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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. Spawning flying plane in warfare BE
  2. If statement problem (condition issue)
  3. Random escape vehicle with alive check.
  4. Unit Dead Messages?
  5. Turrets - a living nightmare
  6. activate trigger by firing weapon
  7. take civilian hostages
  8. Looking for a scripting mentor
  9. Clients running serverside scripts
  10. Destroy waypoint doesn't work
  11. Mission Intro
  12. C-130 drop
  13. Ammo box drop script
  14. All remaining enemy Chase player/team
  15. need help with playable
  16. ACE2: AI Fastrope
  17. help about playable AI
  18. Helicopter unloaded troops follow helicopter's next waypoint instead of their own.
  19. Basic fn_interpolate function
  20. Need help making intros work for single player missions.
  21. Map or editor created locations as waypoints
  22. Player UID trigger
  23. Some Coop Mission Help Please
  24. addaction & sound public variable
  25. Forced Ejection?(behind enemy lines?)
  26. Radio sound not found - out of ideas.
  27. Domination help and configuration
  28. Generic error, getPosASL and array
  29. Coop SQF help
  30. Running scripts from a trigger
  31. Any way to change a vehicle's actual displayed name ingame?
  32. i44 Recruiting AI on Domination
  33. I killed my mission.sqm! Any formatting wizards?
  34. Simple trigger question
  35. Need Help with BIS_fnc_spawnVehicle
  36. Check if someone has something?
  37. Strange HALO jump glitch, teleport to ground, dead. Not if I sneak off side.
  38. Characters hair changing colour
  39. Range Table Function
  40. move to random marker wp script
  41. EHKilled not working properly
  42. AI respawn on specific area
  43. addaction to dead units
  44. How to subtract variables given to units?
  45. How do I make a barrel into a weapon crate
  46. Which Arma2-tents are included in OA?
  47. Problem with triggers
  48. briefing doesn't show in game play
  49. Timing problem (I guess...)
  50. UAV Waypoints, help please.
  51. Wont stay out of the airplane
  52. How can i get hints to show up to who it applies?
  53. addAction without link to external script.
  54. AI helicopter pilot to rotate helicopter?
  55. Set Respawn Point in Midair ?
  56. Mortar reloads, fires..but no shells or explosions?
  57. Making some thing invisible
  58. Newbie at SQF, trying to spawn people within a certain range...
  59. Creating a Simple Counter
  60. Choppers only take off when BLUFOR detected
  61. looping, how?
  62. Retaining Cargo in Vehicles after Respawn
  63. Weapon box Refill script?
  64. Hide town names on map, possible?
  65. Some fairly basic mission editing Qs
  66. Is there a way to find a marker
  67. What is wrong with my briefing file?
  68. Positioning based on another object
  69. Script not working? Use the -showScriptErrors parameter!
  70. ACE Feature & mission parameter
  71. Creating a Oilfield in Arma2 OA
  72. Couple of useful scripts for scenes =)
  73. Mortar locked at start
  74. while condition question
  75. Need help understanding infotext error
  76. Following a unit
  77. AI don't respond to orders after rooftop insertion.
  78. Locality issue?
  79. Possible to have allocated Respawns?
  80. Getting camera to follow an A-10 fighter
  81. Sound fading question
  82. Disguises and Identity Transferral
  83. GAHH! Backpack problems.
  84. How do you put together a campaign?
  85. Handful of questions.
  86. naming a spawned unit
  87. Full weapons and ammo coding?
  88. Detect player trigger
  89. What is wrong with this camera script?
  90. How do addcamshake actually works?
  91. Group objects into modules (kind of sketchup)?
  92. Radio Activation only for 1 player
  93. Shooting at helo w/o scripts or AA weps
  94. Dual Artillery.
  95. Get Bearing from player to object
  96. Arma 2 Money script help.
  97. Activate a trigger when height >15
  98. Starting with an RPG
  99. Simple IED script. Question
  100. TKOH CP introduced RTT to OA :)
  101. End Mission Camera
  102. Destroy an object (composition)
  103. AI walk to vehicle and get in
  104. Damaged Event Handler
  105. Performance friendly ambient civs?
  106. getVehicleArmor ?
  107. My country flag...
  108. Ammobox attachTo helicopter destroys helicopter ?!
  109. Is there an "auto-leveling" script or function available?
  110. "if then" script, will this work?
  111. FiredNear Event Handler
  112. Feed new array into code
  113. Prevent ACM-created units to be deleted?
  114. Ammo boxes on parachute. Script from gerasimow9 and Leh2012
  115. the all important and uninterruptable waitUntil
  116. loops and conditions for scenes in sqf
  117. building, roof tops, ladderup, ladderdown
  118. Making my OpFor more...determined?
  119. High altitude clouds?
  120. If chopper shot down script
  121. Force Parachute and/or turn off HALO mid air.
  122. Some questions.
  123. Advice with Script - on MP
  124. Units appear when trigger is activated
  125. Pre Load A vehicle with AMMO ?
  126. force a vehicle to stay on the road
  127. What is wrong with this task script?
  128. Cut scene fade
  129. How do I setup 3 players in a squad when using the warfare module?
  130. Server,jip + addaction et marker = :(
  131. The Shooting Range Deticated Problem
  132. How do I find the currently selected unit
  133. How to add enableTeamSwitch function in a domination mission!
  134. Extending Mortar Range?
  135. Removing Weapons from dead npc's
  136. Accumulating COIN funds
  137. Delete unit, respawn unit
  138. Advice on Spawn script and Group limit
  139. getPos marker, addwaypoint
  140. How to create a custom scroll menu.
  141. Force player to turn and walk the way he came if he walks into a trigger
  142. more than 1 animation
  143. triggers, waypoints, weapons
  144. Help with Lifting Script
  145. Civilian Module not working for multiplayer exports.
  146. hmmwv In Chopper Cargo?
  147. Defining an end to the mission/ending the mission?
  148. Chopper set Height
  149. Help with ULB Laser
  150. Understanding @camCommitted....
  151. Destroyed buildings right from the beginning?
  152. Trigger Objective Question
  153. NPC's talking
  154. Stop AI showing on map ?
  155. Successfully completing an obstacle course
  156. Switch trigger on Hosted server
  157. Syntax help pls!
  158. There is nothing wrong with this?! - why the error?
  159. Some help on script
  160. How do I change the weapon the soldiers start with in Mission Editor?
  161. We've Been Compromised!
  162. Help with AI optimization
  163. ("smokeShellRed" in (magazines _WG)) does not work as condition
  164. move in cargo , or attatch to boat ?
  165. Need a scripter. Will pay.
  166. AI Loadout on Respawn
  167. Trigger on no ammo
  168. What is Combat Patrol and how would it end? [Mission Concept]
  169. Count number of Revives
  170. "visibleMap" command and Multiplayer
  171. Eject Script
  172. SP and Squads
  173. Adding ingame menu items
  174. Possible cutscene effects
  175. ammo crates and teammates
  176. Push Action for boats.
  177. Action To Move to a certain height
  178. switchCamera Command
  179. I want dead units laying specifically
  180. getting normal vector of object
  181. How to make a script run by Parameter?
  182. Comms Chatter
  183. 2 Sided AI Recruitment
  184. Unflip vehicles
  185. Show variable amount with hint format
  186. Respawn / attack / fnc spawngroup
  187. create counted up variablenames
  188. Vehicle spawn Troubles -_-
  189. Generate flares, smoke and explosions
  190. Disband Unit script
  191. AI follows player although player has lower rank?
  192. Merging script with onsinglemapclick
  193. UH-60M crew chief position?
  194. Unit to move to another unit
  195. Camera.sqs isn't full screen
  196. Will this AI "respawning" cause lag
  197. Possible to get an IED inside a building?
  198. remove version of addACTION
  199. How to Change Unit class via config.bin
  200. questions regarding injured soldiers
  201. math formel - find if its closest to turn left or right to face a direction.
  202. Hummer Head lights
  203. Remove 'Gear' action when vehicle is locked.
  204. PvP scripts...
  205. basic arty script making ships make sound?
  206. addaction to every vehicle in map?
  207. how do i make a m119 fire blanks?
  208. Smoke shells on Morta ?
  209. How to make an After battle report?
  210. Finding out which way the player view is facing (not direction)
  211. Spawning around a marker
  212. Simple vehicle spawn script problem
  213. Create unit via mapclick
  214. Chair Script help
  215. Shifting Markers
  216. Pre-Destroy Buildings?
  217. Changing Helicopter Class
  218. Rescue Missions
  219. A10 loadout Script won't work on dedi server
  220. Deploy Static weapon / object [script]
  221. CQB - checking if unit has LOS through target command
  222. Mission Editor Question
  223. Help with advanced Add Action Syntax
  224. Camera script not attaching to plane
  225. A scripting challenge
  226. Moving camera around an object while attached to it
  227. Redeeming an Item in the Inventory
  228. Magic Runway -repair,rearm,refuel,heal
  229. Using one script's variables by other scripts
  230. Ambient IEDs
  231. Sandstorm in multiplayer
  232. AI Convoy Trouble (Yeah this Again)
  233. Single Player - respawn [script]
  234. Single Player Respawn with KillerCam [Script]
  235. Ammo Crate Drop Off Help
  236. Wierd ending problem
  237. Track Morta Rounds
  238. Militia Betrayal
  239. complex code in trigger condition
  240. Magic Bullet Script
  241. Surrender!
  242. Probability of presence and not alive
  243. prisoner escorts
  244. Problems with understanding jip and locality
  245. How to work out Map Size
  246. Wrecks
  247. xeno Domination / mando question
  248. Mp uav
  249. HOw do i add buildings to the menus in bennys warfare mod
  250. Player looking at map mope ?