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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. Magic _pos in SSM, where does it come from?
  2. Is there a way to stop vehicles from moving completely without taking all their fuel?
  3. How to "remember" an array?
  4. order AI to turn out
  5. How to use compositions is arrowhead ?
  6. Can I terminate description.ext?
  7. tränings uppdrag, vad behövs
  8. Three problems: ULB, Trigger Performance, JIP
  9. Special MP Question (client exec trigger / heli has landed)
  10. Destination for extracted PBO files?
  11. AI Not Walking/Running Up Slope To Waypoint
  12. Custom Weapons in Ammo Box
  13. is vehicle attached boolean?
  14. Spawn Civilians on west side ?
  15. Creating a Mission Suitable For Online Play
  16. Moving Downloaded Missions to Editor?
  17. Can you hide a marker from other side?
  18. help with editing
  19. Ambient Combat Module needed for BIS_fnc_spawnGroup
  20. Dynamic missions?
  21. AI joining group before linked together?
  22. Can you order AI teammates to Carry KIA?
  23. Slowing the machinegunner down
  24. distance to ground
  25. Adding Score to specific players in MP mission
  26. Tornado
  27. Problematic words using kbTell
  28. JIP confusion
  29. Voice Editing
  30. Help for a beginner!
  31. Ambient Civilians, Ambient Vehicles and Ambient Animals in Multiplayer
  32. Restrict Radio to certain sides?
  33. Custmizable Zombie Simulation by Haroon1992
  34. Question about SCUD missile
  35. all units use random weapon from selection
  36. moving object (not unit)
  37. Working spectate script finally
  38. Capture objective progress bar?
  39. Issue with vehicle waypoint
  40. Script for getting equipment lost in water back.
  41. How to use brackets ([], (), {}, "",'') properly in a script?
  42. spawning
  43. Custom Loading Screen
  44. Initialising BIS intro text
  45. Trigger activated by Blufor AND Independent
  46. trigger activated by two triggers; easy question
  47. Several Questions.
  48. difference in sqs and sqf in my script line
  49. Use player in cursor as target for script?
  50. Helping a noob with DISPLAYEVENTHANDLER scripting...
  51. Calculating ETA on artillery rounds..
  52. Help needed with scripts for JTAC role.
  53. Domination's Vehicle Lift Script - Standalone!
  54. How to open the gates?
  55. How do I set multiple actions for a trigger's activation?
  56. Helicopter Landing Speed
  57. Static line paradrop
  58. Naming a spawned unit ?
  59. How to make AI or Myself sit on BMP?
  60. cant find script in mission
  61. Opening Missions up after removing all addon content = fail
  62. Start group in prone
  63. wounded script help
  64. C-130 as flyable mobile respawn
  65. Language Detection
  66. Force Disembark
  67. heli rotor failure animation?
  68. 2 simple questions and 1 difficult question.
  69. Get in Waypoint AI Platoon -> HMMWVs
  70. Can't broadcast to everyone
  71. While loop runs just once
  72. Enable Laser and start with NV Goggles on
  73. Dead enter a trigger
  74. Crash site scheme
  75. Apache doesn't seem to fire main gun
  76. Independent countside trigger
  77. Where is the "empty" option in the editor?
  78. Trigger on a Object
  79. JIP: Team balance?
  80. Some questions to improve my mission quality
  81. Unarmed enemy?
  82. Module without Editor
  83. setVariable in multiplayer
  84. remove action problem (removes to much)
  85. Detect load game or ESC menu?
  86. Joinsilent problem, or is it something else?
  87. Cargo drop problem (lands very fast)
  88. Carry an ammobox?
  89. How do I stop AI from moving, but still rotate to shoot?
  90. Problem with script for trigger activated IED (FOR BEGINNER)
  91. This CreateTrigger script should work... but it doesn't. Any idea why?
  92. How to find the faction of units within a trigger area?
  93. Making Multi AI sit
  94. HELP! Logic or Syntax Error? (script)
  95. Obtain Grid Reference of an object/marker
  96. Iterative Vehicle Spawn - iteration problem?
  97. Respawn marker with player (dedicated server.)
  98. Error in nearestobjects "select 1"
  99. Default kit for player ID
  100. How random is random really?
  101. CLY Jukebox - play music and remember its progress!
  102. Setidentity and sidechat
  103. Parajump flag and engineer help needed
  104. camera.sqs
  105. Need help with A10 bombing, AI suck at flying.
  106. Removing AI from group/Removing action
  107. Including addons in a mission / override basic config values
  108. TDM A few questions
  109. "hands up" animation
  110. Remove Action
  111. cB Ambient Civilians (ALICE2) and Vehicles Demo - Zargabad & Takistan
  112. Improving this badly written script...
  113. Need Help with Auto-Balance for PvP
  114. Create weapon on floor
  115. Make Client-Side Animations Appear To Other Users In Mp...
  116. AI turn LightOn on the plane during night?
  117. createTrigger Questions
  118. Mission endings
  119. debugLog
  120. Creating group, need some help
  121. cargoindex and other things ...
  122. Retrieve selected value / index from listBox
  123. Missiles and impact
  124. execVM problem
  125. HELP with {faction _x} foreach <array>
  126. Surrendering & Helicopter question?
  127. ACM question
  128. "Statistics" question? End of mission
  129. Trigger condition
  130. Attach objects to weapons.
  131. Changing speed of unit on the fly
  132. Spawning a working ACE flashbang
  133. Naming Single Player Missions?
  134. Local Ammo Boxes
  135. A10 engage infantry.
  136. Untitled squad?!
  137. Complete task with IED
  138. Scattered Markers
  139. Name of unit
  140. High Command and rank
  141. simple hostage rescue type script?
  142. Missiles not locking Question
  143. waitUntil in Triggers?
  144. noob help
  145. Briefing Initialization
  146. Help with BUILDING A PRISON for a prison escape scenario...
  147. Save and load weapons in MP missions
  148. Overiding AI driving pathing behaviour: suicide car bombers?
  149. setGroupId Issues
  150. creating a radio trigger via script?
  151. ACM safe zone
  152. Adding variable results?
  153. Briefing code help
  154. Set helicopter damage
  155. Civilian become Enemy
  156. ACM and respawn
  157. Same car in start of the 2nd mission as in end of the 1st mission
  158. how do i make my mission check all the gamefiles/addons like Domination????
  159. Making Bulidings More Destructible
  160. Teleport to Team Leader
  161. linear timeline mission - outro
  162. Disable -showscripterrors?
  163. nearestObjects: all except helis
  164. Money for an item
  165. Actions giving moves?
  166. moveinCommander - safe mode - light off
  167. A very large country wide war zone?
  168. Help with ANIMATION: Units sits down
  169. Trying to do a touch and go landing and takeoff
  170. Hints to one side only`?
  171. Briefing to specific group only?
  172. Helicopter insertion on request
  173. weapon shake
  174. Switch to unit 2, leader does not move.
  175. Making convoy move in a line?
  176. Spectate Mode Bug
  177. Emplacement weapons Question
  178. If True Execute Script
  179. support class names...
  180. paradrop question with a twist
  181. Custom Configuring the SOM Module, need help
  182. Buy repair and ammo vehicles from depot broken?
  183. Music only for specified group
  184. AI question
  185. How to write in multiple music?
  186. Artillery Bombardment?
  187. Help with Ambient Combat Module
  188. How to move a plane into specific location after landing.
  189. ACM Quick Question
  190. SOM In Arrowhead?
  191. Random placement with vehicle detection?
  192. Enforcing Quarantine?
  193. How to write script with multiple conditons.
  194. getting soldiers to keep flashlights off..
  195. AI refuses to fire Javalins?
  196. Opfor don't seem eager to fire their weapons?
  197. Searchlights and Suitable Perimeter Devices
  198. Need help with a trigger
  199. Trigger by trigger completed?
  200. Limited vehicle Access?
  201. Help on an Addaction Lock/Unlock script
  202. IED problem
  203. Individual precision
  204. Escape and Evade
  205. How to use execVM properly
  206. How to lower ramp of ch-2 and some other questions.
  207. Enemy on same side
  208. [HowTo] Check for addon presence
  209. Executing snippets during game
  210. How to work out if 1st town is clear
  211. Checking if a member of an array is a certain distance away
  212. Help with vehicle destruction/eject mission
  213. cB BIS Zone Restriction Module in MP
  214. How to work out if 1st town is clear ?
  215. cB GUARD and SENTRY Waypoint Combo
  216. Make a unit follow my group
  217. How to work out if i am spotted
  218. Setting UP Mission Params, Help please.
  219. Respawning with Scripts
  220. How to bring up Config.Viewer?
  221. A solution for helicopters in tight spaces
  222. IED problems, Won't BLOW UP!!
  223. Some help with my Trigger and calling for support
  224. Trigger type, NONE or SWITCH? Differences?
  225. Limit Driver of Vehicle to Specific Unit Name
  226. deerstand issues
  227. Dialogs
  228. Trigger Activation DELAY, HOW TO?
  229. cursorTarget and key
  230. Force Teamswitch mid-game
  231. Multiple Trigger Completion
  232. Can i start another trigger from a trigger ?
  233. Waypoints for Multiple Squads
  234. Setting up a leave group setup using the action menu
  235. trigger deactivated at mission start, then activated, after that blufor triggers how?
  236. Wave style spawning
  237. make Stoplights actually show lights?
  238. !HELP! supply drop script not working since patch 1.54.
  239. how set vehicles only used by Bluefor Opfor ?????
  240. SOM Transport - Changing the default helo
  241. Civilian kill Counter
  242. weapon replacement script
  243. how to ? damage certain parts of a vehicle
  244. opening map without 'forcemap'?
  245. Quick Q: Create unit 1 OR 2
  246. Creating lights (for beginner)
  247. Reload ONE round, instead of magazine ?
  248. Explosives broken again? (1.54.74123)
  249. record an action for ai to repeat
  250. Call in an Airstrike?