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View Full Version : ARMA 2 & OA : MISSIONS - Editing & Scripting



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  1. modify to Domination revive
  2. Radio Messages/show only Selfmade
  3. Variable reference for unnamed unit
  4. Throwing flares on ground, or Constructing Ground Lights?
  5. No kill score whatsoever - how?
  6. remove BIS_fnc_spawnGroup vehicles
  7. Getting Mi-8 weapon info/stats
  8. A few questions
  9. Is there a way to report who detected who?
  10. Created group unable to mount transport
  11. Namespaces
  12. K9?
  13. Passing variables through triggers
  14. Arma2 Campaign pbo
  15. Urban Patrol Script
  16. Trigger creates new trigger
  17. Random Respawn AI
  18. Custom sound in kbTell?
  19. Invisible waypoint?
  20. Placing units on the Aircraft Carrier in Utes
  21. The Merge Command?
  22. Evil Dogs
  23. Lifting tanks
  24. speeding up time in MP
  25. spawn vehicle function
  26. Stupid question
  27. Custom Loadout Trouble
  28. Controlling AI
  29. How to change side of units?
  30. the UAV super AI
  31. Two Quick Questions
  32. How to play as a civilian and have enemy troops shoot at you...?
  33. 4 targets to act trigger?
  34. Improved BIS_fnc_taskDefend
  35. Where am I?
  36. How can I know in what team a unit is?
  37. How to place Stuff on the LHD?
  38. Where are the orginal missions and campain files?
  39. Disabling Secops
  40. marker position
  41. Help with time in MP
  42. killed by bluefor but not by opfor - possible?
  43. setPos a Trigger?
  44. Trouble Getting New Param System to Work
  45. Class names to trees and bushes
  46. Whats wrong with this??
  47. How to get a UH60 to carry + drop off a vehicle?
  48. how to make it wait
  49. BIS_fnc_spawnCrew, CreateVehicleLocal and Dedicated Servers
  50. more ammo
  51. BIS_fnc_nearestPosition
  52. Steerable LHD Carrier Problem
  53. know type of dead soldier
  54. showHUD problem
  55. Cover team helicopter rescue - Is this possible?
  56. Improved BIS_fnc_taskPatrol
  57. SetIdentity
  58. Create Empty Object Problem
  59. Sniper Scope FLIR Script
  60. cB_randomGroup
  61. Debug log for dedicated server
  62. A better way of dealing with parameters
  63. 'In game time' and triggers...
  64. Get Tanks into C-130
  65. Player (empty) helo extracts ai fire team script?
  66. Trigger Move Command Question
  67. A.I recruiting help
  68. How to create a fade sound?
  69. Respawn and Teleport
  70. Vehicle vars and respawns
  71. Ammo Crates
  72. Name of locations in map
  73. The simpliest way to make multiple respawn points
  74. Problem with a Script
  75. Arma2 Warfare mission making
  76. Make playable after task
  77. AI vehicles driving over friendlies
  78. Disable Side Mission (Secops)
  79. Capture The Area - Battlefield like
  80. how to land a c-130j plane on the main airport in chernarus
  81. HALO Stay in formation
  82. Checking an array for alive units.
  83. Coding help
  84. Unlocking Armoury Weapons etc for Editing
  85. heliextraction by throwing a smoke grante
  86. Tutorial for FSM's?
  87. Local module
  88. Death Cam
  89. switching loops?
  90. Restricted crew set
  91. How to: Custom Voiceover
  92. Problem launching map on a dedicated server
  93. Ambient Civilians won't talk to me :(
  94. Embarrassing IF-THEN-ELSE question
  95. Multiple Maps In a Campaign?
  96. How to destroy wheels in editor?
  97. Respawn with loadout.
  98. A tank without enemy crew...
  99. High Command Icon change
  100. Starting units with custom weapons?
  101. assignascargo multiple possible vehicles
  102. Help! Counting Enemies
  103. getWeaponCargo
  104. How to take ingame photographs?
  105. How to make a movie
  106. Destroying all landscape objects inside a trigger area?
  107. Help with waypoints during campaign
  108. mini map or GPS on helo dashboard?
  109. Can't use onMapSingleClick with createVehicle?
  110. Advantages of FSM compared with .sqf?
  111. Question : Artillery "Timed on Target"
  112. help with Waypoint script
  113. setdamage only 1 or 0 ?
  114. FLIR Goggles Script
  115. Annoying Plane Crashes.
  116. Mulitple vehicle - transport script
  117. Ambush with AI
  118. SOme trigger help please?
  119. how to check player name?
  120. AI Counter Attack
  121. Math Woes
  122. need a script to spawn any vehicle anywhere
  123. Limiting radio triggers
  124. Steerable LHD Carrier Static!?!
  125. Marker Question
  126. Flying Objects ARGH whats wrong
  127. Fixing the broken transport support function.
  128. Vehicle FLIR Script
  129. How to detect weapon firing?
  130. Problem with PlaySound Command
  131. Ideas I need help with if possible...
  132. AI constantly boarding truck not in their group?
  133. KORD (no tripod)
  134. place buildings in 3d editor?
  135. method of using builtin radio sounds?
  136. A little help please
  137. Tips on how to create MP missions faster
  138. objective problem
  139. call compile error...missing ;
  140. How to stop a vehicle's engine
  141. I have a "little" problem with moveingunner
  142. Question
  143. alternate init activation
  144. Dedicated Server Rearm,Repair,Refuel
  145. bind for viewdistance increase/ decrease
  146. How can I hide a friendly from the High Commander's view?
  147. How many soldiers are you supposed to put on a C130?
  148. ArmA Editing Guide for ArmA II
  149. using createvehicle with mq-9 predator problem.
  150. Spawn Script Help
  151. Round-based respawn for team pvp?
  152. Faction re-file
  153. looping damage check script
  154. C130 land and unload HMVVW
  155. Spawned vehicle names into array
  156. ALICE spawning dead civilians
  157. Correct and error free script of creating thousand enemies ?
  158. Simple Action menu for spawning empty vehicles
  159. custom sounds, lag and limiting who hears it
  160. Remove map?
  161. Custom sound loop
  162. SecOps adds unwanted diary record in briefing
  163. Units die when placed inside buildings...
  164. Assigning squads to transports
  165. Enjoying mission scripting but I have (2) questions.
  166. Waituntil problem...i dont have much hair left on my head now.
  167. Making an A-10 Bomb a tank from a trigger
  168. Map positions
  169. synchronizeObjectsAdd help
  170. Respawn script doesn't work for me
  171. Problem with attachTo
  172. Toggle Lock script won't allow re-locking
  173. Talking to HQ? Intro?
  174. assignascargo ai won't get out? (MP only)
  175. vehicleInit not synchronized to JIP players
  176. Operation PaperCut: Rough Draft Mission Idea (my first)
  177. Ghost Pilot?
  178. Troubling with creating a Holding Force,
  179. How to limit trigger activation with another trigger. Pleas advise
  180. How to change HQ callsign?
  181. Respawning where you died?
  182. Is it possible to create new secOp mission template?
  183. Adding a laser designator to vehicles.
  184. Cant get a cargo to parachute down at the right time
  185. Alittle help please :)
  186. Blue smoke and laser marked targets
  187. A big problem that I have no clue about...
  188. Stretching the AI shooting range
  189. Only player can activate a trigger? - Call Object with its Name as string?
  190. A little help with an AI cargo unload script please
  191. Is it possible to FORCE teamswitch by trigger activation?
  192. Looking for a vehicle + Crew spawn script for Dedi
  193. scripts better than trigger code on MP?
  194. Changing Condition?
  195. AI mark ground targets for human CAS chopper
  196. Arma2 conditions
  197. Alpha Commander script
  198. AI follow player, companion style
  199. Creating composition templates
  200. frustrated
  201. para drop
  202. Complicated trigger manipulation (most likely not possible)
  203. paradrop script
  204. How do I make a next objective?
  205. locality issue on dedicated?
  206. Warfare in editor
  207. Server Side Scripting
  208. Doors on buildings
  209. Help getting Unit Name using Player Name
  210. Bomb trigger
  211. Getting object's aiming position
  212. Seemed so simple...
  213. Condition: Not "air"
  214. CreateVehicleLocal Bug
  215. Mortar and moving them?
  216. Player killer
  217. WTF dedicated issues making me nuts....
  218. Tethered/restricted Player controlled cammera
  219. pbo files! how can i open a pbo file to play the mission in the editor?
  220. Player loose added Action
  221. Automatically syncing First Aid modules to any spawned unit
  222. Telling Infantry Units to Board Vehicles In High Command
  223. Condition of presence usage
  224. synchronize to trigger , so simple yet...
  225. again I did my research but no joy....help please
  226. Spawning a dead player...
  227. Improvement in 3D editor ?
  228. Spawn injured pilot at random crash site?
  229. Createcenter command bugged ???
  230. Respawning vehicles on X side? (west vehicles to east etc)
  231. Spawned units kill eachother?
  232. Script-based body armor
  233. About setDate command
  234. Changing Class in MP Issue
  235. Destroy Town with Trigger?
  236. Dead!
  237. C4 Only
  238. Global variable over a campaign
  239. Carrier Background Noise
  240. What can FSM actually do? Excited!
  241. Creating an explosion that doesn't damage anyone
  242. Multiple Conditions
  243. How do I keep a script from executing if a vehicle is destroy or cant move?
  244. How do i create fire missions.
  245. Alliance settings in Warfare?
  246. Make AI doc heal AI unit
  247. loading missions into the editor
  248. Question regarding conditions and deactivations in trigger
  249. Is there any way of generating lots of civilian road traffic?
  250. Buying Units from Constructed Buildings