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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. force 1st person
  2. Backpack Script
  3. Event handlers... unit killed by specific weapon type?
  4. Disembark human controlled squad from helicopter automatically
  5. Newbie question about placing charges
  6. Cutscene Problem
  7. Limiting Respawns?
  8. If Soldier Flare or Weapon then ....
  9. Simple questions about a random mortar script
  10. Dynamic mission
  11. objectmapper
  12. Problem with playable units in cargo
  13. addScore in single player - is it possible?
  14. Editing Question
  15. Cameraman - observer not player
  16. Map mark by trigger (HELP)
  17. How to make distance between objects activate something?
  18. Coin & Collision Models
  19. Dead soldiers
  20. Desert-Rust Help required
  21. BI-style camscript
  22. Keeping scores
  23. Intros
  24. Y wont AI use AA
  25. Land based Medevac script?
  26. hide mission Task command
  27. Check if position is near a tree?
  28. Backpacks in Multiplayer
  29. Packing Objects into Backpack
  30. Ideas to change Domination..
  31. How to Make AI Shutup Question
  32. Prevent use of weapon in a mission?
  33. How to make unit get in turret with animation, (orderGetIn true;)
  34. different Spawning times/options for OPFOR and BLUFOR
  35. final score to a log file on server
  36. Get AI to say a few words of wisdom or not!
  37. need someone to help test new stuff , missions / mods
  38. Aircraft Carrier and more
  39. onmapdoubleclick question
  40. deleting helicopter gunners
  41. How do you illuminate the interior of chopper during night insertions?
  42. Alice
  43. Multiple intro's/cutscenes?
  44. Add weapon
  45. Lose all fuel at trigger
  46. How to check if a unit of a side has died.
  47. Trigger !alive multiple objects
  48. =BTC= Armament System
  49. What am i doing wrong with SecOps?
  50. scipt halo help
  51. Get In waypont problem
  52. Hunter Killer
  53. linking units to me
  54. Arma2 GoldAddon?
  55. How to know if an object was destroyed by a unit?
  56. Gbu-43/b "moab"
  57. SHK_searchlight
  58. addAction to object after moving it - troubles
  59. How do create and define tasks as a varible?
  60. Formatting ExecVM
  61. Attempting to use old ArmA 1 scripts = error 6 on preprocessor, description.ext
  62. Stopping a script from executing
  63. what is fix car switchmove action?
  64. Increased Fuel Loss?
  65. arma 2 oa script help
  66. Returning a unit's number...
  67. arma 2 oa question
  68. how to download island of cheranrus
  69. OA demo mission not exporting correctly?
  70. Weapon Selection In The Briefing
  71. Arma 2 oa question editor talk to unit
  72. Simple way to create Mortar muzzle - script
  73. TFS - Tire Fix Script
  74. Making maps
  75. objectives?
  76. So, is it possible to make more than one unit "radioman" (in MP) or not?
  77. Local variable overwritten by function
  78. Make unit carry tripod bag at mission start?
  79. Changing large numbers of units/objects
  80. How to deeply edit pogoman's insurgency?
  81. Start squad in transport
  82. addWeaponCargoGlobal problems
  83. Need help adding objects to Co@40
  84. Question about waypoints
  85. Camera to follow a plane correctly
  86. Placing weapons
  87. Where is the Scud in the editor?
  88. Scuds and Grads firing in the Mission Editor
  89. dynamic spec op mission recuest changes
  90. Curve interpolation, anyone done it already?
  91. arma 2 oa ADuke's Helo pack fastroaping problem
  92. 2 SepButEqual squads random spawning together?
  93. arma 2 oa US Military Headquarters addon problem
  94. Some advises
  95. Performance: Spawn AI or DisableAI ?
  96. [Campaign Creation] Error in campaign structure
  97. Markers and JIP
  98. Excluding unit from respawn?
  99. waitUntil + or
  100. Change of weapon on the L39
  101. Satchel will is not useable
  102. End mission trigger?
  103. How take pictures on Arma 2 and how to put them in the game or internet
  104. Refugee camp scenario: small job opportunity
  105. Count array, Build array
  106. Postprocess editor
  107. Making a chopper circle around you endlessly
  108. Trigger activates Artillery or Airstrike (OA)
  109. "recruiting" units from a barracks?
  110. Demolition
  111. any way to clean this up?
  112. How to detect when you are aiming your weapon at a specific unit?
  113. Retrieving a unit's turret weapons
  114. arma 2 oa editor problem
  115. Multiplayer and ALPHA Radio trigger activation on all clients
  116. Init UH1Y with HUD off? & PMC Ka60 0n LHD trouble
  117. Activate trigger only if anyone is crouched or standing up
  118. Disable player move?
  119. HELP with Arma 2 Editor assigning units (I'm new to it)
  120. Random script array showing favouritism?
  121. Tow choppers
  122. How to change unit names on the map?
  123. arma 2 oa big problem
  124. How to make an debreifing to show at the End
  125. Ignore Incoming Fire
  126. Launch AAV off LHD
  127. HideBody upon death.
  128. SHK_intercept
  129. Adding tasks mid game???
  130. ALICE2 - Some towns are empty
  131. Custom ZORA Factions?
  132. Pilot joining the rescuers...
  133. arma 2 is their a way to get arma2 stuff in arma 2 oa
  134. choose random script
  135. SafeWeapon Script - Lower your weapon automatically when pointed at allied units
  136. Spawning object if task complete
  137. Mission Editor Trigger Problem
  138. Disabling player markers
  139. Two comletely unrelated questions
  140. Respawns (setting height)
  141. Attachto command, units falling off
  142. Creating Patrols
  143. Act Trigger when a door is opened?
  144. Completing a task when vehicle is detached
  145. Missions breaking? How often?
  146. Buildings with no proxies
  147. Trigger activation problem
  148. Placing sandbags, barbed wire, etc
  149. Groups and out-of-formation spawn
  150. Fleeing morter
  151. Help with time based move to next waypoint
  152. Team switch limited to OPFOR?
  153. Inexperienced militia
  154. Player has satchel in editor, not present in SP mission.
  155. Condition is a unit in group???
  156. How disable medic's healing ability?
  157. Triggers with no area
  158. Enemy detection sensor
  159. "Weapon direction" impossible to detect in some cases (non-turret)???
  160. How to translate this colour code?
  161. Side Score Kill Counter
  162. Hostage Motion?
  163. Trigger with call compile format
  164. How to place a cannabis plant?
  165. IED script help?
  166. Need Custom Arrowhead Multiplayer Map
  167. Playmusic track position problem
  168. Declaring scripts in pbo's config.cpp
  169. Group players together and rank?
  170. Script error:No matching signature for <array> operator <code>
  171. Custom sound really quiet?
  172. Is it possible to have one unit specifically activate a trigger?
  173. Images on tv screen?
  174. Setdamage to groups?
  175. How to release a script
  176. Modding the Single PLayer Dymamic Combat Scenario
  177. Hiding Enemy Unit Markers
  178. Behavior Jukebox
  179. How to exit a looping script?
  180. Need to stop having orders given to vehicle
  181. Keping Weapons in campaign?
  182. Wirecutter don't work?
  183. How to get UPS patrol group to join my team
  184. HowTo remove vector from unit?
  185. Trigger to play ogg in mission files?
  186. Revealing undercover units
  187. Deactivate trigger when unit is out of trigger area
  188. Serversided Scripts
  189. dedicated server - 2 questions
  190. Respawn an aircraft as flyable?
  191. BIS Module Improvement Project
  192. Reload after Mission failed
  193. How to disable the score/scoreboard
  194. Works well when i host, but fails on dedicated...
  195. forcing a unit to always enter in the cargo of a vehicle
  196. Making my first own mission
  197. Heli Lift in Domination
  198. hostage rescue, lose mission trigger
  199. Ingame voices?
  200. How to check if vehicle has a gunner seat?
  201. What command to return mouseclick?
  202. Door closing animation for specific building
  203. How to setpos objects created from a marker array?
  204. publicVariable "date" ?
  205. ArmA 2: CfgVehicles - Vodnik Class troubles
  206. Objects spawned from a crate
  207. Count the times displayAddEventHandler gets triggered?
  208. Detect Access To Weapons Crate
  209. Passing a value instead of a variable
  210. Play radio only in certain area?
  211. Vehicle Paradrop outside map area on Takistan
  212. Opinions and help: explosions/attacks on beach as boats come in
  213. Custom image ingame
  214. init to move a unit to a building position?
  215. Keyboard UI number codes
  216. Workaround for missing assignToTurret commands.
  217. Gave unit a gun, no rounds in the gun.
  218. Loading a serversided file, then executing on clients via packets of code
  219. assignAsTurret moveInTurret workaround
  220. The ace spectator script?
  221. trigger detect when I run?
  222. Renaming classes/characters
  223. Spawn civs in a village?
  224. Make Civ stand up into anim from Sit command
  225. Create a missile to destroy a plane
  226. How do I load a vehicle into a c-130 and have it paradrop
  227. Spawning crew in a parachuted BMP-2
  228. Optional Side missions???
  229. Making a vehicle immune to IED?
  230. moveInCargo not what I need
  231. Is setHit ["legs", 1] working?
  232. Trigger to detect if a side is not present but only after certain time hass passed
  233. undercover spy - need syntax error spotting
  234. "Buying" weapons using addAction and score
  235. Looping a Script Until a Value is True
  236. M4/203/rco?
  237. Wind blow
  238. Problem with knowsabout - ACE related?
  239. Reezo' Tauntspeaker Script (taunt your enemies with a loudspeaker!)
  240. Realistic 3rd person camera
  241. Instant replay camera
  242. Airplane initial position and altitude, iteration in array.
  243. How bombing the trigger in the range
  244. Trigger effect Alarm works only for one side?
  245. What's wrong with setpos?
  246. Cannot removeAction?
  247. How to create a selection menu?
  248. Class Parameter help needed
  249. Preprocessor ERROR 7 with rating/points-system?
  250. how to get unit type(grenadier) and weapon from config files??