- mini medic help
- Pilot View
- Speech9[] 2 Identities with 2 languages
- CPP values for MAN..lil help please
- Ramp Animations
- Sandstorms.
- "No Entry ..." Error
- custom proxies?
- addon always auto-added
- Need help about config bin to cpp
- boat/ship class
- need a little help please
- Question about very strange bug...
- Animation Config
- Shaking vehicles
- Variable ones hand over
- Static Weapon Config
- Lock Down
- Hidden Selection Problemo
- Detecting Decelaration and others
- Problem binarizing
- Custon scope not working
- Suspension in plane?
- Visual reality
- Assinging a face in the config
- dammageHalf & dammageFull on Planes
- Problem with HUD
- Ofpanim basic
- config.cpp problems
- ? Remove tyre tracks
- Need Help ***@ config.cpp (Island)
- 2 Problems
- Eventhandlers
- Runway light config problem!!!
- Gear sound
- 3 round 'clips' for 76mm main gun
- Disable the mortar smoke
- Question on CPP keys
- short takeoff
- Max 304 meters?
- Id Tag HELP! plz
- AI Chopper pilot response time
- Detect what weapons a unit is carrying
- Quicky question
- The precision variable for soldiers
- Vehicle Weapon Optics
- When is a Weapon not a Weapon
- Config.cpp
- Custom Rotor Blur tex
- Missing sound error
- Help me please, i beg you
- Ejecting from plane types
- Disabling the tide/waving
- Aircraft Gunner trouble
- Help!!!
- Request for support with adding scripts to project
- Unit simply doesn't show up in game!
- How to config the speed of Vehicle in water??
- Cargo Script
- Night Vision Optics help?
- Gunner won't play dead
- Transportable Weapons
- Check for reload
- Double sliding doors
- Animations
- Sea Skimming Missiles
- AI Night blindness
- Question on ammo?
- Help with Batch conversion of A LOT of tga files t
- Texture Swap Utility
- the "ff" parameters
- Commented Config 1.96?
- Benefits of converting config.cpp -> config.bin?
- Stringtables
- string names to be called in the game
- Sound problems
- check player position help
- MGun turret ??
- concatenate of string an variable
- Hellfire explosion
- making of a rucksack.?
- Laser bomb ...
- Need help with a cfg
- smoke launchers
- config file tutorial
- additional weapon "on back" model
- Binoculars zoom sight
- Poor visibility.
- Tank killed
- Is it possible to ...
- uploading a mission
- SetObjectTexture
- Config prob
- put fired eventhandler possible?
- Changing 'vehicle actions'
- m203 count error?
- Hidden selections
- Winch
- EventHandlers
- Buildings in one config
- unit ammo grenadelauncher?(mag)
- PBO patcher 0.9
- Ressource.cpp modification
- Raketa and Strela points
- Need some config help
- 50 Cal sounds
- Same old crap, different day
- Having probs with my m577 apc again...
- On the horns of a Dilemma
- Tracers
- A special kind of weapon...
- Unsupported Version errors
- Helicopter powerup sound???
- Several Problems
- Animations types
- Custom running\walking sounds for island?
- Handgun problem
- Bridge damage sqs problems
- HELP!!!!!!!!!
- Is it possible to..
- Ammo woes
- Model is vicible behind smoke/dust/fog
- A fire object
- What is Removeaction?
- Lighted house
- Custom animations in config
- Muzzleflash visible on ODOL weapons
- Counting using eventhander fired
- weird proxy's
- Problem with positioning
- AHHHH! Config problem.....
- Starting animations from map objects
- Convert tga to paa with texview
- error: cfgnonaivehicles.scope
- Weapon modes via Action-Menu possible?
- Aircraft takeoff issues
- Detectin AI combat mode
- Config for several footstep sounds
- named selection for later added useraction in cpp
- Hand Grenade Standard Config
- How to make a custom, animated character proxy?
- The mysterious floating Chopper
- disable manual fire
- can sum 1 help
- Inderect Hit
- Flashbang (work in progress)
- my sound addon makes other sounds
- AI rate of fire ?
- checking the "land" event
- Muzzle flash in shadow, but not for all lods...
- AI "Engage" or "Targeted" event / flag
- Replacing Visitor placed buildings in
- my new weapon sounds, sounds awful ingame - why???
- Damage Values
- create mine..
- basic configs for alot of stuff
- Scaring AI Pilot at takeoff ?
- Angle of light spread by 'reflectors'
- Preventing front wheels from turning
- WinPBO tool relased
- Missing addons bis_resistance and other probs
- Question for ECP members
- CONFIG CREATOR
- unguided bombs
- ofp freezing
- annoying problem
- Gun Muzzle
- cpp problem
- Using #define
- Scripted seat switching in CAR-class vehicles
- Needing help with custom tank variables
- AI not perishing from vehicle damage
- Radar problem
- Problems with East and West in one config.cpp
- Vehicles - Crew
- Problems with the AI and buildings/objects
- ReloadAnims question
- No wound/hit effect. How to?
- A question about animations
- Config problem
- CfgCloth Section
- Cfg Problem with armed cars
- custom shells
- Problem with handgun
- Creating new faces / wounded faces in the config
- Magazine Config
- Gunner in vehicle dowatch ?
- Addon crashing game
- Altimeter problems...
- How to get rid of wheel's dust ?
- intro for islands..
- Limit the flying height of a helicopter?
- Sound is offset from vehicle
- Error Zero Divisor
- Non Visual destruction
- Raketa / Strela puzzle
- Proxy not appearing ingame
- Problem with config.cpp
- Direction of helicopter rotor rotation?
- Unit replacement config tools
- new sitting animation
- Force Firing - Repeat Weapon discharge
- config error
- animation confiq
- Config not working!
- WHATS aiRateOfFireDistance?
- Addon Causes Crash
- Config error
- Gunner view
- _THIS This and ... this ?!
- Error
- Making a config
- some config questions related to ai use
- Config problem
- any way to detect when is the player looking
- soldier is stuck in ground, custom config
- Fictional gun
- Explosive question
- sideairfriction and effects on bombs
- x8 scope?
- addon problem
- Detecting Addons
- animation edit against cornercamp
- muzzle flash
- Tying anims to weapons or units
- ViewOptics on airplane - swivel
- How to move .p3d models to a different addon?
- Civilian Helocopter Config
- scripting
- Discalc by DKM
- Not scoring kills
- Strange Going On
- Changing Turret Speed
- diferent crew soldiers, how.
- tank vehicle shaking problem
- Micro tut: the include variable value in the CPP
- Problem with Functions
- Switch animations when dead
- Tide problems....
- Realistic MP5? ("WGL-style")
- AI cannot fire at vehicle?
- Script for to tow one Missile Launcher
- Animations on Static objects
- Delay Reload Action ?
- I Need Hide Dead Body Script
- Where do all the files need to be?
- Need a reverse of the Hide Body script!
- more helicopter landing woes
- User Action Sub Menus
- Key input?