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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. How to Unpack official missions?
  2. editor preview skips intro
  3. PLS!!!! help
  4. Sync
  5. Preventing penalties for destroying empty vehicles
  6. append to a formatted hint instead of overlapping it
  7. How to get magazine for rifle from cfgWeapon? and a muzzle question
  8. At my wits end, Re: Crate filler
  9. Scripting Help - Spot the bugs: LCU Beaching script
  10. Squad sitting around fire.
  11. Using a function but works without the functions module?
  12. Create a bullet-object and give it a target?
  13. Creating tasks for specific team
  14. looking for Chopper extraction under fire script
  15. Who's the closest?
  16. How to force AI move very close to the vehicle
  17. Invisible Targets
  18. Making my First Full Mission
  19. How to make an artillery firing at a fixed point.
  20. Random object positions?
  21. Turn off AI anti-collision? Create car crash?
  22. How to set things on fire?
  23. Making missions again-Parachuting and trigger questions.
  24. Respawn for Editor Missions played in multiplayer
  25. Some problems with removing the addactions for everyone
  26. [LoadScreen Library] | a list of A2:OA stock-loadscreens incl. preview pictures
  27. How bombing the trigger in the range
  28. Warfare - ACE_USAF units
  29. Making soldiers not report opfor
  30. Position: array and data
  31. Halting time of day?
  32. Satchel Charge not kicking! Help
  33. Check number of enemy units in trigger area
  34. Waypoints assigned via script
  35. Vehicle inCargo counter/ addEventHandler problem
  36. TWIRL Virtual Sniper
  37. How to prevent AI to disembark when getting shot?
  38. Mission editor problems
  39. How do I force AI to fire an RPG?
  40. A few questions
  41. returning several variables for death message script and converting UT2004 code
  42. Questions about Say/Say3D commands
  43. Never wait for a team medic again (trick)
  44. fn_vbs_doMoveEx for ArmA II ?
  45. How do you do the bombing?
  46. Call script with setWaypointStatements
  47. object id in the editor. how to work with them?
  48. Looping music via trigger
  49. Create nested addaction menu
  50. Checking if object is on ground level?
  51. Civilian vehicle setCaptive
  52. Ied Simple script
  53. Looping trigger help
  54. Structured Text
  55. How do you do the bombing (arty,mortar) ?
  56. A bunch of errors
  57. How to check if A.I. tank is stuck in environment?
  58. I hate to ask this...
  59. Score Points for Objectives Completed
  60. How to return unit class?
  61. scripted waypoints !? (i must be stupid...)
  62. Need assistance for editing Takistan Force.
  63. Only allow certain units in certain vehicles?
  64. Question about FSM - state-condition chain - not working after second
  65. Random & Uptdate
  66. AI move in "bursts"
  67. equiping players at mission start.
  68. Preset Weapon selections by player UID [script]
  69. Reset animations to default?
  70. Cant put Womans in boats!
  71. Need some expert scripting explanation.
  72. PVP, "head bob cheating" ?
  73. How do create a script bombing ?
  74. Trigger if unit is healed
  75. can you pass this/_this inside a trigger?
  76. Question about createDialog and createCam
  77. Secops setVariable list?
  78. Calling Artillery from mobile radio
  79. Zargabad location names all appear to be blank/empty
  80. Locking gates
  81. Script for laser sights?
  82. Blufor Talking to civilians.
  83. publicVariable and addPublicVariableEventHandler
  84. enemy ai artillery
  85. Getting the script to only run once?
  86. Changing USMC pilot to OA one.
  87. Arrowhead Moves List
  88. Red Night Light In Aircraft
  89. Detecting an add-on through mission script?
  90. ALICE unique init field?
  91. Add ammot to specific gun
  92. Triggering OPFOR to attack CIVILIANS
  93. Need help with a tiny bit of code.
  94. Is this the right format for making the debriefing?
  95. cant launch ammo script
  96. AA Fire into air
  97. Help With Script Needed: Air Traffic Control;
  98. Menu Creation
  99. Ammo Drop
  100. Removing Unit Identifiers in Randomly spawned Units by MSO/Zora
  101. Two scripting questions
  102. Editor misson with Fast Rope example?
  103. First aid module in multiplayer
  104. Do triggers exist on clients?
  105. How to make oblivious AI?
  106. Performance question with script vs. function
  107. Obtaining all postional locations within a trigger area
  108. Unit stays synchronized after respawning
  109. Beginning Mission Briefs
  110. Empty UH60 still part of BLUEFOR??
  111. Universal Backpack Filler Script?
  112. Time/Day/Night
  113. AttachTo nearest object, how?
  114. voice acting
  115. I'm making missions without focus...
  116. adjusting AI Sniper behaviour with Virtual sniper
  117. Some help on my description.ext
  118. Radio Alpha command for others in the group?
  119. how to use "if" in a script?
  120. Grouped A.I. unit shall stay in position
  121. artillery error
  122. Scripting Snippet Questions
  123. Pickup Map - Get new objective.
  124. Hide the "debriefing" end screen
  125. Simulate player for testing purpose?
  126. Problem with sideradio
  127. Blastwall
  128. Only "name" can enter this vehicle
  129. Universal Vehicle command for triggers?
  130. Objectives Question
  131. Mission title not being displayed correctly?
  132. unitPlay issue
  133. Creating a radio out of object?
  134. Placing houses on map anywhere.
  135. groupChat global?
  136. 10on10 Mission guidelines?
  137. Vehicle marker
  138. Players list array?
  139. Sahrani Hotel Place numbers
  140. setpos of static weapons...
  141. Using savestatus/loadstatus
  142. Custom Create an IED Script
  143. Waiting for host, return to mission pick
  144. Opfor AI to fire mortar in a certain area
  145. destroy-waypoint on a dynamically created unit
  146. How to edit missions that were already made
  147. Issue with mission in editor after 1.59 patch:(
  148. Fixing a Popup Script
  149. Questions about the CEG script...
  150. Check if black MP "Receiving..." screen is gone?
  151. Where am I going wrong with "BIS_fnc_spawnVehicle"
  152. Force AI to use Flashlight in combat mode?
  153. Squad start inside a car?
  154. SR5 Tactical RWR Radar system script
  155. Conversation System // Add Topic Question
  156. Domination Save Loadout Script?
  157. Can Dialogs or Screens os-screen positions be changed via a script?
  158. how to make an american radio message
  159. Own AI-Revivescript stops working?
  160. Placing Buildings in Editor
  161. Guerilla Module
  162. First Aid Module, Command to revive if close to mash? And not by buddy.
  163. Defining an undefined variable in an if-clause
  164. Committing Suicide
  165. ACM Module Spawntime&Civs
  166. Respawning inside vehicles
  167. Laserguided artilery/Laser marker position
  168. Spawn
  169. Damn smart ai.. (can't lock vehicles)
  170. Preventing repetition in custom condition triggers
  171. Need help: I just can't handle the camera...
  172. artillery
  173. Domination weapon save
  174. Check if map is enabled?
  175. AI c130 take off problems
  176. Disable server message in chat
  177. Looking for Helicopter crash script
  178. Need help!
  179. UnPBO Cobalt Blues?
  180. BIS_ARTY_F_SetShellSpawn favoring west side...?
  181. Attach trigger to group leader
  182. UID and Array Help - Vehicle Lock Script
  183. create vehicle & random
  184. How to find classnames for addons?
  185. Ambient Civilians
  186. AI carrying wounded for cutscene
  187. Dynamically spawned mission - how to check for local variables
  188. Air Strikes
  189. DeadCivs = Deadcivs +1
  190. Helicopter drop-off help
  191. How to check if a gunner position of a vehicle has no unit in it?
  192. random player model
  193. JA2 Style airport?
  194. Display Rating
  195. Repair buildings (restore island to original state)
  196. AI Units - Walking slow w/weapons raised
  197. I am a Spec Op... Therefore the Mighty Shilka is no match for me and my friend.
  198. Pick up object script - If Player is running then drop cargo?
  199. Altitude
  200. Dedi, Resync
  201. Kill player/AI within the zone?
  202. Sync First Aid modules after spawn/join
  203. Forcing terrain detail setting for all players?
  204. "You are Dead" ending
  205. BIS fnc 3Dcredits
  206. hop in and play?
  207. Where are my saved MP missions?
  208. Limited Instant Respawn
  209. how to stop C130 from taking off automatically
  210. Demo conversion to full
  211. Player names above head?
  212. player nick not correct after switching body.
  213. How to put guns on the furniture?
  214. Display Hint & Text Select target
  215. Sleep not stoping deletion?
  216. Projector and TV and laptop off. how to animate
  217. Editing SSM
  218. Task Status won't change upon completion
  219. random chance to blow up?
  220. count all empty groups? (groups with no members alive in them)
  221. RUIS - Random Unit Invasion Script
  222. making a trigger global without scripting it?
  223. Question: Ending a mission individually?
  224. Does the "if condition" only works for >?
  225. Revive / Respawn type of script
  226. Questions Regarding Params & Hints
  227. SOM airstrike problem
  228. CTD still happens with showScriptErros (1.59)
  229. this addeventhandler ["fired", {(_this select 0) addMagazine "MAAWS_HEAT"}]; ?
  230. GCam Rec - A camera work editor script
  231. What's wrong with this forEach-code?
  232. Surviving a helicopter crash
  233. Proper way to inflict damage?
  234. pb with a script that executes at random
  235. Setting waypoints via script- how?
  236. Player Value
  237. AddMagazine Group Player
  238. Medevac help
  239. How to make non-linear campaign?
  240. Enable/Disable Ammobox Param Help
  241. "Deactivating" Respawn Markers
  242. Disable Vehicle Gunner while Hooked onto chopper?
  243. ArmA 2 CO Createvehicle
  244. UAV problems
  245. "Say" sound issues
  246. How to make A.I. sit?
  247. Airstrike height
  248. Stop AI from using transport
  249. bis_ew_fnc_infoplace
  250. Setting an Ambush, Making specific units fire and get destroyed.