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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. AI not following orders properly in my missions
  2. Set captive question
  3. First mission
  4. More civilians with ALICE?
  5. MP Intro or Briefing
  6. Early detection problems
  7. MP parameters respawn
  8. How to use SetDamage?
  9. Command to end mission when group is present and helo has landed?
  10. Opfor Air Base with respawn
  11. Defining local variable with "setTriggerStatements"
  12. Air Craft Carrier
  13. Removing Empty Groups
  14. Checking for units inside a vehicle
  15. Fast Rope Fix
  16. Secop help!
  17. Link
  18. Arma 2 to check if Player is logged on to Teamspeak
  19. Player Controlled Bomber Script
  20. How to keep Rucksack loadout after respawn?
  21. Help with flares problems...?
  22. two answer
  23. Project
  24. Difference between init, on act/deac and scripts
  25. Mission end trigger with all LIVING team in boat?
  26. Help with formations
  27. Seek and Destroy WP in script
  28. Grenade not working without weapon?
  29. Tasks disappear when original leader dies. (SP)
  30. Only add action if item is present on the player
  31. Any idea what CT_MAP (100) is useful for?
  32. Hint attached to a pilot?
  33. deleting map object
  34. Help needed with IED triggers
  35. Help requesred for 2 small tasks to complete mission
  36. How can I do a static Day and Night?
  37. Pilots on Server
  38. Biggest bomb that is smaller than a mortar shell explosion
  39. Need help with using classnames
  40. If player starts shooting all enemys run away
  41. Cant get troops to get out of transport vehicles?
  42. Day and Night cycle script?
  43. aircraft bounce off placable LHD when changing time of day
  44. Mission SQM into SQF? After the Mission is already made!
  45. Markers in TvT mission
  46. ArmA 2 setpos town templates?
  47. Recruiting AI Soldiers
  48. UAV Camera for player
  49. Trigger vertical dimension/limit
  50. Problem with creating MG nests that fire constantly.
  51. Arma2 Shortcut Target Limit
  52. trigger to set damage back to 0.8?
  53. Editor upgrade, which one?
  54. Big Bag Fences and Vectors -anyone good in match??? :)
  55. Heli insertion while enemies are near.
  56. Problem with switch and multiplayer
  57. Mines - Condition Trigger
  58. How do i delete older missions in my mission editor Load menu?
  59. Adding Muisc ~
  60. Need help with UAV module.
  61. ambient combat module help please.
  62. How to make people walk on moving objects?
  63. Eagle Wing dust/ash
  64. How do I get a Jet Plane to take off and land using waypoints?
  65. AI chopper reinforcements (yes AI choppers again)
  66. Save item inside rucksack, howto?
  67. Surrendering and conversations
  68. what am I missing here...
  69. How to fold wings on an osprey
  70. Fly Level and Straight!
  71. Controlling AI lights
  72. How to get enemy vehicles informing each others?
  73. How to spawn within min and max distance?
  74. Have a big problem
  75. AI re-arming
  76. Artillery ask
  77. Creating a waypoint AWAY from a unit?
  78. Scripting a trigger with multiple conditions
  79. BIS_fnc_spawnVehicle error
  80. Placing Vehicles onto Air Craft Carrier?
  81. createVehicle + attach to = explosion
  82. Helicopter Turn On Light Code?
  83. Paradop in combat?
  84. How to Give a Civillian a Weapon?
  85. How to get a unit to persue a Waypoint after 60 seconds?
  86. How to get a unit to kill another unit once he is present in a trigger?
  87. Multiplayer Framework rADDACTION
  88. Delete bodies (only) of disconnected players
  89. Support
  90. Odd Mission problem
  91. Player as Co-Pilot/Passenger in C130 Aircraft ?
  92. The "talk" sound will not just work.
  93. correct syntax to set all players to setcaptive false
  94. How to use this code?
  95. How To get a unit to follow a waypoint AFTER a certain amount of time ?
  96. disable crosshair in a mission irrespective of cfg values/ difficulty
  97. Setting indicator Question
  98. Code for?: When Unit A is detected Unit B fire at Unit A?
  99. Units not showing?
  100. using downloaded modules in MP missions - will players need ´dl them separate?
  101. Heli Hover and shoot?
  102. Changing mouseover unit name
  103. yet another noob question?
  104. Thread Naming Request
  105. Effective way to count all players dynamically in mp with respawns?
  106. Missions name in a Dialog
  107. Reloading addmagazine and addweapon?
  108. Locality
  109. How to spawn unit at specific time ?
  110. How to: Edit the Helo Insertion point on the smaller Custom Islands?
  111. Array index out of range
  112. Sniper mission - assistance request
  113. I want to slow down time....
  114. run script on engine start?
  115. Invisible Markers on Map
  116. IED & Trigger Help
  117. Smooth fade out
  118. Connecting waypoints
  119. Change car unit.
  120. Remove "Greeting" Interaction?
  121. How do I kill players that leave an area?
  122. Smoke on a place HOW ??
  123. Carrying begin mission HOWTO
  124. How do I make AI Eject on a Waypoint?
  125. ACE No Stamina dont work, or?
  126. Evidence objective help
  127. SOM lifetime and DoMove questions
  128. Trigger activate every 60 seconds
  129. specific units to be spawned with ACM?
  130. simple money & buy system
  131. Weird time issue skipping in MP only, not in preview.
  132. mission.sqm to personal mission
  133. Array index limits
  134. Expert help needed with Debriefings
  135. Help in Coop Pvp
  136. Sattelite view
  137. Hedgehog god mode problem
  138. A mission
  139. Little question
  140. Adding music into game
  141. rewards for spawned undead/infected civs?
  142. plz read: easy question: about reactivating script in the INIT.SQF
  143. AI - Plane Constant Speed
  144. High Command Editor questions.
  145. Need help with paramsarray
  146. Make AI Storm a Building
  147. Camera wont look down
  148. proper AH64 support
  149. Noob help with rambo mission
  150. Create On Smoke Toss and Empty Vehicle?
  151. Rearming/Popup Targets
  152. How to make HALO triggerable for one player
  153. Terminating a script
  154. halo problems (death when touch ground)
  155. Big ask
  156. "kill everyone who enter zone" trigger
  157. Addaction(s) + Removeaction(s)
  158. Trigger a "Hangar";
  159. Popup Target Reset Script
  160. Back of the carrier - does it open?
  161. setwaypointstatements script help?
  162. Init re-arms; big already-done lists
  163. soundDet CfgSFX
  164. mission editor help
  165. deleteWaypoint question.
  166. Aircraft take-offs and the Insurmountable AI
  167. A Good USA Map
  168. Attatch a script to an object.
  169. Accidentially deleted my work in progress - can I use continue.ArmA2Save ?
  170. SPAWN IN or ACTIVATE -> Templates/Scenarios while ingame?
  171. ACE Wound system VERY weird issue -AI invurn.
  172. Crash landing
  173. Can I repair with engineers?
  174. Player Marker
  175. MP-testing :: what´s the best way to test server scripts?
  176. How to: Dont execute this script if !alive or true something ?
  177. Flashlight
  178. Event Handlers on ACM units?
  179. Binding "detected by" to a specific detecting unit, please help
  180. Lock driver position only
  181. Random weather & Dynamic weahter.
  182. editor create unit field "special"
  183. Determine when an unit´s gear has been changed
  184. Yet another Tow/Vehicle attach script
  185. How to count bodies
  186. what I need in my .sqf script?
  187. Activate trigger?
  188. How to change vehicles so they are not manned?
  189. doFire don't work
  190. Destroying map objects or hard targets
  191. Need help attaching units under player high command...
  192. BM-21 GRAD should fire its rockets
  193. Creating Vehicles via trigger
  194. Helicopters disappear from LHD decks...SOMEtimes???
  195. Trigger & Task Help
  196. Get a spawned group out of a spawned vehicle
  197. Need help with "setFriend"
  198. Respawn Marker
  199. Way point and trigger etc etc... tutorials
  200. Why are my SP missions only allowing one save?
  201. What have I done wrong here?
  202. Script advice... what have I done wrong?
  203. End game triggers not working
  204. Randomizing start locations
  205. Changing rotation of attached objects.
  206. Minor Changes to Domination! help
  207. Units keep running while behaviour "safe"
  208. Unit displayname changing
  209. Make player movement default walk when starting mission?
  210. Briefing need help
  211. Trigger seems to render unit senseless
  212. Help with Construction
  213. Do you have a joystick/pad? Then you can help!
  214. play sound when teammate detects
  215. Removing buildings from Map
  216. MP compatible transport service?!
  217. Attach Vehicle to Trigger
  218. Capturing Depot´s Help
  219. Respawning by replacing AI unit
  220. A little SOM Artillery problem
  221. Nato Symbols in High Command. How to hide them?
  222. SQF switch do, clueless
  223. Static Vehicles?
  224. Timing Commands in Triggers?
  225. A simple goal - kill XXX enemies to win, or...
  226. Help with BIS_fnc_spawnGroup
  227. Morters script firecontrol
  228. Automatic MG setcaptive true when "no gunner"
  229. Quick help on createMarker pls
  230. How does the intersect command work?
  231. Aircraft spawning "Under" carrier? Help!
  232. Code error on arma2 editor
  233. this addaction AI join squad. Multiplayer.
  234. getting a pilot to NOT pilot...
  235. Extraction script with weird results...
  236. How to make a mission where you have to kill civilians?
  237. JIP question
  238. Groups
  239. How to "stack" hint messages?
  240. High Commander Camera Panning.
  241. Giving units headwear
  242. Make attachTo weapon fire on command
  243. Trigger script
  244. Copy a set of units from one map to another?
  245. Defining new vehicles and gear in description.ext
  246. Destroy a missile when it enters into a zone.
  247. marker following unit
  248. unit move on mapclik
  249. Wings fold/unfold problem
  250. Adding weapon