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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. Multiple firing triggers: How is this done
  2. Group combatmode
  3. how to spawn/create a ammo creat from a vechile
  4. [How To] Build a objective based PVP mission
  5. Simple Support Module
  6. MOVED: Engine on at mission start.
  7. Moveing AI into specific Vehicle Places
  8. getting an AI to leave a building?
  9. A-10 Loadout problem
  10. Has anyone tried to fix the SecOp support scripts?
  11. Setting enemy accuracy in editor ?
  12. Squished Picture Entries in Listboxes
  13. TvT Co-op briefing
  14. if score becomes -5 then removeallweapons/kick/warn etc.
  15. plane landing
  16. Already created trigger to move to VehicleA's location when VehicleA hits waypoint1?
  17. backpackspacefor (anyone got this working?)
  18. Help with suicide bomber script
  19. Mobile Mortar Team, How?
  20. Repairing from 1.0 in damage
  21. R3F Reviving Script Problems
  22. Having trouble passing vehicle in init.sqf.
  23. Removing city names from the map
  24. Placing units 3D editor for OA?
  25. Moving Multiple Objects/Units to Random Locations
  26. Making one of two vehicles activate a trigger
  27. Whats the attack helicopter CAS support classname? I can't find it.
  28. Changing players slot in-game
  29. How to name groups
  30. Where is the lights
  31. US support merging help plz
  32. Looking for a knowledgeable Mission Editor
  33. ratings
  34. CLY Face Viewer
  35. convert wss to wav and back again..how?
  36. Cant get killed!
  37. Coopers face
  38. Team Switch losing support
  39. Teamswitch question.
  40. BIS Halo script don't work with newest XEH
  41. OA ingame mission title
  42. Music Trigger
  43. changing Player and AI unit Identity problem
  44. Spawning player + squad in different random places
  45. Independent factions
  46. Mission Idea
  47. joined unit becomes playable?
  48. How to level an ammo create
  49. Force stealth whisper?
  50. HALO Jumping
  51. Problem with addweapon and optics
  52. Creating dynamic respawn
  53. init.sqf & Unit Init Field
  54. setPos question (object is not 100% on ground)
  55. How to make objective marker follow a moving target?
  56. Can the "disassemble" action be removed ?
  57. fire
  58. Spawning players in a chopper?
  59. Multiplier of 1 in "class CfgAiSkill"
  60. need help
  61. Script question (if = then?)
  62. Applying a specific face to a character, and lipsync
  63. How to edit / open missions in main folder?
  64. Rotating squad leader/ formation questions/idea
  65. Looking for help to edit Chernarus Life
  66. Making convoy mission.....but I need help!
  67. Can't load or see my own map in Editor?
  68. gas and radioactive bomb
  69. Small Script
  70. How to add some freespace in the briefing?
  71. Making trigger activate when player(s) present?
  72. How to take pictures ingame, without all the interface
  73. The picture in the Menu
  74. How to set a Win on Arrival of unit.
  75. How do I make a mission end only if certain number of towns are cleared?
  76. 3d editor
  77. limited air support
  78. Some character models look basic
  79. how to take sound and take more control from offical module??
  80. Showing tasks to all players in MP
  81. have a countdown in warfare
  82. SQL - Arma 2 Interaction
  83. (Q) Teleporting Members Of My Own Team Other Than Me (As Leader)?
  84. Check Cargo for group
  85. How do I shoot a unit by script
  86. Towns
  87. Ending help
  88. Trigger check if unit has joined group
  89. MP player names and end trigger
  90. MoveTo problem
  91. Renameing Citys.
  92. AI Mortars
  93. Kill objective and how to end the mission
  94. how do i use scripts
  95. Preprocessor "Defines" for Addons
  96. Making an normal Unit to Medic?
  97. Use actions added to a backpack while wearing it
  98. How to place a building/bunker on flat mound..
  99. Classnames for OA groups?
  100. AI Open fire
  101. How do you combine Init Scripts?
  102. How can I attach a camera to a parachute?
  103. SHK_insurgentMortar
  104. Firing Detection
  105. count thislist question
  106. AI Sleeping Script
  107. Timer and AI assign player to specific position
  108. Night vision cutscene
  109. Make respawn optional
  110. Player name other than profile name
  111. creating default squads / reram system
  112. C-130 Interior
  113. Re-arm script not working in MP
  114. unit move getpos player and if close enough do this
  115. Links between array copies with "set"
  116. How to improve this script???
  117. call sqf with addAction, then ending the sqf script?
  118. How to stop things moving!
  119. How to remove IR Strobe?
  120. Weird Respawn Problem
  121. waitUntil or getDammage problem
  122. Waypoint Conditionals, Triggers detecting presense
  123. Want the CAS voice/radio dialog
  124. Ammo Box Bug
  125. artillery script. in need of help
  126. [OA] playMusic 30 Sec Intro (JIP)
  127. Pop Up targets Stay up?
  128. Help making addon / mod on dedicated server
  129. FSMs and following on one missions loadout to the next in capaign.
  130. Mission file structure, editing default files
  131. Weapon/Item Images
  132. ALARM Triggers, Guard needs to be alive.
  133. Getting car to run over pedestrian
  134. How to load all scripts/modules before mission has started?
  135. Set ai to destroy helicopter or car rotor or wheel
  136. Data Input/Output from Arma 2
  137. Random Spawn Vehicle iskindof
  138. Helicopter Destruction Help
  139. how to stop enimies from re-grouping?
  140. what does the trigger "Seized by" Do?
  141. Zone Restriction Module?
  142. "Pre injuring" & ACE 2
  143. Simple Script
  144. Turning Independent to hostiles during mission
  145. Raise weapon trigger
  146. Capturing units with Surrender modules and ACE 1.5
  147. How to Stop Norrin AIRespawn script when an object is destroyed?
  148. Help with civilian kill
  149. Putting ALICE on a map manually
  150. How does exitWith work?
  151. Spawning Units?
  152. Make units shoot at targets.
  153. how to check that a group is not in a vehicle
  154. Evidence Adds Note
  155. Removing actions
  156. quick simple startloc question
  157. briefingName ASCII characters support
  158. Rock on road. How to delete?
  159. Have chopper fly away after halo jump?
  160. Limiting the amount of missiles called in via a script
  161. Move an object with a camera (but the object must stay on the ground)
  162. Trigger set to once, but is repeating
  163. Loadout.sqf doesnt work :(
  164. How do I place real arty for use with SSM?
  165. moveinTurret and gunner kills my own men
  166. Creating ext and files in vista?
  167. deleteVehicle not working
  168. Detect if a unit is using NVG
  169. Selectweapon, doTarget etc problem
  170. Conversation System... confusing and cant get it to work
  171. Scripting issue waitUntil
  172. addScore for first aid and negative for killing civvies in MP
  173. SOM side missions
  174. Trigger activated when a certain number of units has been healed
  175. "Empty" faction not showing up in mission editor
  176. OA CH47 Chinook problem in Chernarus
  177. Set azimut for spawned vehicles
  178. camera script who move around a target when moving mouse
  179. D-day like paradrop
  180. Trigger sound myself
  181. MP control of SOM Transport and artillery
  182. Getting Civilians to Join Group
  183. Convoy stop/proceed-scripting
  184. Respawn script driving me nuts
  185. Help with Back Pack Bomb
  186. editing
  187. Small Script Two
  188. Giving Light armor MTVR status script?
  189. Mini Map
  190. Ace 2 dispersion and Setwind command
  191. Team ( Red | Green | Blue )
  192. Changing Aircraft Load-outs
  193. seizing places
  194. Code Check
  195. MultiTask - Multiplayer tasks made easy
  196. Keeping an AI from ejecting from a helo
  197. Getting precise control of "Fleeing"
  198. cB Multiplayer Call Support
  199. Unit LOOKAT other unit??
  200. A time of lighter night
  201. Fixed Wing Air Support Spawn then RTB
  202. Using classnames to create stuff?
  203. Make units join your group and leave it again later
  204. teamSwitch and briefing updates...
  205. How to "seize zones" in MP games?
  206. Detecting Firing
  207. 2d maths help needed
  208. Ai Fastropes
  209. SOM Artillery Support Speech Can i fix this?
  210. Choose AI magazine to use Help Plz! xD
  211. Construction Interface question
  212. Biki has no class tree for OA?
  213. In game menu
  214. Removing Gate "open" action
  215. Is AI clearing houses possible?
  216. simple add ammo script problem
  217. Init.sqf, concurrency, global arrays -- how's it all work?
  218. add concrete ground (runway sections)
  219. How to stop helicopter on ground and wait for GetIn group
  220. missing scripts in missions
  221. Onslaught mission
  222. Converting getpos to map grid reference
  223. Prevent unit from having a primary.
  224. End trigger when all playableUnits are dead
  225. Trigger activated when a faction/unit can directly see you?
  226. native and scripted FSMs. Override?
  227. Reduce Dust/Fog effect in a script
  228. REQUEST: ACM script that spawns only enemy infantry?
  229. Change units side?
  230. Getting units to join a group if alive
  231. Chopper Ai stays on the spot
  232. Spawn Skydiver in the air
  233. Need some little information to terminate my mission.
  234. Remove all weapons from AH-1Z except hellfires?
  235. Weird MP problem, marker moved, but not object.
  236. Turn all lights within an area off?
  237. Unloading only some from heli
  238. What is wrong with my skydive script?
  239. Spawn Defense Positions (Example)
  240. SideChat Conversations
  241. Activate trigger when a certain side (OPFOR/BLUFOR etc.) is within a certain range.
  242. very basic trigger/waypoint question
  243. MarketPlace suicide bomber?
  244. Player triggering a trigger in a vehicle
  245. Halo drop + trigger + Synchronize
  246. Delta Force goggles?
  247. Problem with HMMWV SOV and addweapon
  248. Are "Environment - Effects" and time synchronized?
  249. Gadget troubles
  250. Trigger Condition -> presence of multiple units