- Ammo counter for the not-a-weapon weapon
- Turnout Firing
- Lz77
- secondary magazine overflow - which config value ?
- weapon qualities defined by weapon
- Threat levels and Cost = Target ?
- Hilfe! Help! Aide!
- One hatch for gunner and commander
- what should i use
- Magazine to show on soldier model
- Gun wont fire -Shell def ?
- Soldier carry man
- Configing a MG jeep
- how to set radar range of a vehicle
- I don't have lift off.
- AI speed restriction due to other AI
- "Cannot load mission" msg for weapons?
- Invisible Gunner
- BIS Bullet effect (Puff of smoke)
- Rocket not getting launched correctly from a tank.
- artifical horizon not fixed
- Weapon Replacements
- black smoke from destroyed vehicles
- Tank Weapon recoil
- Tail Rotor Fail
- Adding a third light 'beam' to a car
- NonAI vehicles
- Count Script
- No gun on plane with gunner
- Question about ballistics in OFP
- Turnout scripts
- which parameter determines if a weapon can lock
- Sidewalk fliping up when damaged
- Modify the action menu in the config.cpp?
- Cannot load script
- Need help with config
- I've got tone!!!
- custom satchel (class pipeBomb) doesn't work in MP
- Add information box to custom weapon?
- Flush With Ground
- Break Contact Scripts
- How to set config textures?
- scripting and useraction question
- Flare's not lighting up
- custom anims for cargo in a truck
- ammo crate proxy on vehicle
- data/music.pbo replacement config
- Copy vehicle class causes OFP crash !
- MP? Exit script?
- commander turret doesn't move
- Rocket animation
- Prevent Missiles from Firing (Striker CVRT)
- Invehicle position change
- AGM-154A/B and/or CBU-97 simulation
- Building a Better Bomb
- Current animation phase?
- main config file question
- Car acceleration
- Problem with alphachannels in hiddenselections
- Currently selected weapon (vehicles)
- How to hide proxy (not vehicle crew)
- Getting Choppers to engage infantry
- Best CPP editor that checks your work?
- External Camera
- Problem with OWP_Mi8 pilots
- No entry - VehicleActions:Scope
- replacing unit texture
- Equipment icons format
- turrey direction ?
- Aircraftcarriers!!!
- Petition: Aircaft Functions
- Tank driver not visible when turnIn
- Need help with my road object
- Detecting unit who activated a User Action
- How can I have weapon pool?
- Set vehicle speed
- set nearest unit as target?
- Road Problem
- How to destroy in the same way as a tree?
- scripts that cause flashpoint to crash in MP
- Rearming a mortar
- Physics
- Artillery script!
- Finding the name of an Addons Weapon and Ammo
- Make something a light source?
- Make unlisted - no radar addon ?
- Compressed PBO's
- User addAction
- Gun barrel animation...
- Helicopter
- Inside engine sound ???
- CfgSurfaces and LODs
- Disable dropping weapon and ammo
- Lag and Desync
- new WeaponHolder class
- MP Scripting Support: Dos and Don'ts
- SetObjectTexture and Animations?
- Help for making a turn out MG!
- help with configs
- Elavator script
- variantsAI[]
- NV-scopes and NV-binocs
- Heli_H and hooking a chopper
- OFP Anim
- command that controls weapon turn speed
- Drop command and .sqf files
- Identical firingangel
- Getting Moving Positions
- Looking for some help
- Complet Reverse Engineer of Pitch Utility
- need some information
- Weapons Replacement Addons
- camera.sqs mode problem
- config settings for guidied or homing missile
- OFP File Monitor
- please help with jet bomber no-crash script
- Why doesnt this script work?
- Add Ammocount to Magazines
- Add optics to gas mask? How?
- Custom animations
- How to adress specific cargo position?
- Proximity-fuse script
- Random Question
- ammo crate config settings
- Ammo crate config setting
- barrage1.sqs not found...
- cpp userAction on soldier, available in vehicle?
- Other than rotation
- Game Logic Relationship to Real Vehicles
- Stop the clones:P
- Flares not working?
- Editing a soldier's gear slots
- Config problem
- Road Class
- Weapon Slot Defines
- Lights not working correctly
- Respawn with the old weapons in mp?
- Dummy Missile Unit
- Internal addon scripts
- changing mag count ingame
- setobjecttexture in MP
- BI Studio Preprocessor
- execute script from eventhandler vs init-line
- Textures not Showing
- I Broke the config : (
- Custom Animations
- Turn-out option unwanted
- Smoke in config.
- Mine clearing
- Can Someone Tell Me What i did Wrong
- Config Help 4 a good addon
- Drop command
- AI fail on UserAction
- Getting an addon to work with ECP?
- titleText
- Mod Shortcuts
- switchmove trouble (I think)
- Volumetop lighting
- Delaying time
- Extra Ammo
- Alpha Channels in PSP 11
- more death anims
- Night Vision Optics
- howto: inf. engage tanks with handweapons
- motorcycle problem
- Dotarget gamelogic problem
- Don`t know how to fix my config!
- CfgSFX .ogg sound and MP (probab)
- Research on OFP preprocessor
- _vehicle = nearestObject [_heli, "_array"]
- radius problem in UserActions
- Airwolf Config Edit
- BIS Cobra AH1 ?
- stuck..
- FFUR
- Flash text on player's screen
- Airwolf Config Edit the 2nd
- Music Config?
- Weapon and Model scripting.
- Script
- Animation animPeriod?
- Smoke editing?
- Flight dynamics
- CPP making no sense
- Different damages for different parts
- Bomb Bay Doors
- Bomb Bay Doors
- Stopping animation
- Differnt between player and AI in MP
- Changing the sound made when hit.
- A musical mystery..
- Ammo Truck Troubles
- problems with second weapons
- Trouble with Config
- Laser Lock
- Create only 1 vehicle on Server
- bigger bang?
- Zombie Script
- Airlock only?
- Client Createvehicle weapon - No Kill
- Firing objects
- Config.cpp
- How to set random faces?
- Change Faces
- Float and shoot from water
- hand position
- Full command over Ai
- Wound and Face Textures
- AI using flaps
- Siren on a vehicle
- Vehicle Acceleration
- Official config.cpp?
- Add 5 camo in config
- Find and Replace in config
- re-enable recoil modifier?
- How to make a scripted deceleration
- hard driving
- Original Config.CPP
- distance of fire
- ai doesn 't fire on my ufo
- different units for driver and gunner
- making a PBO
- Need help to make "no zoom" optics for FFUR 2006
- adding new fonts
- Error with a cpp for an island
- Women civilian's
- Can't find the bus.
- Towing script
- Driving/commanding car class vehicles .....
- Anyone knows how CfgCloudlets works ?
- Fast Arty Strike Script
- Config forces addon into all Missions
- Custom Zuni Rockets
- position command
- Inserting triggers inside a script
- rounds per minute
- AI dis/embarking without drowning
- engine on ??
- SETOBJECT PROBLAM..
- radar config..
- Custom rounds
- Can I alter the Flare burn time ?
- Need help .cpp
- Whats the difference
- Ships won't attack each other
- recoil to the side
- Seeing double: take and drop weapon error
- AnimationPhase and LOD bug
- Adding Tracers...
- Remove actions from a menu