. First Aid: Simulation without the healing-ability?
  31. No corpse looting script?
  32. Need help: setCurrentTask depending on taskComplete
  33. Make AI report it's status?
  34. Include the object's init in config.cpp
  35. Multiplayer editing and running two clients on one machine
  36. got a 0elemnts 3 expected error and i dunno why.
  37. Cannot create a single unit...
  38. Creating login GUI
  39. Alternative to using Sleep command in a function
  40. Lock car after use
  41. Editor : Anyway to make helicopter start engines?
  42. wildcard in preprocess directories? Possible?
  43. Help with simple MP scripting
  44. SetDamage 1 a few seconds after leaving vehicle
  45. how too stop AI popping smoke
  46. Checking whether a script successfully ran (call, spawn, execVM)
  47. How to replace intro pictures with your own
  48. UNDEAD MOD, is it possible to make the infected not know where you are at all times?
  49. Reading the part of the body being hit
  50. Drag Carry Ammobox
  51. Check if unit is female
  52. Intro Picture
  53. Display scripted UI only using .sqf ?
  54. Any tools to make ammobox?
  55. OPFOR Massacre Civilians (Genocide)
  56. Why does the warfare module remove "empty" vehicles?
  57. Check if any players are nearby
  58. Help with trigger to detect objects
  59. Arrays and copies of array
  60. ACM issue
  61. Why is there no type safety in .sqf?
  62. player has fired red flare
  63. Adding custom music to beginning of mp mission?
  64. Adding custom sound to the beginning of mp mission?
  65. Having some trouble getting custom voices to play out in-game
  66. C130 Halo Jump
  67. Scripts not working on dedicated server
  68. Mg Nest dofire!
  69. Get AI in different group to report enemies to you
  70. Check if Player is XXX
  71. Rappelling ropes
  72. Units change direction when i use commandStop command :S !! help..
  73. Help with AddAction to am object.
  74. Suicide Bomber Player via action menu
  75. Dynamic Object Compositions - Random Building facing some issues
  76. Hide High Command Markers
  77. Stringtable (xml) and `"STR_" prefix..
  78. Bounty script problem
  79. MTVR Repair Truck
  80. Vehicle Location Markers
  81. orderGetIn question
  82. Music/sound when shot a gun.
  83. Simple map click for grenade explosions
  84. Adding INIT field?
  85. Can you create Markers that are essentially "borders"?
  86. Certain Units/Players Spawn in with a Black Screen
  87. publicVariableServer? Was it removed?
  88. MQ-9 AGM Air support help.
  89. adding Quests/sidemissions
  90. Clientside Ammobox Script Works 90% of the time...?
  91. How to make AI use stinger when in Avenger
  92. New to Missions: Custom Insertions
  93. Spawning, despawning, saving groups of AI
  94. nearObjects returning p3ds not vehicles?
  95. Admin Spec / Base Protection?
  96. Newbie scripting question - Way to check if a player name contains characters?
  97. Has anyone made a "hunting" game in Arma?
  98. Need a little help with some scripts.. (Defusable IEDs, ACM configuration)
  99. How to disable key press in man display?
  100. Passing arguments to spawn
  101. ALICE question
  102. questions concerning a multiplayer senario !!
  103. How to reomve commnad bar from group leader
  104. How to make AI not move after animation?
  105. Script doesn't work after unit respawns.
  106. Changing unit sides
  107. publicVariableClient
  108. Post Apocalypse Fallout Campaign WIP
  109. Need Help, removal question
  110. Help for very specific actions
  111. Wounding script issues
  112. Checking if a player joins as a certain unit, and executing a script if they do?
  113. Script check dead bodies then crows flying over it
  114. Empty array comparison
  115. set identity issue
  116. [FOCK]ers IED
  117. M67 Grenade
  118. set ObjectTexture mapping
  119. I need help with a scene I want to set up that requires very specific actions.
  120. drop back and punt?
  121. Macro issues
  122. Brazilian need help.
  123. Question for getmagazine/weaponcargo
  124. Tasks Task "SUCCEED" by Trigger
  125. Helo insertion
  126. Looking for command returning all blufor/opfor units
  127. Campaigns - passing info between missions
  128. What are gamelogic waypoints "AND" and "OR"?
  129. eventhandler question
  130. Help with mission and item creation
  131. ace_wounds_prevtime Options
  132. Problem with Shop script.
  133. ACM help? Newb
  134. Kick player with Script in Trigger
  135. Garrison script problem
  136. Script to Keep Giving Player Endgame on Joining?
  137. setWeaponReloadTime
  138. Weapon Class Restrictions for Soldiers - Help
  139. Stopping vehicles from moving
  140. Can I have collision detection for 'attachto' objects?
  141. Passing array and other parameters into function
  142. Limitation of SSM
  143. Check if task = succeeded
  144. Wind script
  145. Awareness of units
  146. Option to make a campfire?
  147. script writing tutors?
  148. hud color for tdm mission
  149. Custom scripts not working for players other than me.
  150. Help with support battalian and map click
  151. Need help making a base capture script for MP
  152. automatic regeneration heal script for tdm
  153. Arma2 voices
  154. AI does not detect player
  155. Dropping vehicles from planes
  156. Dialog Creation Layout Tools?
  157. Send global chat message to one player?
  158. How do I unpack ArmA 2 multiplayer .pbo files?
  159. Python's Essentials Script Pack (TacticalGamer.com)
  160. drop random ammo script wrong?
  161. Mission does not load in multiplayer
  162. ACE Healing Problem?
  163. Problems with vehicle class action menus when item placed in a house
  164. weaponholder pushes weapons outside building
  165. Trigger activation - passing a reference to the trigger?
  166. EBSS - Epic Battlefield System Scripted version
  167. M1A2 Tusk is too stable
  168. Airstrike issue
  169. Handcuffing target and extracting him to chopper with ace handcuffs. Is it possible?
  170. ACR DLC targets.
  171. Flood effect
  172. Triggers I cannot figure out how to do
  173. Making unit move to object, ignore bounding box
  174. Raising the Dead
  175. Warfare BE V2.071 Lingor Editing Playable Units/Characters
  176. Respawning into a parachute
  177. Using an addon to swap the side/faction of a unit. Alternatives?
  178. if, else, then... OMG need help.. to restrict planes
  179. count music time and return a time value
  180. Using objects as containers?
  181. I cannot play my mission anymore without a mod, please help!
  182. Learning to edit/mod/script
  183. Adding/Remvoing Gear from Soldiers in Warfare
  184. DeleteUnit - As opposed to CreateUnit?
  185. Light Intensity, Brightness, Range...
  186. Alarm when detected
  187. multiple !alive
  188. Bid damned bug!! HELP!
  189. Do something at all objects with something in their name?
  190. Having the enemy engage you (civilian) when a weapon is drawn
  191. Code to prevent unit spawn scripts running multiple times in multiplayer?
  192. Convoy mission problem
  193. How to create custom battles?
  194. Civilian question
  195. Counting players from a group for MP mission
  196. How can i refer to a unit that i have created through "createVehicle" command ?
  197. Check if user has scoreboard open
  198. Problem
  199. Crashing airplane
  200. Deploy Rally Point (problem)
  201. Respawning to squads
  202. Make Helicopter wait between patrols?
  203. Local chat question
  204. Problem with setidentity
  205. "Release" a unit from ALICE2?
  206. Activating trigger when units are out of a vehicle
  207. BAF Vehicle ammo class names
  208. AI Respawn problems
  209. Pvp insurgency
  210. ARRESTING CIVILIANS / OPFOR *Help*
  211. Efficiency of waitUntil, parallel or serial?
  212. Let a marker appear ONLY when a trigger is activated
  213. Unit Spawn
  214. conquerable town construction sites
  215. Insurgency Code Compaction/Vehicle Spawn Help
  216. hasWeapon with array?
  217. Possibility that a unit appears in one of two different positions
  218. Hold waypoint? am i using the right waypoint?
  219. Why cant i delete attached vehicles/can I?
  220. UAV
  221. Create vehicle for AI
  222. 3 questions - brand new to editing
  223. heli waits until units are into it before leaving
  224. Script to make enemies attack ambient life?
  225. Random Tasks (need help)
  226. Halo landing on Carrier?
  227. DOMINATION 2 @ editing missions
  228. Domination 2 vehicle respawn and markers files
  229. Running Hostages
  230. How to assign independent & dynamic variable (number) to every player in multiplayer?
  231. Spawning enemy by distance
  232. Comprehensive and dynamic ambient occupation template
  233. Admin vehicle spawn
  234. Respawning unconscious
  235. Ka-60 doors open and close
  236. Activating a trigger by using another trigger
  237. Can I get a bug check on this please?
  238. trouble with "settriggeractivation"
  239. Launching arma 2 server "read from bank" error
  240. Changing Unit Sides / Custom Sides
  241. Force player lock on target
  242. Make players respawn where they started, not at a base.
  243. Making Civilian faction shoot at all factions except other civilians.
  244. H Barrier walkable
  245. Not sure how to word this. Code after closing bracket?
  246. 4 Objectives, One Trigger
  247. Sniper mission
  248. person taking item only triggers task complete for that person
  249. Script to make a more battlefield style mission
  250. Shoot back