PDA

View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 [45] 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64

  1. No Ammo Under Class heading in Units
  2. Player addAction attach IR Strobe to player?
  3. script to check if objectives are complete
  4. Why is "mygroup = group this" not working ??
  5. Satchels and eventhandlers
  6. High Command Enemy Markers
  7. Making AI place mines?
  8. IF statements
  9. Detecting an object created with "createVehicle"
  10. Need help with onMapSingleClick script
  11. placing plants fromm oa?
  12. hunting?
  13. publicVariable in a "killed" eventHandler in MP
  14. Multiple Scripting Questions
  15. object setvariable / getvariable
  16. Spawn on a carrier
  17. Spawn Ammo Crate - can not take things out
  18. Deleting a round in mid-air, after a pause
  19. Disabling a feature
  20. addAction and locality
  21. Yay Another Arty Thread
  22. Ammo crate filled with MOD special weapons/ammo
  23. Script request (Artillery and Mortar)
  24. isNil, empty array and empty group issue
  25. CBA Global Function
  26. Random placing of vehicles
  27. Dog Patrol | Script
  28. ACE+HuntIR cameras ?
  29. sideChat player kills XXXXX
  30. Pre-rendered destoryed objects
  31. 3D editor
  32. Making 'minefield' triggers
  33. Simple Resource-Light Desert Map?
  34. Dynamic CheckPoint Scripts
  35. unit tests
  36. Helicopter Escort - Heli following a convoy.
  37. ppFX in dedicated
  38. Adding a custom item to the gear menu
  39. R.a.i.f. - w.i.p.
  40. Question about 'Taskhint'
  41. Hint
  42. Helicopter - Damage
  43. How to create cfg file to view addon in editor?
  44. Garrison Casualty Report and Reinforcements Trigger
  45. Detect if in water
  46. Dance Loop Script - Error somewhere.
  47. Easy way to set an OPFOR unit friendly to BLUFOR?
  48. Custom Mission Music Player
  49. Dynamic View Distance Script
  50. Creating Vehicles Via Debug console in both Warfare & Singleplayer
  51. sideChat using Triggers with Pause
  52. getVariable and setVariable. What are they for?
  53. Problem with attachTo
  54. createGroup inside building, 1st floor?
  55. MP respawn with ace wounded module.
  56. Get markers class
  57. addweapon "Binocular"; problems
  58. Deleting triggers through a created trigger
  59. Error loading control - clean arma2oa.RPT
  60. long delay artillery interface
  61. Possible to disable auto repair of warfare vehicle service point?
  62. Need help creating a simple "sector control"-type mission!
  63. Random Voices using KillSound.sqs
  64. Group problem
  65. Saluting Soldiers?
  66. Unit changing side but not behaviour.
  67. What's wrong with setPos?
  68. HunterKiller Patrol - A script for aggressive and smart patrols
  69. Init.sqf not Initializing at Map Screen?
  70. Is there a way to get the gunner/commander view of a vehicle?
  71. Playing sound repeatedly
  72. Briefing: Task Hint
  73. Multiple same addaction on untit
  74. Voices
  75. Delete certain number of units from a group
  76. Problem with helicopter waypoint
  77. Deleting a large number of static objects?
  78. Getting Different Groups To Enter The Same Empty Vehicle On Foot
  79. Help with CreateTrigger for Dynamic SAM sites
  80. Editing Loadouts of Vehicles
  81. How can I do this??
  82. Support ScriptIng
  83. Scripts Stopped Working - Map Editor
  84. How to "AI sharing target info". need help
  85. Spawning Custom Ammo Crates
  86. Video in the intro?
  87. MP compatability
  88. Need help inserting buildings
  89. Way to send enemy units to attack you when detected
  90. Multi - Player Spawn Question
  91. noob question with counting
  92. SecOp module
  93. RP Server - Shop Question
  94. AI Pilot Stops Engine When Squad Approaches Aircraft
  95. How to set a chain of command?
  96. Help w/Mando Missile!
  97. waitUntil performance
  98. 2 questions. addaction and computer.
  99. Question about moving markers around
  100. Arma Edit - Not working
  101. Convoy through city
  102. Random soldier placement: How to attach a waypoint?
  103. nul = []...execVM vs. just execVM in init.sqf
  104. Sound Mod Help
  105. New to mission building BUT loving it, had a few questions.
  106. creating a trigger to create a DAC zone
  107. need to unpbo mission
  108. Edit script while editing module running..can u??
  109. Script and vehicle cargo
  110. ACE Saftey Googles
  111. Why cant I place certain empty vehicles in editor?
  112. Random Marker / Ambush /IED / Camp Script
  113. End a mission question
  114. IDF Alarm - ArmA1 Update
  115. campaign description.ext
  116. AH64 Gunner Script
  117. Help with suicide bomber script
  118. Group Probability of Presence
  119. Link to Marker in Notes no more supported?
  120. gate2 animate ["Bargate", 0];
  121. Laser painted targets: visible to all airplane weapon
  122. need someone who knows a great deal with scripting
  123. How to check for type of unit
  124. Mermaid effect
  125. How to make note black screen on planes. (ACE)
  126. Auto target on any skill level
  127. How to gwt a soldier's rank to show in his icon?
  128. AI vehicle respawn on Dedicated
  129. Focus controls in a dialog problem
  130. Ejecting
  131. Independents friendly to... change?
  132. Need music looping solution
  133. Display amount of units in a group
  134. sqs/sqf proprietary language?
  135. Get player to board the same vehicle as enemy
  136. Help with selectPlayer
  137. locality issues with triggers and variables?
  138. ARMA 2 - Realistic Paradrop
  139. breakTo not working
  140. Ammo Crate Spawn Script
  141. ALICE2 Blackzone
  142. Credits System - Getting it to work in MP
  143. Gettin Unit To Sit
  144. Getting AI to react to Detected by
  145. Dogfight Respawns
  146. A functional Swap Player method - Overcoming the limitations of selectPlayer
  147. Having AI Clear A Building
  148. Making A Fob Template?
  149. Create Module @ Start of mission
  150. Handling damage to buildings and units
  151. opposite of str?
  152. Spawn 1 unit
  153. Trigger condition in thislist opposite?
  154. LAN but not Online & Boot Hill
  155. Question on mission folders...
  156. Synchronise a module on trigger activation
  157. Delete all map-objects (buildings etc.) within an area?
  158. addMagazineCargo issue!
  159. Unit cap
  160. Respawn(group) issues
  161. isServer & createvehicle problem
  162. Help with vehicle spawn with crew
  163. text given to only one player
  164. stopping ai wounded units
  165. Why does this happen one time for each player on the server?
  166. UPS Script Units Always running
  167. Extended Time Acceleration Control
  168. addWaypoint problems
  169. foreach, EventHandler & variables
  170. I want to make a sandstorm...
  171. Is there a way to import single player missions to my editor?
  172. Problem with huge if statement
  173. Problem with camera.sqs
  174. =BTC= Logistic Script
  175. Head Bob Not Disable
  176. Adding Lights
  177. Oil Wells on Fire
  178. "Setdir" & "sendsimplecommand" problems
  179. Server won't play any Lingor Map
  180. Popup target toughness
  181. ASC Tournaments needs a modeler!
  182. Do excessive triggers/units corrupt a mission?
  183. Nuclear Explosion Effect
  184. Clusterbomb
  185. Hold until not present - move to
  186. Scripting end of missions
  187. Giving a specific infantry unit medical ability
  188. help with terminating .sqf
  189. Strangest civilian behaviour
  190. Any way to edit/remove building influence spheares with the COIN module?
  191. Night Missions
  192. Spawn Group via Terminal
  193. fnc sandstorm each time player is present in a certain area?
  194. Does anyone use setVehiclePosition ?
  195. Capture and Hold Trigger
  196. Buildings etc. on maps starting as destroyed without exploding/collapsing etc.
  197. Difference between Move / doMove / addWaypoint ?
  198. addAction Parameter becomes an array?
  199. Single playe Senario picture
  200. Random Artillery or Mortars?
  201. BIS Arma 2 Gunshop script
  202. Get AI to shoot civilians...
  203. What was the lasted updated version of xeon domination!
  204. scripts
  205. Need help with models and skins please
  206. Speed up target animations
  207. RUFS - Random Unit Fortification Script (WIP)
  208. Is atrigger necessary for BIS_fnc_spawnVehicle?
  209. Artillery Script Options
  210. Multiple titleTexts/titleRsc and cutTexts/cutRscs at once?
  211. Empty vehicles "frozen" & view blacked out
  212. Need help implementing Medal system
  213. setOvercast: Which init line should I use?
  214. How to use setUnitPos
  215. Problem with setWaypointSpeed
  216. Taking over command of a group
  217. Objective complete using White Phospherus?
  218. objective appear by walking into a trigger
  219. Getting a group to join your high command
  220. Image not showing
  221. Friendly enemies bug in multiplayer
  222. Script a TransportUnload
  223. friendlies only see enemy after fired upon
  224. AI conversation disabled in multiplayer?
  225. JIPs teleported to their group upon join
  226. This isn't a arma pbo file why?
  227. Spawning projectiles
  228. Issues using new ballistic computer for artillery
  229. M1Arbrams TUSK loader's position
  230. Same Faction Respawning at different waypoints.
  231. turning out the streetlamps
  232. SQS to SQF "translation" request - field of view scanner
  233. Workaround for the infamous pistol bug ?
  234. Chernarussian rebels under OPFOR leader != side east ?
  235. Add magazine and weapons not loaded
  236. surrender when others are dead
  237. tank with HEAT ammo
  238. Landing/Spawn space
  239. Tear-Gas and AI with gasmasks
  240. No "gear" for UH1H_TK_GUE_EP1
  241. Keeping Turrets Alive, But Gunners Vulnerable
  242. Simple taskDefend
  243. Custom campaign..?
  244. "Trial by Fire" helicopter related question
  245. Checking if units are alive
  246. Changing Unit Appearance
  247. removing group with foreach problem
  248. squad teleport works, but only once?
  249. Warfare AI commander construction
  250. Strict or loose programming style, opinions