- SecOp manager in OA a question..
- Strange ACM trouble
- Group activated sidechat, not unit activated
- need xml help!
- Objective not being completed
- hello new help
- Bluefor or Opfor ?
- NEW mission making / IED ...
- Multiple players in multiplayer
- Inventory
- Any way to make small aircaft take off from grass or highway?
- Help by setting up a special sensor needed
- Cant parse object reference through execVM?
- Soldiers squad position in the editor
- Weapon Script not function in MP
- Trick / Tweak for making enemy AI go into bldg??
- How to make a trigger that trigger off when something spotted?
- create unit to follow waypoint
- To Get A Airplane to Spawn In Only if...
- trigger additional task
- Getting unit to execute commands in order.
- Good insurgent animations
- colorCorrection in 1.07???
- Temporary break waypoints.
- how to make soldier have a certain weapon in my mission?
- help with tasks
- Saved mission required a script
- Medic support (waypoint)
- Is it possible to make outro in mission?
- Suggestion for BIS -
- Blood decals to uninjured soldier?
- Command Hierarchy
- End trigger help
- crew an empty vehicle
- Trigger for when flying higher than X AGL
- Add Action and script help
- player name in intro text not appearing
- Make animations last longer
- Need help with script‎
- AI pilots and formation issue
- Random player picked
- Hiding mission objectives ?
- Killed by Trigger Question
- Civilian group - move to church and pile inside
- End Titles
- Airstrike query
- SAM Hand signals script
- how to call a script ?
- Mission help (Conditions, Triggers, etc)
- AI Driving, how to park exactly on a specified location
- Doing a perfect random number.
- Unmanned/controlled UAV circling town
- spwan Ai without weapon
- cant get AI to follow waypoint
- Heap Sort
- Mission Help
- select player at random, and by name
- IR Strobe Targeting
- Money/WeaponDealer
- Need assistance with Close Air Support Script
- Activating a trigger when script has run
- Marker to reveal way point
- Where to find Resource titles from triggers?
- 2 Questions.
- Small question about DIALOG inheritance..
- Enemy respawning help***
- Bis location
- second gunner start in Taki UH-1H?
- Trigger - How to create a no-fly zone for BLUFOR until an object is still alive?
- Unit follows a waypoint when trigger is active
- Game logic object - attaching spawned weapons.
- Civilian waypoint trigger when already on UPS
- Stop The AI
- CfgRadio help
- AI flown Helicopter seek and destroy command?
- Group command
- Is there any way to use the UH1-H as a Bluefor unit?
- trigger activating when most units are dead
- Weird MP behaviour (abrupt ending)
- Mando hitch / Serialization / Berzerk
- transport arma 2
- Rating values
- AI equip weapon or equipment
- Deciphering the BIS missions
- parachute - on timer
- Make marker dissappear
- SecOps Module for arty, nothing happens when calling over radio!
- Are AI teammates ratings default setting "1"?
- Rearming
- Module with ALL support options
- Triggers active if other trigger is not active
- are the precision ratings only for MP?
- Simple Support Module and Warfare problem
- How do I tell a medic to heal someone?
- Battle Field 2 style missions
- Map Editor Addon
- Help: Question about Jet/AH patrol, 2Qs
- Barracks Spawn
- Script request: dialogue interface
- OA questions
- Check if Laser-Designator is in hands
- mission editor simpe convoy
- Image Splash Screen on mission intro
- Barrel inflamed?
- Using Array to add weapons/magazines
- A mystery object in the mass grave object
- I've been working on a gargantuan setup for Takistan
- Some questions need help
- Units acting independently in a group
- Disable oil pumps at Takistan
- Custom TDM
- Lets build a hunter.sqf
- Sabotage building waypoint
- AI Compound Holdout
- addeventhandler not working?
- strings, numbers, variables and a good headache.
- Damage as Condition Trigger
- Deleting all bodies inside an area?
- Using configname in a hint format
- Possible to changethe green portraits?
- Ammo On Chopper
- RAF Chinook as a "Fatcow"
- SAM SAFDS (Small arms fire detection system)
- Probability of Presence
- Chopper Escorts
- Probability of presence for a group?
- OA Parachute Training Mission & Hints
- AddAction Question
- Spawn in height
- helicopters on LHD bouncing away when close to each other
- Cargo Indexes or kicking out the gunners of an AI chopper
- How to use parachute, Please?
- looping non looped animation
- Script help with POW capture/join group.
- Mission PBO location question.
- IR Strobe height
- Move waypoint to activate through trigger?
- Simple "all enemy dead" trigger?
- Where does a total noob even begin?
- Animated Vehicle Checkpoints Possible?
- After way too much time spent and nashing of teeth... (real school classes to learn)
- medevac support units
- LoadingScreen (how-to)
- How to detect specific cargo positions
- which weapons have laser sight
- player using backpack
- Is it possible to make a HMMWV or truck heal like an ambulance.
- [Script] Veichle and player ratio
- need help with hostage follow group
- Success criteria (satchel charges)
- Is there a way to make the SecOp Manager use BLUFOR units?
- Voiceover and music in intro?
- How do I add a action on respawn?
- Bomb Deactivation
- Problem with porting Domi2
- Decode Encode PBO files
- Campaign not working (Simple)
- Multi-language mission name
- Does the AI refuel, and other long running patrol issues
- Unit Name In Teamswitch - Artillery Module In MP - OA Crew Served Weapons
- ArmA 2 OA Island positions bug?
- Why is this not working?
- turning on/off search lights
- Music duration time list
- trigger as condition in script
- creating tasks (walkthrough wanted)
- Action menu help
- Trigger conditions ?
- How do I merge a mission with another mission in progress?
- Disable Unit Movement
- script for my A.I. men to hunt
- script troubleshoot
- Problems with OPFOR wanting to fight Independent forces..
- deselecting yourself/ai/tank/plane etc
- Picking up object triggers text?
- SHK_GraveDigger
- Locking building doors?
- titles & detect destroyed building
- Task destination doesn't work?
- removing specific vehicle ammo
- How to activate trigger with specific unit(s)
- VIP mission - Officer Respawn
- a-10 dropping bombs using trigger
- Rescue mission SMOKE GRENADES mission editing
- How do you light a new powerline pole?
- airstrike script help
- Can only create friendly units in eventHandler??
- helo hover insertion/extraction
- retrieve vehicle's cargo capacity
- Random creation of markers
- Run script Local
- read out classnames
- Format problem
- Scripting help- Soldier group
- Who killed who?
- Driver as commander
- Irritating display of Gear options
- Has anyone thought about modifying the mechanics of the Ambient Civilian generator?
- Airplane stopping on a specific point at airports
- helicopter weapons
- Smokes being deployed for Arty strike
- Moving Targets...redux
- Using light source (#lightpoint) w/C130
- AI Stop Before Reaching Waypoint?
- House lights in OA
- Regular vs Veteran, Map markers
- Trigger Help
- How to program a defined trajectory for the camera?
- Respawn doesn't work
- Looking for alpha testers for script-editor/error-detection tool
- Evade capture by AI?
- Once more 24 Hour Cycle script [HELP]
- [PVP] Weapon selection question
- How to add weapon from mod?
- NV goggles TWS/FLIR?
- Salute Script Needed For Mission
- SecOps Module - Radio Speech
- add-Mag/Wep-Cargo with JIP
- Infinite Fuel
- player join group based on distance
- Editing, Expanding and Modifying Domination
- Setting up a trigger in unit's init - not working?
- addeventhandler not returning correct values?
- EOD Dog (EODD) WIP Release
- secop and simple support module
- How to seperate A2 and Arrowhead?
- Not in formation
- Newbie guide?
- Module differences, and usage.
- How to populate MP Mission with civilian
- custom ammo box appears at new captured area?
- Enemies won't use weapons
- Camera.sqs Commands
- Simple Tasks and Briefing
- Civillian Favour
- Weird thing
- Some Briefing Help
- Getting AI to get in a car as the driver
- AI use of grenades?
- distance returning in-consistent values
- Proper way to "save" edited Profile?
- Heli's
- Problem with body count script in MP
- script "Taking over" a key?
- How do I make the AI use the Communications, like artillery or reinforcements?
- need help getting music at start of a mission
- Set languages
- Setting up Coop missions
- How do I make an AI follow the player without being in his squad?
- Crew served weapons :: M2/TOW/Mk19