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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. MP compatible campaign, briefing etc.
  2. Req: Random selection script
  3. Playsound Client
  4. Help needed: running two instances of ArmA to test multiplayer scripting
  5. group1 in group2?
  6. Pack a backpack in a mission editor
  7. Generate Chernarus
  8. Dynamic script for map-markers
  9. Meatys question thread
  10. How to make a most simplest artillery??
  11. Thanks to all the script writers but can you limited the use in the demo!
  12. Everything is doubled in my created mission!
  13. 3D text
  14. Groups in Faction script?
  15. Easy way to populate a village?
  16. How do you get to know the warfare commander by script?
  17. Multi Objective Missions
  18. Trigger setvelocity ?
  19. How to broadcast text radio messages?
  20. Trigger function issue
  21. Dialog affecting scripts?
  22. Functions and Destroy City
  23. Script Function Error
  24. A custom template, or something like it!?
  25. Two waypoints 50% chance each one?
  26. init line of a spawned unit?
  27. Smooth camera pan/tilt via mouse moving
  28. addWayPoint in a for-loop
  29. Text Box Scrollbar
  30. Making a dead body stay for entire mission?
  31. Anyway I can change the respawntype with a script?
  32. Prevent AI to get in vehicle
  33. Temporarily disabling units, and enabling them
  34. Lasertarget bombing script (working) - Improvement needed
  35. Need Help Looping a Script
  36. Position of units with BIS_fnc_spawngroup/sync created waypoints
  37. Problem getting units into ANOTHER vehicle.
  38. Trigger activated by wounding units
  39. Enemy Artillery firing on a town
  40. what does this mean?? Player test1 (2) has no role index set
  41. Zones of Chernarus?
  42. Question on CAS
  43. Friendly KIA counter?
  44. Repeatable removeallweapons trigger?
  45. Simple question: How to make big smoke shell??
  46. Who can give a brief intro to cfgWeapons??
  47. multiple group ai respawning in vehicle
  48. Remove environemental sound
  49. [FINISHED] Carpetbombing script
  50. MP respawn parameters selectable?
  51. Weird time settings in camera.sqs since last official patch
  52. Strange discovered-by behaviour
  53. Need some help with a Xeno scenario...
  54. Help with attachto trigger working after respawn...
  55. Drones in multiplayer missions
  56. how would one reveal objective location after observing an area...
  57. check if a unit is moving
  58. kbtell in intro.sqs (camera) - BUG?
  59. Problems with radio-trigger
  60. "PMC like" mission editing
  61. No Fly Zone
  62. Changing the rating start value and the rating values in general?
  63. Is it possible to use the Warfare shop stuff in a different game mode?
  64. Problem with assigning gear per class
  65. AI moves to the bottom left instead of waypoint
  66. Random yet specific span location?
  67. Domination
  68. Settings menu in multiplayer
  69. Warfare OA (warfare2_e) Buy Menus
  70. Explosive Ammo Dump
  71. AI Param Amount? (Anyone know how?)
  72. How to Spawn an AI vehicle that will follow waypoints and explode when you want...
  73. Groups Tool(F2) sergeant -> private
  74. Advanced Smoke Grenages Script
  75. Can't count civilians with ALICE placement?
  76. Moving the Respawn Marker
  77. How to merge Init files?
  78. How do I check if something was selected or not in the parameters?
  79. How to display a variable in a task?
  80. AI Warefare?
  81. Check Heli lights and alt
  82. SetVehicleInit syntax?
  83. weapons selection in briefing issue
  84. campaign - get time & date from previous mission
  85. A10 fast attack and deploy chaffs
  86. Set up a currency system?
  87. New serverCommand restrictions?
  88. Are if statements not allowed in description.ext?
  89. Is there any monster mods , scripts or units ?
  90. Triggers
  91. Create Ammo dump at one of 5 random positions?
  92. Spawn Script breaks in MP
  93. Code on Compositions
  94. At which knowsabout-level does AI recognize a unit as enemy?
  95. PMC Campaign Video Effects
  96. Units converging on a location (I.E Helicopter crashes)
  97. ACE 2 Nuke
  98. Trouble with ACE backpacks and server commands
  99. Noo.. Dont walk off the roof...
  100. Spline camera script
  101. How do I call a script based on daytime?
  102. check script works on local but not dedicated
  103. moving digital compass to center of screen
  104. Light size and direction?
  105. WARFARE editing guide pls
  106. trigger that depends on a variable
  107. Norrin Spectate Script Question
  108. Fsm - ?!?!?!
  109. doMove and moveTo
  110. doFollow and enableAI
  111. Starting in a M1A2 WITHOUT loader
  112. Tracking Multiple Unit Status - How to?
  113. Humvee Radio Simulation & some condition...
  114. Can you spot my code error?
  115. Make AI sniper take the shot
  116. Popup trigger
  117. Suicide Bomb Function
  118. Can you set the angle of an object?
  119. Check if unit is swimming/in water?
  120. check if map i opened (function)
  121. hanging rope classname?
  122. Rope script (not finished)
  123. moving ai into 2nd floor of BunkerTower
  124. end mission telling what side won
  125. A.I firefight movement
  126. Rpg
  127. High Command mission creating
  128. Artillery support
  129. Talking with sideChat help
  130. Soldiers turn, but then turn again??
  131. Check for Vehicles in Groups
  132. [ACE 2] Medical gear & scripting
  133. Continuous spawning?
  134. Advanced task question
  135. How would one enter another loop in intro.sqs after exiting another...
  136. Trigger created per script should activate if group is dead
  137. Whats wrong with my scripts?
  138. select random task
  139. Delete Player Unit without Statchange?
  140. This calculation does weird things?
  141. Enemy AI stance.
  142. no SoM airstrikes with a custom air unit question
  143. Undesired Evasive Action
  144. Position X Y Z
  145. A2-OA-ACE2-ACEX Classlist Suite
  146. Limited time available
  147. IS there a script for...
  148. [Proof of concept] Random map generation with DAC
  149. unit in next mission depending...
  150. DynamicText Stringtable?
  151. Something like else in fsm
  152. [BASIC SCRIPT] Chopper crash with flak
  153. Force Player Use Satchel
  154. A.I. refuses to get out of car
  155. would a removal script help with FPS for a large mission!
  156. [Basic setup] UAV terminal attached to player
  157. Players pick up item from dead team mate, become the item carrier
  158. cant delete old unit when using selectPlayer on spawned on dedicated server
  159. Static Mortars/ Machinguns
  160. static bags assembled alone [cheat]
  161. How to disable ESC when use dialog??
  162. The diffrence on first aid modules
  163. SP to MP Missions
  164. Bomb Script not Working
  165. Understanding & tweaking "morale"
  166. Random position of Training camp?
  167. R3F Arty&Log not working with 1.59?
  168. How to make it so you can respawn after death?
  169. ctrlSetStructuredText syntax
  170. BAF Loadout Question
  171. Spawn Units at Crashed Helicopter?
  172. Issue with ACE Ruck's + Wounds
  173. trigger to trigger
  174. shortening sqs script
  175. Magazines
  176. Check if spawned enemy are dead.
  177. JIP-client players don't get tasks
  178. remove composition
  179. Global Chat not in capitals?
  180. FireFight with no casualties???
  181. Delete a editor placed marker
  182. Dedicated problem
  183. Player score in hint?
  184. Select Nearest object from array
  185. script spawned unit join player group?
  186. How to generate negative random numbers
  187. Real SA61 mag classname?
  188. Commiting a camera without losing control
  189. choose how many rating points a kill gets you
  190. isMultiplayer
  191. NearestLocations - Can I get hills location?
  192. Disconnetion counts as death (?)
  193. high command
  194. PMC compositions?
  195. SOM Support
  196. Camera shake out of 1st person
  197. Scoring on a dedicated server
  198. How to create extremely dense fog like one in "PMC-Reaction"
  199. A cpu friendly way to have a large crowd of civilians?
  200. why won't I move in cargo?
  201. Change config of a class without addons?
  202. Will this loadout script work?
  203. Something weird in Chernarus
  204. Music in Multiplayer
  205. Radio Triggers and Waypoints
  206. disable an animals normal routine
  207. OA Training map questions
  208. Math Function
  209. Is there a way around the 144 group cap per side on a map!
  210. Capasicity
  211. How to have the M119 gun UP?
  212. dialog examples
  213. Specific Player has specific crate and guns?
  214. Warfare Fast-Travel Logic
  215. What if i need more than the available editor endings?
  216. What affects "doMove" path?
  217. UAV should fly always at the same heigt
  218. Artillery Aiming?
  219. particle or not particle....
  220. Battery hummvee
  221. How to make scripts "hardreadable" like in valhalla or RP-Mods?
  222. Refuel with Handler
  223. Military Symbols on dedicated server
  224. Something I want to show you: Ammocrate Dialog
  225. Can't get a empty A10's to spawn on to the fight deck help!
  226. Help with a attachto on the UH-1 TK heli
  227. Config files and The VG folder in mission with warfare module
  228. Searchlight rotate question
  229. Set faces
  230. Need help with 2 scripts
  231. Hot Can I Prevent Object Movement?
  232. How I...?
  233. Which garbage collecting method is the lightest?
  234. Simple para script
  235. ctrlactivate or how to activate a button/activeText per script
  236. Score System
  237. Syncing
  238. addWeaponCargo & Magazine On Server
  239. Grabbing what zoom level the player is using in-optic
  240. Enable / Hide marler map in specific area
  241. Multiple Actions to ser task succeeded
  242. A Better Method than Mass Object Init Duplications?
  243. In built scoring system problem?
  244. Mortar rounds spawning on markerpos.
  245. ammobox fill problem
  246. How to make C130 Light- GreenForJump! AttachedtoPlane?
  247. OA Domination missile issue
  248. Server Usage
  249. How can i make one specific unit enemy to anyone?
  250. Disabling sea-sound (not enableEnvironment)?