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View Full Version : ARMA 2 & OA - SUGGESTIONS



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  1. Long-lasting smoke/dust effects
  2. Bring Russian army back
  3. AH-64D Tweaks and Features (OA)
  4. Can we please stop AI from attacking empty vehicles etc.?
  5. DLC - Canadian Forces
  6. Do you want OPFOR vehicles to have TI?
  7. Do not delete saved games
  8. Let the AI take over for awhile
  9. Lock Forward Key
  10. Step-Over and Stand-Up are redundant
  11. Trigger activation: player
  12. Debug log for scripting
  13. Future soldier
  14. straps on oa backpacks
  15. Increased vehicle "turnout" functionality
  16. More support for 3rd-party access to controller buttons/axis events.
  17. one magazine slot on weapon (also a grenade slot for weapon w/ GL)
  18. DLC - US Navy ideas
  19. Add AI command: engine off
  20. Respect the windows key map
  21. Gun carriage in close quarters
  22. Ch-46e & ch-53e
  23. 2, get in that HMMVV at 12 O'Clock. ..... An idea!
  24. Locking some Windows functions (like ALT+Tab or ALT+F4)?
  25. Simplify initialization issues in scripts
  26. AI should automatically crew empty low-tech weps/vehicles
  27. Variable missile-lock delay
  28. Graphiceffect
  29. DLC - USMC Deploys to Takistan
  30. AI pathfinding idea: Editor placeable "gravitational paths"
  31. Select everyone in a vehicle OTHER than its crew
  32. Admin must read this great idea...
  33. [Bug]No agonized state when vehicle explodes
  34. setGlasses command
  35. Triple Head needs small fixes.
  36. Grenade interface suggestions
  37. Fix the incoming tracers. It's not a feature, it's a glitch.
  38. patch auto-updater
  39. overheading of machineguns
  40. Unable to read all mission names from dialog box
  41. Torch effect on map for night missions
  42. Clock direction improvements
  43. Make it a real combined ops. ie:upgrades to existing weapons, fix bugs not more dlc.
  44. Re-usable, generic waypoints
  45. Mob & crowd formations
  46. DLC to Update Arma 2 content to OA and fix OA ones!
  47. Fatigue from own bullets - no thanks!
  48. Baf
  49. Some Infantry-based ideas for next DLC
  50. BAF voice
  51. 155mm artillery and 120mm mortar
  52. Fix music/sound skipping after pause
  53. [PvP]Add Team Balancing in Lobby
  54. Arma 2 in 3D
  55. Make MG gunner to be able to carry backpack
  56. BAF Warfare
  57. Next DLC: PMCs
  58. Statistically sample human behavior and use the data to model AI behavior
  59. Is there a feature of Counter Battery System for artillery?
  60. Mounted machine gun accuracy
  61. DLC and ArmA2 funding -idea
  62. Helitank attack!
  63. Challenger 2
  64. Construction Interface
  65. Field Artillery munitions
  66. Camera View in Scene Arsenal using F1 to F12
  67. New Behavior Mode: CHARGE
  68. Make AH-64D glass impervious to 5.56mm rounds
  69. Prince Harry's face for BAF
  70. Aiming Deadzone - Sights up, sights down
  71. Towable Artillery to compliment 1.54 patch
  72. Arma 2 & OA to Xbox and Ps3
  73. Fix Spacebar Cursor
  74. DLC - Chernarus goes to the Snow
  75. Simple suggestion for Newbies
  76. DLC - bigger and new maps
  77. BAF DLC - Warrior's drivers cockpit?
  78. DLC-suggestion PJ- evacuation
  79. New Recoil and the AK-74 Series
  80. Integrate artellery computer on SCUD launcher
  81. Road Generator
  82. Review the 3rd party AI improvements and incorporate some of them into the mainline
  83. Bremer Walls
  84. Working 4 Season Map
  85. Update the Hand & Arm Animations
  86. pls fix this f*** interior BUG!!!
  87. Stryker Armor Strength
  88. Persistent Missions & Database Stat Saving
  89. New aircraft damage? Please?
  90. Folders
  91. Please for the love of God...
  92. Why by default there are ALL doors open on map? ^^And what about windows?
  93. Tune down the OA Civilians Module
  94. Some chopper dedicated questions
  95. Position in house
  96. In-field weapon modification
  97. Weapon holding for AKs
  98. Layered Command System
  99. Twitchy action menu
  100. Executable for Steam Version
  101. New API [ setMovie ]
  102. Fix the Mi-24 Hind please...
  103. Make the BAF IED's placeable in the editor
  104. AI use AIR in WF
  105. have units assigned to a "support" waypoint return back to the waypoint after support
  106. Have AI able to be grouped to a support group and be able to respond to support req
  107. Move while throwing a hand grenade
  108. New Event Handler: Enemy Detected
  109. Disabling Simluation on individual units
  110. More editable area for Desert and Utes
  111. What would you like BIS to focus on?
  112. [Multiplayer] Teamstacking Control/Autobalance
  113. Takistan need better guns
  114. Remove the New recoil
  115. Need Stun Animation
  116. more bounding and supressive fire usage for AI
  117. Modular weapons attachments rather than changing weapons
  118. - Editing Commands Refference Guide.
  119. LOGOS in vehicles
  120. Better damage for fortification objects
  121. Operation ArrowHead - Dedicated Server Download - Complete
  122. Lower Acceleration on vehicles
  123. Ac-130
  124. Raise/lower sidearms
  125. Vehicle control with mobile phone
  126. Mouse 'Y' axis for vehicle weapons *NOT* reversed!
  127. Mod.cpp & Modlogo Request for remote images.
  128. back to the cold war module...
  129. Some few Suggestions
  130. Missing equipment!
  131. Variable Tactical Scopes
  132. An annoying AI swimming problem
  133. Hot keys for the action menu
  134. Breaking Orbit
  135. Move Hand Grenades to action menu
  136. Speed up the planes a bit
  137. Consistency with keys....and everything else.
  138. M2A2 vs. M2A3 ERA?
  139. Order AI to change weapons
  140. Tunguska night vision
  141. BIS Mappack's ?
  142. Order to self
  143. Fix Takistan/Zargabad so all buildings are path-able by AI?
  144. Mission Editor Code Pad
  145. Tab target wafare buildings through mountains
  146. "Zeroing" Temperature on the TWS scopes
  147. Pls remove cd check for OA in next patch
  148. FOV Peripheral vision adjustments
  149. no freindly fire on human civie killer
  150. Make AI lists in fireteam
  151. My list of suggestions
  152. Bad Animations, AI go thru walls bugs
  153. addWeaponTurret and removeWeaponTurret
  154. new command - TargetsAt
  155. A real tank Hp system.
  156. New weapons suggestion
  157. New features suggestions
  158. lights visible over long distance
  159. Stryker MGS
  160. Tide/Water level Arma 2 Utes?
  161. ArmA 2 multiplayer Servers only
  162. Combined Operations update
  163. Accessing OA feature in vanilla
  164. ArmA Retro....
  165. Fix the turning please!
  166. A command-based AI cover system
  167. a bug you can probably fix in 2 minutes..
  168. build mortar pb
  169. AI CQB behavior, firing from windows
  170. High Command style fire-team management
  171. Choosing the language I want to play with
  172. Combine half-spent magazines into one full
  173. Drop command: RotationVelocity needs enabling
  174. diving in arma 2
  175. Radio Chatter Volume adjust?
  176. ammo low - unit identification!
  177. Possible improvements to ArmA OA VON
  178. Mod Folder improvements
  179. Laser Guided Bomb Computer for aircraft
  180. Indoor Environments/better unit placements for buildings
  181. Make secops transport helicopters land in a sensible area, clear of trees
  182. Make grass near player transparent when prone
  183. Enable manipulating "inputAction"
  184. Opfor
  185. Increased building durability
  186. USMC Pack
  187. grenade launcher & misc stuff
  188. Impact effect
  189. - SP/MP Improved ArmA2 Campaign.
  190. Suggestions for a few additional engineer options
  191. We need bulkier soldiers
  192. unload, load and land
  193. Vehicle animations
  194. Class BodyArmor
  195. Warping and the infantry aspect of the game
  196. Annoying animation where you slide left or right after running, remove it
  197. Aircraft holographic HUD: potential solution
  198. ShackTac Movement addons
  199. ARMA on CRYENGINE3!
  200. New moves :)
  201. Seeing the DMR in OA
  202. Beta, Then Release Candidate, then Final....?
  203. Synchronizing animations across multiplayer
  204. Squad Logos.
  205. Arma 2 cpu max?
  206. Poll - What you want to see in incoming patches?
  207. Add option for autosave delay in seconds and add backup file for autosave, please!
  208. Slot system
  209. New Tracers
  210. European Geared ArmA 2 CO/OA
  211. improved controls for changing stance and leaning
  212. Multiple way points
  213. Improve grenade throwing
  214. Player stays as leader in SP
  215. How about a "Fire At Position" function for direct fire weapons???
  216. Make pistols stronger
  217. Rocket Missile Speed Adjustment
  218. Another Pass for FLIR/TWS
  219. Default Chat Global for COOP
  220. DLC suggestion
  221. make copilots to can fly
  222. Stronger TOW for statics
  223. Letter to bis
  224. FX for blowing up a fully armed tank?
  225. Trigger activation by "camera"
  226. XM-8 skin quality for Combined Ops users
  227. [Suggestion] pbo file association optional
  228. Buckshot|Pellets is the way to make Autocannons work better.
  229. PMC AA-12 Shotgun sights.
  230. realistic zombie mode
  231. a automatic populate city/town option
  232. Unleash the MLODs!
  233. pls improve collective response in helicopters to make them more reallistic
  234. Spacial sound effect
  235. Description.ext entry to disable thermal?
  236. Possible BAF Update Add. Units
  237. Javelin Update
  238. DLC of Spanish Forces.
  239. Simple DLC suggestion to make everybody a bit happier.
  240. Scuba mod/sea plane
  241. Preloaded & Disposable AT Launchers
  242. Add a reticle on player's reported spotted units
  243. Ability to transition weapons on the move
  244. DLC Standards
  245. Remove hand signal for dead squadmembers.
  246. Bullpup fix?
  247. The Next Terrain . . . Your Thoughts
  248. Forest Module
  249. Bolstering Arma 2 / OA
  250. rotor causes heli to lift?