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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. How do you make existing map buildings invincible?
  2. need a little help this setVectorUp [0,0,0.01]
  3. Editor help
  4. I need help with modules
  5. Need help with end trigger (large defensive mission)
  6. Making a whole group sit down
  7. New player here...
  8. Vehicle's hit.... Everybody OUTTT!!!!
  9. Addscore command
  10. My units won't hold
  11. Complete Noob!
  12. Construction interference help
  13. Putting units inside buildings
  14. Vehicle drop from C130
  15. Noob help
  16. Modules Official Documentation Links
  17. Help.. I'm at a complete loss.
  18. Simple trigger artillery
  19. please help - mobile spawn
  20. Getting started with scripting
  21. Medical module + respawn
  22. Parachute Troops
  23. Need a bit of help with my first mission
  24. Boosting a given unit's hitpoints...
  25. Help starting a mission with a plane in flight
  26. Module help Please !
  27. Specific Location Spawn
  28. Populating listboxes and comboboxes?
  29. Random MP Spawning?
  30. moveInCargo command
  31. Warfare in Editor?
  32. Need Help with Trigger Objectives(SOLVED)
  33. Helipads?
  34. Vehicles on circular route ignoring enemy?
  35. Basic editing FAQ
  36. check if a spawned radar site is dead
  37. bullet time at boss dead
  38. In-game editor, is it all that I need?
  39. Old Veteran Seeks Modding/Scripting Help
  40. Adding weapons/ammo to objects
  41. Warfare Bug _display
  42. Is it possible to exclude certain areas of the map from module scripts?
  43. Abandoned vehicles respawn, how to?
  44. Change Side
  45. Multiplayer Group Names
  46. Make a plane spawn with trigger
  47. Need help with scripting problem
  48. trigger for "whole group" doesnt work :(
  49. briefing always empty
  50. refilling ammobox
  51. Tank Group Formation
  52. Scripting tutorials from ground up?
  53. Bushes & forests?
  54. Playable players invisible
  55. Drone behaviour
  56. Remove members from team via script?
  57. move to position.
  58. if building is not dead spawn squad
  59. Unreliable CAS
  60. Where do i download the Editor?
  61. how do I change probability for a group?
  62. Make unit disembark from a heli
  63. assign a group name
  64. Camera work.
  65. How do you put stuff on the flight deck of the USS Khe Wossname?
  66. Group/base respawning
  67. AI Respawn w/ waypoints
  68. waypoints no more work !!
  69. add custom sound
  70. Where is the USS Khe Sanh on the Chernarus map?
  71. Order of Initialisation
  72. Odd AI actions?
  73. How to make complete mayhem, west attacks west, east attacks east, civies attack civi
  74. Forcing troops to use cover
  75. Question on Radio Triggers
  76. Radio classname
  77. Capturing an AI
  78. Making the AI fly at a stable height?
  79. How would I do this?
  80. Description.ext - Weapons Selection
  81. Graah I'm losing my mind with even the simplest of scripts
  82. Teleporting respawned units
  83. set viewdistance?
  84. Dead body detection.
  85. Hostage dies fail mission script
  86. newbie guide? some questions too.
  87. Incapacitated condition?
  88. Problem with setting waypoint conditions in demo editor.
  89. Parachute Drop Issue
  90. Airlifting APCs with a helicopter
  91. Problem with getPos and getPosASL
  92. Parachute drop
  93. making a mission with more than one player
  94. Pick weapon loadout at mission start screen
  95. End Mission trigger help required
  96. How can I add "init" info to vehicle or unit in the wizard?
  97. Join and become leader
  98. Delay part of a trigger
  99. Set non-medic as medic and check if last remaining in group.
  100. How to create missions using warfare2.pbo
  101. Reinforcements don't listen?
  102. Setting a mission to 'Veteran'
  103. Forced switch
  104. UAV Laser
  105. Group Help
  106. Scripting Help - Respawning AI units
  107. Problems with helicopters;
  108. My Dream Scenario is shattered :(
  109. Need Intro/Outro help
  110. Helo Command (communication)
  111. Floating ships?
  112. Question about .SQF Files
  113. Placing empty armored vehicles
  114. Couple Questions on Quirks
  115. Check if any crew is alive.
  116. Question regarding the "Independent" side
  117. Read File = Objective completed.
  118. Sniper range
  119. Getting a playable EMPTY helicopter...
  120. Structure angles
  121. how to redefine onLoad of existing UI class? (or do a custom CreateGearDialog)
  122. Creating a playable unit in the 3D editor?
  123. Mission ends after certain percentage of enemies killed in trigger area>?
  124. when objective complete, new marker on map?
  125. For the trigger...
  126. Help making an infinite patrol.
  127. Simple Map Editing
  128. doMove Alsation... moves 5 feet then stops?
  129. Making a Helicopter ignore enemies
  130. Question Regarding Markers
  131. How do i trigger an explosion in the editor?
  132. Global Weather
  133. New Editor Help
  134. Another JIP question...
  135. Updated weapon and ammo list?
  136. Spawning a patrol upon entering an area
  137. Range Scores
  138. AI and High commander ??
  139. Medic! Or, how to get someone to shout?
  140. How to: Get a hostage into a vehicle
  141. Step by Step Helicopter Extraction Guide
  142. Add Game Logics in 3D Map Editor?
  143. Reporting when hit
  144. New ArmA 2 Animations?
  145. how can i create a zombie?
  146. Need help with triggers
  147. Mission Editing and Scripting Information - Links only, NO Discussion
  148. Help with mission I would like to create.
  149. Editing Pre-Existing Missions
  150. easier synchronize method?
  151. Simple Repair Script
  152. command for everyone in an area
  153. MH60 gunner getOut ??
  154. 3d editor file issue on dedicated server
  155. Making AI open fire on Civs
  156. Speech
  157. Putting objects on tables
  158. How to get a Chat Option when you enter a area ?
  159. Manual M119s and Editor Problems
  160. End trigger 3 way MP
  161. M119 add ammo
  162. Easy artillery??
  163. Simple first aid module usage
  164. Showing the Functions Library
  165. FLIR some ideas
  166. How do i stop a unit from moving?
  167. AV-8B Static Bombing Run
  168. Is distance to an item the best way?
  169. Getting units to move upon trigger activation
  170. How to get an Evidence file
  171. Sniper range & unit ID drills - Making soldier mannequins & target dummys?
  172. setHit: Vehicle hit parts
  173. setFace
  174. help - load/unload ammo crates into MHQ/vehicles
  175. ArmaEdit ArmA2 dat files
  176. Is the AI able to give orders to subordinate groups?
  177. [HALP!]Team Death Match Mode
  178. Flags and Triggers...
  179. Questions about units and assigned waypoints
  180. 3 Questions on Scripting and Positions
  181. Victory Condition Trigger
  182. Tracking flag in CTF?
  183. Fog & time of day in game join mutiplayer
  184. Airlift Script
  185. Creating Explosions
  186. Attaching triggers to units. (for assasination missions)
  187. Making trigger affect multiple objects
  188. Carrier in utes
  189. Suspending not allowed in this context
  190. lockTurret?
  191. Tracers & Dust
  192. Destroying the 'indestructable'
  193. AI group leaders
  194. Question about Triggers and Locality
  195. Group link in ArmA2?
  196. Vehicle Rembering its "Name" after respawn...
  197. how to make AI use the nearest vehicle
  198. Set seat position in vehicle
  199. How to Increase the LAV and Aphib Water Speed?
  200. How do you end a mission?
  201. New Hint System shows as "ANY"
  202. Trouble getting started
  203. Statistics of the AI. possible?
  204. How to controll grass in MP missions?
  205. Arma2 Vehicle weapon classnames
  206. Editing MP & SP maps?
  207. init.sqf
  208. Music and legal issues
  209. Unloading from truck
  210. Conversations?
  211. Template Waypoints
  212. Carrier landing
  213. Ammo Crates
  214. What is the "safe" number of A.I. to put in my missions?
  215. How to create a CTF Map (arma2)
  216. Activating a trigger on bridge destruction
  217. Indestructible CAS
  218. Requesting a bit of help.
  219. Area grass removal.
  220. Question regarding SecOps
  221. Transporting troops help
  222. Check if something dies then give points
  223. How do I create dialogue?
  224. New to editor and wanting to create simple mission(s)
  225. Making enemy units appear on the map?
  226. Infrared view - opinions & suggestions ?
  227. Battlefield Clearance (and First Aid modules)
  228. Taking command of a unit.
  229. How do I make unruly civilians and zombie-like behaviour?
  230. Questions about Kronzky's UPS Script
  231. What am I doing wrong? (Day/Night options)
  232. Arty Reload.
  233. Triggering triggers with triggers
  234. Click map icon?
  235. CTF flag spawn
  236. I apologise if this has been asked before: Soldiers sitting on top of APCs
  237. New to editing
  238. Advice on my "Downed chopper pilot" rescue mission.
  239. cant find carrier on editor
  240. Is this possible?
  241. Want to make the parachutes more realistic
  242. Trigger Question
  243. Compiling Mission Help
  244. Ambient Civilian traffic.
  245. SP-Mission with respawn,possible?Any Help welcome...
  246. help - mhq blownup
  247. Do AIs have a harder time spotting snipers or specops?
  248. Turning off all street lamps
  249. ofp style shellhit
  250. Looping an Animation