- Spawning flying plane in warfare BE
- If statement problem (condition issue)
- Random escape vehicle with alive check.
- Unit Dead Messages?
- Turrets - a living nightmare
- activate trigger by firing weapon
- take civilian hostages
- Looking for a scripting mentor
- Clients running serverside scripts
- Destroy waypoint doesn't work
- Mission Intro
- C-130 drop
- Ammo box drop script
- All remaining enemy Chase player/team
- need help with playable
- ACE2: AI Fastrope
- help about playable AI
- Helicopter unloaded troops follow helicopter's next waypoint instead of their own.
- Basic fn_interpolate function
- Need help making intros work for single player missions.
- Map or editor created locations as waypoints
- Player UID trigger
- Some Coop Mission Help Please
- addaction & sound public variable
- Forced Ejection?(behind enemy lines?)
- Radio sound not found - out of ideas.
- Domination help and configuration
- Generic error, getPosASL and array
- Coop SQF help
- Running scripts from a trigger
- Any way to change a vehicle's actual displayed name ingame?
- i44 Recruiting AI on Domination
- I killed my mission.sqm! Any formatting wizards?
- Simple trigger question
- Need Help with BIS_fnc_spawnVehicle
- Check if someone has something?
- Strange HALO jump glitch, teleport to ground, dead. Not if I sneak off side.
- Characters hair changing colour
- Range Table Function
- move to random marker wp script
- EHKilled not working properly
- AI respawn on specific area
- addaction to dead units
- How to subtract variables given to units?
- How do I make a barrel into a weapon crate
- Which Arma2-tents are included in OA?
- Problem with triggers
- briefing doesn't show in game play
- Timing problem (I guess...)
- UAV Waypoints, help please.
- Wont stay out of the airplane
- How can i get hints to show up to who it applies?
- addAction without link to external script.
- AI helicopter pilot to rotate helicopter?
- Set Respawn Point in Midair ?
- Mortar reloads, fires..but no shells or explosions?
- Making some thing invisible
- Newbie at SQF, trying to spawn people within a certain range...
- Creating a Simple Counter
- Choppers only take off when BLUFOR detected
- looping, how?
- Retaining Cargo in Vehicles after Respawn
- Weapon box Refill script?
- Hide town names on map, possible?
- Some fairly basic mission editing Qs
- Is there a way to find a marker
- What is wrong with my briefing file?
- Positioning based on another object
- Script not working? Use the -showScriptErrors parameter!
- ACE Feature & mission parameter
- Creating a Oilfield in Arma2 OA
- Couple of useful scripts for scenes =)
- Mortar locked at start
- while condition question
- Need help understanding infotext error
- Following a unit
- AI don't respond to orders after rooftop insertion.
- Locality issue?
- Possible to have allocated Respawns?
- Getting camera to follow an A-10 fighter
- Sound fading question
- Disguises and Identity Transferral
- GAHH! Backpack problems.
- How do you put together a campaign?
- Handful of questions.
- naming a spawned unit
- Full weapons and ammo coding?
- Detect player trigger
- What is wrong with this camera script?
- How do addcamshake actually works?
- Group objects into modules (kind of sketchup)?
- Radio Activation only for 1 player
- Shooting at helo w/o scripts or AA weps
- Dual Artillery.
- Get Bearing from player to object
- Arma 2 Money script help.
- Activate a trigger when height >15
- Starting with an RPG
- Simple IED script. Question
- TKOH CP introduced RTT to OA :)
- End Mission Camera
- Destroy an object (composition)
- AI walk to vehicle and get in
- Damaged Event Handler
- Performance friendly ambient civs?
- getVehicleArmor ?
- My country flag...
- Ammobox attachTo helicopter destroys helicopter ?!
- Is there an "auto-leveling" script or function available?
- "if then" script, will this work?
- FiredNear Event Handler
- Feed new array into code
- Prevent ACM-created units to be deleted?
- Ammo boxes on parachute. Script from gerasimow9 and Leh2012
- the all important and uninterruptable waitUntil
- loops and conditions for scenes in sqf
- building, roof tops, ladderup, ladderdown
- Making my OpFor more...determined?
- High altitude clouds?
- If chopper shot down script
- Force Parachute and/or turn off HALO mid air.
- Some questions.
- Advice with Script - on MP
- Units appear when trigger is activated
- Pre Load A vehicle with AMMO ?
- force a vehicle to stay on the road
- What is wrong with this task script?
- Cut scene fade
- How do I setup 3 players in a squad when using the warfare module?
- Server,jip + addaction et marker = :(
- The Shooting Range Deticated Problem
- How do I find the currently selected unit
- How to add enableTeamSwitch function in a domination mission!
- Extending Mortar Range?
- Removing Weapons from dead npc's
- Accumulating COIN funds
- Delete unit, respawn unit
- Advice on Spawn script and Group limit
- getPos marker, addwaypoint
- How to create a custom scroll menu.
- Force player to turn and walk the way he came if he walks into a trigger
- more than 1 animation
- triggers, waypoints, weapons
- Help with Lifting Script
- Civilian Module not working for multiplayer exports.
- hmmwv In Chopper Cargo?
- Defining an end to the mission/ending the mission?
- Chopper set Height
- Help with ULB Laser
- Understanding @camCommitted....
- Destroyed buildings right from the beginning?
- Trigger Objective Question
- NPC's talking
- Stop AI showing on map ?
- Successfully completing an obstacle course
- Switch trigger on Hosted server
- Syntax help pls!
- There is nothing wrong with this?! - why the error?
- Some help on script
- How do I change the weapon the soldiers start with in Mission Editor?
- We've Been Compromised!
- Help with AI optimization
- ("smokeShellRed" in (magazines _WG)) does not work as condition
- move in cargo , or attatch to boat ?
- Need a scripter. Will pay.
- AI Loadout on Respawn
- Trigger on no ammo
- What is Combat Patrol and how would it end? [Mission Concept]
- Count number of Revives
- "visibleMap" command and Multiplayer
- Eject Script
- SP and Squads
- Adding ingame menu items
- Possible cutscene effects
- ammo crates and teammates
- Push Action for boats.
- Action To Move to a certain height
- switchCamera Command
- I want dead units laying specifically
- getting normal vector of object
- How to make a script run by Parameter?
- Comms Chatter
- 2 Sided AI Recruitment
- Unflip vehicles
- Show variable amount with hint format
- Respawn / attack / fnc spawngroup
- create counted up variablenames
- Vehicle spawn Troubles -_-
- Generate flares, smoke and explosions
- Disband Unit script
- AI follows player although player has lower rank?
- Merging script with onsinglemapclick
- UH-60M crew chief position?
- Unit to move to another unit
- Camera.sqs isn't full screen
- Will this AI "respawning" cause lag
- Possible to get an IED inside a building?
- remove version of addACTION
- How to Change Unit class via config.bin
- questions regarding injured soldiers
- math formel - find if its closest to turn left or right to face a direction.
- Hummer Head lights
- Remove 'Gear' action when vehicle is locked.
- PvP scripts...
- basic arty script making ships make sound?
- addaction to every vehicle in map?
- how do i make a m119 fire blanks?
- Smoke shells on Morta ?
- How to make an After battle report?
- Finding out which way the player view is facing (not direction)
- Spawning around a marker
- Simple vehicle spawn script problem
- Create unit via mapclick
- Chair Script help
- Shifting Markers
- Pre-Destroy Buildings?
- Changing Helicopter Class
- Rescue Missions
- A10 loadout Script won't work on dedi server
- Deploy Static weapon / object [script]
- CQB - checking if unit has LOS through target command
- Mission Editor Question
- Help with advanced Add Action Syntax
- Camera script not attaching to plane
- A scripting challenge
- Moving camera around an object while attached to it
- Redeeming an Item in the Inventory
- Magic Runway -repair,rearm,refuel,heal
- Using one script's variables by other scripts
- Ambient IEDs
- Sandstorm in multiplayer
- AI Convoy Trouble (Yeah this Again)
- Single Player - respawn [script]
- Single Player Respawn with KillerCam [Script]
- Ammo Crate Drop Off Help
- Wierd ending problem
- Track Morta Rounds
- Militia Betrayal
- complex code in trigger condition
- Magic Bullet Script
- Surrender!
- Probability of presence and not alive
- prisoner escorts
- Problems with understanding jip and locality
- How to work out Map Size
- Wrecks
- xeno Domination / mando question
- Mp uav
- HOw do i add buildings to the menus in bennys warfare mod
- Player looking at map mope ?