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View Full Version : ARMA 2 & OA - SUGGESTIONS



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  1. Small suggestion
  2. Flashbangs / CQB
  3. Remote validation for games.
  4. weapons and accessories
  5. suggestions
  6. Reflexes of the scope
  7. rank in multiplayer
  8. Eye's Adjusting to Light
  9. Provisions for deaf people
  10. Visitor suggestions
  11. OFP2 AS A WHOLE
  12. Addon/mod creators wishlist
  13. Graphics/Physics
  14. Chain of Command and OFP2
  15. IFF - Identification Friend or Foe
  16. bullet penetration
  17. Air temperatures
  18. Different Voice Communications?
  19. same format
  20. Able to use Binoculars while "turned out"
  21. Graphics, Explosions, Debre, HUGE HOLES!
  22. My list.
  23. CQC techniques
  24. suggestions
  25. Addon and missions carryover
  26. Modular weapons and components
  27. Ammo Bar in OFP2?
  28. Animations for getting in and out of vehicles
  29. Linux and Dual Processors support
  30. Improved damage model on vehicles
  31. New IR signature for empty vehciles and air units
  32. Character personality
  33. What about dogs?
  34. SP squad command system
  35. PBO?
  36. To lean
  37. support for weapon systems
  38. SWIMING and encumbrance
  39. custom mission tactic
  40. Different Nations?
  41. we need dual(multi) processor support!!
  42. Armored Critical Hit
  43. IR sight
  44. supressing fire
  45. OFP 2 Betatesting
  46. New multiplayer mission starts
  47. Keep Friday May 10th
  48. Water, waves, and tides
  49. Something to stop cheats in OFP2
  50. Sniping in OFP2!!
  51. OFP2 Design Document Wiki
  52. Carry injured people
  53. OFP2 player animations
  54. format
  55. put an object in cargo.
  56. misssion idea
  57. Realistic Stuff
  58. OFP2 documentation & event handlers
  59. Super Editor
  60. Idea of inaccurate fire.
  61. smallest possible request
  62. Armed Assault - development suggestions to BIS
  63. trailer or gameplay video??
  64. Copyrights of "Flashpoint"
  65. Blue Vs Red Team Sides
  66. MP Request List!
  67. Controls
  68. Buildings and weather
  69. ZOOM in/out BINOCULARS
  70. VISUAL BUGS
  71. Decals????
  72. A new name for the BI game
  73. Island Editor
  74. Demo ?
  75. How bout ...
  76. Place names
  77. Second wishlist :P
  78. More then 63 units/side
  79. Burning Soldiers  (carbonized corps/mutilated)
  80. BIS working on our Suggestions?
  81. Soldiers/Vehicles in contact with enviroment!
  82. Fatigue
  83. Different ground, different effects...
  84. Huge Battlefield Multplayer Human Vs Human Mod
  85. Draw your tactical plan
  86. SOUND files in game
  87. Helicopter-plane-Tank-ship MODUL
  88. GFX details ofp2 should have
  89. Sound engine changes
  90. Animations?
  91. Accuracy and Realism
  92. New MP mission types
  93. Replacing the Alt + Tab buttons
  94. OFP2 packaging
  95. OFP 2 Merchandising
  96. Patches..
  97. Overall improvments from OFP1
  98. OFP 2: Anatomy and Human Dynamics Suggestions
  99. Armored Critical Hit
  100. SpeedTree for OFP2?!
  101. Extra gunner(s)/weapons in Vehicles
  102. A suggestion
  103. A server feature
  104. SCFI features for OFP2
  105. Maps and Overall Gameplay Suggestions
  106. Fire that spreads
  107. New/changed particles...
  108. Text to Speech
  109. Damage models
  110. Throwing Ammo
  111. Thermal Imagery/ Tandem chopper controls
  112. cool weapons
  113. Trees and brush affected by chopper downwash
  114. Database Connectivity
  115. what would you like to see in OFP2 ?
  116. Knifes as weapons
  117. stuff to do with the ground ..
  118. In-Game Advertisements (NO!)
  119. direct speak and radio
  120. New Uniform
  121. Weapon Sighting
  122. Multi-Camo  ?
  123. The Four Seasons Affect The Island
  124. Better Weapon System
  125. Hacking And Taping ?
  126. Trigger off EOD´s single
  127. Linux Client/server for "Next Gen" PC game
  128. Rear view mirror
  129. one  point
  130. The "Use" Key Debate
  131. BVR lighting effects
  132. Campaign Co-op?
  133. Mods loadable from main menu
  134. Mod manager
  135. I played ofp2 last night and it was amazing
  136. Different "dirt types"
  137. Unified sound pool for campaigns
  138. Joint Mission Editing
  139. Personel Journel
  140. Lower LOD but give better veiws while flying
  141. Killed? Keep playing! ***& ***Ch/Sel,Scroll&Command
  142. Modding:Tutorials not Tools?
  143. DEM Mapping Tool
  144. HANDs, Knives, and choke holds
  145. Peering to get mods/addons
  146. Dual-View
  147. Let us make the Game2 commercial!
  148. weapon creation limitations?
  149. RAG doll effects.
  150. User definable locations (xyz arrays) in models
  151. Iron sight optic zoom
  152. Composure Level
  153. UNIT INVENTORY
  154. Dual Core ?
  155. Ideas and Tricks to reduce lag. Contribute!
  156. Threat Warning System
  157. Audio Engine
  158. Editor/Admin Suggestions
  159. New Explosions
  160. Vegetation, plant, grass, foliage interaction
  161. CfgEnvSounds
  162. Secondary weapons
  163. Release date??
  164. online WAR
  165. Stealth action
  166. Basic flight responses
  167. Stabilized sniper abord a chopper
  168. %somewhere%/addonfolder
  169. Vehicles classes
  170. client side customization
  171. Terrain and geographical features of islands / map
  172. Tracking
  173. Visibility
  174. Physix chip?
  175. A good comms system
  176. Visibility
  177. ALL options in jets
  178. Addons Server and browser
  179. Unbind unit sides
  180. Unit Suggestions
  181. Unit placement in editor (editor general)
  182. More customizable controls
  183. Jamming for realism
  184. Footstep sounds
  185. Active Protection Systems
  186. Grouping only leaders
  187. Boom
  188. Select weapons
  189. Armour values and mods
  190. Operation Parking Lot
  191. Man-portable AT weapons
  192. Linkable  Servers
  193. Statistical Recording System Of Some Type
  194. 3rd sound source vehicle
  195. General Ranking Ladder
  196. Swimming..
  197. Take Cover in MGs
  198. Weapon Failures
  199. Clouds
  200. Vivat Flashpoint
  201. Difficulty option
  202. sound fx
  203. Shouting Orders
  204. Ageing soldiers, rusting vehicles
  205. Quick Command System
  206. Briefing screen - Load out
  207. Realistic grass!
  208. Resistance
  209. Characters animated in real time with physics
  210. Game dynamics
  211. Next-gen co-workers
  212. 3 way sounds for weapons
  213. ability of loading trucks with sandbags and stuff
  214. A new 'combat mode' for infantry involved in CQB
  215. Machine guns
  216. Cross platform client?
  217. background radio noise
  218. Background
  219. Correct terrain erosion
  220. Game 2* - What name should it be?
  221. Balance
  222. 3D Triggers
  223. Packages in Game2
  224. physichs
  225. My 2 cents
  226. Grenades
  227. Dynamic Factions
  228. if AI is using Path lod, use different animations.
  229. WaterFalls
  230. Advanced Character Custimization
  231. MegaTexturing
  232. Weapons Anims
  233. The Name of the Game
  234. Thumb Drive
  235. SoundFire_x
  236. Gear Rattle / foot steps
  237. Variable Heights
  238. Physics Chip !!
  239. Realistic movement and aiming with mouse
  240. Custom object skins?
  241. Compass and Watch
  242. What do you hope/want to be in "Game2"?
  243. A New Enemy
  244. What?  No Linux/Mac OSX request in the summary??
  245. Close quarters game
  246. Tell us the truth about OFP2
  247. Vehicles, what do you want
  248. Operation Flashpoint 2 Fixed Entrenchments Suggest
  249. Choose Coalitions
  250. Addons Creation