- How do you make existing map buildings invincible?
- need a little help this setVectorUp [0,0,0.01]
- Editor help
- I need help with modules
- Need help with end trigger (large defensive mission)
- Making a whole group sit down
- New player here...
- Vehicle's hit.... Everybody OUTTT!!!!
- Addscore command
- My units won't hold
- Complete Noob!
- Construction interference help
- Putting units inside buildings
- Vehicle drop from C130
- Noob help
- Modules Official Documentation Links
- Help.. I'm at a complete loss.
- Simple trigger artillery
- please help - mobile spawn
- Getting started with scripting
- Medical module + respawn
- Parachute Troops
- Need a bit of help with my first mission
- Boosting a given unit's hitpoints...
- Help starting a mission with a plane in flight
- Module help Please !
- Specific Location Spawn
- Populating listboxes and comboboxes?
- Random MP Spawning?
- moveInCargo command
- Warfare in Editor?
- Need Help with Trigger Objectives(SOLVED)
- Helipads?
- Vehicles on circular route ignoring enemy?
- Basic editing FAQ
- check if a spawned radar site is dead
- bullet time at boss dead
- In-game editor, is it all that I need?
- Adding weapons/ammo to objects
- Warfare Bug _display
- Is it possible to exclude certain areas of the map from module scripts?
- Abandoned vehicles respawn, how to?
- Change Side
- Multiplayer Group Names
- Make a plane spawn with trigger
- Need help with scripting problem
- trigger for "whole group" doesnt work :(
- briefing always empty
- refilling ammobox
- Tank Group Formation
- Scripting tutorials from ground up?
- Bushes & forests?
- Playable players invisible
- Drone behaviour
- Remove members from team via script?
- move to position.
- if building is not dead spawn squad
- Unreliable CAS
- Where do i download the Editor?
- how do I change probability for a group?
- Make unit disembark from a heli
- assign a group name
- Camera work.
- How do you put stuff on the flight deck of the USS Khe Wossname?
- Group/base respawning
- AI Respawn w/ waypoints
- waypoints no more work !!
- add custom sound
- Where is the USS Khe Sanh on the Chernarus map?
- Order of Initialisation
- Odd AI actions?
- How to make complete mayhem, west attacks west, east attacks east, civies attack civi
- Forcing troops to use cover
- Question on Radio Triggers
- Radio classname
- Capturing an AI
- Making the AI fly at a stable height?
- How would I do this?
- Description.ext - Weapons Selection
- Graah I'm losing my mind with even the simplest of scripts
- Teleporting respawned units
- set viewdistance?
- Dead body detection.
- Hostage dies fail mission script
- newbie guide? some questions too.
- Incapacitated condition?
- Problem with setting waypoint conditions in demo editor.
- Parachute Drop Issue
- Airlifting APCs with a helicopter
- Problem with getPos and getPosASL
- Parachute drop
- making a mission with more than one player
- Pick weapon loadout at mission start screen
- End Mission trigger help required
- How can I add "init" info to vehicle or unit in the wizard?
- Join and become leader
- Delay part of a trigger
- Set non-medic as medic and check if last remaining in group.
- How to create missions using warfare2.pbo
- Reinforcements don't listen?
- Setting a mission to 'Veteran'
- Forced switch
- UAV Laser
- Group Help
- Scripting Help - Respawning AI units
- Problems with helicopters;
- My Dream Scenario is shattered :(
- Need Intro/Outro help
- Helo Command (communication)
- Floating ships?
- Question about .SQF Files
- Placing empty armored vehicles
- Couple Questions on Quirks
- Check if any crew is alive.
- Question regarding the "Independent" side
- Read File = Objective completed.
- Sniper range
- Getting a playable EMPTY helicopter...
- Structure angles
- how to redefine onLoad of existing UI class? (or do a custom CreateGearDialog)
- Creating a playable unit in the 3D editor?
- Mission ends after certain percentage of enemies killed in trigger area>?
- when objective complete, new marker on map?
- For the trigger...
- Help making an infinite patrol.
- Simple Map Editing
- doMove Alsation... moves 5 feet then stops?
- Making a Helicopter ignore enemies
- Question Regarding Markers
- How do i trigger an explosion in the editor?
- Global Weather
- New Editor Help
- Another JIP question...
- Updated weapon and ammo list?
- Spawning a patrol upon entering an area
- Range Scores
- AI and High commander ??
- Medic! Or, how to get someone to shout?
- How to: Get a hostage into a vehicle
- Step by Step Helicopter Extraction Guide
- Add Game Logics in 3D Map Editor?
- Reporting when hit
- New ArmA 2 Animations?
- how can i create a zombie?
- Need help with triggers
- Mission Editing and Scripting Information - Links only, NO Discussion
- Help with mission I would like to create.
- Editing Pre-Existing Missions
- easier synchronize method?
- Simple Repair Script
- command for everyone in an area
- MH60 gunner getOut ??
- 3d editor file issue on dedicated server
- Making AI open fire on Civs
- Speech
- Putting objects on tables
- How to get a Chat Option when you enter a area ?
- Manual M119s and Editor Problems
- End trigger 3 way MP
- M119 add ammo
- Easy artillery??
- Simple first aid module usage
- Showing the Functions Library
- FLIR some ideas
- How do i stop a unit from moving?
- AV-8B Static Bombing Run
- Is distance to an item the best way?
- Getting units to move upon trigger activation
- How to get an Evidence file
- Sniper range & unit ID drills - Making soldier mannequins & target dummys?
- setHit: Vehicle hit parts
- setFace
- help - load/unload ammo crates into MHQ/vehicles
- ArmaEdit ArmA2 dat files
- Is the AI able to give orders to subordinate groups?
- [HALP!]Team Death Match Mode
- Flags and Triggers...
- Questions about units and assigned waypoints
- 3 Questions on Scripting and Positions
- Victory Condition Trigger
- Tracking flag in CTF?
- Fog & time of day in game join mutiplayer
- Airlift Script
- Creating Explosions
- Attaching triggers to units. (for assasination missions)
- Making trigger affect multiple objects
- Carrier in utes
- Suspending not allowed in this context
- lockTurret?
- Tracers & Dust
- Destroying the 'indestructable'
- AI group leaders
- Question about Triggers and Locality
- Group link in ArmA2?
- Vehicle Rembering its "Name" after respawn...
- how to make AI use the nearest vehicle
- Set seat position in vehicle
- How to Increase the LAV and Aphib Water Speed?
- How do you end a mission?
- New Hint System shows as "ANY"
- Trouble getting started
- Statistics of the AI. possible?
- How to controll grass in MP missions?
- Arma2 Vehicle weapon classnames
- Editing MP & SP maps?
- init.sqf
- Music and legal issues
- Unloading from truck
- Conversations?
- Template Waypoints
- Carrier landing
- Ammo Crates
- What is the "safe" number of A.I. to put in my missions?
- How to create a CTF Map (arma2)
- Activating a trigger on bridge destruction
- Indestructible CAS
- Requesting a bit of help.
- Area grass removal.
- Question regarding SecOps
- Transporting troops help
- Check if something dies then give points
- How do I create dialogue?
- New to editor and wanting to create simple mission(s)
- Making enemy units appear on the map?
- Infrared view - opinions & suggestions ?
- Battlefield Clearance (and First Aid modules)
- Taking command of a unit.
- How do I make unruly civilians and zombie-like behaviour?
- Questions about Kronzky's UPS Script
- What am I doing wrong? (Day/Night options)
- Arty Reload.
- Triggering triggers with triggers
- Click map icon?
- CTF flag spawn
- I apologise if this has been asked before: Soldiers sitting on top of APCs
- New to editing
- Advice on my "Downed chopper pilot" rescue mission.
- cant find carrier on editor
- Is this possible?
- Want to make the parachutes more realistic
- Trigger Question
- Compiling Mission Help
- Ambient Civilian traffic.
- SP-Mission with respawn,possible?Any Help welcome...
- help - mhq blownup
- Do AIs have a harder time spotting snipers or specops?
- Turning off all street lamps
- ofp style shellhit
- Looping an Animation
- Air Support