PDA

View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64

  1. Put player under AI's control.
  2. AI Halo script?
  3. First Aid: Simulation probability
  4. Setting music, voice and effects in a mission
  5. UAB / UAV missle script
  6. Add and removeweapons in the init.sqf
  7. transport cart
  8. How do I slow decent of and object?
  9. Briefing wont work!
  10. respawn with loadout incl. OA backpacks & -content
  11. Glasses with Night Vision
  12. How to create a .bikey key for an addon?
  13. Mission makers, what do you miss in the BI maps?
  14. adding money
  15. Using UAV via some kind of Notebook
  16. Game Logics syncing with triggers
  17. Little quesion about doWatch
  18. Missions you would like to see
  19. Disabling certain things totally
  20. OA + ACE :Script to retrieve itens in backpack after disconnection
  21. elevate the canon
  22. Getting ICP Static animations to work in ArmaA2/OA?
  23. How do I place ammocrates above ground?
  24. TOW_TriPod_US_EP1 does not work?
  25. Help with Shots fired activate Trigger?
  26. SectorControl Opfor do not move past Sector 5
  27. Check if vehicle is in array?
  28. Music comming from radio?
  29. Jet holding at waypoints doesn't work.
  30. CLY Heal - a self-bandaging script
  31. Editing included mission
  32. Making objects pop up at specific location at specific time
  33. Town Construction Module - Putting Units in Buildings
  34. Can't find airport?!
  35. TriggerActivated problem
  36. Three dimensional waypoint
  37. How do we use the new OA logo?
  38. Idea help please :D
  39. random player position
  40. Radio, waypoints, bringing a group to my location..
  41. How to get new arty interface to work in editor ?
  42. !alive ID buildings
  43. IEDs
  44. How to make a trigger dependant on other triggers?
  45. Having Briefing Problems
  46. BAF Classnames/Comref
  47. problem calling scripts
  48. Playable unit on connect
  49. How do i use Evidence in self created mission?
  50. What is the difference between ALICE & ALICE2?
  51. OA Choppers without Equipment function
  52. [How To] Transfer gear from one mission to another
  53. Class to Name
  54. Thunderstorm?
  55. Creating custom thermal vision "eye in the sky"?
  56. Ai high command
  57. defending a city
  58. Problems with Mission on the new patch
  59. Where are those script?
  60. orderGetIn for ai units in player group;
  61. TitleText appear only to certain players?
  62. Mission wont work after patch..
  63. Pboing a mission
  64. Forcing AI to location?
  65. Change a faction's side?
  66. Spawned vehicle not reacting against enemy
  67. sound volume/ object distance
  68. setVehicleInit syntax problem
  69. POW to HVT change.
  70. Arty /module
  71. Mortar disassemble and reassemble issues
  72. Starting a dogfight
  73. Using BAF IED's via scripting.
  74. Need Help with JIP stuff
  75. waypoints using trigger commands, help ?
  76. 'Player' value in Init.sqf on Dedicated
  77. Enemy Reinforcements
  78. Adding another script w/sounds to revive mission
  79. Random switch between add and subtract possible?
  80. Moving CoIn to a new location problem
  81. BAF Ammo Crate Filler Script
  82. 2Q's: config's in a mission, and player squad texture
  83. Weaponless AI to rearm at ammo box
  84. Refilling ammobox with default content
  85. BAF and BAF Lite
  86. Simple, right? Please, would someone create helo and 7 soldiers?
  87. Making autosavepoints in editor?
  88. Play sound based on DayTime
  89. How to block players from certain actions?
  90. Broken Script (If/Then/Else)
  91. CSW questions
  92. Load a M252 in cargo
  93. Air squadron waiting for trigger to take off?
  94. Is it possible to adjust colors via ppeffect or something similar that also affects N
  95. Briefing stops working?
  96. Activating a trigger if more than 2 animals die
  97. English Radiospeakers from DLC
  98. Takistan Militia mortars
  99. COOP ULB Mission
  100. EventHandler "Hit" and others
  101. Lights not working on Takistani Armor?
  102. Show titleRSC/plain for a specific time
  103. caweapons_baf message popup
  104. Cancel "While Do" loop
  105. OA Missions using multiple ACMs
  106. Description.ext ?
  107. Need help making objects explosive.
  108. Backpacks in description.ext
  109. Chopper/aerial taxi script
  110. Problem with using format in setTriggerStatements.
  111. Town Module/Civilians
  112. Un-tilt a created building?
  113. helicopter start-up delay
  114. Change player's model on the fly
  115. automated equipment retrieval, universal crate filler
  116. SP mission Wizard
  117. Creating a PVP scenario (2 sided coop)?
  118. This should be simple? Markers! Help!
  119. How to order a unit to fire at a specific target or marker position?
  120. BAF ied trigger / help with arrest script / lift script anyone?
  121. Helo doesnt reload in Domi?
  122. Making movie need more characters ...
  123. Saving Gear after Mission Breifing
  124. How to disable playable units in MP from auto spotting enemies?
  125. How to create pre mission loadouts that differs for each side?
  126. AI to move directly to waypoint
  127. Remove restriction of Pilot from aircrafts.
  128. placing a single unit incharge of BIS_fnc_spawnGroup
  129. execVM for all vehicles of a certain type
  130. draging an ai and puttog them in to cargo and pulling them from cargo
  131. 2 questions: attack orders, UAV control
  132. BAF Units cannot see the same stuff as BLUEFOR?
  133. Restrict certain roles?
  134. Add Action after vehicle respawn
  135. Organize/reorder slot list? and correct markers?
  136. Where's the tripod backpack?
  137. How do i use these scripts?
  138. How to work along side friend AI?
  139. Artillery Computer and AI
  140. BAF IED-Script
  141. Getting side through config
  142. AI de/activate mines
  143. Titlecut text
  144. Quick question
  145. Did "addAction" get changed in the last patch
  146. Revive by objectives
  147. Visual effects question
  148. Join In Progress Briefing Headaches
  149. One part of intro in black and white?
  150. Copy and paste playable units?
  151. Domination and ACM
  152. Reloading of Static Weapons
  153. Adding civilians to Main AO Domi?
  154. 24 fans:brainstorming how a 24 MPCOOP mission would work
  155. sound cfg
  156. AI Spawn then search and destroy
  157. DAC3 player artillery
  158. Creating ingame Menu's (MP)
  159. Helicopter Sling Suggestions
  160. Setup Multi mission to resemble Arma 2 stock multi mission
  161. Particles, sensitive to altitude?
  162. Searchlight & Mg post !
  163. Extraction after multiple objectives
  164. AI departing from their waypoints
  165. House Patrol Scripts - How to keep on lower floors?
  166. destroy obj special
  167. Attaching trigger to moving object
  168. OK so how does arty reload?
  169. Addons name for vehicle class
  170. Wanted: Open ended SP Missions
  171. Line break with ArmA2 Conversation System
  172. Disable artillery computer
  173. Just some questions, may benefit others?
  174. Set Damage on all East Units
  175. C-130J extraction Help
  176. Any dedi missions with scripted UAV support?
  177. saved missions and general editing questions.
  178. Mission Creation Wizard - Combat Mission Questions
  179. place units on Podagorsk Carrier
  180. get user classname / name in script ?
  181. (pre)loading "incoming" shell sound
  182. OA JIP Trigger Issues
  183. AI Land and load C-130J
  184. Unit Placement Troubles
  185. Unmanned AirCraft. Waypoint to base.
  186. Random Script
  187. Do everything script?
  188. MP issue, trouble finding distance to server-spawned object
  189. ULB in Hosted MP
  190. Creating a tornado updraft
  191. Mission Boundries
  192. Set certain AI To higher difficulty
  193. Music track that plays during heli crash?
  194. Creating a TvT battlefield / conquest style mission
  195. getpos and getposASL disabled ???
  196. Increased resistance
  197. Lightsource disappears after savegame-reload
  198. oo - addClass and createObject, how to use?
  199. Transport unload waypoint versus empty vehicles
  200. UAV Respawning help!
  201. Disabling new repair action?
  202. One of conditions for mission to end is vehicle in trigger?
  203. SecOp Module works on dedi?
  204. SecOp Model for Operation Arrowhead
  205. Scripts dont work after save/reload
  206. Wave by Wave Enemy Fighting
  207. Simple Support Module Questions
  208. AI slow to react
  209. Repair building script.
  210. placing weapons on the ground
  211. Mission End through SQF
  212. Endless ammo for an AI?
  213. Spawning enemys with waypoint
  214. Waypoint problem
  215. Seek and Destroy -- access to global information?
  216. Spawn markers and tasks
  217. Create vehicle on trigger.
  218. addPublicVariableEventHandler
  219. Scripting from scratch - beginner
  220. Rewarding player for completing SecOp missions
  221. UPSMON not creating template on 1st run
  222. Two Issues: On player || vehicle respawn exec script
  223. AI group parachute behind player?
  224. need help with a end trigger
  225. spawn heli in air
  226. Visible signs on Zora created border?
  227. Placing Edited Scenarios/Campaign Back Where They Came From?
  228. Civilians hostile to ALL 3 factions?
  229. Attaching sound to a pickable object
  230. A few questions about scripting
  231. Respawn to multiple bases via helicopter
  232. Stop AI pilot from diving at start
  233. Unit Limet
  234. How to Make Targets Scroll Side to Side.
  235. Creating Dialog - Step by Step how to?
  236. any way to set a unit's spotting abilities?
  237. using "say" in multiplayer
  238. Playsound in multiplay
  239. How to: Count Civillian Casualty and lower score based on how many end of mission
  240. Warfare module documentation?
  241. How to create a mission ending for MP that is actually reliable?
  242. disable action hidebody for multiplayer
  243. Attach command to officer only?
  244. why doesn't this work?
  245. Extracting Superpowers PBO file.
  246. Tool - ArmaScriptTrace
  247. spawning granade/missile (not explosion)
  248. Voice communications menu causes crash
  249. Assassination/ambush trigger setup
  250. run script from trigger ?