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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. Inisible Platform
  2. 3D text
  3. Lost ability to target enemy
  4. Bad lock radius
  5. PMC Asian faces
  6. Dynamic addaction & array locality question
  7. createUnit "Bird"?
  8. Stock OA Missions
  9. Unit leaving trigger will start spawns
  10. Detect what weapon or ammo is fired by an aircraft
  11. Deleting all dropped equipment?
  12. Possible to Link Multiple Maps Together?
  13. need help editing unit loadouts
  14. Change Domination entry song
  15. Trigger - End at X percent dead?
  16. Need scripts for a life mission
  17. may sound stupid (how to put team to apc)
  18. Passing the value of a function to another script
  19. Money variable
  20. Domination edit and issues with veh respawn
  21. ArmA2 Persistent Database Scripts - WIP
  22. Attach Particles Effects to Memory Point
  23. The Error In This Script?
  24. Help with some Objectives/Flags
  25. Apocalyptic Look? (Fnc_sandstorm + Visuals)
  26. Konrads questions
  27. ARMA 2 - Script Request Thread
  28. How do I assign British weapons?
  29. Where are groups usually defined?
  30. Ai defending camp
  31. Stuck while wounded, can't teamswitch or ESC
  32. anty air missiles to a m-q9 predator ?
  33. A-10s use one specific weapon?
  34. Smooth, Unarmed Transition from On Back to Standing
  35. New type of "VIDEO" intros in the PMC Campaign
  36. switch to gunner in helicopter problem
  37. Problem with "lbAdd" code, can't use it...
  38. Noob Mission Creater here.
  39. How to fold wings
  40. PMC Vehicle Logos
  41. Help w/ forEach loop needed
  42. How can I get the Cargo of Ammobox??
  43. Need Help... I wanna make it so...
  44. Help with Rescuing Captives
  45. Spawgroup
  46. Soldiers as target practice
  47. CfgSound volume in game problem
  48. Having a Vehicle loaded with a group in a flying c130 for a para drop
  49. Town Module Maps
  50. Trigger kill all but players.
  51. Wait command before EndGame
  52. making AI defend a building
  53. Trigger police/ambulance
  54. AI Arty "Fire at position" with non HE ammo
  55. Problem with my SQF script (executing procedures for vehicles according to class)
  56. Problem with my SQF script (executing procedures for vehicles according to class)
  57. Huey ammo isn't as listed in classnames
  58. AI to shoot tyres
  59. Suicide bomb script V1.3
  60. aerial incursion mission questions
  61. Removeallweapons after respawn.
  62. Damage Handler (set max damage to vehicle to no more than .9)
  63. Enable/Change High Command commander after respawn ?
  64. Array usage question
  65. flare spawning
  66. Calling for an incremental array... Parsing is causing problems!
  67. Getting a clean string out of 'group _unit'
  68. Auto Spot feature for helo's.
  69. Would this way make any bug??
  70. Support waypoint question
  71. How to delete in a trigger
  72. Custom Loading Screen?
  73. Attach camera to vehicle need help!
  74. Helicopter Waypoints - top of Takistan
  75. Countdown timer
  76. Custom magazines in ammocrates
  77. GeneralCarver Vehicle Flip Script
  78. setVariable doesn't set properly
  79. GeneralCarver Crew Parajump Manager Script
  80. AI respawning w/ custom loadout
  81. GeneralCarver Adjustable AI Skill Script
  82. Dynamic Hostage
  83. GeneralCarver Deploy-able Medic Tent
  84. No weapons in hand
  85. 2nd player can't see tasks in COOP?
  86. Script error, but what do I need to do?
  87. Script affecting game engine?
  88. View Bohemia Interactive missions in editor?
  89. Most Effective Way of Handling Proximity Task in MP?
  90. unit array minus gunner in vehicle help!
  91. Change light effect of explosions at high altitudes
  92. Silvie Module Init
  93. Is FLIR a module?
  94. Using call as a shortcut
  95. Marta trouble
  96. Unable to loop animation?
  97. Layered dialogs - Creating a dialog over another without it disappearing
  98. SR5 Tactical MOUT training script
  99. Adding footprints or new custom rsc
  100. How to create a FunctionsManager......
  101. Undercover AI driver avoids enemy
  102. Paratrooping from C-130 - Mission Phase changing error
  103. Respawning AI multiple times
  104. Timer script on Dedi
  105. [Help] OA compositions
  106. Sit on Chair Action
  107. Stop vehicle being blown up
  108. any civilian killed check?
  109. making fuel station work as repair centres
  110. starting location script in warfare (help needed)
  111. Player interact with civilians
  112. [Script] Choosing Weapons.
  113. how to make Warfare buildings placed in editor function with Warfare module
  114. bis fnc text follow unit
  115. Alarm
  116. How to change side for a faction?
  117. Making AI do things ...
  118. Addons working within the mission folder?
  119. A Handful of Problems for Christmas
  120. Help me with this AI artillery script?
  121. Finding Nearest Town + Case Switch
  122. Creating a waypoint and vehicle during the mission and using "GETOUT" problem
  123. setMarkerPos Locality
  124. overview.html security problem
  125. Parts of the helicopter, damage control
  126. All blasts at same time.
  127. Setting Vehicles Side
  128. Plane Deliberatly Crash into ground?
  129. Engineers and Satchels (Domi)
  130. How to make helicopter fly same hight
  131. PMC DLC On Screen Text Effect
  132. How can i check if i player has one of an array of weapons?
  133. Designated Casualty Area/Medivac
  134. 'Fudge factor' when spawning task markers
  135. Conceal weapon / undercover unit
  136. error in scripts causes crash to desktop?
  137. Cut Scene
  138. flashbang scene no addons!
  139. !alive run to next waypoint
  140. Destroy all Walls in city
  141. How to get a unit to eject from plane?
  142. make BIS fnc 3Dcredits follow a unit. ??
  143. HALO Jump
  144. Semi-Invisible(and non-existent) after setPos
  145. player is present trigger
  146. Using "defend" function, AI not manning static weapons after being in a vehicle
  147. Creating custom sounds in game
  148. Creating custom sounds (ArmA 2 OA)
  149. Un Pbo'ing Stock Mission Files
  150. Silencing the player AI
  151. Breaking a Patrol Waypoint Cycle
  152. Dynamic Helo extractions
  153. convert chernarus west ai to west revive
  154. radio trigger working offline, but not on listen server
  155. Cargo space.
  156. how to count how many GROUPS in a area?
  157. AH-64D Apache targeting Not working
  158. dyno grabber in 3d editor - desperate to save this
  159. Setting Name Shown On Unit Mouse-Over?
  160. Removing engaging from AI...
  161. How to change PAA sizes
  162. Using Dialogue System - Between Player and AI?
  163. remove cursor,hold player in cargo (no eject or get out)
  164. Radars
  165. Woodland Bradleys, how to?
  166. Picking up notebook object!
  167. A-10 strafing run?
  168. Question about Switch Do control structures
  169. question about checking for group in vehicle
  170. Count Time Script
  171. Script for this weather?
  172. ace problem. sorry if post doesnt go here
  173. Unlimited ammo made simple!
  174. way to force ai to run away to avoid combat?
  175. Soldier stay still but look around?
  176. IED script help..
  177. check side of unit, then check knowsabout of enemyside groups?
  178. Vehicle Engine Script
  179. Alice Module+Animals not Spawning / Airfield
  180. Meeting Script - Demo + help
  181. Items in backpack not created
  182. bis_fnc_TransportService?
  183. Extrating PMC PBOs
  184. Check units position in a building
  185. Vehicle respawn help
  186. Making a fighter jet escort
  187. out of path planning when unit ordered to get in vehicle?
  188. Portable SAT View?
  189. Problem with editor
  190. help editing Su-25 loadout
  191. Briefing Mistake
  192. Assignment operators
  193. How to detect a Module??
  194. Making good use of ACE spotting scope in singleplayer missions
  195. Helicopter recorded Path?
  196. Executing several lines in unit init
  197. SOM-Attack Helicopter Support
  198. DS and addons
  199. 2 Commanders possible? Command Module - team switch?
  200. Help with a simple trigger for a noob
  201. Flag capture for both sides
  202. Mission statistics -Ai kills?
  203. Integrate Support to MP Dom
  204. UAV unpredictable behavior
  205. create a smokeshell on roof of a building
  206. What is the input seed on BIS_fnc_destroyCity?
  207. Editing Logics mid-mission... Is it possible?
  208. Spawning on other players in your Squad
  209. cB - BIS Ambient Animals working on Dedicated
  210. cB - BIS Ambient Civilians, Custom CityCenters and HouseEffects hack
  211. CSW magazines to vehicle weapon magazines and vice versa
  212. How to change viewdistance in BI's Urban Warfare
  213. Change image size to overview picture format
  214. How to make a wall that kills you when you touch it?
  215. init_loki for mission makers (resource)
  216. Mission Makers and Scripting Skype Channel
  217. Warfare using custom factions???
  218. PMC voices
  219. Trigger help
  220. Some newbie questions.
  221. create case statements based on number of elements in array.
  222. addAction for heli insertion help.
  223. Finding the shortest distance between an allied base and an enemy base... How to?
  224. Structured text
  225. Population CAP
  226. Trigger Help: Spawn On Trigger
  227. Supereasy random artillery fire script
  228. Assign a script to a custom key combination
  229. Help with modding SP campaign
  230. Need help with variables.
  231. Interactive text
  232. Create a limited speed area???
  233. Health detection with silent hint (need help)
  234. simple animation
  235. Can you play music during briefing?
  236. Noob sqs. questions?
  237. Make animated Titles for missions?
  238. A new kind of IED question.
  239. createmarker works only half the time??
  240. Real time editor?
  241. Lock AI unit in vehicle
  242. Nuclear Explosion - Physics Improved
  243. pic + Text description
  244. Script issue with GetPos and string variable
  245. Mist
  246. Enabling ACE2 Medic and Revive, as well as respawn.
  247. 3D Credits Function help
  248. Killed by specific weapon
  249. ACE AI Paradrop problem
  250. Set Vehicle Occupants\