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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. Delete soldiers within area but not if in vehicles
  2. A choice of waypoints?
  3. First Aid question with the Modules
  4. Unitplay in Intro/Outro
  5. Fade-in effect as in the campaign?
  6. C-130J Carpet Bombing Script - isKeyActive
  7. [SOLVED] Help: Creating particles using firedeventhandler scripts.
  8. Object Deployment Script
  9. How to end mission when object is destroyed?
  10. [WIP] AI Carrier Flight Operations
  11. Question on Control Groups and Child Control, need help
  12. Assigning name to existing unit
  13. Make a wounded unit to speak question
  14. Condition on captive
  15. about spawn AI question
  16. Eject seat script for jets without ace mod or ace support(3rd party jets)
  17. "Tinted" Effect
  18. ACM - removeGroupClassesFunc broken?
  19. No waiting at each waypoint?
  20. Group chasing/hunting the player
  21. Percentage chance, will ((random 100)=1) work?
  22. Question about localization of briefingName= and briefingDescription=
  23. nRTS - Pausable real-time strategy script suite
  24. Simple Hint on Dedi server !
  25. Advanced hints
  26. Activating Opfor
  27. How to create a Co-op mission based on WARFARE with custom parameters?
  28. Flight medical surgeon script
  29. Condition of trigger/waypoint
  30. Using a Trigger to Change the Conditions of another trigger
  31. How to make a sound source?
  32. Keep The Keys - Vehicle Sabotage Script
  33. I Hear You! - ACRE AI Detection Script
  34. How to Setdamage to 0 if not killed within a given period? I've got an idea but need
  35. playSound, where's the classes?!
  36. How would I go about editing Domination Takistan for personal use?
  37. ai move to building position play ( what ever position im at)
  38. Script to check the status of groups in an array?
  39. Using !isNull and isNull as a condition
  40. Stop units randon chatting
  41. Vehicle "Factory"/Spawn
  42. Trouble with syntax
  43. Count a number of a group condition
  44. Customizing the SOM factions & units, give me somthing
  45. nearestLocation with no name
  46. Join and lead and empty helicopter
  47. Eliteness hates me.
  48. "Transport unload" with groups
  49. How to make briefing pop up at start?
  50. Overview doesnt work
  51. How to add & enable scripts in the briefing screen?
  52. Simulating flak
  53. Picture In Picture
  54. How to disable fire sound on campfire?
  55. Depbo not working
  56. Spot fires in destroyed buildings
  57. check if unit sitting down
  58. How to create subfolders in "Scenarios"
  59. stop GlobalChat/SideChat unit dead
  60. How to set a task as "succeeded"
  61. (EDITOR) - How can I change the ambient light, and 2 more questions.
  62. AI won't shoot me(a bad thing?) unless i shoot them ACE
  63. Making A Vehicle Play Music
  64. Passing variables from intro to mission?
  65. Limit a trigger to certain units in MP
  66. Classnames for BAF static weapons (packed)
  67. Make AI Fire Weapon
  68. How to change the initial angle of HALO jump ?
  69. Request: Native(or just skilled) english speaker for some editing work (alittle)
  70. Mission editor vs Script editing:
  71. Hey everyone, just a question
  72. Change the model you play as in the Single Player campaign
  73. Discrepencies with getDir and setDir with attachTo
  74. How to make a transition between two missions?
  75. Spawning units/vehicles from add-ons?
  76. deleteVehicle ACE Target
  77. "Transport Unload" doesnt work?
  78. COIN Module and Multiplayer Respawning
  79. script slows down game badly help please
  80. Figuring the Death Toll & displaying it on screen for a specific Side
  81. Making a trigger to make task complete and make give hint
  82. (Multiplayer) Sound emit from player
  83. nearestLocations not yielding results
  84. thisList and Dedicated
  85. how to Name items eg: radios
  86. inverting group names which where converted to a string
  87. Multiplayer animations.
  88. Grouping objects and units in editor
  89. any way to get one of Mandos scripts for radar and make a addaction for it ..
  90. How do I open AC130 Cargo Door?
  91. Saving MP mission game paramaters
  92. Deleting markers originally defined by player uid
  93. Key Down Event Handlers in Script
  94. Making a BUSY squad unit take orders again
  95. Please correct my script so I may learn
  96. Blufor and Opfor not recognizing each other. Need help bad!
  97. Respawn version of BIS_fnc_TaskPatrol
  98. Weird problem with briefing
  99. How to film weapon animations in slow motion.
  100. Select from a random choice
  101. Spawning a group of a specific size with a specific soldier class?
  102. Vehicle Collision
  103. Flare above player every 50 seconds
  104. Please help
  105. How to add additional player slots in Domi, and edit map mission display (in game)
  106. Spawn vehicle with crew with simple task to destroy it.
  107. Help with ONMAPSINGLECLICK command and WAITUNTIL
  108. Complicated condition
  109. A strange problem, please help!
  110. How to make the player turn to number 1 in group
  111. Waypoints in script are not applied
  112. Grouping in cargo without having pilot at command.
  113. Set team type
  114. Make Afrenian Army enemy?
  115. RPG man fire on Blackhawk
  116. Child/Parent controls?
  117. What is wrong with this code? popup targets + this code makes my game lag
  118. FLIR vision/goggles?
  119. make tank turrets point at certain ways?
  120. calling a game logic when a task has started
  121. onPlayerDisconnected - receive the list of the weapon
  122. Random radio communications
  123. spawn enemy by a script
  124. Civilians are enemies of Independent
  125. spawning a crewman with an mg nest
  126. Detect HE round point of impact (detect explosion)
  127. Trigger to remove trigger
  128. Spawning "Compositions" with a name?
  129. Display a text on player's HUD
  130. Is it possible to move a single mag from a unit's backpack to its inventory?
  131. Script waypoint issue - after loading into vehicle
  132. Plane crash and pilot surrender
  133. spawn script problem
  134. Aspect Ratio of custom paa picture
  135. mp mission briefing problems
  136. how do i install a scripts
  137. Shotfinder Script 2.0
  138. how to make a script
  139. Changing Vehicle Camouflage
  140. Forcing a RHIB gunner to fire
  141. How to change field of view settings when camers is attached to vehicle?
  142. Custom Radio Sound not working
  143. !alive to End Mission - With Blufor in trigger area
  144. Displaying Text on Markers on Mouseover
  145. task accomplished on the screen
  146. BLUFOR that don't shoot on OPFOR
  147. Making the AI more organic help
  148. How to setup so west units are always visible on a mission all the time!
  149. unlimited fuel for insurgency mission ai vehicles
  150. Creating/spawning an object at a random marker position?
  151. MSO enemy
  152. Prisoners that join me after the rescue
  153. detection problem
  154. Making enemy AI passive to players until they pick up a primary weapon
  155. Random attack plane script
  156. PMC Campaign - Scripted SUV fold-out/in animation. What's it called?
  157. JIP and starting off as a bird or a duplicate unit
  158. Ambient Civilian module help for newbie
  159. need help with: IF player is in 'carrying' stance, THEN return to idle
  160. ZSUARTY Script
  161. Multiplayer framework rHINT and parameters
  162. Help: M119A1 Howitzer towed
  163. I can't seem to use compile preprocessfilelinenumbers.
  164. What Ammo to use in Static ammo crate
  165. How to set turret direction in an empty vehicle?
  166. Importing a cutscene from another mission?
  167. Multiple calls of a script held as an array
  168. Npc Dialog Choices will execute Scripts (request Script)
  169. Rotate a helicopter around a area
  170. Random enemy generator
  171. scripts for random things
  172. 3d editor to 2d editor and how to make it work in MP
  173. Damage player's weapon?
  174. Removing specific values from arrays
  175. Units out of vehicle=Task Failed
  176. Getting array of buildings by name
  177. Configuring ACM for I44 units
  178. moveInCargo -> for any(?) vehicle ? (the obligatory rescue injured pilot scenario)
  179. Change player's unit model at start?
  180. Sonic Booms help
  181. Heart of the action .... how could I visualise a battlefield to know the 'front'?
  182. Unit that performs an animation continuosly without stopping
  183. Problem with a teleport script.
  184. Radio Chat Bottom Left
  185. getting names next to player markers
  186. Making an Aircraft ignore AA Fire?
  187. How do players bring in their own scripts?
  188. Ingame GUI Menu with integrated with commands
  189. What is the best method of CPU/GPU/memory load control for scripts?
  190. How to intercept projectiles?
  191. Fragmentation effects
  192. Markers and JIP persistancy...with CBA_fnc_setMarkerPersistant
  193. Placing weapons
  194. Temporarily disabling units, and enabling them
  195. Few questions
  196. Spawn weapon on table or desk?
  197. ace spectate after dead
  198. Help with script
  199. simple move command
  200. Hiding objectives
  201. Activate trigger by land only on dedi server
  202. Custom Sign Question
  203. New in Mission Editor - I have a doubt
  204. player prone ?
  205. How can I add action with UAV to Leader when a task complete?
  206. Different respawn method for different side?
  207. has anyone got a train to work in arma2 ?
  208. CBA_fnc_createMarker Not working for Jip ?
  209. Getting the Locomotive and boxcars to sit flush with the rails
  210. Giving placed civilians ALICE behavior
  211. color correction delay
  212. New guy with a few questions with editing
  213. Full Mission Editor video tutorial series
  214. TOWs engaging TANKs
  215. Whats wrong with my script?
  216. First Aid Modules Issue & First Aid Module Questions
  217. reset ammo
  218. Info board with simple text
  219. Out of Path Planning Region-- Why? When? How?
  220. Stress test a mission is it possible
  221. Stress test a mission for lagg?
  222. Overview problem
  223. Someone knows hotelelevator.sqs ?
  224. CS Gas trigger ace
  225. Is there a way to stop AI AT units from using weapons on other infantry units.
  226. Disable switching of crew pos inside vehicle
  227. Set Vehicle Top Speed
  228. f18
  229. Adjustable artillery with GUI - ZSUARTY V1
  230. Advanced Mission Editing Tutorials - by OksmanToh
  231. INDEPENDENT vs INDEPENDENT ?
  232. Undercover, detect if player/group is armed
  233. nearObjects for pipebomb near AI always returns null object? +++
  234. Questions about fleeing and courage parameters
  235. Accidently placed arma2 unit in OA only mission, how to clean up the sqm?
  236. Waypoin is invisble for player,but when blufor enters trigger waypoint is visible?
  237. Briefing editing
  238. Scripts and moe stuff
  239. Detect artillery capable vehicles
  240. =BTC= Fast Rope script
  241. laserTarget use on gunner
  242. Editing mission intro
  243. A-10 MK82 script
  244. Location of downloaded custom faces?
  245. Complex map-click helo transport system ?
  246. MARTA icon override
  247. Best options to remote execute where you want?
  248. need street lamp class name
  249. Ordering in loadout screen
  250. Script help on Variables and Case