View Full Version : ARMA 2 & OA - SUGGESTIONS
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- What would you like to see in ofp2
- Scripting command request
- Ofp linux version
- Player can change of ai, or multi-squad
- 360° turret for outside view
- Death and destruction
- Mission editor
- Mission ideas
- Camo change in mission editor
- Island editor
- Urban combat formations
- Graphics engine improvement
- Animations
- Ofp2 <-> oxygen/buldozer
- Game physics
- Ai thread
- Artillery and realistic radios
- Patches
- Animals
- Multiplayer
- More crew positions
- Multiple gunners
- Swimming
- "moldable" landscape
- Improved unit editor
- Orders
- Iron sights
- Weapons
- Grass and tree animations
- Few suggestions
- Post game stats
- Really dynamic campaign
- Reply film
- Weapon animation
- More improved multiplayer
- Difficult option
- Better comms
- Movement is moving vehicles
- Wind
- I want
- Interface discussion
- Sar
- True artillery
- If the game is truly about viet-nam
- Memory management (specifically towards addons)
- Eech gameplay style
- Server clustering
- Scripting
- New natural enviroment
- Realistic vechicles
- Request Summary
- Weapon balistics
- Urban combat
- Carrying weight
- Multiple animations & way to create new simulation
- More weapon effects
- Tiredness ?
- Voices and commands
- Multiple gunner positions
- Voip commands in multiplay
- More cheats
- Hand to hand combat
- Dialogs & class rsctitles
- Experience
- About chopper/plane
- Naval operations
- War theatre
- Players joining mid game
- Arial pickup
- What about a campaign in multiplayer mode
- Elevation....
- Strings attached
- I can become beta tester operation flashpoint 2
- New weapon animations
- What i would like to see
- Command and rank
- Better close combat and building interiors...
- Realistic performance attributes
- Seamless addon/mission management
- Do we need female soldier?
- Small idea...
- Ofp as a "professional game"
- Singel player campaign
- More powerful cinematic controls
- Proper ranks
- Accents/languages
- Ai movement/anims
- Veteran/cadet mode
- Weapon proxies
- Xml armbands
- Plzzz remove targeting system in ofp-2
- Engine improvements
- Better effects for the almighty ofp? :d
- About cars n then bikes...
- Gears!
- Suggestions reached you ? (@ bis staff)
- Ragdoll effect
- Mission editor
- Types of addevent handlers
- Cheat or no cheat in ofp2?
- Multiple camera's at same time....
- Mission record and playback
- Cave, tunnel, and underground tunnel.
- Objects
- 90% of questions answered here
- Solve some irritating things & ideas
- Equipping troops
- Tactical troop movement...
- Specialized command abilities
- That stiff-board feeling...
- That stiff-board feeling...
- Heavy transport!
- Mine warefare!
- Expanding beyound a tactical fps
- Smoke dispensers on tanks c130 +paratroopers
- Resources
- Controls
- Voice command
- More goodies!
- Point to http to download from server
- Carry the wounded!
- Sights and some special stuff
- 3rd person airplane camera
- Realism vs. profit
- Customization
- Multiplayer community
- Bodies of water
- War toolkit
- We got land and air units, but lack of sea units
- Ranks on sleeves and helmets.
- Divideable teams/squads
- Breathing
- Classes
- Music and sound repository
- Multiplayer concept
- Multiple theatres?.., why only one era?
- Accounts for players
- Aiming
- @ bis staff
- Ability to record games
- Mixed ammunition
- How to make flight more fun!
- Switching hands
- Right way of looking out
- Multiply ways in campaign
- New units weapons selection
- Industry
- Popping
- Medevac
- Choppers
- Wirecutters and fences
- Identifiing targets manually
- Radar
- Team work
- Peeking over rocks, through windows etc.
- Suggestions for better addon maker support in ofp2
- A bis ofp2 included tool to auto update ofp1?
- Missions editor 3d
- Lighting effects
- Railroad
- Another suggestions list
- Claymores and knifes etc.
- What i'd love to see in ofp-2
- Main menu skins and customized island anims
- Mines
- Vehicle targeting system
- Indirect fire
- Mounting/targetting menu...
- Choosing sides
- Bis, a more detail mission debrief on ofp2 pls
- Espionage
- Weather
- Do we need another scripting language?
- Updates
- Claymores and knifes etc.
- Game editor
- Fire....
- Airports / airfields
- Soldiers pick up their own weapons
- Running speed
- Realistic rifle scopes
- Smaller island/no vehicals
- Wow
- Tanks... cars..... get........
- Helicopter loadout
- Realism
- 2 things...
- Hit point
- Ir pointers and markers
- Parachutes
- Autopilot
- Weapons
- A few polls
- I need....
- A few things that i'd like to see
- I need....
- Diving/swimming soldiers
- 1 thing i need!
- Record demos
- The future of the fps genre
- I need....
- Rpg style chararters and mercenaries
- What about the aussies?
- Less accuracy
- Multiple guns, ok , what about targeting?
- Intro switch
- My little list of favored stuff for ofp2
- Geo-mod & displacement maps
- Yet another most wanted poll
- Drawing on map
- Client/server model
- Jumping
- More ammo!
- Muzzle flash
- Tunnel complex
- Scroll map
- Object selection in mission editor
- Rough idea with head movement
- Stand, crouch and lay prone with a launcher
- Ofp1 inoffical addons compatible with ofp2
- Some things....
- Scoring system
- Ingame voice detector
- The simulations - what they should be like
- If you guys do decide to put the jeepmg back in...
- Tail rotor failure
- Better transport support
- First person iron sites fix
- Un-armed and melee combat?
- War room (based on total air war and close combat)
- Get killed in a many nasty ways
- New formations
- Walking on moving vehicles...
- We surrender!
- More civilians
- Serious suggestion after seeing vietcong
- More complex alliance system
- Random missions
- Stat system
- Press
- Suggestion on new functions in the config.cpp
- Get stunned or incapacitated
- Sound suggestion
- Visible and invisible light spectrums
- Camo that works against a.i.
- Seperate class campagins
- Editor functions
- Wires in the air
- Silent kills
- Do you actualy take some ideas from this?
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