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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. generic error in expression
  2. Plane taxi possible?
  3. How to know which addons were used in my mission?
  4. 3dcredits in Sahrani?
  5. Just a few simple questions
  6. List of speakers?
  7. Ambient Civilian and Vehicle modules?
  8. Adding eventHandler to joined units
  9. dynamic object names with part of name provided by a variable
  10. opposite of hideObject?
  11. reading joystick button
  12. Russian Tank Battalion
  13. ARTY - another simple artillery script
  14. Unit Capture/Play?
  15. setWPpos, marker waypoint?
  16. Little help with triggers
  17. Anyone fancy helping out on a campaign I'm working on?
  18. fire smoke on marker location
  19. Arma 2 Add AI Team Player
  20. Tactical single building search script
  21. Best way to place units in buildings
  22. How to Spawn then set the groups Ini
  23. game says "missing ]" but can't see where.
  24. OA campaign Faces?
  25. AI detection distance
  26. "Failed to load mission"
  27. Side problem in multiplayer
  28. Respawn choice and object height
  29. Issues with unassignVehicle
  30. Evidence inside body then search body
  31. How to "addmagazine loops in groups?
  32. Creating a Login Menu for Admins
  33. locally hosted mission and script behaves odd when on DS
  34. Cant get AI scripts to work....
  35. Select camouflage patterns?
  36. class CfgIdentities
  37. How to make Ambient Background noises?
  38. AI Prone in buildings?
  39. Anyway to take control after all players are dead?
  40. Squad AI conversation and Chopper Pickup
  41. unit speech and subtitles broken after custom loadout
  42. Single player subordinate to High Command
  43. Dedicated Server triggers. All about them and potential pitfalls
  44. AI Fire Countermeasures
  45. How to add Domination-like artillery in an editor mission?
  46. WANTED: CWR² Intro/Cutscenes Enthusiast
  47. undefined var
  48. Make a CO mission OA
  49. PVP Flag Fight
  50. addEventHandler and static defence
  51. Obtaining altitude AGL without using attachTo, how?
  52. Locality issue
  53. A very unusal question about JIP codes on new missions from the community!
  54. Object Null Help
  55. What happens with activated trigger?
  56. Networking unit awareness?
  57. AI burst shooting
  58. Distance to Faction side or group member
  59. Creating an object
  60. Attatching Marker To Unit
  61. Destroy Tail rotar at certain Height?
  62. Bunk Beds?
  63. Broadcasting addaction and removeaction effects on dedicted
  64. Bank Robbery script
  65. Light particles
  66. Broadcasting a variable to server only, without broadcasting to all clients
  67. Global variables and Thread-safety
  68. addwaypoint CYCLE does not work correct ?
  69. How to select High Command groups, and ue a trigger to get them to do your bidding?
  70. Are there ammo low and out of ammo events?
  71. Simple_Reinforcements.fsm - a simple way to incorporate some random reinforcements
  72. Remove array element inside loop
  73. IS there a simple code to make AT units not to use rockets on non armor units.
  74. Disable ESC key while dialog open
  75. Adding Destroy Waypoint
  76. objectmapper and objectgrabber?
  77. Dont lose weapons in water crossing
  78. Terminate the BIS fnc playVideo after being spawned?
  79. Question re: "enableSentences false"
  80. How to detect...
  81. Random Patrols on Streets
  82. Text dialouge
  83. animation.sqf
  84. pilots addaction question
  85. Prevent compass from being used continuously
  86. Best Towing Script
  87. Radio gone from map?
  88. Add addEventHandle to a Group
  89. Problem with "getvariable" - alternative syntax causing RPT error
  90. Cannibalizing warfare buy menu
  91. How to keep MP missions with lots of music files, manageable in terms of size
  92. Getting CYCLE to work through using addwaypoint
  93. orderGetIn in Multiplayer
  94. hiding a unit or units
  95. JIP sample / example
  96. Attach object to units?
  97. JIP code execution (6thSense.eu)
  98. Making MP missions into single player missions like Domination with saves WOW!
  99. Units that disembark = leave group and join new
  100. Is there a guide to moving troops and animating them for a FOB?
  101. What is the difference AA and OA
  102. Placing items on map
  103. Most efficient way to generate random positions?
  104. if units in group are dead
  105. pilots licence
  106. Delete all units at set distance from players
  107. how to make cam scripts
  108. Add a value to EH
  109. Lift Chopper script?
  110. Teleport issue KheSanh/Nimitz
  111. Helicopter Marshalling Animation
  112. How do I make an On Act: repeat every 10 secs?
  113. Various questions on scripting and the engine...
  114. Setting units to fight against their own side
  115. MSO Team are recruiting!
  116. Civilian
  117. How to use MPkilled EH with Ambient Civilians Module?
  118. Random_Adjust.fsm - a simple way to adjust the enemy force in MP
  119. Apwt
  120. How do you know what code line you are looking at within the script code.
  121. Wait till triggerlist is initializised?
  122. How to Animate players when going to a cutscene (MID GAMEPLAY)
  123. Delete group when using BIS_fnc_spawnGroup
  124. Prevent the Ambient Civilian Module from spawning civilians
  125. BIS_fnc_spawnGroup Spawn Issue with GUR
  126. How to set direction of spawned vehicle
  127. call BIS_fnc_spawnGroup not engaging
  128. Another problem with BIS_fnc_spawnGroup
  129. End Mission Trigger BLUFOR Present
  130. MP - Filling Ammobox on demand
  131. How to spwan units to patrol a randomly placed UPS zone
  132. Camera not switching scenes & Loops
  133. multiplayer error message ?
  134. looped artillery script?
  135. unitPos player
  136. Random Weaponscaches
  137. BON IED script not working with AI recruitment why!
  138. set captive false with a weapon
  139. help for scripting command
  140. Can you add a sleep command for a script that was made already!
  141. Camprepare target is not focussing on its given target
  142. unlockAchievement sript
  143. What should I add in terms of an assault on a decent sized Afghan town?
  144. Problem with "if () then {};" inside OnSingleMapClick's quotes
  145. bis_fnc_3Dcredits not visible in multiplayer
  146. Stuck at "Waiting for Host" only on dedicated server ?
  147. HPP files
  148. Detecting / Optional ACRE
  149. Enemy Waves?
  150. How to make globalRadio appear on everyone's machine?
  151. How to replace pilot
  152. Editor Placed objects not present in Multiplayer
  153. Creating animations and are they compatile with ArmA 2 OA?
  154. Return true/false from Parameters
  155. Health
  156. Questions about Scud
  157. 5.56mm more lethal?
  158. IED explosion and Humvees
  159. How to create an AA rocket that takes down your chopper?
  160. Parameters with Revive options
  161. How to deploy static guns?
  162. How Can I Change the Player
  163. Flocks of animals vs packs of dogs
  164. How to make AI hover takeoff?
  165. Independent with UAV ?
  166. Another Helicopter Insertion Thread
  167. Civilian Interaction Module (beta)
  168. ARMA Screensharing in realtime
  169. switch do problem
  170. Data file too short problem
  171. Ai helicopt attack
  172. name unit = player
  173. Where is SOM module located?
  174. Make civilians fly away when being shot at
  175. Question regarding the random command
  176. Constant clutter creation using DAC
  177. Scripted custom weapons?
  178. Civilians shout
  179. Teleporting to C130?
  180. group markers
  181. Naming Friendly Ai
  182. Drastic help wanted! :(
  183. How to "control" the missile that shot by aircraft?
  184. Script that will change player character?
  185. Stopping AI fire on "Armored Target"
  186. Ai cas
  187. AI Chopper Crashing
  188. Mission Scipter help
  189. globalVariable & publicVariable in MP
  190. Please help loosing the will to live need very simple arty script
  191. How to get the unit's place in a group?
  192. BIS_fnc_3Dcredits not working
  193. Extractions and insertions
  194. How can a change a vehicles speed
  195. Looking for a cab driver script
  196. Triggers and using Synchronize
  197. Need help with where to place units
  198. Marking Enemys\Friendly troops
  199. How do I Kill an AI in the Middle of Animation Sequence
  200. How to get the name of a trigger
  201. Help moving Marker and JIP
  202. Adding flares to a UH-1Y
  203. Created units (in script) moving into turret positions of vehicles
  204. Create unit in random pos from x to y
  205. [release] aisup | ai supply | script for arma 2 co | v. 1.1
  206. Help With Editor
  207. spawn a missile/rocket without motors running
  208. how to find name of weapon in hand using a trigger
  209. Osprey "Transport Unload" Hotzone - Eden
  210. Undefined Variable error for clients ?
  211. createunit init field riddle
  212. ied objects, the addaction menu
  213. How to make ejected units follow a waypoint?
  214. Setting Playable units (once)
  215. 3D Editor Problem?
  216. AI say a custom sound
  217. Use ALICE to spawn BLUFOR or OPFOR?
  218. Mission 'glitching' when i approach an area
  219. Pitch on Objects
  220. Trigger: If present, then do this.
  221. User's Custom Vehicle Textures? Is it Possible?
  222. Making and Ai Unit Playable
  223. Give AI Mortar Unlimited Ammo Until Dead?
  224. Super Simple Ambient Civilians on any map
  225. I need help scripting and creating Missions, Any Ideas?
  226. how to setpitchbank
  227. Listing missionNameSpace variables?
  228. How to identify a unit in script
  229. Object combositions
  230. Day Night Cycle Faster ?
  231. does in list work?
  232. Optional respawn & status report
  233. using module scripts?
  234. Abort mapclick sequence?
  235. Arrest Script - Dedicated Server Problems
  236. Particle Effects in multiplayer / dedicated - problems
  237. Magazines amount check
  238. "Spotting" script - similar to ofp "Recon" mission
  239. Very strange problem with teleport script
  240. Function for free landing zone?
  241. Engineer
  242. Request: Tournament Scoring Script
  243. Send Sidechat/Hint Globally
  244. createvehicle using munitions types - explode vs. spawn
  245. High Command - Weapon Teams Command Script (control MG and Mortar Teams)
  246. Mission Security - is there a way?
  247. Need help with Seek and destroy waypoint in script
  248. HALO "Open Chute" gone after 2nd HALO jump
  249. Check if AI unit currently has order to embark vehicle?
  250. Mission not ending?