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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. "say" command buggy?
  2. Targeting Aperture Scripts
  3. Limiting radio to one person
  4. selectWeapon for AI
  5. Playmove/switchmove and localization
  6. % sign when saving mission
  7. Sniper view cutscene - description.ext
  8. if condition for helo and Global Hints
  9. Multiple targets need to be killed for a trigger
  10. Eventhandler and Animations-Please Help
  11. onPlayerConnected
  12. addEventHandler vs locality
  13. SQS loops and ifstatements not working
  14. How to move a trigger
  15. Roaming troops
  16. Carrier help please.
  17. Simple Respawn. Not for me
  18. What is the OPPOSITE of Alive "unitname"?
  19. Sounds/ voices ect.
  20. MP compatible Campaign w/ Intro and Outro
  21. Custom Aircraft Loadout help
  22. Help with timer script
  23. Starting and stopping Ambient Civilian Module
  24. Howto delete your dead body after respawn?
  25. Chopper wpts stops work after contact made.
  26. WeaponHolder help (sort of)
  27. How To Remain in command after Respawn
  28. Is there a parameter for number of respawns?
  29. Create new task after completing previous task
  30. Help a Newbie: Some heads up.
  31. Killing an entire squad...need help
  32. Branching waypoints?
  33. Wierd error
  34. OPFOR shot down by Civilists
  35. Quick parachute dismounting
  36. How to use custom sounds with createSoundSource?
  37. How to have AI squads report enemy positions
  38. Disable Greeting for a Mission COMPLETELY
  39. Scripted Gas Masks
  40. Wreck Lifting Heli & Wreck Recovery Zone
  41. Script/function request: Line-of-sight check
  42. is there a way to find out if a house is enterable
  43. LOD problem with attachto
  44. Can I cycle through waypoints?
  45. Scripting question?
  46. New at mission making
  47. Set a variable when chopper height is <3 m
  48. Spawning a mortar team...
  49. Is the "say" command global or local?
  50. Marker altitude
  51. foreach list _trigger
  52. Help with creating an air assault mission
  53. Spawning Units with triggered SQF
  54. EasyFly script for ARMA 2
  55. Moveingunner for gunner 2 and 3 pos BMP3
  56. Synchronising markers with JIP clients
  57. high command chain of command
  58. Doing specific damage
  59. Show Classnames, Weapons, Magazines etc.
  60. Bad respawn
  61. How do I make a CAMPAIGN?
  62. Possible to use 2d and 3d editors?
  63. While help
  64. Need help, MP games creating
  65. PBO creator?
  66. BIS Warfare in your Missions
  67. setvectorup to flip a vehicle/static
  68. first aid?
  69. Making troops advance?
  70. Are you Awake? check unconscious?
  71. Interrupt attack logic
  72. getdir and setdir work with facing but
  73. NightVision from Start
  74. Guys create please a new ideal script (look inside)
  75. Check if player is in vehicle?
  76. heli insertion
  77. While do problem
  78. Manipulating vehicle animations
  79. While Do problem
  80. Checking if helicopter is on ground or at altitude of 0?
  81. Doolittle's Example Scripts
  82. Waypoint and unit fused together?
  83. How to Change an AI/NPC name?
  84. what's wrong with this artillery script?
  85. RMM Core Functions
  86. Mod Compilation memory leak?
  87. params help + Spawn function
  88. Stay in your vehicle!
  89. Anyone know how to make 1 civilian enemy to all
  90. Does anyone know where you can get sound files for arma2
  91. RMM_NVG - Adjustable Night Vision
  92. RMM Reducer - Group Caching Made Simple
  93. Problem with placing two gunners in UH1?
  94. Still stuck with Code
  95. GPS Marker on the Map
  96. Triggers
  97. Problem with supply crates from SOM
  98. Creating an object within a randomised radius.
  99. Waypoint changes when your no where near it?
  100. AI Avoid area?
  101. Briefing condition question
  102. GeneralCarver Backpack Script
  103. Changing the unit description text
  104. dissembark except driver and gunner
  105. addAction and Trigger
  106. Two questions regarding spawning/ spawned units
  107. Keeping a unit (plane) semi-burried on the ground?
  108. Players showing on the map, how to prevent it?
  109. spawn unit in vehicle IN editor
  110. Sideradio Commands
  111. Add EH to AI soldiers
  112. Enemy faction for Secondary Operations Manager
  113. ForEach - help needed.
  114. AI loading and unloading problems
  115. Need help
  116. How to make the pilots bleeding to death?
  117. INIT.sqf to start more than 1 thing
  118. Civilian Classnames
  119. Change in-game unit name
  120. addmagazinepool
  121. Mando Hitching for ArmA2
  122. a rather strange problem
  123. How to make the ingame squad logo transparent?
  124. Simple Settings Menu
  125. Distance to waypoint?
  126. Changing unit appearance in game
  127. merging description.ext
  128. How to Create a Game Logic
  129. Get all markers?
  130. Toggling SetCaptive on/off or applying to vehicles.
  131. Head direction (camera/head movement)
  132. How to carry/drag any unit
  133. helo insertion
  134. Popup target script. Help please?
  135. Adding (not substituing EJECT) HALO jump option
  136. Shotguns, now with pellets, not slugs
  137. Empty vehicle in editor
  138. Noob questions about events for objects
  139. Need assitance with Triggers
  140. trigger scripting / options
  141. Devs please note
  142. MP Mission settings
  143. some ai problems
  144. addaction for vehicles?
  145. getdir to an object or target
  146. ? trigger area, unit1 detected by unit2
  147. Searching for walls like in Panthera
  148. Make AI continue their waypoints after battle
  149. Size and Coordinates
  150. Dialog-Game Interface (visual editor?)
  151. How to limit a trigger?
  152. Anti-Air Radar
  153. How to change AI stance? (and other questions)...
  154. Ignoring enemy fire
  155. put AI into boat driver position init help
  156. AI into boat driver position help
  157. Forcing a civ unit to run (don't stop)
  158. Attaching search light to chopper ?
  159. Invincible building
  160. Briefing and Decription File Help
  161. Editing units in MP missions
  162. Probably has an obvious answer?
  163. More Precise Choppers?
  164. Ski script
  165. Script Delima - Error Undefinded Variable
  166. Artillery units moved against my will
  167. Would like help with making a script to load units
  168. UPSMON - Urban Patrol Script Mon
  169. Ai Heli's
  170. Making an ACE invisible target disappear
  171. how do i set off a trigger by using the car horn
  172. Help in moving a unit in co-pilot seat in a UH-1
  173. Rspawn in the same location, what's wrong?
  174. Weapon on back, and stamina (ACE)
  175. ammo crates always in the open???
  176. Setting damage value of buildings?
  177. Never gas release trigger?
  178. Killed eventhandler and addaction in MP
  179. Explosion on bullet impact HELP
  180. how to disable ingame speech/greetings?
  181. Realism matters, help with placing markers facing wind direction
  182. SecOps adds diary record
  183. Mission Disapeared after exporting
  184. Multiplayer players not AI
  185. How to script waypoints for a helo extract script
  186. Delete All Objects, By Type?
  187. Turning off ear ringing after explosions for camera
  188. Problem with First Aid Module in Multiplayer Mission, need help!
  189. Scripts interference (help)
  190. Behaviour trigger
  191. Adding Buildings Through Regular Editor
  192. Cool suicide script/animation or what!
  193. Forcing animals to move
  194. editing time to wait to fly
  195. Driver jumps out and random sitting?
  196. Immunity in buildings
  197. getting Planes to attack ground targets?
  198. Preloading objects
  199. ACE2 & HALO-script (Or some other parachute script)
  200. Check if player, if not then remove.
  201. [ACE] How do I attach IR strobes by script?
  202. My helo keeps making hard landings
  203. Addaction
  204. New conversation system how-to
  205. while loop not working/rand xy from marker
  206. set height
  207. [ACE] "Addon acex_c_wep_rifle ... not found in the list of active addons." WTF?
  208. Editing Superpowers?
  209. Notepad++ SQF syntax highlight
  210. Scripting: a few "how to" questions
  211. Arma2Server
  212. [Solved] How to make OPFOR hostile to civilians?
  213. one trigger: multiple endings
  214. Trainingmission with pop-up targets
  215. Alice for custom maps?
  216. oil storage Fire
  217. Broadcasting chat to clients
  218. Different enemy ai placement each time you start the mission?
  219. Cant switch team in MP
  220. Trigger from music?
  221. switch vehicle light off?
  222. First Public mission.
  223. Recruit AI Help
  224. How to place AI in all floors on a house?
  225. NVG malfunction
  226. marking a point where plane goes down...
  227. Addaction woes again
  228. Checking to see if group is in vehicle?
  229. Im looking for a team of mission makers/testers
  230. allowDamage?
  231. CRRC Detection
  232. Delete all units in trigger
  233. Reserved Pilot Slots for: ACE 2 co@40_Domination_1_25A2
  234. SHK_moveobjects
  235. Count Delay?
  236. The 411 about .sqf script editing
  237. Vehicle Paradrop
  238. Find Object Name and Type script for RPT
  239. popping smoke on mission start
  240. restrict/remove primary weapon?
  241. Warehouse storm animations
  242. In need of quite a bit of help
  243. Accident
  244. Functions syntax
  245. List of turret paths.
  246. Leveling an object placed on a hill.
  247. Moving units placed in editor
  248. Tweak bullet impacts
  249. How do I create a cloud?
  250. Popup Target script multiplayer help