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View Full Version : ARMA - MISSION EDITING & SCRIPTING



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  1. Respawning as side AI
  2. AI not shooting me in jeep
  3. Getting 1-1-A from soldier?
  4. How to limit actions?
  5. Intro Cutscene help Requested
  6. LaserTarget self-destructing after 9.2 sec? it
  7. MOD Folder
  8. something that should be simple
  9. help im a noob!
  10. New textures into ArmA
  11. access = ReadAndWrite
  12. Opening exsisting levels
  13. basic editing
  14. Move In Cargo, As Driver For AI only.
  15. Spawning enemy AI
  16. Deleting Triggers
  17. AI Skill settings
  18. Deleting objects from a trigger area
  19. Zombie Respawn Script
  20. Paradrop Ammunition ?
  21. Money system question
  22. Helicopter won't go to exact position I specify
  23. Make AI detect unhidden bodies
  24. Is getting line of Sight possible in anyway?
  25. Custom Markers
  26. PAA file format
  27. Help with onMapSingleClick please?
  28. PAA into P3D
  29. Start with kit that I get killed with
  30. setFace command
  31. finish script by trigger
  32. Locality
  33. Understanding objectives and triggers
  34. preloadObject
  35. Detecting an aircraft collision
  36. real fog?
  37. New troops (respawn group)
  38. Help With Several Scripts
  39. Object and Arrays - how to add them?
  40. Execute SQF scripts without a file?
  41. faces and pbo files
  42. Find the client an object is local to?
  43. i look for cooperator
  44. m119
  45. Mipmap errors with .paa file
  46. Make a UFO?
  47. Child/multiple dialogs?
  48. Spy satellite script
  49. Extraction Help
  50. AddEventHandler "Engine" didn't work?
  51. Looking for programs for re texturing
  52. Bullet cam
  53. guide to make Mp mission map(coop) and that stuff
  54. Dismissed
  55. Sandbag walls
  56. Mission is dependant on content
  57. Trigger only activated by ground
  58. Scripting Issue
  59. player setIdentity / setFace in MP ?
  60. Group under fire
  61. Second gunner position in UH-60
  62. Respawn ammo/weapons in crates
  63. Independent civilians and action sitdown. Help req
  64. How to init a script with all unit's on the Map?
  65. Little bit more help
  66. incomingmissile and dedi server
  67. Problems with some code
  68. how to change unit's side?
  69. Getting the briefing screen to show?
  70. get all players in MP?
  71. Squad XML Not Working, Help
  72. creating a mission
  73. init-line = crash, unit put in truck = stuck
  74. vehicle AI
  75. Found an old OFP spark script, how to in ARMA
  76. the support waypoint is not working 4 me
  77. A few issues
  78. Is there a limit in the compiler?
  79. Creating Custom Soundsources
  80. terraingrid on client side
  81. Attaching camera to aircraft
  82. Trigger Reset
  83. addAction in multiplayer
  84. Decoding mission.sqm to plain text
  85. Tricky!
  86. Unit Skydive
  87. AI to shoot Objective E
  88. updating my mission to v108
  89. Triggers and syncing
  90. Building Angle on Slopes
  91. Kings House/Palace
  92. How to assign an onwer for a shell?
  93. Freeze/Hold Infantry Position Permanently?
  94. Counting dead bodies in a trigger
  95. Mission.sqm?
  96. player scoring
  97. camCreate and createVehicle?
  98. Rappeling
  99. Buildings on the radar
  100. Need help to make my "insertion/evac script works
  101. Remove all ammo from the Mi17MG and Camel?
  102. Localize
  103. Move ... and stay the **** there!!!
  104. Abort o "suspend" normal respawn?
  105. Can you help me?
  106. Issue
  107. Perplexing problem with vehcile respawn
  108. Best way to control security
  109. Why is drop-command not working
  110. Dynamically getting town names?
  111. HOw to make units into hostage animation
  112. is this a bug or am i doing something wrong
  113. When a unit is spotted
  114. Respawning without ammo? (Scripting)
  115. Dynamic Salute
  116. Modifying respawn script
  117. Biki: Local/Global Hint?
  118. Is there an easy way to count SLA in a trigger
  119. Pilot, chopper problem - if / while
  120. Attacking [!] Careless-Mode/Lights on
  121. A few questions
  122. assignAsDriver & orderGetIn
  123. fade out and blue texts...
  124. Spwan AI With Waypoints
  125. little help with triggers!?
  126. Mission Editor
  127. smoke confusion
  128. trigger
  129. Limiting Mr-Murray Arty Script.
  130. "2, ATTACK THAT OFFICER" / "2, ENGAGE"
  131. Game-Logic: CYCLE-Waypoint 'd be really helpful
  132. setTriggerActivation "VEHICLE"... How to group it?
  133. How to make cannons fire?
  134. Add Actions and vehicles
  135. easy weapons change respawn
  136. Custom Actions
  137. Dedicated server debug
  138. How to detect if a static building is destroyed
  139. wav2lip obstacles
  140. EventHandler "hit" and other stuff
  141. Making dynamically the name of variables?
  142. get the assigned driver?
  143. Shaking AI when ordered to getIn vehicle
  144. Translators List
  145. Player Tracking via Marker?
  146. Protected Area Markers + Danger Signs
  147. a-10 drop bomb on a t-72
  148. setSkill array really work?
  149. Mi17
  150. TRIGGER SPAWN AI HELP
  151. Detecting if a Player spawned into a certain spot
  152. Detected Trigger Malfunction with SuperAI?
  153. My units disembark from truck?
  154. Triggering when out of ammo
  155. How do you get a unit to move with a trigger?
  156. The addAction and removeAction command
  157. Game logic grouped with trigger
  158. Attaching a Trigger to a Vehicle
  159. Join group depending on strength?
  160. Crouching with No Weapons
  161. SetPos problem and variable on dialog.
  162. .paa picture settings for description.ext
  163. IS there a way to set damage on units
  164. Revive with latest Spectating Script
  165. Trigger - Sound - Music
  166. A trigger activated in 2nd floor..
  167. Out of Ammo
  168. Events for static units
  169. Time Limit
  170. ? (random 100 < 50) : exit? In .sqf?
  171. Get wind strength
  172. assigning a unit to a group - help
  173. addaction inside of eventhandler in init
  174. Bug in Arma?
  175. Placing a m4 on the ground
  176. Multiplayer Server Scripts
  177. Vehicle lock false doesnt work?
  178. Eject is only local?
  179. Questions about scripts(.sqf)
  180. Replace screen loading?
  181. Rotating Cameras Around a Target
  182. Campaign making question...
  183. Any very good scripters?
  184. Just passing away...
  185. Sleep gives error?
  186. Action Menu, Join Group...
  187. Script Help
  188. loadFile & Compile: Error with comments
  189. Dialgos
  190. HALO-Script
  191. Camera.sqs bugged?
  192. CREATECENTER
  193. Music as a sound?
  194. Tree Classnames
  195. VectorUp & VectorDir
  196. SetObjectTexture
  197. Selectplayer - Options?
  198. Mission speakers needed
  199. General loop coding question
  200. VRS and AddAction doesnt work after?
  201. Hostages triggered as not alive when AH6 arrives
  202. Looking for an object
  203. Date functions?
  204. Arma Campaign template
  205. Determining somebody's loadout
  206. Action Menu Help
  207. Spawning flying air units
  208. Assigning correct rank?
  209. setTriggername?
  210. Truck/Car doMove position
  211. complete script list
  212. crate contents only show for one player?
  213. Vehicles, names, and crew
  214. Script error on mission load
  215. addaction to specific unit in a vehicle
  216. MP particles.
  217. getting rid of the black bars of a camera
  218. Join group and then Leave group
  219. prevent createvehicled crew to always face north?
  220. Exit
  221. Where can I find a script learning tool
  222. Removing all the communist posters from N Sahrani
  223. Multiple drops arrays from a single Logic?
  224. how to make choppers and planes fire at infantry?
  225. Eventhandler fired , attach sound to projectile
  226. De pbo map help plz
  227. enemy counter
  228. Respawns in simple coop missions
  229. How to check if a group is "alive"
  230. Javelin in MP
  231. How to place SATCHEL without using a unit to do so
  232. Quick draw Officer M16?
  233. #particlesource?
  234. Particles just flying away
  235. PAA-Plugin
  236. animations help
  237. Set Captive/Waypoint help?
  238. Trigger activation simultaneously
  239. OnSingleMapClick for planes..never on target?
  240. Checking locality?
  241. onmapclick placing objects
  242. Use radio - keep it local?
  243. Recruiting players
  244. Anyone up for making a mission?
  245. clearRadio?
  246. forcing AI soldiers to always stand
  247. Getting enemy markers to disappear at breifing
  248. if death in squad moving to next waypoint after pi
  249. call compile doesn't work!
  250. Passing arguments to FSM's