PDA

View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



Pages : 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51

  1. Air Support
  2. How to pause a trigger and resume.
  3. Create Trigger troubleshooting.
  4. Condition of Pressence question.
  5. Team Deathmatch
  6. Creating "Hints"
  7. Acm?
  8. Trigger Effects
  9. createVehicle command help
  10. Script not found.
  11. ACM and MP support
  12. Isolating Warfare's BuyGearMenu
  13. Air Patrol
  14. Waypoints on LHD Deck
  15. High Command Module - Team Switch
  16. Mortar dispersion
  17. Strangeness with a simple if
  18. Command/Function for Displaying Map in Dialog...
  19. Infantry walking and running speeds
  20. need help with custom squad
  21. Multiple Artillery Barrages
  22. Units and waypoints.. again :p
  23. ACM frustration hewlp!
  24. 2 Questions with pilot rescue/taking documents
  25. Missing ; Problem
  26. Trigger to check if civilian in area has died ?
  27. House Positions a Killer?
  28. Need help with extraction
  29. How to make a unit carry another unit.
  30. help - trigger 2 cutscene?
  31. Inventory items' classname?
  32. Radio Message Help
  33. EventHandlers are not working.
  34. Spawn some ammo on a trigger
  35. Join group and split/unjoin group help - A High Command Idea
  36. First Aid Module question.
  37. Create a unit sitting down.
  38. High Command?
  39. Adding weapons to weapon pool
  40. Multiplayer Briefing[Mate cant see]
  41. Adding Scopes (ACOG/EOTECH) onto the MP5 and other submachineguns?
  42. Editing Bible.
  43. How to make AI capture the flag in CTF
  44. Trigger that adds action and gives a pipebomb ?
  45. sound file path in cfgsounds
  46. Trigger, addAction for only that player
  47. Changing the weapons a squad uses?
  48. "move to global stringtable" warning
  49. Custom Civilian Dialouge
  50. Making a ZU-23 fire at the sky
  51. Problems with a reinforcemnt script
  52. Artillery module and createvehicle
  53. Cluster bomb
  54. SP mission to MP
  55. Adding a briefing to maps.
  56. Creating MP Respawns
  57. Adding Special Equipment
  58. Ammunition box
  59. Halting an Animation
  60. How do you make a halo drop?
  61. Prone
  62. Editor mission to server
  63. Force AI to surrender
  64. Patrol question.
  65. Checking if a person is inside a vehicle?
  66. Req: Help with basic editor / maybe issue - getin related
  67. Advancing Respawns
  68. remove default object actions
  69. Make trigger or script wait until "Recieving" is gone.
  70. Trouble Exporting Mission
  71. Need help with setting up an objects orientation
  72. Making the Guerillas hostile to the USMC...
  73. Instant Action
  74. Score goes in the negative?!?
  75. Determine where an object came from?
  76. Skeet Shooting in a mission?
  77. Artillery Support System Package: Released
  78. AI problem after respawn
  79. Multiplayer "Detected by" trigger
  80. Create bow splash/wake
  81. Spawning bombs in the air
  82. Do any of the MODULES work on Dedi servers ?
  83. setvehicleammo fails when out of ammo
  84. How to set player and NPC respawns
  85. High Command - group names
  86. Making buildings indestructable
  87. Vehicle Respawn with Name & Init
  88. Raising a flag
  89. adding satchel charges to units
  90. The mission editor book
  91. Assigning unit/group to a guard area
  92. H E L P: Repsawn not working in MP!
  93. Why bohemia?
  94. Spawn Direction
  95. JIP and the "join" script command
  96. Give AI unlimited ammo?
  97. Make A-10 fire with selected weapon
  98. Trigger: specific list of units knowabout player squad MP
  99. C4_BitterChill.Chernarus
  100. Name of para animation
  101. Smoke my wreck!
  102. Warfare: Custom Town Depot/Camps Layouts?
  103. Bargate Animation Help
  104. Improved Bullet Cam Script
  105. Effects Triggers sending text to Specific Units (non-globally?)
  106. Help on my new mission.
  107. Limiting a vehicles speed?
  108. Putting stuff on buildings
  109. Vehicle Respawn Script question.
  110. Respawned AI loses its name and so no longer enters vehicles... Help!
  111. Ambient Animal Module
  112. MoveInGunner?
  113. God mode for testing missions.
  114. Fun For All: Opposing Force and Free Roam
  115. Quick easy question...maybe
  116. How to get AI to taxi on airfield?
  117. Calling in a airstike like in the Village Sweep SP mission?
  118. Is a VBIED possible?
  119. Check out my VBIED I made :)
  120. action command, making the AI carry soldiers?
  121. Giving Air unit unlimited fuel
  122. JIP or Tasks_fix problem...
  123. Attatch Trigger to unit?
  124. Obstinate civilians and doFollow broken?
  125. Join in progress
  126. group in vehicle
  127. How to call for medical assistance ?
  128. Dumb question regarding howitzers and mortars.
  129. Function GUI
  130. Make AI aim while moving?
  131. Staging Area.
  132. End trigger after all objectives met
  133. Placement & Completion Radius
  134. Unlock Vehicles in Multiplayer
  135. Isolated Fog - How To?
  136. Construction Interface in MP missions
  137. Hostile Civilians
  138. Warfare Buildings?
  139. cant get my bargattes to move when placed with a valid trigger
  140. Cant switch waypoint option
  141. Weather Module
  142. Placing a single weapon
  143. either or trigger
  144. unlimited SOM support requests?
  145. trying to find missions downloaded
  146. Script: Sticky Satchel Charges
  147. Strategic Reference Layer
  148. Lights on aircraft at night?
  149. AI Leader Not Issuing Commands
  150. Players respawn
  151. createUnit problems! AI won't attack!
  152. Is this code right?
  153. Trigger a flare
  154. if statement
  155. Player Class?
  156. UPS troubles
  157. Where
  158. Help with crate refill script
  159. How to direct the tasks in map screen to waypoint
  160. Any reason to this not working?
  161. call BIS_fnc_spawnVehicle;
  162. An tribute to "worms". *baa*... booom
  163. Module Bug
  164. Scripting the Ai Grads to fire arty
  165. move units to object on trigger
  166. How to complete a mission and some other questions
  167. Respawning
  168. How to make respawn point?
  169. Persistent Random Engagements
  170. Createvehicle (server) then adding addaction for all players
  171. How to set Fast travel , teleport.
  172. Static Gunners
  173. Editing Warfare
  174. Custom ammo crate contents?
  175. Can't Empty Ammo Boxes
  176. A10 Seizes Area That's Still Full of Enemies?
  177. Move an object 360deg as a certain distance?
  178. Couple of SecOps bugs
  179. Difficulty Level
  180. Respawn Questions. A life system, and changing respawn mode.
  181. Why do helo inserstion, and extraction have to be so tough?
  182. Problem with tasks. Help please.
  183. Script Causes Crash
  184. houseEffects
  185. Switching to AI's 1st person EYEs ?
  186. Construction Module
  187. Keep Standing
  188. Question about TRANSPORT UNLOAD
  189. Some PreFabs for the grab
  190. Need Help - Vehicle Rearm
  191. init line
  192. General mission editor Questions
  193. Can anyone help with this problem
  194. Locating A Destroyed Vehicle
  195. Locality issues in multiplayer
  196. Magazine Class Names
  197. Respawn help
  198. Spawning Objects
  199. Objectives and Tasks
  200. After Respawn: How can soldier enter vehicle and moveTo position?
  201. Limiting player respawns?
  202. Vehicle problems on LHD
  203. Getting AI inside of bunkers
  204. respawn
  205. Need some help with addAction
  206. Mando Hitching 1.5 Problems
  207. HELP: Spawn Vehicles /Planes
  208. Lp Sinching
  209. Images in Dialogues
  210. Mhq
  211. making civilians enemys?
  212. Getting an A10 to take off?
  213. Best way to get CAS in a mission?
  214. Take off and landing script
  215. setVariable Broadcast
  216. Triggers Using Mission Editor. Help!
  217. assignAsCargo und orderGetIn vs. moveInCargo
  218. Kill Messages SP
  219. Ladders not working properly?
  220. Attached Cam Script
  221. Improved Bullet Cam Script v1.1
  222. AI Moving problem....
  223. helicopter landing ??
  224. removeing un-used units?
  225. If/Else statement, Faction condition, need help.
  226. Help with my mission, how to split players into different squads?
  227. attachTo, C130 Spectre, Spookey and other stories
  228. Player activated triggers
  229. help with map editing stuff
  230. Armed Policemen
  231. Unit Morale/Surrender
  232. Cars dropping on tents...
  233. Looking for help developing a 12 man co-op story campaign
  234. Aircraft waypoints
  235. Need some help: many script needed
  236. Second hand on the watch
  237. GPS tracking script
  238. Glasses in description.ext - What are they called???
  239. set terrain grid
  240. Animal manipulation?
  241. Starting missions inside a vehicle but with vehicle ungrouped with squad
  242. Breaking Glass
  243. Search Lights
  244. Group Spawn Trigger
  245. little Help with demo editing until I get DVD
  246. Help: Any way to change a vehicle's health/durability temporarily?
  247. My choppers won't go away.
  248. Can't run custom missions - noob help please!
  249. AI keep respawning
  250. Triggering On An Action