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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. Anti-TK not working on Dedicated
  2. Spawning "Compositions"
  3. JIP question
  4. I want to create a mission that can not be saved
  5. Check if specific units in list trigger
  6. Spawn only objects in list ?
  7. Random movement time
  8. How to work out if a x in onboard a heli ?
  9. check Dynamic Object Compositions is destroyed
  10. Arma2 (not OA) ammobox script
  11. Need help with Mission Calling Script
  12. Deploy-Stow Vehicle Camo problem
  13. Changing Number of Map Grid Digits
  14. Need help with interpreting an RPT
  15. Pbo Tools (PBOView & cpbo)
  16. Need help spotting an error (6 lines of code and -showscripterror is not helping)
  17. Player Connect Script Help
  18. AI Logic
  19. what command to you use to put the AI as driver/gunners using the moveInCargo
  20. What is Enhanced ALICE?
  21. ArmA2 free mission scripting
  22. Illuminante towers lights
  23. addaction "Make IED proximity"
  24. does ctrlSetStructuredText work in ArmA 2 OA ?
  25. Display spotted enemy groups on map
  26. Getpos + some distance
  27. Can't enter "friendly" vehicles after switching units to enemy side
  28. Number of vehicles in group
  29. High Command Platoon Question.
  30. Objective notifications
  31. What are the differences between nearestObjects and nearEntities?
  32. How to properly create a Center?
  33. Detect headshot
  34. VOIP Eventhandler or any possible information that it is in use?
  35. ACE II No weapons on back
  36. Mission Endings
  37. Getvectorup from a to b
  38. Need JIP Help
  39. Timer Help
  40. Bullet time controllable bullet
  41. AI heli hold after UnitPlay
  42. Trying to get MV-22 to sling load
  43. How to make a unit lay down wounded and in pain?
  44. Animation speed
  45. Objective: take something
  46. AI V-22 Helicopter
  47. get position of smokeshellgreen
  48. script
  49. Delay Mission Player Trap Pen
  50. How do I put someone INSIDE house?
  51. Detect when 2 groups in vehicle
  52. How to make player name maker appear to assigned groups only??
  53. npc vehicle spawn list in mission
  54. cannot move at start of mission
  55. Addaction and passing info
  56. Conditions for not being "in" the vehicle?
  57. Vehicle respawn and attachTo
  58. some pseudo help with creating AI
  59. Spawn weapons to be picked up
  60. Sniper Ovelay for Camera
  61. Filming Arma 2
  62. Train bug when driving over a switch
  63. Remove Addaction then put it back ?
  64. Playing a Radio In A Area
  65. Making A Trigger For Objectives
  66. Making A Trigger That Makes A Player or AI Speak In Game
  67. Hostage rescue - Dedi server woes.
  68. How would you use setVelocityTransformation?
  69. Showcase: US Army
  70. Burning scripts
  71. need help with a trigger to detect if an ai is in a group
  72. d30 enemy shooting in direct mode
  73. Trigger condition: faction x kills (number) of faction y
  74. updating a marker position every second
  75. Super cobra parking issues
  76. Working on sound Script
  77. not kbwasSaid is not working?
  78. Playaction and stop it ?
  79. Individual weapon selection in the briefing
  80. Delete Trigger via script
  81. RTB Script
  82. Opfor units in bluefor boat = green ID Help to make it red ID
  83. Spectating Scripts Not Working [SOLVED]
  84. Animals wandering back to where they we're placed
  85. Campaign Making ... help request ...
  86. infantry weapons retrieved from config
  87. ALICE 2 Mod Tweak Question
  88. Need Help With Mission End Script
  89. Help With Making A Rescue Mission
  90. Static objects - Lagg ???
  91. Invisible Shield (Spawn Protection) Help
  92. [ArmA II] Adding custom warfare buildings
  93. Task problem, undefined variable in expression
  94. Changing class in game
  95. FSM as a means of data-encapsulation
  96. How do I get rid of crater effect where chopper blew up.
  97. Tail Rotor Failure
  98. how to locate center of map on any map?
  99. Inheriting ArmA2 dubbing.pbo radio sound for use in mission.pbo description.ext
  100. How do i get the custom name of a group?
  101. Rescue mission
  102. Night mission without NVGs
  103. How do i place houses or airfield?
  104. what are the ammo box class names?
  105. Disable bonus vehicles - Domination
  106. Problem with the AI's in 3D editor
  107. Status Settings Menu Update - Domination
  108. Trouble with script running on all clients
  109. Respawn unit in single-player
  110. Animal sounds at begining of SP mission.
  111. Hints not showing up correctly
  112. Spawn Unit Via Trigger With UPS Init Line
  113. Addaction advice
  114. How to include a header of the parent directory?
  115. Addaction and [] call
  116. DAC Respawn Solution???
  117. Helicopter doesn't wait for me
  118. Can you put a satchel down from the editor and set it to go off?
  119. How to remove nametags in multiplayer (ACE)
  120. Nuke Missile
  121. CtrlText (textbox into Code) PLS HELP
  122. Getting a group to Get out of heli
  123. setVehicleInit
  124. Is it possible to put a waypoint in a positioned house?
  125. Domination Question on too much Fireing in base
  126. Checking if all OPFOR is dead?
  127. ready functions with call compile on 2000+ line script?
  128. Help With Making A Rescue Mission For ARMA 2
  129. GRAD minimum distance
  130. AddAction beginner..
  131. seagull problems
  132. Changing harvest red or operation arrowhead
  133. How do I remove or move Scripted ammo crate domination.
  134. BI Mission Templates for MP
  135. A list for OA weapons in configuration names?
  136. AddAction to switch rifle
  137. AA pods stop fire under hight xx
  138. External target view toggle
  139. Addaction and playsound
  140. Help? Inexplicable lack of briefing.
  141. Is there a command that removes all other Items in ammo crate
  142. Support units radius
  143. PvP High Command game
  144. Making opfor shoot civilians?
  145. how do i split the masterUIDArray into members and regulars with different rights??
  146. Triggers
  147. Get list of markers
  148. waituntil player distance on Dedi
  149. Silence AI
  150. Stagger opfor planes
  151. Spawn enemy intervel
  152. Team Kill punishment [script]
  153. question
  154. Random Marker name
  155. HVT Spawn
  156. Make artillery fire at distant object - ongoing
  157. Neatness in the Multiplayer lobby
  158. Simple Bomb defusal with keypad
  159. How Can I add Custom Song on Domination 2 Intro
  160. how to addaction to a spawned Object
  161. OnPlayerKilled script
  162. Ending mission globally
  163. AI pilot flies drastically off course, why?
  164. Domination 2 Engineer script adding AV-22
  165. ArmA 2 make AI use an added action
  166. Random Weapon config.cpp
  167. Removing dead BIS_fnc_spawnGroup
  168. How to turn a civilian helicopter to hostile?
  169. Random mission calling script... again
  170. Start mission with black screen, then fade in
  171. Can you order units to engage only one kind of units during a mission!
  172. [] exec "script.sqs"
  173. PlaySound volume
  174. Blow Up chopper?
  175. Couple of questions about mission making
  176. Making changes to Class Cfgsounds and other cfgs in description.ext
  177. Video in TV (How to make a video to television)
  178. Teleport to Leader Script
  179. Scripting Question
  180. Script not executing on dedicated server.
  181. Adding a waypoint, setting height for a spawned plane.
  182. Ammo Box Script Restricted by Class
  183. Help with arrays within arrays. (Need help selecting)
  184. Reset a Trigger area
  185. Spawn Group Function
  186. Placing units into bunkers
  187. Super domination
  188. RUBE draggables/droppables demo (object drag'n'drop)
  189. The 'Say' Command In Multiplayer
  190. addAction and MP EventHandler weirdness
  191. Backpack Dispenser
  192. Requesting a Blacklist for Scripting Commands
  193. Is exitWith scope behaviour still in effect?
  194. How to check if group is attacked?
  195. Is there a scripting command(s) that makes player/unit drop a weapon?
  196. Stop my unit from saying "move to" at mission start
  197. Randomly Select Unit in Trigger
  198. After Action report Dialoge
  199. Enemy chopper search for enemy
  200. Start with weapons from previous mission?
  201. 7 satchels and one Radio tower
  202. Some questions about addAction and removeAction
  203. First time scripter... need help regarding MP
  204. setVariable not working for dead bodies?
  205. say sound is dim vs say sound outside a vehicle
  206. JIP and createmarkers
  207. Have sound originate from a specific location
  208. Insertion/Extraction copter?
  209. GDT Spectator Script not Initializing
  210. This sound stuff is driving me crazy
  211. Weapon and Magazine Limit Script
  212. AI Heli, Targetting & Collision Workarounds
  213. how to create weapons in the air
  214. Problem with adding custom music to ARMA II.
  215. Add Action When Object Destroyed And Keep It After Respawn?
  216. nearestObject issue
  217. Adding Respawns to Warfare Module
  218. Addwaypoint Positioning
  219. End mission after extraction for Multiplayer
  220. variables in loops and scope?
  221. Curry's script and mission thread
  222. BIS_fnc_SpawnGroup not working for civilians?
  223. Tank crews of destroyed armor remain static
  224. Takistan Buildings Classnames
  225. Some questions on an IED mission.
  226. Using a MP parameter from paramsarray in another script
  227. Spawning an Ammobox Clientside
  228. Problem with re-configuring weapons on the Wildcat AH11...?
  229. Vehicles always occupied by bots?
  230. Force squad to follow me into water?
  231. Spawning task for flight mission
  232. Is there a quick way to have one team always see the position of the enemy team?
  233. Timer Script Need Help!!!
  234. How to check if the unit is inside of house? EDIT: or "behind"
  235. Camera Script Issue
  236. Empty vehicles stay local to last owner?
  237. Remove action - Repair
  238. Troubleshooting, Can't get a replace an add action.
  239. Scripting question
  240. How to check if a marker exist?
  241. Grass Cutter used, But when I place a Light Factory
  242. Vehspawn area trigger
  243. Can't unpack Domination 2 2.60.
  244. How to check whether unit in area of trigger, without "list"??
  245. MP work: how to check who call the dialog??
  246. Custom Composition - Detect Not Alive
  247. Need help with artillery script
  248. Reveal / Area Problem
  249. Vehicles move choppy. AI not capable of driving smooth?
  250. Why doesn't setface work on civilian units?