- Put player under AI's control.
- AI Halo script?
- First Aid: Simulation probability
- Setting music, voice and effects in a mission
- UAB / UAV missle script
- Add and removeweapons in the init.sqf
- transport cart
- How do I slow decent of and object?
- Briefing wont work!
- respawn with loadout incl. OA backpacks & -content
- Glasses with Night Vision
- How to create a .bikey key for an addon?
- Mission makers, what do you miss in the BI maps?
- adding money
- Using UAV via some kind of Notebook
- Game Logics syncing with triggers
- Little quesion about doWatch
- Missions you would like to see
- Disabling certain things totally
- OA + ACE :Script to retrieve itens in backpack after disconnection
- elevate the canon
- Getting ICP Static animations to work in ArmaA2/OA?
- How do I place ammocrates above ground?
- TOW_TriPod_US_EP1 does not work?
- Help with Shots fired activate Trigger?
- SectorControl Opfor do not move past Sector 5
- Check if vehicle is in array?
- Music comming from radio?
- Jet holding at waypoints doesn't work.
- CLY Heal - a self-bandaging script
- Editing included mission
- Making objects pop up at specific location at specific time
- Town Construction Module - Putting Units in Buildings
- Can't find airport?!
- TriggerActivated problem
- Three dimensional waypoint
- How do we use the new OA logo?
- Idea help please :D
- random player position
- Radio, waypoints, bringing a group to my location..
- How to get new arty interface to work in editor ?
- !alive ID buildings
- IEDs
- How to make a trigger dependant on other triggers?
- Having Briefing Problems
- BAF Classnames/Comref
- problem calling scripts
- Playable unit on connect
- How do i use Evidence in self created mission?
- What is the difference between ALICE & ALICE2?
- OA Choppers without Equipment function
- [How To] Transfer gear from one mission to another
- Class to Name
- Thunderstorm?
- Creating custom thermal vision "eye in the sky"?
- Ai high command
- defending a city
- Problems with Mission on the new patch
- Where are those script?
- orderGetIn for ai units in player group;
- TitleText appear only to certain players?
- Mission wont work after patch..
- Pboing a mission
- Forcing AI to location?
- Change a faction's side?
- Spawned vehicle not reacting against enemy
- sound volume/ object distance
- setVehicleInit syntax problem
- POW to HVT change.
- Arty /module
- Mortar disassemble and reassemble issues
- Starting a dogfight
- Using BAF IED's via scripting.
- Need Help with JIP stuff
- waypoints using trigger commands, help ?
- 'Player' value in Init.sqf on Dedicated
- Enemy Reinforcements
- Adding another script w/sounds to revive mission
- Random switch between add and subtract possible?
- Moving CoIn to a new location problem
- BAF Ammo Crate Filler Script
- 2Q's: config's in a mission, and player squad texture
- Weaponless AI to rearm at ammo box
- Refilling ammobox with default content
- BAF and BAF Lite
- Simple, right? Please, would someone create helo and 7 soldiers?
- Making autosavepoints in editor?
- Play sound based on DayTime
- How to block players from certain actions?
- Broken Script (If/Then/Else)
- CSW questions
- Load a M252 in cargo
- Air squadron waiting for trigger to take off?
- Is it possible to adjust colors via ppeffect or something similar that also affects N
- Briefing stops working?
- Activating a trigger if more than 2 animals die
- English Radiospeakers from DLC
- Takistan Militia mortars
- COOP ULB Mission
- EventHandler "Hit" and others
- Lights not working on Takistani Armor?
- Show titleRSC/plain for a specific time
- caweapons_baf message popup
- Cancel "While Do" loop
- OA Missions using multiple ACMs
- Description.ext ?
- Need help making objects explosive.
- Backpacks in description.ext
- Chopper/aerial taxi script
- Problem with using format in setTriggerStatements.
- Town Module/Civilians
- Un-tilt a created building?
- helicopter start-up delay
- Change player's model on the fly
- automated equipment retrieval, universal crate filler
- SP mission Wizard
- Creating a PVP scenario (2 sided coop)?
- This should be simple? Markers! Help!
- How to order a unit to fire at a specific target or marker position?
- BAF ied trigger / help with arrest script / lift script anyone?
- Helo doesnt reload in Domi?
- Making movie need more characters ...
- Saving Gear after Mission Breifing
- How to disable playable units in MP from auto spotting enemies?
- How to create pre mission loadouts that differs for each side?
- AI to move directly to waypoint
- Remove restriction of Pilot from aircrafts.
- placing a single unit incharge of BIS_fnc_spawnGroup
- execVM for all vehicles of a certain type
- draging an ai and puttog them in to cargo and pulling them from cargo
- 2 questions: attack orders, UAV control
- BAF Units cannot see the same stuff as BLUEFOR?
- Restrict certain roles?
- Add Action after vehicle respawn
- Organize/reorder slot list? and correct markers?
- Where's the tripod backpack?
- How do i use these scripts?
- How to work along side friend AI?
- Artillery Computer and AI
- BAF IED-Script
- Getting side through config
- AI de/activate mines
- Titlecut text
- Quick question
- Did "addAction" get changed in the last patch
- Revive by objectives
- Visual effects question
- Join In Progress Briefing Headaches
- One part of intro in black and white?
- Copy and paste playable units?
- Domination and ACM
- Reloading of Static Weapons
- Adding civilians to Main AO Domi?
- 24 fans:brainstorming how a 24 MPCOOP mission would work
- sound cfg
- AI Spawn then search and destroy
- DAC3 player artillery
- Creating ingame Menu's (MP)
- Helicopter Sling Suggestions
- Setup Multi mission to resemble Arma 2 stock multi mission
- Particles, sensitive to altitude?
- Searchlight & Mg post !
- Extraction after multiple objectives
- AI departing from their waypoints
- House Patrol Scripts - How to keep on lower floors?
- destroy obj special
- Attaching trigger to moving object
- OK so how does arty reload?
- Addons name for vehicle class
- Wanted: Open ended SP Missions
- Line break with ArmA2 Conversation System
- Disable artillery computer
- Just some questions, may benefit others?
- Set Damage on all East Units
- C-130J extraction Help
- Any dedi missions with scripted UAV support?
- saved missions and general editing questions.
- Mission Creation Wizard - Combat Mission Questions
- place units on Podagorsk Carrier
- get user classname / name in script ?
- (pre)loading "incoming" shell sound
- OA JIP Trigger Issues
- AI Land and load C-130J
- Unit Placement Troubles
- Unmanned AirCraft. Waypoint to base.
- Random Script
- Do everything script?
- MP issue, trouble finding distance to server-spawned object
- ULB in Hosted MP
- Creating a tornado updraft
- Mission Boundries
- Set certain AI To higher difficulty
- Music track that plays during heli crash?
- Creating a TvT battlefield / conquest style mission
- getpos and getposASL disabled ???
- Increased resistance
- Lightsource disappears after savegame-reload
- oo - addClass and createObject, how to use?
- Transport unload waypoint versus empty vehicles
- UAV Respawning help!
- Disabling new repair action?
- One of conditions for mission to end is vehicle in trigger?
- SecOp Module works on dedi?
- SecOp Model for Operation Arrowhead
- Scripts dont work after save/reload
- Wave by Wave Enemy Fighting
- Simple Support Module Questions
- AI slow to react
- Repair building script.
- placing weapons on the ground
- Mission End through SQF
- Endless ammo for an AI?
- Spawning enemys with waypoint
- Waypoint problem
- Seek and Destroy -- access to global information?
- Spawn markers and tasks
- Create vehicle on trigger.
- addPublicVariableEventHandler
- Scripting from scratch - beginner
- Rewarding player for completing SecOp missions
- UPSMON not creating template on 1st run
- Two Issues: On player || vehicle respawn exec script
- AI group parachute behind player?
- need help with a end trigger
- spawn heli in air
- Visible signs on Zora created border?
- Placing Edited Scenarios/Campaign Back Where They Came From?
- Civilians hostile to ALL 3 factions?
- Attaching sound to a pickable object
- A few questions about scripting
- Respawn to multiple bases via helicopter
- Stop AI pilot from diving at start
- Unit Limet
- How to Make Targets Scroll Side to Side.
- Creating Dialog - Step by Step how to?
- any way to set a unit's spotting abilities?
- using "say" in multiplayer
- Playsound in multiplay
- How to: Count Civillian Casualty and lower score based on how many end of mission
- Warfare module documentation?
- How to create a mission ending for MP that is actually reliable?
- disable action hidebody for multiplayer
- Attach command to officer only?
- why doesn't this work?
- Extracting Superpowers PBO file.
- Tool - ArmaScriptTrace
- spawning granade/missile (not explosion)
- Voice communications menu causes crash
- Assassination/ambush trigger setup
- run script from trigger ?