View Full Version : OFP : CONFIGS & SCRIPTING
- Bianrize & hidden selection problem
- Setface doesnt work on my model
- Weapon firing mode scripting problem
- Importing p3d into maya?
- Animation scripts.
- Detecting if the soldier is up, proned or crouched
- How to get 'clan' to be invisible unless used
- Detect name of own missile and enemy targeted!??
- New anim: cursor and aim are in different places..
- Shocks and sounds...
- Ammo does't exist ingame
- Light issue
- Multi conditioned animation
- Working on animation
- How does the useaction work in cfgweapons?
- Backblast and smoke
- Hunting rifle optic
- Own voice
- Ofpmanager
- Lightwave
- Functions in addons
- Using gif files as a resource?
- Invisible?
- Detecting if the missile has been fired from l/r
- Lone-wolf
- Exit if main weapon is fired , continue if scnd
- Got a problem with script or config
- Textures won't work
- Setting up groups
- Hwo to make ammo fore my gun?
- Carry ammo but not fire it
- Repair/rearm
- Alternative recoil config
- Civilian texture files
- Problem compiling ecp_effects.pbo
- Irscanrange, question to bis
- Game saved but description not loaded!!!
- Non-static weapon smoke?
- Should i use wav, wss or ogg?
- Ofpmanger
- Wounds[] array - any info
- Car class vehicle is always going reverse
- Zombie addon source code for you...
- Weapon problem!
- Aircraft prob 2!
- Angle of a selection
- Change object material sounds
- Clock works in nogova
- Light config
- Optics zoom factor
- Detect any enemy, unit, vehicle, of any side
- Help configing an attack animation.
- Bullet range
- Weapon help needed
- Enemy ignoring an object
- Config q: grenade detonation.
- Some cpp script problem
- Custom walk animations
- Indicators
- Making new explosive bullet cloud classes
- Action menu of vehicle get picture on screen ??
- Weapons magazines
- Lean animatons
- Removing in-game user actions
- Target range objects
- Cpp problem
- Action when missile hits the ground
- Targets of at-weapons
- New explosions
- How can you make ai gunner fire
- Array error
- Drop commando
- Help needed on anims
- Floating in cargo
- Copilot in planes ??
- No entry .model special. - i've searched
- Able to check nearestobject in ..
- Really crap ofpanim tutorial here
- Man problem
- Sounds
- Now this is puzzling
- Executing scripts from within addons?
- Instrument panel
- Textures for new iron sights
- 3d optics ??!!
- Viewcommanderinexternal
- Getting building positions on a map?
- Spinning optics
- Will cfgsfx and cfgsounds etc work in an addon pbo
- Muzzle flash bug only in odol?
- Cfg weapons\cfg ammo
- Config prob
- Ammo problem
- Lat & long
- How do i implement my custom animations?
- What the feck!!!
- Getin eventhandler
- Config problem
- Prevent ai from firing while driving tank?
- Config help
- Aircraft rear gunner(turret)
- Plane wont show up in editor
- Unit w/ pistol help
- Config: "" encountered instead of ',' ...err, huh?
- Names !!!help
- Resistance config.
- Empty cartridge
- Pilot reloads??
- Got a simple question
- Hitpoints lod on cars
- Binarize crashes when it tries to convert
- Adding a static animation
- Custom keys
- Binarize question
- Sound help
- How to make ai reload the right shell
- Dynamical sky
- Aircraft variables.
- Ai firing on armored vehicles
- Mines?
- An addon that cannot be picked up...
- Custom cfgmoves problem
- Helicopter flight properties
- Player model causes ctd
- Changes lost if i use a 1.90 cpp for sp mod?
- How to update old retextured bis models for pistol
- Patriot cfg help
- Custom "cfgmovesmchide"
- Landing gear problem
- Gunshot loudness help
- Script help
- Need help with sword config
- Statistics tracking
- How is the cfgmoves done?
- Config for pistols
- Anim question
- Ai turn on plane lights ??
- Checking the currently chosen weapon
- ?(_player in _plane)
- Animations for wiesel tank by mmp
- Time between sounds
- Member already defined
- Explosive ammo rounds how
- Fuel gauge problemo
- Cant count ??
- Can i detect where a plane has been hit
- Whats the name
- Gyro horizon ??
- 1.96 or 1.94 config
- Static object bend/conform to ground
- Ammo boxes
- Help with defines
- Rtm animations on vehicles
- Island making...
- Missile proxy-problem
- Problem with addeventhandler
- Configs for rocket launchers
- Configs of oh58 and laserguided
- In cfgweapons i find "backgroundreload"
- Sample config from bis
- Animated grass
- How to bin static vehicles?
- Hi could you help me find this file
- Phosphorus or magnesium script
- Vehicle weight
- Eventhandler syntax problem.
- How to make an animation that moves?
- Drop returning err
- Some basic questions
- Reversing warning sound
- Men, armor, damage and death
- Need help with a leak?
- Replacing good old bis units
- No entry error
- Make a m203 fire longer?
- Heeeeeellllp... *** ***plz
- Compound animation?
- Config problem
- Requiredaddons woes
- Configcpp commands
- Configing the animation & different sized casings
- Premature ejection
- How to make the submarine dive and surface
- M82a1 recoil
- Configging until my brain explodes
- Breathe
- Weaponitemslot
- Configing animation tutorial?
- Pb with my soldier ??
- Music config
- Configing custom sized island
- Addon sound
- Problem with an animation file
- Couple of ques ??
- Removing sunglasses
- Config help
- Static anim config wrong?
- Event handler problem
- Heli not targeted by soldier machinegunners
- Checking inside strings
- Script problem
- Dummy target..
- .p3d to .max
- Useractions on mines possible?
- Count the blessed units
- Cfgtexturetomaterial only for mods?
- Some questions regarding bis config.cpp
- Annoying problem
- AI a bit low
- Probs with the lasers
- Fixing up old nvgs
- Quick Fix wanted
- Detecting "man" class distance
- Maximum sensitivity
- Sound
- CPP
- 2 questions
- Soldier unit config CTD
- Scripting AI Flying Height for Helicopters
- is it possible to.....
- Help with Resistance Conifg using JAM weapons
- Texture won't load.
- Animation problem
- Houses and AI
- How to make 2+ weapons on 1 vehicle
- Building with 2 ladders
- who's who
- Car handeling like a Tank
- 2 question on vehicle init script and action
- First gun model, one last problem
- How do i make death faces, for my face addon?
- Problem getting magazine pic to show
- TJ's Cargo Script
- cant get my AT static gun to fire!
- Cartridges ejecting from static Guns
- flash brightness?
- Custom Vehicle Animations
- Make a Lift!
- 2 questions
- wepons nuclear is hear to V1.46 cold war?
- LandingAOA larger planes
- free rotating turret
- Stop Animation
- No gun smoke needed
- Tutorial
- Cartridges ejecting from static Guns TUT
- Memory Lods For Aircraft
- whats wrong here.. EH "fired"
- Custom animations for ofp?
- Axis not working...
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