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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. How do you make existing map buildings invincible?
  2. need a little help this setVectorUp [0,0,0.01]
  3. Editor help
  4. I need help with modules
  5. Need help with end trigger (large defensive mission)
  6. Making a whole group sit down
  7. New player here...
  8. Vehicle's hit.... Everybody OUTTT!!!!
  9. Addscore command
  10. My units won't hold
  11. Complete Noob!
  12. Construction interference help
  13. Putting units inside buildings
  14. Vehicle drop from C130
  15. Noob help
  16. Modules Official Documentation Links
  17. Help.. I'm at a complete loss.
  18. Simple trigger artillery
  19. please help - mobile spawn
  20. Getting started with scripting
  21. Medical module + respawn
  22. Parachute Troops
  23. Need a bit of help with my first mission
  24. Boosting a given unit's hitpoints...
  25. Help starting a mission with a plane in flight
  26. Module help Please !
  27. Specific Location Spawn
  28. Populating listboxes and comboboxes?
  29. Random MP Spawning?
  30. moveInCargo command
  31. Warfare in Editor?
  32. Need Help with Trigger Objectives(SOLVED)
  33. Helipads?
  34. Vehicles on circular route ignoring enemy?
  35. Basic editing FAQ
  36. check if a spawned radar site is dead
  37. bullet time at boss dead
  38. In-game editor, is it all that I need?
  39. Adding weapons/ammo to objects
  40. Warfare Bug _display
  41. Is it possible to exclude certain areas of the map from module scripts?
  42. Abandoned vehicles respawn, how to?
  43. Change Side
  44. Multiplayer Group Names
  45. Make a plane spawn with trigger
  46. Need help with scripting problem
  47. trigger for "whole group" doesnt work :(
  48. briefing always empty
  49. refilling ammobox
  50. Tank Group Formation
  51. Scripting tutorials from ground up?
  52. Bushes & forests?
  53. Playable players invisible
  54. Drone behaviour
  55. Remove members from team via script?
  56. move to position.
  57. if building is not dead spawn squad
  58. Unreliable CAS
  59. Where do i download the Editor?
  60. how do I change probability for a group?
  61. Make unit disembark from a heli
  62. assign a group name
  63. Camera work.
  64. How do you put stuff on the flight deck of the USS Khe Wossname?
  65. Group/base respawning
  66. AI Respawn w/ waypoints
  67. waypoints no more work !!
  68. add custom sound
  69. Where is the USS Khe Sanh on the Chernarus map?
  70. Order of Initialisation
  71. Odd AI actions?
  72. How to make complete mayhem, west attacks west, east attacks east, civies attack civi
  73. Forcing troops to use cover
  74. Question on Radio Triggers
  75. Radio classname
  76. Capturing an AI
  77. Making the AI fly at a stable height?
  78. How would I do this?
  79. Description.ext - Weapons Selection
  80. Graah I'm losing my mind with even the simplest of scripts
  81. Teleporting respawned units
  82. set viewdistance?
  83. Dead body detection.
  84. Hostage dies fail mission script
  85. newbie guide? some questions too.
  86. Incapacitated condition?
  87. Problem with setting waypoint conditions in demo editor.
  88. Parachute Drop Issue
  89. Airlifting APCs with a helicopter
  90. Problem with getPos and getPosASL
  91. Parachute drop
  92. making a mission with more than one player
  93. Pick weapon loadout at mission start screen
  94. End Mission trigger help required
  95. How can I add "init" info to vehicle or unit in the wizard?
  96. Join and become leader
  97. Delay part of a trigger
  98. Set non-medic as medic and check if last remaining in group.
  99. How to create missions using warfare2.pbo
  100. Reinforcements don't listen?
  101. Setting a mission to 'Veteran'
  102. Forced switch
  103. UAV Laser
  104. Group Help
  105. Scripting Help - Respawning AI units
  106. Problems with helicopters;
  107. My Dream Scenario is shattered :(
  108. Need Intro/Outro help
  109. Helo Command (communication)
  110. Floating ships?
  111. Question about .SQF Files
  112. Placing empty armored vehicles
  113. Couple Questions on Quirks
  114. Check if any crew is alive.
  115. Question regarding the "Independent" side
  116. Read File = Objective completed.
  117. Sniper range
  118. Getting a playable EMPTY helicopter...
  119. Structure angles
  120. how to redefine onLoad of existing UI class? (or do a custom CreateGearDialog)
  121. Creating a playable unit in the 3D editor?
  122. Mission ends after certain percentage of enemies killed in trigger area>?
  123. when objective complete, new marker on map?
  124. For the trigger...
  125. Help making an infinite patrol.
  126. Simple Map Editing
  127. doMove Alsation... moves 5 feet then stops?
  128. Making a Helicopter ignore enemies
  129. Question Regarding Markers
  130. How do i trigger an explosion in the editor?
  131. Global Weather
  132. New Editor Help
  133. Another JIP question...
  134. Updated weapon and ammo list?
  135. Spawning a patrol upon entering an area
  136. Range Scores
  137. AI and High commander ??
  138. Medic! Or, how to get someone to shout?
  139. How to: Get a hostage into a vehicle
  140. Step by Step Helicopter Extraction Guide
  141. Add Game Logics in 3D Map Editor?
  142. Reporting when hit
  143. New ArmA 2 Animations?
  144. how can i create a zombie?
  145. Need help with triggers
  146. Mission Editing and Scripting Information - Links only, NO Discussion
  147. Help with mission I would like to create.
  148. Editing Pre-Existing Missions
  149. easier synchronize method?
  150. Simple Repair Script
  151. command for everyone in an area
  152. MH60 gunner getOut ??
  153. 3d editor file issue on dedicated server
  154. Making AI open fire on Civs
  155. Speech
  156. Putting objects on tables
  157. How to get a Chat Option when you enter a area ?
  158. Manual M119s and Editor Problems
  159. End trigger 3 way MP
  160. M119 add ammo
  161. Easy artillery??
  162. Simple first aid module usage
  163. Showing the Functions Library
  164. FLIR some ideas
  165. How do i stop a unit from moving?
  166. AV-8B Static Bombing Run
  167. Is distance to an item the best way?
  168. Getting units to move upon trigger activation
  169. How to get an Evidence file
  170. Sniper range & unit ID drills - Making soldier mannequins & target dummys?
  171. setHit: Vehicle hit parts
  172. setFace
  173. help - load/unload ammo crates into MHQ/vehicles
  174. ArmaEdit ArmA2 dat files
  175. Is the AI able to give orders to subordinate groups?
  176. [HALP!]Team Death Match Mode
  177. Flags and Triggers...
  178. Questions about units and assigned waypoints
  179. 3 Questions on Scripting and Positions
  180. Victory Condition Trigger
  181. Tracking flag in CTF?
  182. Fog & time of day in game join mutiplayer
  183. Airlift Script
  184. Creating Explosions
  185. Attaching triggers to units. (for assasination missions)
  186. Making trigger affect multiple objects
  187. Carrier in utes
  188. Suspending not allowed in this context
  189. lockTurret?
  190. Tracers & Dust
  191. Destroying the 'indestructable'
  192. AI group leaders
  193. Question about Triggers and Locality
  194. Group link in ArmA2?
  195. Vehicle Rembering its "Name" after respawn...
  196. how to make AI use the nearest vehicle
  197. Set seat position in vehicle
  198. How to Increase the LAV and Aphib Water Speed?
  199. How do you end a mission?
  200. New Hint System shows as "ANY"
  201. Trouble getting started
  202. Statistics of the AI. possible?
  203. How to controll grass in MP missions?
  204. Arma2 Vehicle weapon classnames
  205. Editing MP & SP maps?
  206. init.sqf
  207. Music and legal issues
  208. Unloading from truck
  209. Conversations?
  210. Template Waypoints
  211. Carrier landing
  212. Ammo Crates
  213. What is the "safe" number of A.I. to put in my missions?
  214. How to create a CTF Map (arma2)
  215. Activating a trigger on bridge destruction
  216. Indestructible CAS
  217. Requesting a bit of help.
  218. Area grass removal.
  219. Question regarding SecOps
  220. Transporting troops help
  221. Check if something dies then give points
  222. How do I create dialogue?
  223. New to editor and wanting to create simple mission(s)
  224. Making enemy units appear on the map?
  225. Infrared view - opinions & suggestions ?
  226. Battlefield Clearance (and First Aid modules)
  227. Taking command of a unit.
  228. How do I make unruly civilians and zombie-like behaviour?
  229. Questions about Kronzky's UPS Script
  230. What am I doing wrong? (Day/Night options)
  231. Arty Reload.
  232. Triggering triggers with triggers
  233. Click map icon?
  234. CTF flag spawn
  235. I apologise if this has been asked before: Soldiers sitting on top of APCs
  236. New to editing
  237. Advice on my "Downed chopper pilot" rescue mission.
  238. cant find carrier on editor
  239. Is this possible?
  240. Want to make the parachutes more realistic
  241. Trigger Question
  242. Compiling Mission Help
  243. Ambient Civilian traffic.
  244. SP-Mission with respawn,possible?Any Help welcome...
  245. help - mhq blownup
  246. Do AIs have a harder time spotting snipers or specops?
  247. Turning off all street lamps
  248. ofp style shellhit
  249. Looping an Animation
  250. Air Support