PDA

View Full Version : OFP : O2 MODELLING



Pages : 1 [2] 3 4 5 6 7

  1. Error loading btr152\btr152.p3d (magic)
  2. Object problem
  3. 2nd mg on the uh60mg..possible
  4. More than one dust trail
  5. Missile proxies
  6. Texture dimensions?
  7. Problems whit big planes
  8. Insert a texture in oxygen
  9. Real walls
  10. [problem] textur-error
  11. Weird!
  12. Breathe irc channel
  13. [problem] weapon error?!
  14. Pistol proxies
  15. Normals, faces, ....
  16. What is this "proxy:flag_auto.01"-thing
  17. [problem] my fnc strikes again!
  18. Extending license
  19. Falling through floors
  20. Unit models
  21. In the shadows
  22. Need help with my config file!
  23. New error
  24. Property entries
  25. Objects
  26. Just got o2. help!@#!
  27. 'set face' for mlod models?
  28. Animation types
  29. Buldozer does not work
  30. Casing sizes?
  31. Getting a forest object to follow terrain
  32. Trouble with choppers
  33. Meet the lod family
  34. Pistol memory points?
  35. Motorbike memory points
  36. Glowing lights
  37. My oxygen doesn´t work right
  38. How to make hud work
  39. New codes for my o2
  40. Model samples
  41. Bis, we need mlod versions of the ofp:r soldiers
  42. Arrrrrrghhhhhhhhhhhhhhhhhhhhhhh!
  43. What do you guys think?
  44. Skinning tutorial
  45. Big texture tip!
  46. Mlod mystery models?
  47. Hop on board chappy
  48. Antonov: realistic, or flyable?
  49. Somebody has a working geometry for bikes?
  50. Possible bug   on oxygen  ?
  51. Cfg moves
  52. Model optics ...
  53. To the aircraft makers
  54. Incredible animation that may work on your models
  55. Rolling copter
  56. F4 phantom
  57. Helicopter landing gear?
  58. Multiple firing guns?
  59. Both animation and ground blades seen in resistanc
  60. Damage class
  61. Rolling on airfield
  62. Odol or mlod
  63. I seem to have a problem loading graphics into o2
  64. Textures in o˛?
  65. Bridge
  66. Whats the point of different lods
  67. About the face codes
  68. Problems
  69. Helicopter landing gear
  70. Working radar screen?
  71. How to make shadows work?
  72. Yes !
  73. Error in user32.dll
  74. Extrude function in 02 light?
  75. How use the o2
  76. Somebody has soldiers 3ds models ?
  77. Question on making new textures
  78. Problems with wheels
  79. Need lod property
  80. Oxygen key ref
  81. My first wep for ofp
  82. Rocket launchers
  83. Example model for doors
  84. How do  i make gears "get up"
  85. Problem with custom soldiers!
  86. Please , everybody help
  87. Pathway lod
  88. Vehicle proxys
  89. Spinning vehicles
  90. Niether o2 or buldozer will work properly
  91. Lighting problems
  92. Convert half life models ?
  93. Very good tutorial
  94. Editing soldier models
  95. Photoshop camo action
  96. Noticed this in the updates
  97. A good place to start
  98. Polycount per lod
  99. Multiple gunner stations?
  100. Flag properties
  101. Really bad window problem
  102. I need help with editing!
  103. How are textures used in memory?
  104. Oxygen faq
  105. Buldozer problems
  106. Patrol boat
  107. [problem] pistols.......
  108. Forests
  109. Muzzle flash model?
  110. Gun flashes at night?
  111. Custom animations
  112. Parashutes
  113. Mfc error
  114. Mi-26 and bmp
  115. Helicopter landing gear
  116. Error with buldozer
  117. Fanstastic new property in resistance objects
  118. Airwolf mod needs help!
  119. Which version is gonna be released?
  120. New items fro units.
  121. Take off speed
  122. Random faces on mlod - working.
  123. How to edit scope view?
  124. O2 autorization
  125. Ofp staff: please release a patch with these fixes
  126. Wave the flag..please!
  127. Player proxies
  128. Vehicles moveing in cargo!
  129. Shadow flash bug...
  130. Plane nose point
  131. Night vison binocular
  132. Animated buildings?
  133. White model... ?
  134. Mirage 14310
  135. Any help whit my darn cpp?
  136. Custom voices
  137. Requisite of models...
  138. Texture convert error
  139. Buildings with crew
  140. Radius turns
  141. Question re animations
  142. Welcome back suma and rest of the bis team
  143. Texture name
  144. Nam boat issue.....
  145. Importing files to o2
  146. Mlod 2 odol
  147. Uzi
  148. O2 vs o2 light
  149. Objektiv 2 light
  150. Addon dont work
  151. Extrude..
  152. About weapons
  153. Importing .3ds models problems
  154. Help !
  155. Textures problem (no not that texture problem)
  156. Background pic problem
  157. Help ! again !
  158. Manipulating normals
  159. Using external viewer causes error
  160. O2 warning texture file name too long
  161. Is there a key sequence to escape out
  162. How to make cpp
  163. Question about roadway in o2....
  164. Extracting textures?
  165. Gif file requirements
  166. Bf-109 messerschmitt....
  167. Backround problem
  168. Mass, walls, other objects
  169. Help with oxygen
  170. The texture library
  171. Can we un-wrap a selected surface to a gif
  172. How to join 2 near vertex
  173. Please make cn-235 aircraft pls
  174. Right scale and holding it in the right direction
  175. Why do some objects show up in the external
  176. Some questions
  177. Texture previewer sorely needed
  178. Prairie dog
  179. Mirroring
  180. Help with ***putting a picture in the background
  181. What happened to other breathe forums?
  182. Boats
  183. Complete structure tutorial
  184. Scripted rotations
  185. Texturing problems
  186. How come i can't load p3d files i decoded from ofp
  187. Zero thickness objects and transparancy issues...
  188. Geometry error
  189. Dust too high ...
  190. Problem with buttons
  191. Same old face !
  192. How to deselect selected face?
  193. Background images after inital set up
  194. Acceleration
  195. Making model playable in ofp.
  196. Taking 02 made pistol from body
  197. Export/import 3ds texture problems....
  198. How can i see "normals"?
  199. Report known model animations here
  200. Where to find mlod models
  201. Proxy and action
  202. Need help with model problem
  203. No texture loaded & pac2pall error
  204. Importing 3ds files from wings
  205. Texture error (not conversion error!)
  206. Scripted rotations... getting there...
  207. Local damage texture
  208. Textures are rendered white in ofp?...
  209. Smoothing groups from max to o2?
  210. Model give no shadow.....
  211. I can't download o2light
  212. V-2 + lauchpad....
  213. How do i get extra wheels to work?
  214. Where is the background texture i left here?
  215. Gmax
  216. Squad logo
  217. Night textures?
  218. Building lights
  219. Pryxy options
  220. Please helpme my big problem:no texture loaded pls
  221. What´s the matter here?
  222. Jeep or tank but no hybrid?
  223. Couple of questions
  224. Ofp-engine interfaces
  225. Gmax/tempest - exporting files as .md3
  226. Help with  oxygen
  227. Vehicles placed at proxies usable / enterable?...
  228. Max number of vertices per model?
  229. I dont understandme my problem fixing post
  230. Help!
  231. .mdl into .p3d
  232. Problem with the muzzleflash...
  233. Old uv map doesn't work?
  234. Oxygen download does not work
  235. Fire geometry (i think!)
  236. Transportvehiclescount
  237. Cant open exported .2ds
  238. Vehicle avoidance
  239. Memory...
  240. Need memory lods
  241. O2 - rotating around origin?
  242. Proxys?
  243. 5 resolution lods but what values?
  244. Attribute for
  245. I've got my model into oxygen...
  246. How to convert ?
  247. This forum is all qs and no as
  248. How do you load already made vehicles on oxygen?
  249. Problems with xp- prof
  250. Maximum number of components?