- Delete soldiers within area but not if in vehicles
- A choice of waypoints?
- First Aid question with the Modules
- Unitplay in Intro/Outro
- Fade-in effect as in the campaign?
- C-130J Carpet Bombing Script - isKeyActive
- [SOLVED] Help: Creating particles using firedeventhandler scripts.
- Object Deployment Script
- How to end mission when object is destroyed?
- [WIP] AI Carrier Flight Operations
- Question on Control Groups and Child Control, need help
- Assigning name to existing unit
- Make a wounded unit to speak question
- Condition on captive
- about spawn AI question
- Eject seat script for jets without ace mod or ace support(3rd party jets)
- "Tinted" Effect
- ACM - removeGroupClassesFunc broken?
- No waiting at each waypoint?
- Group chasing/hunting the player
- Percentage chance, will ((random 100)=1) work?
- Question about localization of briefingName= and briefingDescription=
- nRTS - Pausable real-time strategy script suite
- Simple Hint on Dedi server !
- Advanced hints
- Activating Opfor
- How to create a Co-op mission based on WARFARE with custom parameters?
- Flight medical surgeon script
- Condition of trigger/waypoint
- Using a Trigger to Change the Conditions of another trigger
- How to make a sound source?
- Keep The Keys - Vehicle Sabotage Script
- I Hear You! - ACRE AI Detection Script
- How to Setdamage to 0 if not killed within a given period? I've got an idea but need
- playSound, where's the classes?!
- How would I go about editing Domination Takistan for personal use?
- ai move to building position play ( what ever position im at)
- Script to check the status of groups in an array?
- Using !isNull and isNull as a condition
- Stop units randon chatting
- Vehicle "Factory"/Spawn
- Trouble with syntax
- Count a number of a group condition
- Customizing the SOM factions & units, give me somthing
- nearestLocation with no name
- Join and lead and empty helicopter
- Eliteness hates me.
- "Transport unload" with groups
- How to make briefing pop up at start?
- Overview doesnt work
- How to add & enable scripts in the briefing screen?
- Simulating flak
- Picture In Picture
- How to disable fire sound on campfire?
- Depbo not working
- Spot fires in destroyed buildings
- check if unit sitting down
- How to create subfolders in "Scenarios"
- stop GlobalChat/SideChat unit dead
- How to set a task as "succeeded"
- (EDITOR) - How can I change the ambient light, and 2 more questions.
- AI won't shoot me(a bad thing?) unless i shoot them ACE
- Making A Vehicle Play Music
- Passing variables from intro to mission?
- Limit a trigger to certain units in MP
- Classnames for BAF static weapons (packed)
- Make AI Fire Weapon
- How to change the initial angle of HALO jump ?
- Request: Native(or just skilled) english speaker for some editing work (alittle)
- Mission editor vs Script editing:
- Hey everyone, just a question
- Change the model you play as in the Single Player campaign
- Discrepencies with getDir and setDir with attachTo
- How to make a transition between two missions?
- Spawning units/vehicles from add-ons?
- deleteVehicle ACE Target
- "Transport Unload" doesnt work?
- COIN Module and Multiplayer Respawning
- script slows down game badly help please
- Figuring the Death Toll & displaying it on screen for a specific Side
- Making a trigger to make task complete and make give hint
- (Multiplayer) Sound emit from player
- nearestLocations not yielding results
- thisList and Dedicated
- how to Name items eg: radios
- inverting group names which where converted to a string
- Multiplayer animations.
- Grouping objects and units in editor
- any way to get one of Mandos scripts for radar and make a addaction for it ..
- How do I open AC130 Cargo Door?
- Saving MP mission game paramaters
- Deleting markers originally defined by player uid
- Key Down Event Handlers in Script
- Making a BUSY squad unit take orders again
- Please correct my script so I may learn
- Blufor and Opfor not recognizing each other. Need help bad!
- Respawn version of BIS_fnc_TaskPatrol
- Weird problem with briefing
- How to film weapon animations in slow motion.
- Select from a random choice
- Spawning a group of a specific size with a specific soldier class?
- Vehicle Collision
- Flare above player every 50 seconds
- Please help
- How to add additional player slots in Domi, and edit map mission display (in game)
- Spawn vehicle with crew with simple task to destroy it.
- Help with ONMAPSINGLECLICK command and WAITUNTIL
- Complicated condition
- A strange problem, please help!
- How to make the player turn to number 1 in group
- Waypoints in script are not applied
- Grouping in cargo without having pilot at command.
- Set team type
- Make Afrenian Army enemy?
- RPG man fire on Blackhawk
- Child/Parent controls?
- What is wrong with this code? popup targets + this code makes my game lag
- FLIR vision/goggles?
- make tank turrets point at certain ways?
- calling a game logic when a task has started
- onPlayerDisconnected - receive the list of the weapon
- Random radio communications
- spawn enemy by a script
- Civilians are enemies of Independent
- spawning a crewman with an mg nest
- Detect HE round point of impact (detect explosion)
- Trigger to remove trigger
- Spawning "Compositions" with a name?
- Display a text on player's HUD
- Is it possible to move a single mag from a unit's backpack to its inventory?
- Script waypoint issue - after loading into vehicle
- Plane crash and pilot surrender
- spawn script problem
- Aspect Ratio of custom paa picture
- mp mission briefing problems
- how do i install a scripts
- Shotfinder Script 2.0
- how to make a script
- Changing Vehicle Camouflage
- Forcing a RHIB gunner to fire
- How to change field of view settings when camers is attached to vehicle?
- Custom Radio Sound not working
- !alive to End Mission - With Blufor in trigger area
- Displaying Text on Markers on Mouseover
- task accomplished on the screen
- BLUFOR that don't shoot on OPFOR
- Making the AI more organic help
- How to setup so west units are always visible on a mission all the time!
- unlimited fuel for insurgency mission ai vehicles
- Creating/spawning an object at a random marker position?
- MSO enemy
- Prisoners that join me after the rescue
- detection problem
- Making enemy AI passive to players until they pick up a primary weapon
- Random attack plane script
- PMC Campaign - Scripted SUV fold-out/in animation. What's it called?
- JIP and starting off as a bird or a duplicate unit
- Ambient Civilian module help for newbie
- need help with: IF player is in 'carrying' stance, THEN return to idle
- ZSUARTY Script
- Multiplayer framework rHINT and parameters
- Help: M119A1 Howitzer towed
- I can't seem to use compile preprocessfilelinenumbers.
- What Ammo to use in Static ammo crate
- How to set turret direction in an empty vehicle?
- Importing a cutscene from another mission?
- Multiple calls of a script held as an array
- Npc Dialog Choices will execute Scripts (request Script)
- Rotate a helicopter around a area
- Random enemy generator
- scripts for random things
- 3d editor to 2d editor and how to make it work in MP
- Damage player's weapon?
- Removing specific values from arrays
- Units out of vehicle=Task Failed
- Getting array of buildings by name
- Configuring ACM for I44 units
- moveInCargo -> for any(?) vehicle ? (the obligatory rescue injured pilot scenario)
- Change player's unit model at start?
- Sonic Booms help
- Heart of the action .... how could I visualise a battlefield to know the 'front'?
- Unit that performs an animation continuosly without stopping
- Problem with a teleport script.
- Radio Chat Bottom Left
- getting names next to player markers
- Making an Aircraft ignore AA Fire?
- How do players bring in their own scripts?
- Ingame GUI Menu with integrated with commands
- What is the best method of CPU/GPU/memory load control for scripts?
- How to intercept projectiles?
- Fragmentation effects
- Markers and JIP persistancy...with CBA_fnc_setMarkerPersistant
- Placing weapons
- Temporarily disabling units, and enabling them
- Few questions
- Spawn weapon on table or desk?
- ace spectate after dead
- Help with script
- simple move command
- Hiding objectives
- Activate trigger by land only on dedi server
- Custom Sign Question
- New in Mission Editor - I have a doubt
- player prone ?
- How can I add action with UAV to Leader when a task complete?
- Different respawn method for different side?
- has anyone got a train to work in arma2 ?
- CBA_fnc_createMarker Not working for Jip ?
- Getting the Locomotive and boxcars to sit flush with the rails
- Giving placed civilians ALICE behavior
- color correction delay
- New guy with a few questions with editing
- Full Mission Editor video tutorial series
- TOWs engaging TANKs
- Whats wrong with my script?
- First Aid Modules Issue & First Aid Module Questions
- reset ammo
- Info board with simple text
- Out of Path Planning Region-- Why? When? How?
- Stress test a mission is it possible
- Stress test a mission for lagg?
- Overview problem
- Someone knows hotelelevator.sqs ?
- CS Gas trigger ace
- Is there a way to stop AI AT units from using weapons on other infantry units.
- Disable switching of crew pos inside vehicle
- Set Vehicle Top Speed
- f18
- Adjustable artillery with GUI - ZSUARTY V1
- Advanced Mission Editing Tutorials - by OksmanToh
- INDEPENDENT vs INDEPENDENT ?
- Undercover, detect if player/group is armed
- nearObjects for pipebomb near AI always returns null object? +++
- Questions about fleeing and courage parameters
- Accidently placed arma2 unit in OA only mission, how to clean up the sqm?
- Waypoin is invisble for player,but when blufor enters trigger waypoint is visible?
- Briefing editing
- Scripts and moe stuff
- Detect artillery capable vehicles
- =BTC= Fast Rope script
- laserTarget use on gunner
- Editing mission intro
- A-10 MK82 script
- Location of downloaded custom faces?
- Complex map-click helo transport system ?
- MARTA icon override
- Best options to remote execute where you want?
- need street lamp class name
- Ordering in loadout screen
- Script help on Variables and Case