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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. Help - Artillery with trigger
  2. Change Map Image on existing map?
  3. Few More Questions
  4. [HELP] Intro "Back Menu" For island mod !
  5. A quick question
  6. Help regarding complicated (for me) mission concept
  7. Laser target script (How to)
  8. Hostage kill
  9. Exception handling
  10. AI question
  11. Check weapon type loop and timer scripts
  12. Locking a helicopter script help
  13. Weird error regarding Domination vers. 2.60e
  14. Create a MASH object in the editor
  15. how does eventhandlers beheave, technically?
  16. Co-op Campaign?
  17. waypoint problem
  18. Creating stones and plants with createvehicle?
  19. Is unit a medic?
  20. Has anyone some example of disableAi "FSM" in operation
  21. Converting a building (nearestbuilding) to class name?
  22. F2 Construction Interface (COIN) Disable TI on Vehicles
  23. Disabling chat for Independent side player?
  24. Prevent Friendly AI from turning hostile
  25. trigger activation question
  26. Ranked Ammo crate and multiplayer issues
  27. 3D-Editor for MP-Missions
  28. Spacial Hint
  29. Need help with stopping a sound
  30. CAS EVAC script idea
  31. Delete object after specified time
  32. GUI Framework
  33. Force balance script
  34. How can I unstick a Stuck playable units
  35. Location-adjustable teleporter problem
  36. script to make you clear dead from battlefield
  37. simple support module
  38. Vehicles with brain cannot be created using 'createVehicle'
  39. How to get crew back in vehicle... "dynamically"
  40. corpsman return to position after healing
  41. performance: function vs. fsm
  42. A2 AO Folding Aircraft + Choppers
  43. Artillery problem...
  44. Can you sink the aircraft carrier in Utes?
  45. Automated Medic [SCRIPT]
  46. Aan pic
  47. Camera earthquake shake?
  48. Need help with Backpacks
  49. Game balance and MyArmorCoef
  50. Markername in thislist for seized by trigger
  51. How to make such text effect?
  52. detected by opfor trigger help
  53. Spawn vehicle with specific unit in passenger and variable attached
  54. Script to check buildingpos num + Building classname
  55. How do you delete missions in editor?
  56. How to have "Random" return values in certain Range
  57. Shake effect
  58. SPY Battle Statistics (bStats)
  59. Campasitions
  60. Damage to objects.
  61. CreateVehicle & CreateUnit issues
  62. Multiple respawn points
  63. Is it possible to add weapons in game?
  64. how to cancel heal command issued by player leader on AI medic in script?
  65. Detecting if XX% of units in the squad/area are dead
  66. isKindOf arrays? Conditions and groups (cfg)
  67. Is the unit still doing it?
  68. Streetlamps for Zargabad
  69. Can't get this bit of code to work...
  70. I need help advanced editors please respond!!
  71. Wait time for choppers?
  72. Q: Attach a trigger to a moving object
  73. adding pictures
  74. Random OFPOR patrols/in buildings
  75. How do I make soldiers with Custom weapon loadouts start with already loaded mags?
  76. Random Scripts Running
  77. How to make a smoke barage and activate it with a trigger??
  78. ForEach ForEach
  79. I have some question about editing
  80. East hold fire during chopper extraction?
  81. What's the best remove dead bodies/vehicles script?
  82. ArmA 2 PMC color effects?
  83. Arma 2 Operation Arrowhead Demo Wepon List
  84. how do you make a non-medic unit a medic?
  85. Map Script Help
  86. trigger detects bluefor then creates radioalpha option
  87. can units be made network aware about battlefield information
  88. Spawning AI Squads via Trigger when X Units alive
  89. Combo question for tasks.
  90. SP_Evolution
  91. creating new secops missions
  92. Make a goat follow a unit
  93. Positions ok in SP, quite offset in MP, why?
  94. How to Simulate AA hit
  95. Ai landing gear and door script
  96. Green box
  97. Is there a way to create dust.
  98. only one part work Why?
  99. AmmoBox Problems, Missing ';' in Definitions
  100. Find non-water position inside area
  101. DMZ Delete [script]
  102. Local variable returning null
  103. Buying missions
  104. Uncover evidence, download picture
  105. Check if a vehicle is empty
  106. AI keep disembarking from non-group vehicle when it is confronted with fire. Help?
  107. Weapons with NV?
  108. Need help with enemy paradrop script
  109. Problem: lip movement synchronises with setacctime
  110. Changing default names
  111. motorized group do not load up ?
  112. Is there a way to make AI vehicles attack from distance?
  113. Weather/effects from Ew
  114. Side Counting Vehicles
  115. getting info from mission.sqm
  116. AI Vehicle not moving
  117. Managing AI , (Disbandon , And Limit Amount of Squad members)
  118. publicVariable sequence
  119. Accessing shell cartridge as object (nearestobject)
  120. How to give commands to specific squad members?
  121. Problem in scripting: a strange error
  122. Insert waypoint in editor?
  123. setPos for multiple players on the same position
  124. orderGetin does not work for AI in player group??
  125. Mission Editor Question
  126. Squad member commands
  127. [PAA question] Binoculars overlay?
  128. How to show text on screen, without stop the player's control?
  129. Multiple sector control
  130. Add damage to player
  131. Insurgency making Clan only Vehicles (lock)
  132. How to Reference something create in script
  133. How to fill Truck with troops
  134. Chinook Script Help!
  135. When is (alive player) true in MP?
  136. How to make unarmed units?
  137. Spawn distance from pos
  138. Need help with limiting heal script usage.
  139. Switch Do Use w/ Random Command
  140. Script that calls on radnom script?
  141. Spawn object class needs heigth set?
  142. Random helicopter spawn not working
  143. BIS_fnc_taskAttack -undefined Varible
  144. deletevehicle on 1 of 100+ identical objects
  145. Script or help to disable skiptime in a mission (+ / - keys)?
  146. Delete Marker on trigger Deactivation ??
  147. Check Any Unit is !alive not all
  148. Spawn an empty vehicle with engine on.
  149. "CALLSIGN" globalChat sideChat groupChat
  150. HALO Script for all players and Aircraft?
  151. Generate Random Position
  152. Switch Statement checking multiple variables per case
  153. A simple waypoint conditional Q
  154. How to make the Ka-137 controlled remotely
  155. ai will not enter bowgunner or loader in tank!?!?!
  156. How to Delete a Group
  157. Task attached unit
  158. Units do not engage enemy unless it goes into a specific trigger area - disableAI etc
  159. Request for help setting up variable\random starting position at mission start
  160. MP - Local action to fire a server side trigger - help request
  161. spawn not being executed
  162. Dialogue - Subtitles etc.
  163. Spawn menu
  164. How to check if a unit can see another unit?
  165. Save MP game is that possible ?
  166. Radio trigger for non commanders
  167. Help on Script to delete Marker
  168. 2 Q's - Fadevolume & AI not reporting grid location (how)?
  169. Delete spawned group if distance to player is bigger then x
  170. Chernarus Life Script Files. *EDITTING*
  171. Scripts are broken after using new units
  172. displayRemoveAllEventHandlers displayRemoveEventHandler displayAddEventHandler
  173. Real Time Editor Export Tutorial
  174. Creating Tasks through script in MP
  175. Forcing sideChat msgs to be seen by all
  176. Out of memory
  177. Trigger condition - act once without 'this'
  178. Incoming Arty
  179. Setting gear loadout by matching UID
  180. DoTarget
  181. How do I automatically move squad?
  182. Arty on laser script help
  183. mission problem after removing ace wound
  184. Simulated rounds help
  185. ArmA 2 BAF Campaign MP
  186. addAction executing a FSM?
  187. isClass in array?
  188. Make units enter a EMPTY helicopter
  189. ArmA 2 - need help with code
  190. scripts after saving
  191. .paa Bad DXT1 mipmap size
  192. NVBattery Drain Script
  193. Multiplayer Respawn Problem
  194. spawning flying unit(UAV)
  195. ArmA 2 Walls
  196. Task Completed message & by getting in a vehicle
  197. How to get the briefing to run before or after SP intro scene?
  198. Removing "Gear" action from vehicle?
  199. Show time, date, and location when mission starts
  200. How to enable ACM with a trigger?
  201. Help with "FindNearest" code
  202. Counting the number of units in a group and setvariable.
  203. Ticket script that actually displays number of respawns left for team x?
  204. How to Set ChDKZ and CDF as Factions in warfare?
  205. Add action to join your team
  206. How to deal with units getting stuck on buildings/ruins?
  207. Vehicle waypoint switch by script? + Spawning triggers?
  208. Need help with 2 problems. Please
  209. manage save
  210. Command woes
  211. Need help with random vehicle spawn
  212. remote controlling units
  213. calling reinforcements
  214. Point of presence for several objects?
  215. Outro with not all enemy dead.
  216. AAR in a JIP
  217. Exclusion Zone
  218. multiple scripting questions
  219. script commands dump from client
  220. Air units and waypoints not acting as expected
  221. Unit to reload weapon, auto saving
  222. Any way to retrieve crosshair target position?
  223. Unload vehicle when detect hostile
  224. 5 concurrent tasks
  225. Text, credits etc.
  226. Civilian group joining Blufor group
  227. Man say random sound
  228. unitsFix a unit to position
  229. Arma 2 AI not shoot you?
  230. Mission Crash on client
  231. The object tracker seen in PMC Scenario PMC02 Reaction
  232. Gunship Assault? Campaign concept
  233. trigger problem
  234. Help with mission error
  235. Adding Music to Main Menu
  236. Bug In My Mission
  237. Stop falling out of moving vehicle when dead
  238. public setVariable and JIP
  239. costum animation software&others
  240. Cutrsc on a black screen...
  241. Return what resolution LOD an object is using via hints?
  242. Tail rotor damage?
  243. Editing Mission Weapon Crate Issue, advice?
  244. Dedicated server configuration
  245. Plane ignores incoming flak and AA fire
  246. exitwith if not specific unit
  247. Unit dying on trigger (No specific unit)
  248. Disable the landing autopilot.
  249. Can I run a script more than once ?
  250. Server Config trouble with mission cycle