- Units with soundeffect (With script??)
- Weapon Config problem.
- add a units as crew tank
- soldiers marching
- Abandoned armies and FFUR
- Polish soldiers and face problem
- Dma?
- Force Lights On?
- Hidden selection issues
- Mapfact rucksack script without putting the file in mission folder
- Need help to loop my animation
- Need more functions about seagull simulation and ship simulation
- Path and performances
- Can't hear the sound
- Is there a way to replace default OFP Models?
- Johns_Nw41 EH Problem
- Forced crosshair?
- config.cpp/CfgMusic/:'-' encountered instead of "{"
- Config for Visitor map
- Tweaking campaign weapons
- How to move Addon by waypoints?
- About "thing" simulation
- 3D VIEW on the server
- If I make a forklift truck
- weapon wavering
- Killing score
- custom "THROW" problem
- Crumpled Paper Effect
- Replacing original Eden with Desert Eden
- cfgAmmo
- 3rd Person camera like in SLX?
- OFP Preprocessor Explained
- UI Question (Mission Editor)
- Open multi-doors with one control
- Looking For "All in ONE OFP model config"
- plz help me with my config *top secret units* shhh
- Cpp2Bin
- Changing editor interface
- Hiddenselection problem
- 3148 secret project: Pelican 2 Mech Carrier
- footstep sounds and WSS files
- Noob questions
- A.I can really impress..
- Stop AALauncher from hitting ground vehicles?
- First Person Camera position...
- weak zombie script
- RPGs Taking Pistol Ammo Slots (Crash)
- Can camera's file be saved to some folders?
- Covert Ops
- Turning off tracers
- Disabling the burst mode in AKs
- trying to customize WGL models
- How to use the changes in Mods saparately
- Random weapon strength in CPP
- OH58 laserDesignator
- replacing BIS faces
- How to make config.cpp fpr static models?
- Removing Radar
- Replacing Smoke Grenades
- Realistic CfgRecoils like in FFUR?
- Solved: Weapon information pages for ADDON Weapons
- Problem with custom faces defined in the main config.bin
- Problem: "Custom Soldiers in Custom Vehicles"