- Texturer wanted!
- Rhino
- Help with configs
- Binarize
- Binarizing problem
- Tank crew
- Crew helmet with visor
- Castle objects
- Huge problem!!
- Where are the viewpoints for cmdr, pilot & gunner?
- Help with tracked vehicle...
- Objects next to each other have shadow
- Completly transparent textures
- Binarize probs
- Building ww2 flak 88
- Path problems
- How do i make an alpha?
- Explosions
- I make a new tank!!!!!!!!!!
- Custom animations
- Modeling damage for structures
- Character model questions
- Tuning cars?
- Vehicles data
- Texture loading error
- Bulldozer resolution
- Memory vertex'es and cpp files
- Boonie model?
- L raketa & p raketa
- Tank periscopes ... how does it work ?
- Experianced texture artists needed
- Fire geo and transparency??? error help?
- Machinegunners in bombers
- Making chains
- Bicycle tutorial
- Having problems with transparent textures
- Noob question i kno, but plz help me here!!!
- Can't shoot jeep gunner
- Squad xml addon
- Okay...what did i screw up now?
- 3d crew proxies in bulldozer
- Need help
- Cannot load object
- Getpos - does it return 0,0,0 from model?
- Missing shadow..
- Config.cpp causing ctd
- Problem with vehicle headlight
- Static aa cannon
- Path lod
- Textures blurred ingame
- Streetlamp ns
- Description for named selections??
- Brake light...
- Any demo female model?
- Animation program
- Problem with the in game
- Maya avaible for free download
- Texture problem
- About the animation
- Lights inside a building?
- Help in textures
- Boat qns.
- Forest qns
- Addons making trouble
- Texturing in 3dmax
- Need help with crew
- Download: lod resolution calculator v2.3
- Texview file extensions
- Proxies
- Weird track animation
- Weird view
- Tents and uneven terrain
- Mlod models
- Question regarding tank optics
- Shading problems
- Favour...
- Non planar faces
- Two questions
- Civilian models for east side?
- Lift animations?
- I need someone who can do animations. . . . . . .
- Visitor and o2 installed
- How many lods???
- Resolution lod problem
- How do i
- Texture swapping
- Civilian texture files
- Clear background textures
- How to convert pbo to 3ds
- .3ds models into oxygen
- Soldier making tutorials
- I want soldiers
- Saving background texture with model?
- Milkshape 3d
- Lying down animations
- Animating ammo belts and stifs
- What are all the..........
- Models from americas army??
- Gun at 90 degrees
- Maxturn minturn
- Making custom buildings where do i start!?
- Character faces and wounds
- Acceleration setting ?
- Animating ammo /effects
- Pistol slides
- How do i put ammo in a cpp
- Custom walk animations
- Shells from static guns?
- Reskinning a seagull
- Sinking buildings with maps
- Gysgt. rod
- Explosions
- 3dstudiomax
- Ladder making
- Little problem with normals
- Plane with 2 rudders
- Turret
- Some problems
- Autopilot trouble
- Stop bullet from dropping
- Rotating in 3d preview
- Weapon placing problem
- Has anyone had any success in making roads
- Control stick model
- Mlod models
- Non-linear and non-planar faces
- Probably a dumb question but...
- Rpg rocket
- Bullets keep coming
- Interior vehicle "cabin lights" and other things
- Textures for new iron sights
- Alpha values and binarize
- Civilian model available?
- Ramp noise
- Proxys in unarmed helicopters
- Model crash
- Model invisible..
- Bouncing tank
- Is there a tute yet ?
- Doesn't load texture?
- Padding textures
- Cant aim
- Controls for panning\orbiting in o2
- Texture conversions
- Make wheels turn on aircraft
- Shooting through model
- Cessnapilot.p3d wanted
- O2 optimize and normalize
- Ai can see me!
- Texturing wheels?! and other "round" stuff in o2
- Ah-1w super cobra
- Need help for transparency
- Simple question
- Random muzzle flash
- 3d studio max tutorial
- Texture swap utitlity for xp
- For animation
- Very odd problem
- Animations software
- Geometry lod question
- Model is "floating", looking for solution
- Tank periscope thingamabobs
- Need good help
- Driver outside
- Shadow bug
- Config related to modeling prob
- Wheels
- Revolving
- Alpha channels lost when binarizing
- Texturing
- Problem with geolod
- View lod vs geo lod
- Need some help on my wagon
- Remove textures
- Texture archives !
- Vertical vehicle not follow cliff/ground angle
- Car modelling
- Hotkeys for o2 lite
- Problems with my custom scope reticle
- Custom scope(sorry for the double post)
- Cpp. for an rpg
- P3dedit
- What's wrong ...
- Config file
- Scripting
- Wound
- Few problems with my buildings and signs
- Textures ?
- Most wanted (bis) models thread
- Bunker troubles
- Png2pac texture conversion tool
- O2 model collection
- Lods for missile launchers
- Poly count
- Transparency not working
- F-35/x-35
- Defining?
- Problems with alpha channel.
- Changing jpg to paa/pac
- Kick down a door?
- Fire geometry
- Texture preview window help
- Custom proxy
- Footsteps sound
- Browsing paa and pac files
- Can't view model in external viewer or ingame
- Lod help
- Creating lamp
- Exchange model in data3d.pbo whit new
- Unwrap in o2... how does it work ?
- Best way of editing sides of an existing model?
- Copliot config and animation
- How to stop a man() derived class from smiling?
- How to make an addon
- Texturing sides
- Reverse steering and 3d steering wheel's
- Problems with decrypting data3d.pbo + odolexplorer
- Ofp poly limit?
- 4 alpha channels
- Proxy paths and data3d
- Overturned bus - getting "magic" errors!!!
- Problems with addon
- Texturing an daddon
- Paatool 1.1 released
- O2 light
- Pantool 0.4 (texture browser)
- Where can i download 3d models?
- Need help with bringing my ak47sight(.paa) ingame
- Forest modelling question
- Laser designator ?
- Disappearing object!
- Desperately need config help!
- A10pilot.p3d wanted
- Were can i find oxygen?
- Doesn't load buldozer
- Max size of objects
- Polygons
- Model weights
- Oxygen viewer old version on server
- Oxygen eats textures
- Island editor
- Creating multiple vehicle types from one parent cl
- Healing powers
- Editing solder skin
- Cross country performance
- Lack of ideas
- Texture wont load
- Working car class suspension...
- texturing a cylinder
- Crew member help