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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. How to pause a trigger and resume.
  2. Create Trigger troubleshooting.
  3. Condition of Pressence question.
  4. Team Deathmatch
  5. Creating "Hints"
  6. Acm?
  7. Trigger Effects
  8. createVehicle command help
  9. Script not found.
  10. ACM and MP support
  11. Isolating Warfare's BuyGearMenu
  12. Air Patrol
  13. Waypoints on LHD Deck
  14. High Command Module - Team Switch
  15. Mortar dispersion
  16. Strangeness with a simple if
  17. Command/Function for Displaying Map in Dialog...
  18. Infantry walking and running speeds
  19. need help with custom squad
  20. Multiple Artillery Barrages
  21. Units and waypoints.. again :p
  22. ACM frustration hewlp!
  23. 2 Questions with pilot rescue/taking documents
  24. Missing ; Problem
  25. Trigger to check if civilian in area has died ?
  26. House Positions a Killer?
  27. Need help with extraction
  28. How to make a unit carry another unit.
  29. help - trigger 2 cutscene?
  30. Inventory items' classname?
  31. Radio Message Help
  32. EventHandlers are not working.
  33. Spawn some ammo on a trigger
  34. Join group and split/unjoin group help - A High Command Idea
  35. First Aid Module question.
  36. Create a unit sitting down.
  37. High Command?
  38. Adding weapons to weapon pool
  39. Multiplayer Briefing[Mate cant see]
  40. Adding Scopes (ACOG/EOTECH) onto the MP5 and other submachineguns?
  41. Editing Bible.
  42. How to make AI capture the flag in CTF
  43. Trigger that adds action and gives a pipebomb ?
  44. sound file path in cfgsounds
  45. Trigger, addAction for only that player
  46. Changing the weapons a squad uses?
  47. "move to global stringtable" warning
  48. Custom Civilian Dialouge
  49. Making a ZU-23 fire at the sky
  50. Problems with a reinforcemnt script
  51. Artillery module and createvehicle
  52. Cluster bomb
  53. SP mission to MP
  54. Adding a briefing to maps.
  55. Creating MP Respawns
  56. Adding Special Equipment
  57. Ammunition box
  58. Halting an Animation
  59. How do you make a halo drop?
  60. Prone
  61. Editor mission to server
  62. Force AI to surrender
  63. Patrol question.
  64. Checking if a person is inside a vehicle?
  65. Req: Help with basic editor / maybe issue - getin related
  66. Advancing Respawns
  67. remove default object actions
  68. Make trigger or script wait until "Recieving" is gone.
  69. Trouble Exporting Mission
  70. Need help with setting up an objects orientation
  71. Making the Guerillas hostile to the USMC...
  72. Instant Action
  73. Score goes in the negative?!?
  74. Determine where an object came from?
  75. Skeet Shooting in a mission?
  76. Artillery Support System Package: Released
  77. AI problem after respawn
  78. Multiplayer "Detected by" trigger
  79. Create bow splash/wake
  80. Spawning bombs in the air
  81. Do any of the MODULES work on Dedi servers ?
  82. setvehicleammo fails when out of ammo
  83. How to set player and NPC respawns
  84. High Command - group names
  85. Making buildings indestructable
  86. Vehicle Respawn with Name & Init
  87. Raising a flag
  88. adding satchel charges to units
  89. The mission editor book
  90. Assigning unit/group to a guard area
  91. H E L P: Repsawn not working in MP!
  92. Why bohemia?
  93. Spawn Direction
  94. JIP and the "join" script command
  95. Give AI unlimited ammo?
  96. Make A-10 fire with selected weapon
  97. Trigger: specific list of units knowabout player squad MP
  98. C4_BitterChill.Chernarus
  99. Name of para animation
  100. Smoke my wreck!
  101. Warfare: Custom Town Depot/Camps Layouts?
  102. Bargate Animation Help
  103. Improved Bullet Cam Script
  104. Effects Triggers sending text to Specific Units (non-globally?)
  105. Help on my new mission.
  106. Limiting a vehicles speed?
  107. Putting stuff on buildings
  108. Vehicle Respawn Script question.
  109. Respawned AI loses its name and so no longer enters vehicles... Help!
  110. Ambient Animal Module
  111. MoveInGunner?
  112. God mode for testing missions.
  113. Fun For All: Opposing Force and Free Roam
  114. Quick easy question...maybe
  115. How to get AI to taxi on airfield?
  116. Calling in a airstike like in the Village Sweep SP mission?
  117. Is a VBIED possible?
  118. Check out my VBIED I made :)
  119. action command, making the AI carry soldiers?
  120. Giving Air unit unlimited fuel
  121. JIP or Tasks_fix problem...
  122. Attatch Trigger to unit?
  123. Obstinate civilians and doFollow broken?
  124. Join in progress
  125. group in vehicle
  126. How to call for medical assistance ?
  127. Dumb question regarding howitzers and mortars.
  128. Function GUI
  129. Make AI aim while moving?
  130. Staging Area.
  131. End trigger after all objectives met
  132. Placement & Completion Radius
  133. Unlock Vehicles in Multiplayer
  134. Isolated Fog - How To?
  135. Construction Interface in MP missions
  136. Hostile Civilians
  137. Warfare Buildings?
  138. cant get my bargattes to move when placed with a valid trigger
  139. Cant switch waypoint option
  140. Weather Module
  141. Placing a single weapon
  142. either or trigger
  143. unlimited SOM support requests?
  144. trying to find missions downloaded
  145. Script: Sticky Satchel Charges
  146. Strategic Reference Layer
  147. Lights on aircraft at night?
  148. AI Leader Not Issuing Commands
  149. Players respawn
  150. createUnit problems! AI won't attack!
  151. Is this code right?
  152. Trigger a flare
  153. if statement
  154. Player Class?
  155. UPS troubles
  156. Where
  157. Help with crate refill script
  158. How to direct the tasks in map screen to waypoint
  159. Any reason to this not working?
  160. call BIS_fnc_spawnVehicle;
  161. An tribute to "worms". *baa*... booom
  162. Module Bug
  163. Scripting the Ai Grads to fire arty
  164. move units to object on trigger
  165. How to complete a mission and some other questions
  166. Respawning
  167. How to make respawn point?
  168. Persistent Random Engagements
  169. Createvehicle (server) then adding addaction for all players
  170. How to set Fast travel , teleport.
  171. Static Gunners
  172. Editing Warfare
  173. Custom ammo crate contents?
  174. Can't Empty Ammo Boxes
  175. A10 Seizes Area That's Still Full of Enemies?
  176. Move an object 360deg as a certain distance?
  177. Couple of SecOps bugs
  178. Difficulty Level
  179. Respawn Questions. A life system, and changing respawn mode.
  180. Why do helo inserstion, and extraction have to be so tough?
  181. Problem with tasks. Help please.
  182. Script Causes Crash
  183. houseEffects
  184. Switching to AI's 1st person EYEs ?
  185. Construction Module
  186. Keep Standing
  187. Question about TRANSPORT UNLOAD
  188. Some PreFabs for the grab
  189. Need Help - Vehicle Rearm
  190. init line
  191. General mission editor Questions
  192. Can anyone help with this problem
  193. Locating A Destroyed Vehicle
  194. Locality issues in multiplayer
  195. Magazine Class Names
  196. Respawn help
  197. Spawning Objects
  198. Objectives and Tasks
  199. After Respawn: How can soldier enter vehicle and moveTo position?
  200. Limiting player respawns?
  201. Vehicle problems on LHD
  202. Getting AI inside of bunkers
  203. respawn
  204. Need some help with addAction
  205. Mando Hitching 1.5 Problems
  206. HELP: Spawn Vehicles /Planes
  207. Lp Sinching
  208. Images in Dialogues
  209. Mhq
  210. making civilians enemys?
  211. Getting an A10 to take off?
  212. Best way to get CAS in a mission?
  213. Take off and landing script
  214. setVariable Broadcast
  215. Triggers Using Mission Editor. Help!
  216. assignAsCargo und orderGetIn vs. moveInCargo
  217. Kill Messages SP
  218. Ladders not working properly?
  219. Attached Cam Script
  220. Improved Bullet Cam Script v1.1
  221. AI Moving problem....
  222. helicopter landing ??
  223. removeing un-used units?
  224. If/Else statement, Faction condition, need help.
  225. Help with my mission, how to split players into different squads?
  226. attachTo, C130 Spectre, Spookey and other stories
  227. Player activated triggers
  228. help with map editing stuff
  229. Armed Policemen
  230. Unit Morale/Surrender
  231. Cars dropping on tents...
  232. Looking for help developing a 12 man co-op story campaign
  233. Aircraft waypoints
  234. Need some help: many script needed
  235. Second hand on the watch
  236. GPS tracking script
  237. Glasses in description.ext - What are they called???
  238. set terrain grid
  239. Animal manipulation?
  240. Starting missions inside a vehicle but with vehicle ungrouped with squad
  241. Breaking Glass
  242. Search Lights
  243. Group Spawn Trigger
  244. little Help with demo editing until I get DVD
  245. Help: Any way to change a vehicle's health/durability temporarily?
  246. My choppers won't go away.
  247. Can't run custom missions - noob help please!
  248. AI keep respawning
  249. Triggering On An Action
  250. Unlimited Ammo/Weapon Crates?