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  1. Another strange situation
  2. Danimations
  3. Remaking the campaign with cpp editing
  4. Sound on danimations q
  5. Is it possible
  6. In-game map
  7. Is my cpp right?
  8. What is wrong with my cpp?
  9. Replacement instead of addon
  10. Ofp mod-handling
  11. How exactly do you...
  12. Is there an addon to get rid of this pesky radar?
  13. The vertex named "zamreny" in memory lod
  14. Shotgun as secondary weapon?
  15. Is it possible to get
  16. Better shotgun sim
  17. Island tides
  18. Urgent query!
  19. Newbie query-loading addons in the editor?
  20. Resource.bin
  21. Please can someone email me a decrypted config.bin
  22. How do i get an aa rocket
  23. Dynamic "maxspeed" possible?
  24. Custom animations on helicopters - help
  25. Running simulations
  26. Different size mags for same gun?
  27. Objects in wrp edit
  28. Need help in proxy animation
  29. Requiredaddons[] = {}; - not working in mp?
  30. Limits making models
  31. No shadow on ground for weapon.
  32. Looping gun shot sounds
  33. What's wrong here?
  34. Cane someone help me out on ccp
  35. Transportvehiclescount ?!?
  36. What should i do with o2
  37. What is draganov sniperrifle sound?
  38. How do i disolay numerical values on a hud?
  39. Configproblem with my stinger rocket.
  40. Named properties
  41. Max vertical speed
  42. New weapon problems
  43. Animations= only rotation?
  44. Modelling a tank
  45. Creating models that detect collisions
  46. Collision detection failure?
  47. How to edit a map
  48. Invisible handguns
  49. Figher jets now engage with missles
  50. Ofp crashes with my modells
  51. Doors open close (?)
  52. Config of wounds and random faces 1.75+?
  53. I need a m2a2 please !
  54. Replacing textures on models by *.cpp directives?
  55. How do i define a turret + a mgun on a tank model?
  56. How to set random textures on a model
  57. Auto fire
  58. Reversed objects, savegame and mp problem
  59. Many many problems
  60. I need help to make soldier
  61. Where can i get list of possible "events"?
  62. Ai overcompensates for low velocity shells
  63. Getting units to engage with high armor
  64. Proxy weapon problem
  65. Need help on customised sound...
  66. Damage settings for tanks?
  67. External view in wheeled class
  68. Exec scripted enhancement from ccp
  69. Rear lights / brake lights
  70. Require secondary weapon as equipment!
  71. New plane config entries
  72. Same magazine for multiple weapons
  73. Major proxy problem!
  74. Problem with proxy models. 16 stingers too much!
  75. Animating something....
  76. Looks like headlights are on?!
  77. Event handlers questions.
  78. cpp prob
  79. Can i make a secondary weapon be held like a rifle
  80. Question on events!
  81. Custom anim. triggered by weapon selection?
  82. Oh i love spam!
  83. Stealht. is it possible to do/fake it?
  84. Turret lights?
  85. I need a cpp file help me
  86. Armour values
  87. Custom sounds problem. volume too low.
  88. Cfgammo handgun problem
  89. Multiple vehicles + single pbo
  90. Animation options
  91. Strange soundproblem with ***heli
  92. Problem whit binarize
  93. Works in 1.46, 1.85 but not 1.90!?!?
  94. Proxies and turrets
  95. Multiple scripts run from one event handler
  96. Landing aoa = wtf?
  97. Using internal scripts for ammo replenishment
  98. Animations in a weapon ?
  99. Weather detection in game?
  100. Russian tank pack update
  101. Russian tank pack update
  102. Hey! i thought it was impossible...
  103. Ai pilots..
  104. Need exact *.bin file format specs. please!
  105. That awful yellow flash! get rid of it!
  106. Custom model animations
  107. Maxium height
  108. Idea for combat with bayonet
  109. Editing explosion cloudlets
  110. Setidentity doesn't work with addon
  111. Texture importing
  112. Wheeled tow apc
  113. How to pack up addons
  114. Vtol + horizontal flight
  115. Need cpp( mlrs )
  116. Weapons in cargo
  117. Tank tracks
  118. Bis need v1.90 config+resource files
  119. Thermal ambush
  120. Binarize problem
  121. Question about rockets and missiles!
  122. Air defense system?
  123. Throwable satchel charges/grenades
  124. How to detect rank?
  125. Multiple animations
  126. Vehicle .rtm files
  127. Custom hud with numbered values
  128. Animaton question
  129. Question to class cfgcloudlets!
  130. The rocketlaunchers..........
  131. The pistol_reload sound for resistance?
  132. How is female voice used?
  133. Skills
  134. Town names in wrp edit
  135. .wss file problem
  136. Possible to add weather detection?
  137. Configure .rtm animations
  138. Mech cpp help
  139. New class vehicles
  140. Muzzle blast smoke&flames
  141. Correct values for fire rate?
  142. Veapon descriptions
  143. Why convert config.cpp to .bin ?
  144. Help with config.cpp
  145. Motorcycle question
  146. Lod resolutions and zoom factor
  147. Big problem...
  148. Problem with proxy weapon
  149. No entry "model special"
  150. Ofp´s action menu entries
  151. "setobjecttexture"-function - need help
  152. Sticky glue
  153. No entry config.bin... regarding eventhandlers
  154. Tailgunner
  155. Laser designator
  156. Cannot memory map addon:
  157. Standards
  158. Delay for smokeshell
  159. Turning out of crew in tank
  160. The cöam öpgp
  161. Our scripts wont work in multiplayer!
  162. Take-off distance
  163. Laser rangefinder
  164. Hiddenselections activation
  165. Animation executed before the game start
  166. Tie fighter addon.. sound sucks. ?config.cpp prob?
  167. Need driver proxy to use the sitdown pose
  168. Commander turret?
  169. Detecting emergency ejection from planes
  170. Custom view angles for cockpits...how?
  171. Dropship help!
  172. ?! build ur own ammunition !?
  173. A funny thing
  174. Dammagehalf[]=
  175. Nightvision
  176. Tank, no roof, cant see the crew
  177. Flip over target
  178. Multiple reticles (sights) on scope
  179. Cars with missiles
  180. Ammo difinitions
  181. Agl + mg mounted on a single vehicle
  182. Hand gun .rtm
  183. Simulation="shotshell"
  184. I want to use my face like a default.
  185. Animation question
  186. Bumper problem on wheeled vehicles
  187. Custom picture (icon) prob
  188. Vehicle towing a load
  189. Custom animation class in config
  190. Recoil problem
  191. How to change "take weapon" animation
  192. Animtation on rpm
  193. Vehicle sitting proxy?
  194. Smoke on ak47...
  195. Eventhandler on weapons?
  196. Ofp-ballistics
  197. Name of optik for bis heli ?
  198. Need help - helicopter landing gear
  199. Wanted known !
  200. Smoking aircraft cannons
  201. Check which part of vehicle is dammaged?
  202. Small question
  203. Config side
  204. How to put a weapon on a vehicle
  205. Cfgmovesmc problem
  206. Requirements for new ironsight-file?
  207. How to make a "car" to heal?
  208. No prone
  209. Have a problem with wound textures
  210. Auto extract and compress tool for "pbo" file
  211. Need help with proxy bombs
  212. Multiple muzzles scripting
  213. Get a soldier to carry 2 rifles
  214. Aa firing on ground targets
  215. Gearretracting=false slows aircraft down
  216. Problem: helmet visible
  217. New sound-files.
  218. Simple troop script?
  219. Need help with config cpp
  220. More horsepower
  221. Whats up with irscanground
  222. Multiple angle animations
  223. Discoveries
  224. Status of tailgunner
  225. Detecting auto pilot
  226. More than 12 item slots
  227. "init" event handler
  228. Help me with my cpp
  229. Set animphase?
  230. Binoculars
  231. Board rules
  232. Different sounds
  233. Important question!
  234. Crew of a tank
  235. Weapon scripts? possible?
  236. Gunner optics doesn't elevate with turret problem
  237. Recoil
  238. What am i doing wrong?
  239. Radar display for soldier unit
  240. Plane turret question
  241. Sliding door anim
  242. Quick yes or no
  243. Custom recoil
  244. Muzzleflash in shadow!
  245. Cpp exec global scripts?
  246. Dtaext.pbo - weapon description
  247. How define new hit point ?
  248. Grenade launcher on riffle
  249. An idea!
  250. Strange error