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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. SetDammage not broadcasted over MP and...
  2. How to activate the PEQ lasers in the Editor?!
  3. AI helicopter landings are scrubbed 50% of the time
  4. Variables in Armed Assault 2
  5. Furnitures in the Villa
  6. [OA]which command to add bags to ammobox or vehicle
  7. Mission fail by trigger when scud launches??
  8. [OA] Warfare voice indentities?
  9. Put backpacks in ammoboxes.
  10. Trying to understand 'createmarker'
  11. Linking together the Reaper drone and the AH-6X?
  12. Getting SecOps and Warfare modules to work together
  13. Where is the OA Campaign File
  14. Trying to UnPBO OA Campaign ?
  15. Stop AI Firing?
  16. Copy waypoints sets from one vehicle to opposing side vehicle?
  17. Help with OA UAV Re-Spawn.
  18. Three Questions
  19. Halo script Arrowhead
  20. How to apply face came
  21. New OA Civilian Module
  22. General Newbie Questions
  23. Adding a template to mission
  24. Help with a script thanks
  25. "Empty" side is gone [OA]
  26. Controlling OA's new camera shake via scripts
  27. Normal use of wizard templates.
  28. dsiableai move but not turn?
  29. help with weapon spawning
  30. Problem with Ingame Radio Triggers
  31. Ammo classes in Arma missing in Arrowhead?
  32. Dynamicly created group with waypoints
  33. [OA] keeping custom backpacks after respawn
  34. ACM, spawn single faction
  35. Closing doors on the stone houses? [OA]
  36. Criss Cross Applesauce
  37. OA AAN Overlay
  38. Cannot get briefing notes to show up. HELP!
  39. Editing Downloaded Missions/Campaign
  40. Condition of Presence
  41. Markers not invisable
  42. Spawn Method Arguments (pass by reference or value?)
  43. Backpacks broken on dedicated server
  44. environment - effects?
  45. Editing an already made MP mission
  46. Check if variable is a number, text or true/false
  47. "addaction" command without sqf or sqs script
  48. AssignAsDriver troubles
  49. condition of presence---A noob question
  50. OA respawn
  51. New Taskhint Option in OA?
  52. [OA] Can I put a sidewinders or some bombs on a L-39ZA (Takistani Army Plane)?
  53. Scrpiting Problem: Chopper Engines not Staying on
  54. Unit drives away after talking
  55. (OA) system crashing when using addAction
  56. JIP only for dropped out player slots?
  57. A trigger to kill ALL units and groups
  58. [How To] Simple Support Module (OA) ?
  59. createUnit array Issues
  60. Need scripting help, score system
  61. Animations not working....
  62. First Aid
  63. Hiding waypoints
  64. Create markers for group only
  65. Setting random start location for player using markers
  66. How to spawn units via a trigger
  67. Gear keeping with OA
  68. Mobile Respawn?
  69. Getting civilians to fire at each other??
  70. Writing to a file?
  71. Building nice looking FOB
  72. Explosive trigger not working
  73. [OA] Closing all The doors within radius
  74. [OA] Placing IR Strobes on map via Editor
  75. A unit appear after some time?
  76. Briefing not working: Where am I going wrong?
  77. Where are the police cars?
  78. Faded Area Marker Script
  79. modules - Weather - Environment Effects - Particle
  80. clipboard and multiline how to
  81. new to editing
  82. No special purpose weapons in OA?
  83. cB Random House Position and Patrol
  84. intro video help
  85. Using SOM and SSM at the same time...
  86. [OA] script to get option to open parachute when dropped
  87. addEventHandler not working dedicated?
  88. List of Animations for Arma 2 and OA?
  89. Jukebox Module
  90. Night Mission
  91. [OA] Giving OPFOR Gunners FLIR
  92. AI Slots and loadfile
  93. Trying to make units reappear
  94. Nightlight?
  95. Adjust all blast radius's
  96. 1.07 mod compatibility
  97. Speed up Day/Night cycle?
  98. Start with magazine in gun?
  99. Condition of Pressence?
  100. Trigger run if unit not found?
  101. class names
  102. Make Squad AI Smarter?
  103. Building Class Names in OA
  104. Script locations
  105. Anyone able to use RTE with OA yet?
  106. Ambient Civilians for OA- Very few civilians?
  107. ppEffect volumetric fog help!!!
  108. [OA] how to make camo netting industructible
  109. Waskally Wabbit
  110. Removing certain values from an Array.
  111. Good middle-eastern music?
  112. A general problem with the enemy AI...
  113. command/script help
  114. How to run Combined Operations as a OA!
  115. Checking units not present in a certain area
  116. How to get my AI to stop facing other directions
  117. Airstike at specifed point?
  118. SetVehicleInit not working in my forEach array.
  119. Delete Vehicle Command
  120. Help With draper Airstrike script
  121. Slight Sand blowing effect Script v1.2
  122. Stop Disarmed/Captured Enemies from Fleeing
  123. Does synchronise work with non-"move" waypoints?
  124. Warfare Module
  125. [OA]High Command doesn't need to be sync'd?
  126. Reduce enemy number if less human Players are there (MP)
  127. Sitting on a chair
  128. Triggers and Spawn
  129. Civilian Life
  130. Waypointing Ai to use Claim/Ladder
  131. swapping heads
  132. Placing ULB Module via scripting
  133. Scripting problem with thislist
  134. pointers for mission making?
  135. questions about groups and multiplayer
  136. End Mission Trigger - Help
  137. Scripted Waypoints - Command to set On Act?
  138. Visible markers and incorrect order of troops
  139. Stupid A.I Drivers
  140. Briefing help / task help
  141. Unload and Loading of same heli at same landing area
  142. Selecting Pos in random direction and random distance?
  143. New OA Modules
  144. Air Taxi script?
  145. Mando Take off scripts and Vertical take off
  146. Changing the Units in Wizard-made missions
  147. Spawning objects with names
  148. Importing weapons from armory into the editor
  149. How to make ingame screenshot in Arma 2 and OA?
  150. removeallweapons on spawn and respawn? What am i doing wrong?
  151. Ambush Setup Help
  152. Mission Outro Section not working
  153. Dialog tutorial
  154. Mission testers....
  155. text and voice trigger
  156. Operation Arrowhead Modules Broken?
  157. knowsAbout from any unit in an array.
  158. Change texture
  159. Strange Switch syntax problem
  160. Making a plane do a bomb run on building
  161. Cant open the OApbos
  162. Name change
  163. Mission :player character name/briefing issue
  164. Detecting when a spawned unit is dead
  165. Jogging
  166. Way to do Camera Easing?
  167. Transport Unload Problems
  168. AI Squads - Don't charge the attackers
  169. simple question
  170. Double outcome for Single obj
  171. commandGetOut for "All"?
  172. init script
  173. Video Files (.bik, etc)- Possible to play during a mission?
  174. help with a trigger please
  175. List of CfgPatches entries for A2, Arrowhead and Combined Operations
  176. Position a trigger inside a building in a specific place?
  177. Variable Respawntime
  178. Global hint when a player enters a trigger
  179. reveal all units in a Array.
  180. Freedom Fighters Scenario
  181. Remove Action to add another Action.
  182. Is there an easy way to create bases in the editor?
  183. Synchronizing chopper move trigger.
  184. OA .. restricing support options
  185. Check if all players are in a vehicle.
  186. V-22 AI takeoff and landing?
  187. Script not working
  188. Multiplayer & "killed" eventhandler
  189. Khe San
  190. How to Fully use Gita (Town Generator)
  191. Need help with a trigger
  192. AI cant walk when unarmed and crouched
  193. do while issue
  194. command canMove?
  195. Editing Tool OA
  196. Whoever kills civilian first = civilians become their enemies for remainder of game
  197. Question regarding M1A2 Loader position (Rookie)
  198. Simple Conversation hints appear to all in MP
  199. Opfor ignores players (coop MP)
  200. Adding Cities?
  201. not in group?
  202. Larger buildings in town construction module?
  203. Random starting location for players group
  204. trigger help
  205. Get the AV8 LGB to bomb on the first run.
  206. Help with Alimag's Arma II Briefing Manager [1.1]!
  207. Script run for only certain players
  208. List of Sound Clips on Wiki?
  209. [OA] Having trouble with BIS_fnc_spawnGroup
  210. Radio triggers limited to faction
  211. Generating random positions - how?
  212. Rescue/Capture: Same Script Yields Different Results
  213. Helicopter Load and Unload Question
  214. Placing Soldiers in Guard Towers
  215. God damn supplydrop function
  216. Scripting IDE?
  217. NEED HELP PLEASE for the simple support module!!
  218. If player in specific trigger area start a script in init.sqf
  219. 3D editor and constuction interface
  220. How to disable all AI action?
  221. Make rocket explode mid air
  222. AI Air Support and Artillary
  223. Make unit watch specific direction, without setDir
  224. SHK_randomStartForPlayerGroup
  225. Dedicated Server - text broadcast to all?
  226. Vertical Tqakeoffs Harriers
  227. Math problem - find coords 10 meters in front.
  228. Static C130 and HALO?
  229. Trigger isn't attaching to Wreck
  230. Town Construction Set Question
  231. bis_fnc_spawngroup and "side"- help!
  232. town generator editing
  233. Ambient civ in town
  234. Take a look at my presumably noobish Briefing :D
  235. Arrowhead SCUD Missle Class Name
  236. C-130, 2 teams para in to Chenarus
  237. Intro to Mission
  238. F35 Vertical Take offs
  239. Large sustained battle zones
  240. Quick Helicopter Insertion Question
  241. AI fire artillery by themselves ? possible
  242. Find out if a soldier is trying to engage.
  243. Disable Squad Actions for certain members?
  244. OA Flag texture
  245. How do I enable a radio channel halfway through a mission?
  246. OA Music Track Names...?
  247. using format in a command other than text/chat/hint
  248. How to make a spawned group follow player at set distance?
  249. Mission Performance Advice
  250. Editing Templates.