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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. Simple Remote control IED - No scripts required
  2. Telling AI not to get back in vehicle
  3. Problem with teleport script (client only)
  4. Friendly AI Shooting Friendly?
  5. [release] Eodmydog v. 0.1
  6. Changing a units rank
  7. addAction with variables and deleteVehicles?
  8. Placing Empty Vehicles
  9. Editing Questions
  10. Helicopter support question
  11. Basic direct fire support script
  12. Mission help needed
  13. Need help setting up multiple recruiting barracks with different units/factions!
  14. Datatype-string to datatype-object?
  15. Respawn, addAction & setVehicleInit
  16. Reserved Variables
  17. Dead player boothill in MP
  18. Script execution help
  19. Syncronize After Respawn
  20. Make an vehicle face another object
  21. Airstrike
  22. Please help with script - changing object (and doWatch) position slightly
  23. Random position inside trigger area
  24. Making AI observe an area before moving in.
  25. Camera Zoom
  26. Bus script, letting off AI.
  27. Help with supply drop
  28. Back to the $PBOPREFIX$ root(s)
  29. JIP players / init.sqf
  30. Unit Capture
  31. JIP / random spawn
  32. Check for distance between flying plane and marker
  33. Tactical Weapon Attachment Template
  34. First Aid Module problem or bug? - Everyone does full heals only?
  35. Can I put more than 1 statement in a trigger activation field?
  36. Restricted/allowed weapons for coop
  37. Check vehicle type with if() then statement
  38. Find Vehicle memory point "door"
  39. Paradrop script
  40. Mouse and Joystick eventhandlers outside of a control
  41. C-130 and triggers. (not parachute out)
  42. Mortar Fire on Target until Position Taken out
  43. This is a way yo get past the locality issue with MP missions
  44. Helicopter drop issue
  45. Simple (I think) Trigger Question.
  46. description.ext usage?
  47. wait until vehicle full
  48. Group ID in MP lobby - can it be changed?
  49. Config group leader
  50. Arma2MySQL
  51. selectWeapon & respawn problem
  52. Need Help on Scripting
  53. Help With Arty Module In My Mission?
  54. Addon islands & bis_fnc_spawnvehicle
  55. Artillery
  56. Quick Building Defence Positions
  57. Group In Vehicle - Check
  58. Radio not showing on map screen.
  59. End trigger when all alive units are there?
  60. case / setfriend
  61. Create Unit not in your group
  62. Hunter script
  63. Disable joining a Side after mission start
  64. Trigger
  65. Map order in editor
  66. Adding eventhandler to civilians spawned by script-created ALICE module
  67. A cheap method to make ai drag wounded soldiers
  68. Intro with images help
  69. Lock Vehicle by Side ?
  70. A Simple way of making random arrays of unit types
  71. Simple Support Module limitations
  72. How to make Civilians pick up weapons?
  73. check for every element of an array being 1?
  74. NearestObjects naming the object
  75. Trouble with setWaypointStatements command
  76. Target Hit Counter
  77. Does anyone else have the problem where scripts load slow?
  78. Dialog IDD & IDC
  79. getFace & getIdentity?
  80. General class name for civilians?
  81. Training map NEED YOUR HELP pls
  82. BIS First Aid Simulation after a units death?
  83. Format encased strings?
  84. Getting a loudspeaker to play music?
  85. I need help with testing my mission
  86. using #include and going up a dir
  87. AI Spotting Ability
  88. AI Behavior for an Assault Encounter
  89. countEnemy and countFriendly question
  90. How can i know when a player kills a friendly unit ?
  91. Delete Groups even when alive ?
  92. Dedi respawn script that keeps custom height and init vehicle code
  93. How to make AI do exact actions
  94. Spawn A single Unit?
  95. beginner in the house.
  96. Some questions
  97. Function to Return Head Height of a Unit
  98. Stop jets from taking off when placed in airport
  99. End trigger problem?
  100. HandleDamage and Hit EV not triggered by setDamage/setHit
  101. Kylania's reward vehicle on dedicated-- help!!!
  102. Creating a debriefing or After Action Review
  103. So 1.60 is out :) Anybody notice changes in MP when building missions?
  104. machinegunners in stealth group
  105. Help with a money script
  106. What maps would be the most played
  107. Literal Time ''Freeze''
  108. Scripting Trigger - Play Effect when Unit Kills
  109. 3D text on objects
  110. Making a group forget about its enemies
  111. Dead AI ?
  112. Ground vehicle Gunner Glitch
  113. Missing BB Script?
  114. Rpt error when ever i make a server sided vehicle
  115. Domination 2.60u marker issue
  116. Couple of questions
  117. Stopping refueling at fuel pumps?
  118. repair at repair stations?
  119. UPS help
  120. Why does it close the dialog!?
  121. Grenade keybinding
  122. Naval support campaign help
  123. How to set a waypoint on another player?
  124. Make AI supress a position
  125. Respawn Deserted Vehicles script and Clone AI Players on Restart
  126. New scripting commands in v. 1.60?
  127. How can I re-use group name/pointer
  128. joined units won't behave
  129. Respawning fully manned vehicle.
  130. Markers, triggers and JIP
  131. Selecting HC unit and giving orders using Communications menu?
  132. Need help with this script
  133. Enemy Units Spawn Script based on Count -- Help!!!
  134. Skiptime for AI only?
  135. Load Dead Body
  136. Detecting "downed pilots"
  137. Enemy Unit doesn't move?
  138. Can't find CH-47 in the editor
  139. Viewable Camera
  140. preprocess function to call inside init line?
  141. Detecting a certain object in a composition
  142. parsingNamespace
  143. Error or Bug? cannot Spawn group of GUE
  144. Another IED script
  145. Problem with checking sides
  146. onCommandModeChanged
  147. helicopters engagement height
  148. Undefined variable error BIS_fnc_selectRandom
  149. assign ai to fixed weapon
  150. What is wrong with this group spawn script?
  151. Move to global stringtable!?
  152. Continuously Delete Civillians In A Trigger But Not Empty Blufor & Opfor Vehicles?
  153. show combined strings in briefing/structured text?
  154. Squad leader issues with mounting vehicles! WTF/HELP
  155. auto canceling autohover
  156. Get models MG rotations
  157. Airstrike Help?
  158. Popup target? a little easier than most
  159. Spawngroup and Taskpatrol
  160. Set the UAV's Viewdistance Individually in MP
  161. Make It So That Only Certain Slots Can Go In The Pilot Seat of Certain Vehicles
  162. Support Radio
  163. convert variable name into string? (not the value)
  164. PopUp targets with thermal properties
  165. Dialog creating problems
  166. Grouping objects and probability chance
  167. Help with landing UAV
  168. Need help with combining SOM and Simple support module
  169. Trigger action visible only to the player who launched it?
  170. IR Strobes not visible using camUseNVG
  171. Check if object is person or vehicle
  172. Protected Zone / Stop players using weapons
  173. Wresting with SQF syntax
  174. Custom Starting Location Warfare Module
  175. Original side of renegade unit
  176. Anyway to use a local variable with displayAddEventHandler
  177. bug when inserting tanks in editor
  178. adding ACE gear in custom missions
  179. Minor Multiplayer Creation Question
  180. #include limits?
  181. Dead civilian (run over), "killed" EventHandler
  182. Waypoints dissaper on landing?
  183. ALICE and synchronizeObjectsAdd
  184. the intro music of domination
  185. Spawing a bomb crater?
  186. PV EventHandler not working
  187. Addaction Locality
  188. select nearest civilian car
  189. Increasing frequency of random counterattacks
  190. Talk trigger conditions?
  191. Force A Unit To Walk Forwards Until It Dies
  192. addBackpackCargoGlobal broken ?
  193. ArmA 2 show script error thingy
  194. Static base
  195. Spawning Working Mortars
  196. Eject script ?
  197. How to put Lingor civilian in ALICE2 ?
  198. Illumination, Smoke and SADARM shells not working when fired by player
  199. rCreateDiaryRecord: DiaryParser: <br/> without corresponding <br>
  200. MagicBox question
  201. Trigger activation if...
  202. getpos nearest player?
  203. Change the Identity during the game??
  204. Scaring civilians with smokes or gunfire
  205. loadouts for aircrews?
  206. Location and setvariable
  207. random units or random action
  208. VBIED to chase BLUFOR
  209. 3rd view MP script question
  210. Switching SP script to MP
  211. Script works different when previewing / listen server
  212. Assigning teams in editor
  213. Deduct points from score when member dies
  214. Unit from other group won't use my vehicle
  215. Trouble countion variable values
  216. Triggers and playableunits from an object
  217. Add to a unit's init line via trigger
  218. Changing infoboards or fob signs?
  219. Problems with landresult
  220. FirstAid modul issue in coop
  221. adding CSW magazines to unit
  222. count units in vehicles
  223. Getting script error...
  224. setWaypointScript problem
  225. Avoid civis in certain area/town
  226. AI visibility value
  227. Race missions
  228. only one member left in group condition
  229. Best practice for writing a mission?
  230. Problem with setting flagtexture !!
  231. Init to make MBTs fire their main cannon at infantry?
  232. Good design for "multi mission" missions?
  233. How can attach a helicopter in a ship ??
  234. Which is the script command to set the "on activation" field of a waypoint ??
  235. Shockwave And falling over?
  236. Which is the script command to unassign a unit from its group ??
  237. onPreloadStart/Finish - When does it run?
  238. Draw on map?
  239. need help for sound rank in evolution
  240. MP compatible: Illuminate Helipads for incoming heli's, HOW???
  241. Marker Coundown Script Help
  242. Weird call bug
  243. Animate A-10 canopy?
  244. Arma In Game After Action Reports?
  245. Approach to MP Editing
  246. BFA in editor
  247. Inverting ZORA?
  248. Delete or change diary record
  249. setobjecttexure problem
  250. Player Slot Restrictions