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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. SecOp manager in OA a question..
  2. Strange ACM trouble
  3. Group activated sidechat, not unit activated
  4. need xml help!
  5. Objective not being completed
  6. hello new help
  7. Bluefor or Opfor ?
  8. NEW mission making / IED ...
  9. Multiple players in multiplayer
  10. Inventory
  11. Any way to make small aircaft take off from grass or highway?
  12. Help by setting up a special sensor needed
  13. Cant parse object reference through execVM?
  14. Soldiers squad position in the editor
  15. Weapon Script not function in MP
  16. Trick / Tweak for making enemy AI go into bldg??
  17. How to make a trigger that trigger off when something spotted?
  18. create unit to follow waypoint
  19. To Get A Airplane to Spawn In Only if...
  20. trigger additional task
  21. Getting unit to execute commands in order.
  22. Good insurgent animations
  23. colorCorrection in 1.07???
  24. Temporary break waypoints.
  25. how to make soldier have a certain weapon in my mission?
  26. help with tasks
  27. Saved mission required a script
  28. Medic support (waypoint)
  29. Is it possible to make outro in mission?
  30. Suggestion for BIS -
  31. Blood decals to uninjured soldier?
  32. Command Hierarchy
  33. End trigger help
  34. crew an empty vehicle
  35. Trigger for when flying higher than X AGL
  36. Add Action and script help
  37. player name in intro text not appearing
  38. Make animations last longer
  39. Need help with script‎
  40. AI pilots and formation issue
  41. Random player picked
  42. Hiding mission objectives ?
  43. Killed by Trigger Question
  44. Civilian group - move to church and pile inside
  45. End Titles
  46. Airstrike query
  47. SAM Hand signals script
  48. how to call a script ?
  49. Mission help (Conditions, Triggers, etc)
  50. AI Driving, how to park exactly on a specified location
  51. Doing a perfect random number.
  52. Unmanned/controlled UAV circling town
  53. spwan Ai without weapon
  54. cant get AI to follow waypoint
  55. Heap Sort
  56. Mission Help
  57. select player at random, and by name
  58. IR Strobe Targeting
  59. Money/WeaponDealer
  60. Need assistance with Close Air Support Script
  61. Activating a trigger when script has run
  62. Marker to reveal way point
  63. Where to find Resource titles from triggers?
  64. 2 Questions.
  65. Small question about DIALOG inheritance..
  66. Enemy respawning help***
  67. Bis location
  68. second gunner start in Taki UH-1H?
  69. Trigger - How to create a no-fly zone for BLUFOR until an object is still alive?
  70. Unit follows a waypoint when trigger is active
  71. Game logic object - attaching spawned weapons.
  72. Civilian waypoint trigger when already on UPS
  73. Stop The AI
  74. CfgRadio help
  75. AI flown Helicopter seek and destroy command?
  76. Group command
  77. Is there any way to use the UH1-H as a Bluefor unit?
  78. trigger activating when most units are dead
  79. Weird MP behaviour (abrupt ending)
  80. Mando hitch / Serialization / Berzerk
  81. transport arma 2
  82. Rating values
  83. AI equip weapon or equipment
  84. Deciphering the BIS missions
  85. parachute - on timer
  86. Make marker dissappear
  87. SecOps Module for arty, nothing happens when calling over radio!
  88. Are AI teammates ratings default setting "1"?
  89. Rearming
  90. Module with ALL support options
  91. Triggers active if other trigger is not active
  92. are the precision ratings only for MP?
  93. Simple Support Module and Warfare problem
  94. How do I tell a medic to heal someone?
  95. Battle Field 2 style missions
  96. Map Editor Addon
  97. Help: Question about Jet/AH patrol, 2Qs
  98. Barracks Spawn
  99. Script request: dialogue interface
  100. OA questions
  101. Check if Laser-Designator is in hands
  102. mission editor simpe convoy
  103. Image Splash Screen on mission intro
  104. Barrel inflamed?
  105. Using Array to add weapons/magazines
  106. A mystery object in the mass grave object
  107. I've been working on a gargantuan setup for Takistan
  108. Some questions need help
  109. Units acting independently in a group
  110. Disable oil pumps at Takistan
  111. Custom TDM
  112. Lets build a hunter.sqf
  113. Sabotage building waypoint
  114. AI Compound Holdout
  115. addeventhandler not working?
  116. strings, numbers, variables and a good headache.
  117. Damage as Condition Trigger
  118. Deleting all bodies inside an area?
  119. Using configname in a hint format
  120. Possible to changethe green portraits?
  121. Ammo On Chopper
  122. RAF Chinook as a "Fatcow"
  123. SAM SAFDS (Small arms fire detection system)
  124. Probability of Presence
  125. Chopper Escorts
  126. Probability of presence for a group?
  127. OA Parachute Training Mission & Hints
  128. AddAction Question
  129. Spawn in height
  130. helicopters on LHD bouncing away when close to each other
  131. Cargo Indexes or kicking out the gunners of an AI chopper
  132. How to use parachute, Please?
  133. looping non looped animation
  134. Script help with POW capture/join group.
  135. Mission PBO location question.
  136. IR Strobe height
  137. Move waypoint to activate through trigger?
  138. Simple "all enemy dead" trigger?
  139. Where does a total noob even begin?
  140. Animated Vehicle Checkpoints Possible?
  141. After way too much time spent and nashing of teeth... (real school classes to learn)
  142. medevac support units
  143. LoadingScreen (how-to)
  144. How to detect specific cargo positions
  145. which weapons have laser sight
  146. player using backpack
  147. Is it possible to make a HMMWV or truck heal like an ambulance.
  148. [Script] Veichle and player ratio
  149. need help with hostage follow group
  150. Success criteria (satchel charges)
  151. Is there a way to make the SecOp Manager use BLUFOR units?
  152. Voiceover and music in intro?
  153. How do I add a action on respawn?
  154. Bomb Deactivation
  155. Problem with porting Domi2
  156. Decode Encode PBO files
  157. Campaign not working (Simple)
  158. Multi-language mission name
  159. Does the AI refuel, and other long running patrol issues
  160. Unit Name In Teamswitch - Artillery Module In MP - OA Crew Served Weapons
  161. ArmA 2 OA Island positions bug?
  162. Why is this not working?
  163. turning on/off search lights
  164. Music duration time list
  165. trigger as condition in script
  166. creating tasks (walkthrough wanted)
  167. Action menu help
  168. Trigger conditions ?
  169. How do I merge a mission with another mission in progress?
  170. Disable Unit Movement
  171. script for my A.I. men to hunt
  172. script troubleshoot
  173. Problems with OPFOR wanting to fight Independent forces..
  174. deselecting yourself/ai/tank/plane etc
  175. Picking up object triggers text?
  176. SHK_GraveDigger
  177. Locking building doors?
  178. titles & detect destroyed building
  179. Task destination doesn't work?
  180. removing specific vehicle ammo
  181. How to activate trigger with specific unit(s)
  182. VIP mission - Officer Respawn
  183. a-10 dropping bombs using trigger
  184. Rescue mission SMOKE GRENADES mission editing
  185. How do you light a new powerline pole?
  186. airstrike script help
  187. Can only create friendly units in eventHandler??
  188. helo hover insertion/extraction
  189. retrieve vehicle's cargo capacity
  190. Random creation of markers
  191. Run script Local
  192. read out classnames
  193. Format problem
  194. Scripting help- Soldier group
  195. Who killed who?
  196. Driver as commander
  197. Irritating display of Gear options
  198. Has anyone thought about modifying the mechanics of the Ambient Civilian generator?
  199. Airplane stopping on a specific point at airports
  200. helicopter weapons
  201. Smokes being deployed for Arty strike
  202. Moving Targets...redux
  203. Using light source (#lightpoint) w/C130
  204. AI Stop Before Reaching Waypoint?
  205. House lights in OA
  206. Regular vs Veteran, Map markers
  207. Trigger Help
  208. How to program a defined trajectory for the camera?
  209. Respawn doesn't work
  210. Looking for alpha testers for script-editor/error-detection tool
  211. Evade capture by AI?
  212. Once more 24 Hour Cycle script [HELP]
  213. [PVP] Weapon selection question
  214. How to add weapon from mod?
  215. NV goggles TWS/FLIR?
  216. Salute Script Needed For Mission
  217. SecOps Module - Radio Speech
  218. add-Mag/Wep-Cargo with JIP
  219. Infinite Fuel
  220. player join group based on distance
  221. Editing, Expanding and Modifying Domination
  222. Setting up a trigger in unit's init - not working?
  223. addeventhandler not returning correct values?
  224. EOD Dog (EODD) WIP Release
  225. secop and simple support module
  226. How to seperate A2 and Arrowhead?
  227. Not in formation
  228. Newbie guide?
  229. Module differences, and usage.
  230. How to populate MP Mission with civilian
  231. custom ammo box appears at new captured area?
  232. Enemies won't use weapons
  233. Camera.sqs Commands
  234. Simple Tasks and Briefing
  235. Civillian Favour
  236. Weird thing
  237. Some Briefing Help
  238. Getting AI to get in a car as the driver
  239. AI use of grenades?
  240. distance returning in-consistent values
  241. Proper way to "save" edited Profile?
  242. Heli's
  243. Problem with body count script in MP
  244. script "Taking over" a key?
  245. How do I make the AI use the Communications, like artillery or reinforcements?
  246. need help getting music at start of a mission
  247. Set languages
  248. Setting up Coop missions
  249. How do I make an AI follow the player without being in his squad?
  250. Crew served weapons :: M2/TOW/Mk19