PDA

View Full Version : OFP : O2 MODELLING



Pages : [1] 2 3 4 5 6 7

  1. The first oxygen topic
  2. O2 viewer will not open for me, any suggestions?
  3. P3d model format?
  4. How to switch between the lods?
  5. How do i create dynamic faces?
  6. My first model :)
  7. Opening p3d files
  8. Importing objects...
  9. Background texture...
  10. How should i best get a model inside o2
  11. Problem with oxygen viewer
  12. Lol, have a look at this!
  13. Getting the textures to show up....?
  14. Crash when trying to load texture
  15. Animating
  16. Bug forum
  17. Stupid question
  18. My model in ofp!
  19. Bis: a couple of questions after a day of breathin
  20. Problem
  21. Yes, i`m really stupid but i`ve a few questions
  22. Oxygen help
  23. Little problem whit external viewer
  24. Proxies/actions or something...
  25. Problems breathing...
  26. Iveco + idrante
  27. How many polygons....
  28. How to add colision detection?
  29. How do i make a double sided polygon?
  30. [question] new registration codes?
  31. Big problem
  32. Is there some page about the different lod's?
  33. Textures, inside or outside oxygen?
  34. How to make windows? transparent faces and texture
  35. Texturing inside oxygen
  36. Bis: non-linear mapping and non-planars
  37. Measurements in o2?
  38. The empire strikes back..
  39. Heeelllppp!
  40. Desertstorm: first work
  41. Question about 3d models
  42. Selection names
  43. Todays work :)
  44. Texture locations
  45. Close topology
  46. First pics of  predator
  47. Squarize option?
  48. Unlock code problem
  49. Invisible trough windows
  50. How to define attributes in o2
  51. Custom logos for multiplayer
  52. Landcontact
  53. Creating new charactermodels
  54. Animated textures
  55. How to i close points?
  56. Problems with helicopter, mass and guns.
  57. It works yeeha
  58. To ofp developers
  59. Named property
  60. Tie fighter
  61. Human attributes
  62. Background texture
  63. Airwolf helicopter texturing
  64. My work in progress...
  65. Texturing
  66. My latest creation needs testing
  67. Cpp questions
  68. Texturing problems
  69. Just curious
  70. A list of available attributes
  71. Gas indicator
  72. Bad modelling problem...
  73. File formats..
  74. Help needed for some projects
  75. Animations for vehicle & gun crews
  76. Texture mapping, u v mapping, please help.
  77. Sample models released by bis.
  78. "cannot open external viewer" problem
  79. Export to 3ds from milkshape
  80. I need help about selections
  81. How do lods work
  82. I'm probably stupid but....
  83. Help needed :(
  84. "extrude"
  85. Developers, please help with texturing!
  86. Muzzle flash visible?
  87. Wwwwwhhhhyyyyy!?
  88. To suma: weapons upgradable?
  89. More texturing problems
  90. Deadly spent cartridges
  91. Gizmo mapping
  92. Angelina - the yacht
  93. Sharing new models
  94. Decimal convertor update - its free!
  95. Is possible to....
  96. Anyone?
  97. Bulldozer problems...
  98. To bis
  99. When i start o˛ the viewer opens and o˛ crashs
  100. To build or not to build....
  101. Plugin support in o2?
  102. Is it possible to have 2-sided faces?
  103. Exporting from o2?
  104. Vehicles interiors
  105. Shadow lod?
  106. 3rd party tutorials
  107. Moving tracks
  108. Crew positions
  109. Lights
  110. Oxygen patch request
  111. Bulldozer bogged
  112. Big bug!
  113. New comented config
  114. Problem with missile proxies...
  115. Question to someone from bi!
  116. Animation with soldier models?
  117. How to hold the gun?
  118. Shooting to the side.....
  119. Multi props
  120. Those codes
  121. -> cfgmodels and injuries and hidden selections..
  122. To bis! please help me with those proxies!
  123. Defining new actions
  124. Gear problem
  125. Undercarriage woes
  126. Hm.. lasso selecting textures? possible?
  127. Models galore
  128. Well i can "no longer use" o2!
  129. What is the lod used for shadows?
  130. I need help
  131. Help with oxygen
  132. [question] motorcycle class
  133. How to add....
  134. Roadway lods?
  135. Oh58
  136. Weapons head no shadows
  137. Demo p3d´s
  138. Ship class
  139. Vtol ?
  140. Unable to detect friend or foe
  141. Super transporter
  142. Background image size?
  143. Bridge test...
  144. Help
  145. Texturing question
  146. Mini vulcan add-on
  147. Muzzle flash bug
  148. How do i add a weapon on my car
  149. Engine question...
  150. Rotating radar on turret...
  151. Rotor axis help?
  152. Face deselection?
  153. How much time can we use o2?
  154. Is possible change texture direction?
  155. Double sided polygon texturing
  156. Pbotool 1.01awhich program is best for de-pboing?
  157. Importing gif as textures to o2?
  158. Afterburner problems
  159. Buldozer prob
  160. F16
  161. Custom sounds
  162. Turrets on a puma
  163. Seaborne missiles
  164. Missles on turret?
  165. Oxygen just takes too long
  166. Cars speed
  167. 2 days to go...
  168. Land contact
  169. A big bug
  170. Question
  171. Getting the textures to show up in ofp
  172. How to use gizmo mapping...
  173. 1 week and a bit to go :(
  174. Facecounts in o2
  175. Shadows
  176. Rotor direction
  177. I cant do it! does anyone want to use my model?
  178. Birds and harrier
  179. Question about oxygen
  180. I have a problem with shadows
  181. Need help
  182. Head lights
  183. Some czech model  part names
  184. Plagiators
  185. Wheeltextures flickering
  186. Bmp memory lod translated
  187. Hw t&l merged textures are 1024x1024 resolution!
  188. The bouncing misery
  189. Light following turret....?
  190. Sizes in oxygene?
  191. Anyone from toronto
  192. Warning: addons and resistance expansion
  193. Guided missles?
  194. Flashlight
  195. Projectile glow.....
  196. Transparent cileings in hw t&l
  197. Plane rotors
  198. 'eavy bolter
  199. C130....
  200. The path lod
  201. Memory question
  202. Skin tutorial needed?
  203. New and i need help
  204. Light bug: need help
  205. Firing direction
  206. Problem with buldozer
  207. Missile proxy's
  208. Textures problem
  209. Jeep firing missiles
  210. Multiple questions...
  211. Texture paths
  212. Export to original location?
  213. Paa or pac?
  214. O2newbie needs help!(import in ofp)
  215. Some questions
  216. Cfgmodell?
  217. Mulitiple firing points.....
  218. Aircraft carrier
  219. I got a error!
  220. My o2 is shagged!
  221. Different actions to different cargo proxies
  222. N00b q's
  223. Problems!
  224. Noob questions
  225. Rocketlauncher question
  226. Gun handling
  227. Help me :)
  228. Buldozer dislikes ofp:r
  229. Is it possible
  230. Weapons -> ofp
  231. Glass
  232. Extrude fonction
  233. Texture problem
  234. Config.cpp for weapons?
  235. Help help
  236. How do i put the light
  237. Tutorials
  238. Houses ...
  239. Setting scale
  240. Setting firing point on the weapon
  241. Ladders
  242. Buldozer green error
  243. Flaps selections
  244. Texture problem..
  245. Opening p3d prob
  246. How does it know ?!?
  247. Scale model
  248. Question about rockets....
  249. Rotation
  250. Ofp:r = no muzzle-flash-bug? yeah..