- The first oxygen topic
- O2 viewer will not open for me, any suggestions?
- P3d model format?
- How to switch between the lods?
- How do i create dynamic faces?
- My first model :)
- Opening p3d files
- Importing objects...
- Background texture...
- How should i best get a model inside o2
- Problem with oxygen viewer
- Lol, have a look at this!
- Getting the textures to show up....?
- Crash when trying to load texture
- Animating
- Bug forum
- Stupid question
- My model in ofp!
- Bis: a couple of questions after a day of breathin
- Problem
- Yes, i`m really stupid but i`ve a few questions
- Oxygen help
- Little problem whit external viewer
- Proxies/actions or something...
- Problems breathing...
- Iveco + idrante
- How many polygons....
- How to add colision detection?
- How do i make a double sided polygon?
- [question] new registration codes?
- Big problem
- Is there some page about the different lod's?
- Textures, inside or outside oxygen?
- How to make windows? transparent faces and texture
- Texturing inside oxygen
- Bis: non-linear mapping and non-planars
- Measurements in o2?
- The empire strikes back..
- Heeelllppp!
- Desertstorm: first work
- Question about 3d models
- Selection names
- Todays work :)
- Texture locations
- Close topology
- First pics of predator
- Squarize option?
- Unlock code problem
- Invisible trough windows
- How to define attributes in o2
- Custom logos for multiplayer
- Landcontact
- Creating new charactermodels
- Animated textures
- How to i close points?
- Problems with helicopter, mass and guns.
- It works yeeha
- To ofp developers
- Named property
- Tie fighter
- Human attributes
- Background texture
- Airwolf helicopter texturing
- My work in progress...
- Texturing
- My latest creation needs testing
- Cpp questions
- Texturing problems
- Just curious
- A list of available attributes
- Gas indicator
- Bad modelling problem...
- File formats..
- Help needed for some projects
- Animations for vehicle & gun crews
- Texture mapping, u v mapping, please help.
- Sample models released by bis.
- "cannot open external viewer" problem
- Export to 3ds from milkshape
- I need help about selections
- How do lods work
- I'm probably stupid but....
- Help needed :(
- "extrude"
- Developers, please help with texturing!
- Muzzle flash visible?
- Wwwwwhhhhyyyyy!?
- To suma: weapons upgradable?
- More texturing problems
- Deadly spent cartridges
- Gizmo mapping
- Angelina - the yacht
- Sharing new models
- Decimal convertor update - its free!
- Is possible to....
- Anyone?
- Bulldozer problems...
- To bis
- When i start o˛ the viewer opens and o˛ crashs
- To build or not to build....
- Plugin support in o2?
- Is it possible to have 2-sided faces?
- Exporting from o2?
- Vehicles interiors
- Shadow lod?
- 3rd party tutorials
- Moving tracks
- Crew positions
- Lights
- Oxygen patch request
- Bulldozer bogged
- Big bug!
- New comented config
- Problem with missile proxies...
- Question to someone from bi!
- Animation with soldier models?
- How to hold the gun?
- Shooting to the side.....
- Multi props
- Those codes
- -> cfgmodels and injuries and hidden selections..
- To bis! please help me with those proxies!
- Defining new actions
- Gear problem
- Undercarriage woes
- Hm.. lasso selecting textures? possible?
- Models galore
- Well i can "no longer use" o2!
- What is the lod used for shadows?
- I need help
- Help with oxygen
- [question] motorcycle class
- How to add....
- Roadway lods?
- Oh58
- Weapons head no shadows
- Demo p3d´s
- Ship class
- Vtol ?
- Unable to detect friend or foe
- Super transporter
- Background image size?
- Bridge test...
- Help
- Texturing question
- Mini vulcan add-on
- Muzzle flash bug
- How do i add a weapon on my car
- Engine question...
- Rotating radar on turret...
- Rotor axis help?
- Face deselection?
- How much time can we use o2?
- Is possible change texture direction?
- Double sided polygon texturing
- Pbotool 1.01awhich program is best for de-pboing?
- Importing gif as textures to o2?
- Afterburner problems
- Buldozer prob
- F16
- Custom sounds
- Turrets on a puma
- Seaborne missiles
- Missles on turret?
- Oxygen just takes too long
- Cars speed
- 2 days to go...
- Land contact
- A big bug
- Question
- Getting the textures to show up in ofp
- How to use gizmo mapping...
- 1 week and a bit to go :(
- Facecounts in o2
- Shadows
- Rotor direction
- I cant do it! does anyone want to use my model?
- Birds and harrier
- Question about oxygen
- I have a problem with shadows
- Need help
- Head lights
- Some czech model part names
- Plagiators
- Wheeltextures flickering
- Bmp memory lod translated
- Hw t&l merged textures are 1024x1024 resolution!
- The bouncing misery
- Light following turret....?
- Sizes in oxygene?
- Anyone from toronto
- Warning: addons and resistance expansion
- Guided missles?
- Flashlight
- Projectile glow.....
- Transparent cileings in hw t&l
- Plane rotors
- 'eavy bolter
- C130....
- The path lod
- Memory question
- Skin tutorial needed?
- New and i need help
- Light bug: need help
- Firing direction
- Problem with buldozer
- Missile proxy's
- Textures problem
- Jeep firing missiles
- Multiple questions...
- Texture paths
- Export to original location?
- Paa or pac?
- O2newbie needs help!(import in ofp)
- Some questions
- Cfgmodell?
- Mulitiple firing points.....
- Aircraft carrier
- I got a error!
- My o2 is shagged!
- Different actions to different cargo proxies
- N00b q's
- Problems!
- Noob questions
- Rocketlauncher question
- Gun handling
- Help me :)
- Buldozer dislikes ofp:r
- Is it possible
- Weapons -> ofp
- Glass
- Extrude fonction
- Texture problem
- Config.cpp for weapons?
- Help help
- How do i put the light
- Tutorials
- Houses ...
- Setting scale
- Setting firing point on the weapon
- Ladders
- Buldozer green error
- Flaps selections
- Texture problem..
- Opening p3d prob
- How does it know ?!?
- Scale model
- Question about rockets....
- Rotation
- Ofp:r = no muzzle-flash-bug? yeah..