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View Full Version : OFP : CONFIGS & SCRIPTING



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  1. Ammo counter for the not-a-weapon weapon
  2. Turnout Firing
  3. Lz77
  4. secondary magazine overflow - which config value ?
  5. weapon qualities defined by weapon
  6. Threat levels and Cost = Target ?
  7. Hilfe! Help! Aide!
  8. One hatch for gunner and commander
  9. what should i use
  10. Magazine to show on soldier model
  11. Gun wont fire -Shell def ?
  12. Soldier carry man
  13. Configing a MG jeep
  14. how to set radar range of a vehicle
  15. I don't have lift off.
  16. AI speed restriction due to other AI
  17. "Cannot load mission" msg for weapons?
  18. Invisible Gunner
  19. BIS Bullet effect (Puff of smoke)
  20. Rocket not getting launched correctly from a tank.
  21. artifical horizon not fixed
  22. Weapon Replacements
  23. black smoke from destroyed vehicles
  24. Tank Weapon recoil
  25. Tail Rotor Fail
  26. Adding a third light 'beam' to a car
  27. NonAI vehicles
  28. Count Script
  29. No gun on plane with gunner
  30. Question about ballistics in OFP
  31. Turnout scripts
  32. which parameter determines if a weapon can lock
  33. Sidewalk fliping up when damaged
  34. Modify the action menu in the config.cpp?
  35. Cannot load script
  36. Need help with config
  37. I've got tone!!!
  38. custom satchel (class pipeBomb) doesn't work in MP
  39. Add information box to custom weapon?
  40. Flush With Ground
  41. Break Contact Scripts
  42. How to set config textures?
  43. scripting and useraction question
  44. Flare's not lighting up
  45. custom anims for cargo in a truck
  46. ammo crate proxy on vehicle
  47. data/music.pbo replacement config
  48. Copy vehicle class causes OFP crash !
  49. MP? Exit script?
  50. commander turret doesn't move
  51. Rocket animation
  52. Prevent Missiles from Firing (Striker CVRT)
  53. Invehicle position change
  54. AGM-154A/B and/or CBU-97 simulation
  55. Building a Better Bomb
  56. Current animation phase?
  57. main config file question
  58. Car acceleration
  59. Problem with alphachannels in hiddenselections
  60. Currently selected weapon (vehicles)
  61. How to hide proxy (not vehicle crew)
  62. Getting Choppers to engage infantry
  63. Best CPP editor that checks your work?
  64. External Camera
  65. Problem with OWP_Mi8 pilots
  66. No entry - VehicleActions:Scope
  67. replacing unit texture
  68. Equipment icons format
  69. turrey direction ?
  70. Aircraftcarriers!!!
  71. Petition: Aircaft Functions
  72. Tank driver not visible when turnIn
  73. Need help with my road object
  74. Detecting unit who activated a User Action
  75. How can I have weapon pool?
  76. Set vehicle speed
  77. set nearest unit as target?
  78. Road Problem
  79. How to destroy in the same way as a tree?
  80. scripts that cause flashpoint to crash in MP
  81. Rearming a mortar
  82. Physics
  83. Artillery script!
  84. Finding the name of an Addons Weapon and Ammo
  85. Make something a light source?
  86. Make unlisted - no radar addon ?
  87. Compressed PBO's
  88. User addAction
  89. Gun barrel animation...
  90. Helicopter
  91. Inside engine sound ???
  92. CfgSurfaces and LODs
  93. Disable dropping weapon and ammo
  94. Lag and Desync
  95. new WeaponHolder class
  96. MP Scripting Support: Dos and Don'ts
  97. SetObjectTexture and Animations?
  98. Help for making a turn out MG!
  99. help with configs
  100. Elavator script
  101. variantsAI[]
  102. NV-scopes and NV-binocs
  103. Heli_H and hooking a chopper
  104. OFP Anim
  105. command that controls weapon turn speed
  106. Drop command and .sqf files
  107. Identical firingangel
  108. Getting Moving Positions
  109. Looking for some help
  110. Complet Reverse Engineer of Pitch Utility
  111. need some information
  112. Weapons Replacement Addons
  113. camera.sqs mode problem
  114. config settings for guidied or homing missile
  115. OFP File Monitor
  116. please help with jet bomber no-crash script
  117. Why doesnt this script work?
  118. Add Ammocount to Magazines
  119. Add optics to gas mask? How?
  120. Custom animations
  121. How to adress specific cargo position?
  122. Proximity-fuse script
  123. Random Question
  124. ammo crate config settings
  125. Ammo crate config setting
  126. barrage1.sqs not found...
  127. cpp userAction on soldier, available in vehicle?
  128. Other than rotation
  129. Game Logic Relationship to Real Vehicles
  130. Stop the clones:P
  131. Flares not working?
  132. Editing a soldier's gear slots
  133. Config problem
  134. Road Class
  135. Weapon Slot Defines
  136. Lights not working correctly
  137. Respawn with the old weapons in mp?
  138. Dummy Missile Unit
  139. Internal addon scripts
  140. changing mag count ingame
  141. setobjecttexture in MP
  142. BI Studio Preprocessor
  143. execute script from eventhandler vs init-line
  144. Textures not Showing
  145. I Broke the config  : (
  146. Custom Animations
  147. Turn-out option unwanted
  148. Smoke in config.
  149. Mine clearing
  150. Can Someone Tell Me What i did Wrong
  151. Config Help 4 a good addon
  152. Drop command
  153. AI fail on UserAction
  154. Getting an addon to work with ECP?
  155. titleText
  156. Mod Shortcuts
  157. switchmove trouble (I think)
  158. Volumetop lighting
  159. Delaying time
  160. Extra Ammo
  161. Alpha Channels in PSP 11
  162. more death anims
  163. Night Vision Optics
  164. howto: inf. engage tanks with handweapons
  165. motorcycle problem
  166. Dotarget gamelogic problem
  167. Don`t know how to fix my config!
  168. CfgSFX .ogg sound and MP (probab)
  169. Research on OFP preprocessor
  170. _vehicle = nearestObject [_heli, "_array"]
  171. radius problem in UserActions
  172. Airwolf Config Edit
  173. BIS Cobra AH1 ?
  174. stuck..
  175. FFUR
  176. Flash text on player's screen
  177. Airwolf Config Edit the 2nd
  178. Music Config?
  179. Weapon and Model scripting.
  180. Script
  181. Animation animPeriod?
  182. Smoke editing?
  183. Flight dynamics
  184. CPP making no sense
  185. Different damages for different parts
  186. Bomb Bay Doors
  187. Bomb Bay Doors
  188. Stopping animation
  189. Differnt between player and AI in MP
  190. Changing the sound made when hit.
  191. A musical mystery..
  192. Ammo Truck Troubles
  193. problems with second weapons
  194. Trouble with Config
  195. Laser Lock
  196. Create only 1 vehicle on Server
  197. bigger bang?
  198. Zombie Script
  199. Airlock only?
  200. Client Createvehicle weapon - No Kill
  201. Firing objects
  202. Config.cpp
  203. How to set random faces?
  204. Change Faces
  205. Float and shoot from water
  206. hand position
  207. Full command over Ai
  208. Wound and Face Textures
  209. AI using flaps
  210. Siren on a vehicle
  211. Vehicle Acceleration
  212. Official config.cpp?
  213. Add 5 camo in config
  214. Find and Replace in config
  215. re-enable recoil modifier?
  216. How to make a scripted deceleration
  217. hard driving
  218. Original Config.CPP
  219. distance of fire
  220. ai doesn 't fire on my ufo
  221. different units for driver and gunner
  222. making a PBO
  223. Need help to make "no zoom" optics for FFUR 2006
  224. adding new fonts
  225. Error with a cpp for an island
  226. Women civilian's
  227. Can't find the bus.
  228. Towing script
  229. Driving/commanding car class vehicles .....
  230. Anyone knows how CfgCloudlets works ?
  231. Fast Arty Strike Script
  232. Config forces addon into all Missions
  233. Custom Zuni Rockets
  234. position command
  235. Inserting triggers inside a script
  236. rounds per minute
  237. AI dis/embarking without drowning
  238. engine on ??
  239. SETOBJECT PROBLAM..
  240. radar config..
  241. Custom rounds
  242. Can I alter the Flare burn time ?
  243. Need help .cpp
  244. Whats the difference
  245. Ships won't attack each other
  246. recoil to the side
  247. Seeing double: take and drop weapon error
  248. AnimationPhase and LOD bug
  249. Adding Tracers...
  250. Remove actions from a menu