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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. LOCK vehicles when using BIS_fnc_spawnGroup
  2. Object only destroyable by C4
  3. Script/Method Suggestions to Optimize WIP Mission
  4. Gurilla tactics ambush?
  5. Zargabad - Call To Prayer
  6. Absolute Frustration = Respawn
  7. Scripting
  8. How to start for an absolute beginner ?
  9. Weaponholder Multiplayer Synchronisation
  10. Warfare - Map default city locations
  11. Help, game logic Server isn't working for me....
  12. Vehicle spawner
  13. Simplest way to make Opfor "captured".
  14. Giving Selectable units titles?
  15. Increase health and AA12:
  16. Mission Wizard Question (Scripting)
  17. How to place playable units in right order in role select screen?
  18. if damage then command
  19. ambient civilian module
  20. Can females have weapons with ARMA2!
  21. Traffic Transportation System (TTS)
  22. MP or DS script for loadout by UID
  23. Question about animations
  24. Trigger activated para drop
  25. Teams within a faction ?
  26. Inserted by Helicopter - JIP issue
  27. Freeware tool to spell out written text
  28. ACE Cargo feature
  29. How to script Manned AA pods
  30. scripts mochila por xeno
  31. Odd helicopter extraction bug
  32. Warfare City/Camp models - prevent from random?
  33. Reveal command useless? (AI night combat problems)
  34. Mission conversation help
  35. Define Enginer ?
  36. Class Duration Display in-game and sync MP?
  37. Campaign Help
  38. Adding vehicles/weapons to factories/barracks
  39. Action menu on plane
  40. Go units name through with a loop?
  41. dud scud
  42. ALICE spawn in one town/city only
  43. Hide Radar - trubble with size and pos
  44. AI always wanting to go into formation
  45. Camera scripting "fade out"
  46. Forcing rpg tto fire for ambush!
  47. Triggers activating other triggers
  48. Remove disconnected players from score board?
  49. How to use Slow Time(Ammo Time) in Multiplayer game?
  50. Domination conversion issues
  51. Vehicle GetIn/GetOut
  52. Using Custom Units in Warfare?
  53. How to take off after boarding helicopter
  54. Editing with Dropbox: tips and tricks
  55. Sound Editing Program
  56. Return from Script (loop problem) disable script
  57. Create custom unit on trigger activation
  58. Nee Ace Dom 2 conversion instructions...
  59. Adding Evidence Object to an AI
  60. Briefing wont show before mission
  61. AI keep assaulting i need them to hold!!
  62. Instant smoke
  63. How to identify players that spawn stuff by cheating scripts?
  64. activate a trigger when a given number of persons is present?
  65. Civilian sidechat broadcasted global
  66. Query user created map markers in MP
  67. Re-filling Plane ammo When at a certain point?
  68. JIP Tasks
  69. Vehicle still burning after respawn
  70. Custom Radio Menus
  71. how to keep ai helicopter stable
  72. "Deleting" the inventory menu.
  73. Missions in my mission
  74. Marking empty objects as Opfor
  75. Undercover with setCaptive
  76. How to identify the _x?
  77. Real world scenario references
  78. No Display player name in PvP match !
  79. Dynamic music in combat - MP Mission
  80. Cannot insert units - please help.
  81. Give name group
  82. Placing player and chopper differs from editor/actual map
  83. Determine locations of signm_mines
  84. Street lamps in Zargabad
  85. setPos trouble
  86. Weapons ArmA2 != OA ?
  87. Delete units that are a certain distance away from player
  88. Delete units (have searched)
  89. Objective maker?
  90. how to assign a unit to be a gunner using waypoint
  91. Error messages by isNull and isNil
  92. Any way to remove addon requirements?
  93. SetCaptive Problems
  94. Trigger
  95. Info age question. Can I remove the markers and the recognizion?
  96. Stop a camera scene
  97. call, execVM and spawn, which and when?
  98. Eventhandler "hit" doesnt work on some objects??
  99. AddAction on Civies
  100. Consisten World/MMO/Stat saves?
  101. savegame still getting too big
  102. Camera understanding?
  103. Creating a logic by script?
  104. Accessing unit's variable inside vehicles
  105. How to Fix odd Behavior of AI
  106. Using player ID ?
  107. Turn off wounding system?
  108. Looking for a Locations Reference
  109. Help with arrays needed
  110. Turning an Explosive charge into a placeable satchel?
  111. How to initialize local dynamic variables so they work throughout script?
  112. Terminate Script
  113. Can someone link to the ACE2 topic, I can't find it..
  114. Changing Characters in My Missions?
  115. Objects Respawn
  116. Random not working
  117. Scripts for newbies guide
  118. How do you create tracers via scripting?
  119. can ai use a spotter scope
  120. Help with a sript
  121. My Briefing doesn't work in SP
  122. Removing Driver Icon
  123. Problem with the condition in addAction
  124. MP Player name instead of unit name
  125. Sniper script
  126. set teams to "Flank Left", "Flank Right", "Advance", etc?
  127. How to use playsound?
  128. wreck damage?
  129. ACE gasmask needed
  130. Move a collection of objects with proportion to another
  131. Removing colour set with setObjectTexture?
  132. Pogoman's Fast Zombies Script (w/ pathfinding)
  133. Camera Attach To transitions
  134. Set Start Location on Carrier for Warfare
  135. Names above heads
  136. BAF Warrior Ammo Class Names
  137. Keeping AI from dismounting?
  138. Where Am I going wrong with my Breifing/Objectives
  139. Player respawn on aircraft carrier
  140. BIS_fnc_spawnGroup issue
  141. How to stop units going prone
  142. How to stop JW Custom Weather script
  143. Objectives/Tasks does not appear on debriefing screen
  144. Respawn to next AI on death?
  145. Simple image question
  146. General script for Teleport
  147. Group merge script
  148. Car troubles
  149. Camstart issue
  150. Remove Greeting Dialogue
  151. Coloured chat text?
  152. Some advise on clearing map / Lag
  153. Spawn a single man in a tower
  154. EYE - script visualizing all units on map
  155. Scripts for Mission Creating by SaOk
  156. ArmA 2 Briefing Manager
  157. Spawn in then use there INI ?
  158. Respawn = same playername? compare list?
  159. The right way to sync in MP?
  160. Trouble SPawning Groups on Marker
  161. Trigger condition (rearm,refuel,repair)
  162. Spawning squads at a destroyable building
  163. Limiting player communication to AI squadmates..
  164. Or syntax for trigger condition?
  165. Count destroyed planes (Flying ACE script)
  166. Uav ah-6x?
  167. Guard behavior using CBA_fnc_taskPatrol or similar
  168. setUnitPos and Binoculars
  169. DIALOGS Problem
  170. Flag Texture
  171. Spawn Helicopter with VIP
  172. I Need help plzzzz
  173. Domination's folder locations
  174. arma2 oa: moves
  175. Group naming
  176. Editing in 3D, help please.
  177. Waituntill and Player
  178. Capture & Hold - MP mission
  179. How to disable aircraft evasive Action
  180. Random tasks by radio
  181. Command "markers" like VBS?
  182. removeAction trouble
  183. Women and lip synching
  184. Unexplained Performance in Mission on Dedicated. (Example Provided)
  185. call bis_fnc_taskPatrol globally for every unit
  186. How do I enable the gun lasers and IR strobes?
  187. Something is slightly wrong here: _this select and addAction
  188. Elliptic area mathematics
  189. End Mission with a Script
  190. Standing inside hercules
  191. Ai stance transitioning...
  192. Server side hud scripty thingy
  193. Civilian module, a question on how it works
  194. trigger questions
  195. Trigger referencing itself
  196. Help with Ai reinforcements healing another ai SOLVED!!
  197. Need help with creating a campaign .pbo!
  198. At a loss with SPAWNING
  199. How to keep bloody AI in one area
  200. Script problem in multiplayer
  201. CLY Morse - a Morse code encoder/decoder and player
  202. A dialog that the player can not influence?
  203. addAction in veicule help plx
  204. HUD and dialogs
  205. A setpos script for which I need help
  206. Alice Module - Lagg ??
  207. Make AI do certain actions after a waypoint?
  208. SIDE command in dedicated
  209. Help with Steam version of Arma II: OA
  210. addeventhandler problem
  211. remove radio from a unit, run a script once for a connecting player, AND OTHER ISSUES
  212. Sitdeath1-4, and other death 'moves'
  213. Problems with rescueing hostages
  214. Custom Animations
  215. Array - how to check for null type element?
  216. Collecting inventory items?
  217. Mission won't end, very strange!
  218. Init.sqf and Jip player
  219. Placing units inside a building
  220. Spawn unit wont work?
  221. Need help : DMA script for Arma2 - specialfly
  222. Briefing.html built to specs, working end trigger, but no text in debriefing screen
  223. Vehicle AttachTo in a building
  224. Patrol between setPosATL
  225. Undefined variable in expression error?
  226. Editor question
  227. Need Help Creating Mission Tasks/Scripting
  228. How are people making custom missions with the Demo editor?
  229. incomplete code block in camera.sqs - since when?
  230. How to get a script to dig through the installed mods and extract custom units, etc?
  231. 1 man alive trigger
  232. [DONE] Cargo drop simple script
  233. Customize SSM ammo drop for BAF
  234. Setting faction in Warfare
  235. Moving Cars and Trucks around
  236. Don't show enemy on map?
  237. Preload Manager - How to use ?
  238. OA AI Chopper hold and face direction
  239. Missing Map
  240. Class names and ways to work them out
  241. Unit still doing "PlayMove" even tho he is dead[Solved]
  242. Reinforcement if...
  243. Put out fire of a vehicle
  244. Return real-life time?
  245. doTarget don't work for one-man group
  246. To math freaks: objects on border of irregular rectangle?
  247. create vehicle with name
  248. Simple Mobile Respawn?
  249. Marker only shown to one side? SOLVED
  250. Arma 2 Free - Mission development 'mega' thread