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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. A trigger question
  2. neutralizing snipers
  3. Overrule what's stated in the config
  4. Rotating an object around all axes
  5. Respawn / Removebody
  6. MP Mission making
  7. Here is a skeet shooting sample
  8. Direction to a good text editor?
  9. Using the "forceSpeed" command on helicopters
  10. Adding Weapons
  11. How to add Pic of your own in Missions
  12. Helicopter seems to skip waypoints
  13. How to make a person go to a precise location
  14. SOM - Activation
  15. Return values of create vehicle in array
  16. Stop player driven tank
  17. How to make CDF faction hostile
  18. condition: FPS /PC power
  19. Changing uniform
  20. Radio command available only to a specific unit
  21. How do I assign units to a player's high command?
  22. Unit's init lines are run before init.sqf ?
  23. Can I assign objective completion to triggers?
  24. Spawn AI script?
  25. Set turret direction to point up?
  26. New to game, little help plz :)
  27. Night Vision and 3rd person POV at Mission Start
  28. publicVariable not working ?!
  29. Faces change to default after reload save
  30. playable unit trigger
  31. If target is dead
  32. Who started action? (addaction)
  33. How to make an obj like in Evo Blue?
  34. pilot repsawning on a mountain
  35. Afghan Village problem
  36. Wrecks us veichles??
  37. Not able to UnPBO Windows 7
  38. Units not spawning with createGroup
  39. AI Osprey insertion/extraction
  40. stop ai jumping out of vehicle
  41. How to make a women to go into a crouch position in Multiplayer missions?
  42. How to get back the "Preview" in the editor?
  43. How to change loadout in editor?
  44. Custom Ammo for Statics
  45. Comparing ASL
  46. Some Qs I cannot find answers to
  47. strange behaviour
  48. Problems with if and switch
  49. Fire team members are not staying near
  50. Removing trigger
  51. Corpsman with heal trigger?
  52. Question:Some scripts ,code etc. that worked with 1.04 do not work anymore in 1.05
  53. SHK_startingPositionRandomizer
  54. Construction Interface
  55. Letting AI defend what you want them to defend?
  56. How to create a Campaign?
  57. ACE2 HALO help...
  58. Remove a unit from high command?
  59. Placing an Aircraft Carrier on Chernarus
  60. Placeable IED's ?
  61. Changing AH64D loadout
  62. Waypoint issue with chopper
  63. Circular dialog?
  64. Change default editor directory
  65. 3d sound and positional sound
  66. Knowing if an object is in player sight (scope or binoculars)
  67. Russian laser guided bombs
  68. attach flare to an object?
  69. How to set the vertical position of things?
  70. Simple comboBox sample
  71. Multiplayer severel problems
  72. Menu error msg after mission played
  73. Basic problem with coin & construction
  74. Find nearest Airport
  75. Calling in Cobras
  76. Land Based Triggers
  77. ACE 2 No map markers
  78. Helicopter Ocean Insertion
  79. How to fire a single bullet
  80. trying to control Agent (createAgent) from FSM
  81. Cba XEH_Preinit.sqf error at start of MP mission
  82. Is it possible to have units "hidden" until a certain trigger is on?
  83. How to randomly read data from an array?
  84. Realistic Briefing Template?
  85. Deleting member from array
  86. Global Chat on local / ded server
  87. Re-arranging Ammo Boxes?
  88. How do can I get AI to be on roof tops?
  89. How do I get the Team Status Menu working?
  90. Where are all the class names for Ace 2?
  91. Ammo crate filler including all new Ace stuff
  92. How to make planes stay on runway
  93. My Arma 2 editing questions
  94. Making a shell an object?
  95. How do I give a soldier a custom loadout?
  96. Make Planes use VTOL
  97. Trucks come out to the airlfield and refuel, repair and rearm aircraft?
  98. Add communications items that activate triggers
  99. ACE and stamina...
  100. trigger to check for dead civilians
  101. if flying to low, then...
  102. How far apart are the coordinate lines
  103. Making AI talk like in training missons.
  104. Only this guy can use it...
  105. Cant get troops to move once been dropped off
  106. Class names for trees and rocks
  107. Multiplayer crate not working
  108. Playing music on entering specific vehicle
  109. Preventing civilians from exiting their car when shot at
  110. Alive command not working with revive
  111. GL4 possible fix if it doesn't work for you
  112. 'Fadesound' question
  113. Looking for an UAV Script
  114. AddAction script help.
  115. Dynamic FLOT
  116. hight placement? and Single unit setting of trigger?
  117. Functional Airfield Rueling, Repair and Rearm.
  118. How to make enemy units not take hostile action across a marker.
  119. UAV Rapidly decends and crashes.
  120. Limit grouping units across a map?
  121. Issue with putting a group of troops in a chopper
  122. Halting Equipment Loss in Water? Patrols?
  123. Realism & Respawn. Question
  124. Keeping copters on ground
  125. Removing Player-Position from Map
  126. [dedi] setpos
  127. ArmA 2 Scripting Problem - Ladders and Teleports
  128. Basic Objective + Briefing scripting
  129. HOw to get a chopper to land and turn engine off?
  130. Planes crash with BIS_fnc_spawnGroup
  131. High Command Colors
  132. Creating IEDs on Editor and disarming them by Action menu
  133. AssignAsCargo + OrderGetIn = Bug?
  134. SOM Module in Warfare.
  135. How to get units to board a chopper (Complex)
  136. Creating waypoints
  137. need help troubleshooting this script
  138. Jets flying overhead - constantly.
  139. How to "Shut up" a unit?
  140. AI rope insertion
  141. Medevac Module
  142. param: equip ammobox
  143. Show / Display the map
  144. Changing elev of D30
  145. Para Drop + Supply drop
  146. Help me with my particlesource
  147. Help me please.
  148. forcing units into a vehicle with two requirements
  149. How to make plane not take off?
  150. Any hints on how to make planes take off from hangars?
  151. Finding a position
  152. Calling a script inside a script???
  153. maybe a stupid question.
  154. Specific unit trigger activation
  155. Squad Management Script
  156. Anonymous & Voice-List empty
  157. Image copyright from internet
  158. wit's end
  159. AI stop functioning in the presence of enemy air units
  160. Getting AI move away from disembarked vehicle
  161. ACEX SF HMMWV - How to assign units to 3 gunner positions?
  162. AI fire and movement query
  163. AI do not know how to use unpaved runways?!?!
  164. Is there any waypoint-related command that is known to cause CTD?
  165. How to update a dialog in real time
  166. insurgents editing
  167. Snow object
  168. selectBestPlaces (do-it-yourself documentation)
  169. Problem with IF ( a == b)
  170. Music In Chopper
  171. Quick question: what unit is the Timeout option?
  172. How to make AI's shoot civilians like if they were shooting a normal enemy?
  173. Zone Alarm Demo mission
  174. Prayer script
  175. TBR_takeoff - "force" AI to take off from short runways in C130's
  176. Can you attach a script to an object?
  177. Rearm vehicle magazines
  178. random location for downed helo
  179. DIH_RADIO release
  180. BIS_fnc_spawnVehicle and forEach Error
  181. Gear animation (plane)
  182. Single Explosion Script (Simple)
  183. Campaign maps
  184. I just wanted to say "Thanks"
  185. How to make mission run like in campaign?
  186. A few Editor questions...
  187. Why doesn't the Editor open/create PBO's?
  188. convoy?
  189. stupid waypoint problem
  190. Few Q's - Gear to Trunk, Deleting, and Waypoints
  191. help with getting plane to land.
  192. Any one know how to make a AI soldier commit Suicide?
  193. Random Spawn Generator script
  194. Is there a way to block the road from AI?
  195. Player's behaviour "Aware" and "Safe". Override?
  196. HELP: UAV Crashing
  197. putting pilots in a Huey
  198. Marker to change colour
  199. Basic SQF-Scripting, the guide
  200. Location of stock MP missions?
  201. NOOB: Help please!
  202. How to make a text last as much as i want?
  203. Find out position
  204. How to check if a unit stands, crouches or lies
  205. Wind setting dialog
  206. Can't find thread, move in building command?
  207. how to save as sqf
  208. Does anyone know how to disable SecOp notes in Briefing?
  209. "Empty objects" doesn't appear in the options
  210. Does any one know how to make a trigger work on the ground but not in the air?
  211. End Mission When Objectives Complete
  212. lhow to look for flat and clear ground
  213. Multiple respawn choices question
  214. Stringtable.xml preload
  215. Fixing Respawn Point to Object?
  216. How to create a trigger wich can ONLY be activated by one unit?
  217. Problem with script please help
  218. How to delete/create/change waypoint position?
  219. ALICE as effect generator, without civilians, possible?
  220. missing addon = editor doesen't load
  221. Ultra Simple Patrol Script
  222. Force Ai to man mounted weapons?
  223. Existing Class Check
  224. Destroy buildings to cut off reinforcements Objective
  225. Im using SECop to call in transport, once i get in they just float there?
  226. ArmA 2 Mission Editor Help!
  227. specific trigger condition
  228. Scripts at a non-dedicated server
  229. Very strange question
  230. AI chain of command?
  231. Little birds gone from ace...
  232. Setvehicleinit addaction problem
  233. 144 per side?!
  234. ca\characters\\data\civil_tvreport_hll_as.paa <ERROR+Crash>
  235. What does this code do?
  236. Isnull unit to trigger a warning in MP...
  237. Maintaining Number of Groups Within Radius
  238. Turning off Streetlights
  239. Creating a "scroll menu" to call for a chopper.
  240. How randomize the position of something?
  241. Disabling AIs from going prone..
  242. Help- Enemy Paradrop reinforcements via script
  243. How to use parameters in MP and apply them correctly with variables?
  244. Can somebody 'splain to me...
  245. How to enable Team Switch
  246. Movie making for arma 2?
  247. Scripting Tail Rotor Fail?
  248. Object On Fire
  249. Need help with a command!
  250. How do I make objectives?