- Another strange situation
- Danimations
- Remaking the campaign with cpp editing
- Sound on danimations q
- Is it possible
- In-game map
- Is my cpp right?
- What is wrong with my cpp?
- Replacement instead of addon
- Ofp mod-handling
- How exactly do you...
- Is there an addon to get rid of this pesky radar?
- The vertex named "zamreny" in memory lod
- Shotgun as secondary weapon?
- Is it possible to get
- Better shotgun sim
- Island tides
- Urgent query!
- Newbie query-loading addons in the editor?
- Resource.bin
- Please can someone email me a decrypted config.bin
- How do i get an aa rocket
- Dynamic "maxspeed" possible?
- Custom animations on helicopters - help
- Running simulations
- Different size mags for same gun?
- Objects in wrp edit
- Need help in proxy animation
- Requiredaddons[] = {}; - not working in mp?
- Limits making models
- No shadow on ground for weapon.
- Looping gun shot sounds
- What's wrong here?
- Cane someone help me out on ccp
- Transportvehiclescount ?!?
- What should i do with o2
- What is draganov sniperrifle sound?
- How do i disolay numerical values on a hud?
- Configproblem with my stinger rocket.
- Named properties
- Max vertical speed
- New weapon problems
- Animations= only rotation?
- Modelling a tank
- Creating models that detect collisions
- Collision detection failure?
- How to edit a map
- Invisible handguns
- Figher jets now engage with missles
- Ofp crashes with my modells
- Doors open close (?)
- Config of wounds and random faces 1.75+?
- I need a m2a2 please !
- Replacing textures on models by *.cpp directives?
- How do i define a turret + a mgun on a tank model?
- How to set random textures on a model
- Auto fire
- Reversed objects, savegame and mp problem
- Many many problems
- I need help to make soldier
- Where can i get list of possible "events"?
- Ai overcompensates for low velocity shells
- Getting units to engage with high armor
- Proxy weapon problem
- Need help on customised sound...
- Damage settings for tanks?
- External view in wheeled class
- Exec scripted enhancement from ccp
- Rear lights / brake lights
- Require secondary weapon as equipment!
- New plane config entries
- Same magazine for multiple weapons
- Major proxy problem!
- Problem with proxy models. 16 stingers too much!
- Animating something....
- Looks like headlights are on?!
- Event handlers questions.
- cpp prob
- Can i make a secondary weapon be held like a rifle
- Question on events!
- Custom anim. triggered by weapon selection?
- Oh i love spam!
- Stealht. is it possible to do/fake it?
- Turret lights?
- I need a cpp file help me
- Armour values
- Custom sounds problem. volume too low.
- Cfgammo handgun problem
- Multiple vehicles + single pbo
- Animation options
- Strange soundproblem with ***heli
- Problem whit binarize
- Works in 1.46, 1.85 but not 1.90!?!?
- Proxies and turrets
- Multiple scripts run from one event handler
- Landing aoa = wtf?
- Using internal scripts for ammo replenishment
- Animations in a weapon ?
- Weather detection in game?
- Russian tank pack update
- Russian tank pack update
- Hey! i thought it was impossible...
- Ai pilots..
- Need exact *.bin file format specs. please!
- That awful yellow flash! get rid of it!
- Custom model animations
- Maxium height
- Idea for combat with bayonet
- Editing explosion cloudlets
- Setidentity doesn't work with addon
- Texture importing
- Wheeled tow apc
- How to pack up addons
- Vtol + horizontal flight
- Need cpp( mlrs )
- Weapons in cargo
- Tank tracks
- Bis need v1.90 config+resource files
- Thermal ambush
- Binarize problem
- Question about rockets and missiles!
- Air defense system?
- Throwable satchel charges/grenades
- How to detect rank?
- Multiple animations
- Vehicle .rtm files
- Custom hud with numbered values
- Animaton question
- Question to class cfgcloudlets!
- The rocketlaunchers..........
- The pistol_reload sound for resistance?
- How is female voice used?
- Skills
- Town names in wrp edit
- .wss file problem
- Possible to add weather detection?
- Configure .rtm animations
- Mech cpp help
- New class vehicles
- Muzzle blast smoke&flames
- Correct values for fire rate?
- Veapon descriptions
- Why convert config.cpp to .bin ?
- Help with config.cpp
- Motorcycle question
- Lod resolutions and zoom factor
- Big problem...
- Problem with proxy weapon
- No entry "model special"
- Ofp´s action menu entries
- "setobjecttexture"-function - need help
- Sticky glue
- No entry config.bin... regarding eventhandlers
- Tailgunner
- Laser designator
- Cannot memory map addon:
- Standards
- Delay for smokeshell
- Turning out of crew in tank
- The cöam öpgp
- Our scripts wont work in multiplayer!
- Take-off distance
- Laser rangefinder
- Hiddenselections activation
- Animation executed before the game start
- Tie fighter addon.. sound sucks. ?config.cpp prob?
- Need driver proxy to use the sitdown pose
- Commander turret?
- Detecting emergency ejection from planes
- Custom view angles for cockpits...how?
- Dropship help!
- ?! build ur own ammunition !?
- A funny thing
- Dammagehalf[]=
- Nightvision
- Tank, no roof, cant see the crew
- Flip over target
- Multiple reticles (sights) on scope
- Cars with missiles
- Ammo difinitions
- Agl + mg mounted on a single vehicle
- Hand gun .rtm
- Simulation="shotshell"
- I want to use my face like a default.
- Animation question
- Bumper problem on wheeled vehicles
- Custom picture (icon) prob
- Vehicle towing a load
- Custom animation class in config
- Recoil problem
- How to change "take weapon" animation
- Animtation on rpm
- Vehicle sitting proxy?
- Smoke on ak47...
- Eventhandler on weapons?
- Ofp-ballistics
- Name of optik for bis heli ?
- Need help - helicopter landing gear
- Wanted known !
- Smoking aircraft cannons
- Check which part of vehicle is dammaged?
- Small question
- Config side
- How to put a weapon on a vehicle
- Cfgmovesmc problem
- Requirements for new ironsight-file?
- How to make a "car" to heal?
- No prone
- Have a problem with wound textures
- Auto extract and compress tool for "pbo" file
- Need help with proxy bombs
- Multiple muzzles scripting
- Get a soldier to carry 2 rifles
- Aa firing on ground targets
- Gearretracting=false slows aircraft down
- Problem: helmet visible
- New sound-files.
- Simple troop script?
- Need help with config cpp
- More horsepower
- Whats up with irscanground
- Multiple angle animations
- Discoveries
- Status of tailgunner
- Detecting auto pilot
- More than 12 item slots
- "init" event handler
- Help me with my cpp
- Set animphase?
- Binoculars
- Board rules
- Different sounds
- Important question!
- Crew of a tank
- Weapon scripts? possible?
- Gunner optics doesn't elevate with turret problem
- Recoil
- What am i doing wrong?
- Radar display for soldier unit
- Plane turret question
- Sliding door anim
- Quick yes or no
- Custom recoil
- Muzzleflash in shadow!
- Cpp exec global scripts?
- Dtaext.pbo - weapon description
- How define new hit point ?
- Grenade launcher on riffle
- An idea!
- Strange error