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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. PublicVariable and createVehicle
  2. Camo netting height...
  3. How many building position available?
  4. Help with CPBO
  5. Of helping to correct my mission
  6. chinook extraction
  7. Add buldings
  8. Add buldings
  9. Arresting gear for carrier landings
  10. SOM supplys
  11. {_x moveincargo NEAREST} forEach .... syntax possible ?
  12. Publicvariable error
  13. start without weapon
  14. AI Vehicle stopping without reason
  15. Drop down in dialog & map in dialog
  16. Quick and easy but inportant question about briefing.
  17. AI not running all events ?
  18. Change plane type for SOM airstrike
  19. Direct description to setWaypointStatements
  20. Random start position
  21. help with recruit to group syntax
  22. Task created twice?
  23. Solution - addAction in MP
  24. Same Faction fighting?
  25. Possible to delete an addon out of mission.sqs?
  26. Heli refuses to unload
  27. Need Help Setting Up, Please help.
  28. make a script to pause when space is pressed?
  29. Simple Multi player CTI
  30. Need different way to disable AI (agein)
  31. Making Artillery only usable by 1 unit or side PvP Mission
  32. What do Location and Game Logic units do?
  33. New particle shape commands...Need Help.
  34. tweaking an old script
  35. Problems with high command grouping & ungrouping
  36. Where does the mission editor....
  37. "eject" action in dedicated server
  38. Looking for a popup target 'reset' script
  39. What's wrong in my camera script
  40. I wish to learn editing by reverse engineering. How does one get the part of a file
  41. Noob question - can't find init.sqf
  42. publicVariable Server-Problems
  43. Force heli to land?!
  44. A really Big Favor
  45. make opfor recognize when bluefor....
  46. kick crewmen from group if they get out of vehicle?
  47. artillery
  48. Determine hitlocation
  49. Darken streetlights
  50. HitDamage
  51. createVehicle from a client in MP
  52. Trigger activated by action having been done?
  53. Anti-Personnel Mine field script v0.2
  54. How to make a players addAction stay visible in vehicles?
  55. Anti-Personnel Mine field no script
  56. Script: Cross-Com (Units shows in map)
  57. Script-command for checking existance of an Object/Vehicle?
  58. Can this be done? Global radio call - single player
  59. Taking ArmA 2 Screenshot under Win7
  60. can you script Take up arms with the left hand
  61. Osprey Force Land
  62. Interesting Syntax
  63. Ramp on LHD
  64. Chopper vs Player on foot
  65. Call function for unit language?
  66. Check if SOM missions is completed?
  67. Make enemy AI stay in position
  68. Load addon without game restart
  69. Init field - executed on JIP's?
  70. Recoil uncovered (M16 recoil fixed)
  71. Coop Essential pack Rearmed
  72. Making a model's mouth animate (speech)
  73. Need help with end Script/trigger
  74. Reducing enemy vision
  75. Fixing camera after exiting BIS HALO prematurely
  76. Cherno Life Revolution Masterarrays and Shops.sqs
  77. Killed by
  78. Briefing in editor
  79. Some Tips or Tools for multiplayer missions
  80. Removing elements from arrays?
  81. Make a vehicle unlock via trigger....
  82. Ammo points?
  83. RMM_recordPos for ArmA2
  84. KnowsAbout for player ID of target enabling assination options
  85. KnowsAbout for player ID of target enabling assination options
  86. Using custom transport with the addSupportRequestFunc;
  87. where can I change the weapons stored in vehicles?
  88. Naming variables by unit name
  89. Radio command
  90. Script: Triangulation
  91. Place ammo box in back of truck?
  92. Name that soldier
  93. Fail Conditions?
  94. what constitutes a "group"?
  95. pauses in sidechat
  96. Trigger with condition that a specifically named unit or untis are present
  97. Domination back packs
  98. Would some kind soul make this to a PAA for me?
  99. #define is it local to scripts its defined in ?
  100. Fade out Alarm (without..)
  101. Ambiant Combat module
  102. editing map
  103. Stopping people lying down
  104. Extracting unit classnames from config
  105. Artillery Script not working in Multiplayer
  106. Problem with "Say" Command
  107. How to make an airplane drop it's bombs?
  108. noob getting started
  109. changing weapons
  110. Tinkered with it for hours but cant get it, quick question.
  111. Weather and locality
  112. get var type / typecasting
  113. Searchlights, vertical angle
  114. SHK_gear
  115. A Simple Guideline?
  116. Completing "dismissed" waypoint
  117. Why do my Vehicle stop at each waypoint
  118. Custom loadout trouble in briefing
  119. Config : some input after EndOfFile
  120. Animation Loop
  121. LockDriver locality?
  122. Preventing units from shooting to specific units or vehicles
  123. Radio Alpha.Barvo... if I change unit player
  124. How to call a gamelogic in while in game
  125. I'll be amazed if this idea is possible but here goes nothing
  126. Hit-squad script
  127. Ambient civilians and animals on user maps?
  128. please tell me thats wrong with this script?
  129. civilians as enemy
  130. Linking objectives to the briefing
  131. Editing A Mission
  132. how do i remove healing ability from unit?
  133. Objects are in the editor, no!
  134. Give weapon
  135. Execution Outro?
  136. How much do triggers and markers lag the in game performance?
  137. Not getting points when killing AI but points only from real playeres
  138. satchel charge script?
  139. LGB strike without SOM
  140. createtrigger not working :my script included:
  141. adding weapons pool to editor
  142. Local Host and Targets over 700m
  143. noob basic trigger/marker failure
  144. Help (addAction problem)
  145. Armed Civilians moving?
  146. Overcast vs Storm
  147. Can someone try this and see if it's a bug.
  148. Beta mission, pop-up error window, frustrated rookie
  149. How to put unit into building
  150. Making units switch side in the middle of a mission
  151. AI dies on disembarking an aircraft
  152. Execute script from other script
  153. Night Vision for vehicle gunner
  154. Objectives and mission Peramiters
  155. How to find out if a unit is "inagony"
  156. spawn group on triger in random places
  157. Is it possible to check the health of an object using its id number?
  158. Deployable MG
  159. help!! Marker Follow Player
  160. Problems with SecOp and spawn
  161. Is it possible to only display a hint for a specific player?
  162. Force AI to automatically Exit a Vehicle?
  163. Convoy creator & convoy control v1.0
  164. AI pilots giving away enemy posistion
  165. Magazine X not found error?
  166. Dynamic Unit Placement Script
  167. How do I get enemy artillery?
  168. Can you set an array from a switch?
  169. Making a trigger active
  170. Dead Bodies how...can i create them?!
  171. Triggering a trigger. Does not work in Arma 2?
  172. Fast time module?
  173. Help in correcting my mission
  174. List players on a server - mp command
  175. Transport Capacity
  176. Is it possible to have a wait between 2 actions in an activation trigger?
  177. What happen to the name variable assigned to the player in the editor
  178. score for AI
  179. Looking For Scripters
  180. Command for viewing through AI point of view?
  181. Trigger Insanity
  182. Displaying player's name in MP
  183. SOM not working when synced to multiple "playable" characters?
  184. Server only script vs Client script.
  185. Handy Editor hint for newbies
  186. Using UAV / Construction Modules from inside vehicles
  187. Addaction for Pilot and crew
  188. Calling my scripts from script folder
  189. Air Support Scripts
  190. Most SecOp-missions are bugged?
  191. Simple Mortar / Artillery Support
  192. mission starts with random time of day?
  193. hight command
  194. problem about mission editor
  195. Flip goes the ship
  196. ARMA 2 command/classname update to ArmA Edit
  197. Engagement of BMP
  198. Nesting IF THEN ELSE statements?
  199. Messages radio
  200. How to change colouring of screen?
  201. Getting engineers to repair other vehicles
  202. MP mission desynching like hell...why?
  203. Realistic PSO-1 visual effect
  204. Radiomessage (Something different)
  205. Help required to solve AI pilot and scripted waypoint issues.
  206. Super C130 Mod
  207. problem with setting pitch and bank
  208. M203 Flare => map marker.
  209. Sqs to sqf
  210. Invisible, mid-air target.
  211. Respawning player in specific location?
  212. Simple injury system. Working with JIP and respawn.
  213. Weapons respawn sqf ?
  214. Modules BIKI
  215. Script for a Medic in a static Group
  216. Those extra few animations
  217. Warfare Module not working in ArmA 2 Demo
  218. water depth
  219. removing blur from vision after dieing in mission
  220. Selfmade Intro and Outro in a mission.
  221. assignasdriver moveindriver not working
  222. Activate trigger after specific unit dies
  223. AI FAC for player pilot.
  224. Change Behavior Mode Trigger
  225. preview. unexpected behaviour.
  226. ScriptEdit/Jadegear/Crashdome
  227. PipeBomb with scope=private, Error
  228. trigger and disableAI command. help reqd.
  229. Is this possible?
  230. FSM Edit first steps - please hold my hand
  231. Math
  232. script/fsm: nearestobject group/array filter
  233. trying to put Names above your head
  234. How to make the say command play louder?
  235. SimpleGPS
  236. Repeating triggers
  237. Stop AI vehicles from moving
  238. End Intro Start Mission
  239. [F2] paramsArray: Not guaranteed to exist?
  240. Quick Barrier Constructor
  241. Restrict muzzle flash in Night Missions
  242. ScriptAnimation@haq hadi
  243. vehicle lock true; update in a global way for multiplayer?
  244. Voice actors forum group - find actors or become one!
  245. How do mines work!
  246. Distance from object error
  247. Disabeling Player Movement?
  248. Pchela UAV land with Trigger[forget WP´s]
  249. Group Special 'None'
  250. noob questions.