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  1. What would you like to see in ofp2
  2. Scripting command request
  3. Ofp linux version
  4. Player can change of ai, or multi-squad
  5. 360° turret for outside view
  6. Death and destruction
  7. Mission editor
  8. Mission ideas
  9. Camo change in mission editor
  10. Island editor
  11. Urban combat formations
  12. Graphics engine improvement
  13. Animations
  14. Ofp2 <-> oxygen/buldozer
  15. Game physics
  16. Ai thread
  17. Artillery and realistic radios
  18. Patches
  19. Animals
  20. Multiplayer
  21. More crew positions
  22. Multiple gunners
  23. Swimming
  24. "moldable" landscape
  25. Improved unit editor
  26. Orders
  27. Iron sights
  28. Weapons
  29. Grass and tree animations
  30. Few suggestions
  31. Post game stats
  32. Really dynamic campaign
  33. Reply film
  34. Weapon animation
  35. More improved multiplayer
  36. Difficult option
  37. Better comms
  38. Movement is moving vehicles
  39. Wind
  40. I want
  41. Interface discussion
  42. Sar
  43. True artillery
  44. If the game is truly about viet-nam
  45. Memory management (specifically towards addons)
  46. Eech gameplay style
  47. Server clustering
  48. Scripting
  49. New natural enviroment
  50. Realistic vechicles
  51. Request Summary
  52. Weapon balistics
  53. Urban combat
  54. Carrying weight
  55. Multiple animations & way to create new simulation
  56. More weapon effects
  57. Tiredness ?
  58. Voices and commands
  59. Multiple gunner positions
  60. Voip commands in multiplay
  61. More cheats
  62. Hand to hand combat
  63. Dialogs & class rsctitles
  64. Experience
  65. About chopper/plane
  66. Naval operations
  67. War theatre
  68. Players joining mid game
  69. Arial pickup
  70. What about a campaign in multiplayer mode
  71. Elevation....
  72. Strings attached
  73. I can become beta tester operation flashpoint 2
  74. New weapon animations
  75. What i would like to see
  76. Command and rank
  77. Better close combat and building interiors...
  78. Realistic performance attributes
  79. Seamless addon/mission management
  80. Do we need female soldier?
  81. Small idea...
  82. Ofp as a "professional game"
  83. Singel player campaign
  84. More powerful cinematic controls
  85. Proper ranks
  86. Accents/languages
  87. Ai movement/anims
  88. Veteran/cadet mode
  89. Weapon proxies
  90. Xml armbands
  91. Plzzz remove targeting system in ofp-2
  92. Engine improvements
  93. Better effects for the almighty ofp? :d
  94. About cars n then bikes...
  95. Gears!
  96. Suggestions reached you ? (@ bis staff)
  97. Ragdoll effect
  98. Mission editor
  99. Types of addevent handlers
  100. Cheat or no cheat in ofp2?
  101. Multiple camera's at same time....
  102. Mission record and playback
  103. Cave, tunnel, and underground tunnel.
  104. Objects
  105. 90% of questions answered here
  106. Solve some irritating things & ideas
  107. Equipping troops
  108. Tactical troop movement...
  109. Specialized command abilities
  110. That stiff-board feeling...
  111. That stiff-board feeling...
  112. Heavy transport!
  113. Mine warefare!
  114. Expanding beyound a tactical fps
  115. Smoke dispensers on tanks c130 +paratroopers
  116. Resources
  117. Controls
  118. Voice command
  119. More goodies!
  120. Point to http to download from server
  121. Carry the wounded!
  122. Sights and some special stuff
  123. 3rd person airplane camera
  124. Realism vs. profit
  125. Customization
  126. Multiplayer community
  127. Bodies of water
  128. War toolkit
  129. We got land and air units, but lack of sea units
  130. Ranks on sleeves and helmets.
  131. Divideable teams/squads
  132. Breathing
  133. Classes
  134. Music and sound repository
  135. Multiplayer concept
  136. Multiple theatres?.., why only one era?
  137. Accounts for players
  138. Aiming
  139. @ bis staff
  140. Ability to record games
  141. Mixed ammunition
  142. How to make flight more fun!
  143. Switching hands
  144. Right way of looking out
  145. Multiply ways in campaign
  146. New units weapons selection
  147. Industry
  148. Popping
  149. Medevac
  150. Choppers
  151. Wirecutters and fences
  152. Identifiing targets manually
  153. Radar
  154. Team work
  155. Peeking over rocks, through windows etc.
  156. Suggestions for better addon maker support in ofp2
  157. A bis ofp2 included tool to auto update ofp1?
  158. Missions editor 3d
  159. Lighting effects
  160. Railroad
  161. Another suggestions list
  162. Claymores and knifes etc.
  163. What i'd love to see in ofp-2
  164. Main menu skins and customized island anims
  165. Mines
  166. Vehicle targeting system
  167. Indirect fire
  168. Mounting/targetting menu...
  169. Choosing sides
  170. Bis, a more detail mission debrief on ofp2 pls
  171. Espionage
  172. Weather
  173. Do we need another scripting language?
  174. Updates
  175. Claymores and knifes etc.
  176. Game editor
  177. Fire....
  178. Airports / airfields
  179. Soldiers pick up their own weapons
  180. Running speed
  181. Realistic rifle scopes
  182. Smaller island/no vehicals
  183. Wow
  184. Tanks... cars..... get........
  185. Helicopter loadout
  186. Realism
  187. 2 things...
  188. Hit point
  189. Ir pointers and markers
  190. Parachutes
  191. Autopilot
  192. Weapons
  193. A few polls
  194. I need....
  195. A few things that i'd like to see
  196. I need....
  197. Diving/swimming soldiers
  198. 1 thing i need!
  199. Record demos
  200. The future of the fps genre
  201. I need....
  202. Rpg style chararters and mercenaries
  203. What about the aussies?
  204. Less accuracy
  205. Multiple guns, ok , what about targeting?
  206. Intro switch
  207. My little list of favored stuff for ofp2
  208. Geo-mod & displacement maps
  209. Yet another most wanted poll
  210. Drawing on map
  211. Client/server model
  212. Jumping
  213. More ammo!
  214. Muzzle flash
  215. Tunnel complex
  216. Scroll map
  217. Object selection in mission editor
  218. Rough idea with head movement
  219. Stand, crouch  and lay prone with a launcher
  220. Ofp1 inoffical addons compatible with ofp2
  221. Some things....
  222. Scoring system
  223. Ingame voice detector
  224. The simulations - what they should be like
  225. If you guys do decide to put the jeepmg back in...
  226. Tail rotor failure
  227. Better transport support
  228. First person iron sites fix
  229. Un-armed and melee combat?
  230. War room (based on total air war and close combat)
  231. Get killed in a many nasty ways
  232. New formations
  233. Walking on moving vehicles...
  234. We surrender!
  235. More civilians
  236. Serious suggestion after seeing vietcong
  237. More complex alliance system
  238. Random missions
  239. Stat system
  240. Press
  241. Suggestion on new functions in the config.cpp
  242. Get stunned or incapacitated
  243. Sound suggestion
  244. Visible and invisible light spectrums
  245. Camo that works against a.i.
  246. Seperate class campagins
  247. Editor functions
  248. Wires in the air
  249. Silent kills
  250. Do you actualy take some ideas from this?