PDA

View Full Version : OFP : CONFIGS & SCRIPTING



Pages : 1 2 [3] 4 5 6 7

  1. Bianrize & hidden selection problem
  2. Setface doesnt work on my model
  3. Weapon firing mode scripting problem
  4. Importing p3d into maya?
  5. Animation scripts.
  6. Detecting if the soldier is up, proned or crouched
  7. How to get 'clan' to be invisible unless used
  8. Detect name of own missile and enemy targeted!??
  9. New anim: cursor and aim are in different places..
  10. Shocks and sounds...
  11. Ammo does't exist ingame
  12. Light issue
  13. Multi conditioned animation
  14. Working on animation
  15. How does the useaction work in cfgweapons?
  16. Backblast and smoke
  17. Hunting rifle optic
  18. Own voice
  19. Ofpmanager
  20. Lightwave
  21. Functions in addons
  22. Using gif files as a resource?
  23. Invisible?
  24. Detecting if the missile has been fired from l/r
  25. Lone-wolf
  26. Exit if main weapon is fired , continue if scnd
  27. Got a problem with script or config
  28. Textures won't work
  29. Setting up groups
  30. Hwo to make ammo fore my gun?
  31. Carry ammo but not fire it
  32. Repair/rearm
  33. Alternative recoil config
  34. Civilian texture files
  35. Problem compiling ecp_effects.pbo
  36. Irscanrange, question to bis
  37. Game saved but description not loaded!!!
  38. Non-static weapon smoke?
  39. Should i use wav, wss or ogg?
  40. Ofpmanger
  41. Wounds[] array - any info
  42. Car class vehicle is always going reverse
  43. Zombie addon source code for you...
  44. Weapon problem!
  45. Aircraft prob 2!
  46. Angle of a selection
  47. Change object material sounds
  48. Clock works in nogova
  49. Light config
  50. Optics zoom factor
  51. Detect any enemy, unit, vehicle, of any side
  52. Help configing an attack animation.
  53. Bullet range
  54. Weapon help needed
  55. Enemy ignoring an object
  56. Config q: grenade detonation.
  57. Some cpp script problem
  58. Custom walk animations
  59. Indicators
  60. Making new explosive bullet cloud classes
  61. Action menu of vehicle get picture on screen ??
  62. Weapons magazines
  63. Lean animatons
  64. Removing in-game user actions
  65. Target range objects
  66. Cpp problem
  67. Action when missile hits the ground
  68. Targets of at-weapons
  69. New explosions
  70. How can you make ai gunner fire
  71. Array error
  72. Drop commando
  73. Help needed on anims
  74. Floating in cargo
  75. Copilot in planes ??
  76. No entry .model special. - i've searched
  77. Able to check nearestobject in ..
  78. Really crap ofpanim tutorial here
  79. Man problem
  80. Sounds
  81. Now this is puzzling
  82. Executing scripts from within addons?
  83. Instrument panel
  84. Textures for new iron sights
  85. 3d optics ??!!
  86. Viewcommanderinexternal
  87. Getting building positions on a map?
  88. Spinning optics
  89. Will cfgsfx and cfgsounds etc work in an addon pbo
  90. Muzzle flash bug only in odol?
  91. Cfg weapons\cfg ammo
  92. Config prob
  93. Ammo problem
  94. Lat & long
  95. How do i implement my custom animations?
  96. What the feck!!!
  97. Getin eventhandler
  98. Config problem
  99. Prevent ai from firing while driving tank?
  100. Config help
  101. Aircraft rear gunner(turret)
  102. Plane wont show up in editor
  103. Unit w/ pistol help
  104. Config: "" encountered instead of ',' ...err, huh?
  105. Names !!!help
  106. Resistance config.
  107. Empty cartridge
  108. Pilot reloads??
  109. Got a simple question
  110. Hitpoints lod on cars
  111. Binarize crashes when it tries to convert
  112. Adding a static animation
  113. Custom keys
  114. Binarize question
  115. Sound help
  116. How to make ai reload the right shell
  117. Dynamical sky
  118. Aircraft variables.
  119. Ai firing on armored vehicles
  120. Mines?
  121. An addon that cannot be picked up...
  122. Custom cfgmoves problem
  123. Helicopter flight properties
  124. Player model causes ctd
  125. Changes lost if i use a 1.90 cpp for sp mod?
  126. How to update old retextured bis models for pistol
  127. Patriot cfg help
  128. Custom "cfgmovesmchide"
  129. Landing gear problem
  130. Gunshot loudness help
  131. Script help
  132. Need help with sword config
  133. Statistics tracking
  134. How is the cfgmoves done?
  135. Config for pistols
  136. Anim question
  137. Ai turn on plane lights ??
  138. Checking the currently chosen weapon
  139. ?(_player in _plane)
  140. Animations for wiesel tank by mmp
  141. Time between sounds
  142. Member already defined
  143. Explosive ammo rounds how
  144. Fuel gauge problemo
  145. Cant count ??
  146. Can i detect where a plane has been hit
  147. Whats the name
  148. Gyro horizon ??
  149. 1.96 or 1.94 config
  150. Static object bend/conform to ground
  151. Ammo boxes
  152. Help with defines
  153. Rtm animations on vehicles
  154. Island making...
  155. Missile proxy-problem
  156. Problem with addeventhandler
  157. Configs for rocket launchers
  158. Configs of oh58 and laserguided
  159. In cfgweapons i find "backgroundreload"
  160. Sample config from bis
  161. Animated grass
  162. How to bin static vehicles?
  163. Hi could you help me find this file
  164. Phosphorus or magnesium script
  165. Vehicle weight
  166. Eventhandler syntax problem.
  167. How to make an animation that moves?
  168. Drop returning err
  169. Some basic questions
  170. Reversing warning sound
  171. Men, armor, damage and death
  172. Need help with a leak?
  173. Replacing good old bis units
  174. No entry error
  175. Make a m203 fire longer?
  176. Heeeeeellllp... *** ***plz
  177. Compound animation?
  178. Config problem
  179. Requiredaddons woes
  180. Configcpp commands
  181. Configing the animation & different sized casings
  182. Premature ejection
  183. How to make the submarine dive and surface
  184. M82a1 recoil
  185. Configging until my brain explodes
  186. Breathe
  187. Weaponitemslot
  188. Configing animation tutorial?
  189. Pb with my soldier ??
  190. Music config
  191. Configing custom sized island
  192. Addon sound
  193. Problem with an animation file
  194. Couple of ques ??
  195. Removing sunglasses
  196. Config help
  197. Static anim config wrong?
  198. Event handler problem
  199. Heli not targeted by soldier machinegunners
  200. Checking inside strings
  201. Script problem
  202. Dummy target..
  203. .p3d to .max
  204. Useractions on mines possible?
  205. Count the blessed units
  206. Cfgtexturetomaterial only for mods?
  207. Some questions regarding bis config.cpp
  208. Annoying problem
  209. AI a bit low
  210. Probs with the lasers
  211. Fixing up old nvgs
  212. Quick Fix wanted
  213. Detecting "man" class distance
  214. Maximum sensitivity
  215. Sound
  216. CPP
  217. 2 questions
  218. Soldier unit config CTD
  219. Scripting AI Flying Height for Helicopters
  220. is it possible to.....
  221. Help with Resistance Conifg using JAM weapons
  222. Texture won't load.
  223. Animation problem
  224. Houses and AI
  225. How to make 2+ weapons on 1 vehicle
  226. Building with 2 ladders
  227. who's who
  228. Car handeling like a Tank
  229. 2 question on vehicle init script and action
  230. First gun model, one last problem
  231. How do i make death faces, for my face addon?
  232. Problem getting magazine pic to show
  233. TJ's Cargo Script
  234. cant get my AT static gun to fire!
  235. Cartridges ejecting from static Guns
  236. flash brightness?
  237. Custom Vehicle Animations
  238. Make a Lift!
  239. 2 questions
  240. wepons nuclear is hear to V1.46 cold war?
  241. LandingAOA larger planes
  242. free rotating turret
  243. Stop Animation
  244. No gun smoke needed
  245. Tutorial
  246. Cartridges ejecting from static Guns TUT
  247. Memory Lods For Aircraft
  248. whats wrong here.. EH "fired"
  249. Custom animations for ofp?
  250. Axis not working...