PDA

View Full Version : OFP : MISSION EDITING & SCRIPTING



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40]

  1. Training Base HELP!
  2. Disabling standard tracers from OFP
  3. check if given person is a human player - multiplayer
  4. Public message from client
  5. Hit eventhandler
  6. Check if unit is inside a building
  7. team mate actions
  8. Some scripting problems
  9. Multiplayer globalChat messages not showing up for all players
  10. ECP/WW4 - Weather
  11. Finding A Unit's Weapon Classname
  12. randomly placing objects script?
  13. Demo: Dynamically change unit class
  14. Commanding more than 12 men easily?
  15. Changing the introduction on desert isle
  16. eventHandler "killed" and other problems
  17. Need help with some scritps
  18. How to create bushes?
  19. kSuppression
  20. updating older version
  21. AI mark target with SOFLAM
  22. [Other] Notepad++ OFP/CWA Syntax Highlighting
  23. custom face in mission folder appear in game, how?
  24. cigarette script?
  25. Organising a mission
  26. Hovering script for fixed Wing.
  27. how to make an AI scud lunch onMapSingleClick?
  28. Problem with making a CoC mission
  29. BM21 script?
  30. Calling support vehicles ??
  31. Receive a message radio from HQ?
  32. Bridge building problem
  33. Weapons on the wall
  34. one group dispenser in several places?
  35. How to keep tanks moving on the road?
  36. [Guide] CoC Network Services 2
  37. [Tool] SQUAD CONTROL - Manage multiple squads at once
  38. [Docs] Documentation compilation: WW4, WGL, CoC, markers...
  39. [Tool] Drongo's Toolkit Voices - standalone DSAI
  40. Change a car evidence plate numbers
  41. Terminal (Hack) - Script | Fallout 3
  42. AI open the damn obj gate??
  43. What are scripts?
  44. Ejecting from plane with safe distance
  45. Help me in this scenario
  46. Demo missions request for instructional purpose
  47. Helicopter load/unload Control
  48. What is wrong with this script
  49. Spawning Smoke
  50. How to make the time pass faster in a trigger?
  51. Make AI use binoculars forever and look at different targets
  52. Assorted scripts for vanilla OFP, WW4 and WGL
  53. Disabling DisableAI "move" Command
  54. CreateUnit on trigger position
  55. display a message by clicking an entry menu
  56. know a vechile name to be used in script
  57. change the init of an object by script
  58. name of used vehicle
  59. Killing the Z axis of a trigger
  60. right down menu items
  61. The simple roadblock and checkpoint mission
  62. commander special vision
  63. Smoke and particles created by a script when a shell explodes
  64. input box
  65. Crew Served Weapon Script Help
  66. Is there is a script?
  67. Cannot open single player missions in mission editor
  68. Create a wargame style mission with challenging enemy AI
  69. OFP - Debug monitor