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View Full Version : OFP : MISSION EDITING & SCRIPTING



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  1. Mapfact EU: Support First-aid Box
  2. Visibilty
  3. AI aircraft deliver heavy tanks
  4. captive and dead!
  5. Remove Action Of Player To Put Items In Cars???
  6. Capture the Flag Score Counter
  7. Adding tracers....
  8. The group that never was...
  9. Another freekin anim q
  10. Using real cameras
  11. CSLA ammo & weapons name
  12. CSLA ammo & weapons name
  13. Sitting down
  14. Targets
  15. Condiditon Help
  16. Patroling
  17. Stuffing global variables into an array
  18. Pls Help...>_<
  19. Reinforcements Respawn
  20. Script problems
  21. Destroy Bridge Objective
  22. In and out of the trigger
  23. Joining the squad across the island
  24. Simple Attack move
  25. Ho to detect if there are no more vehicles alive
  26. Resistance Editor Upgrade
  27. Text during Voice
  28. Objective With Very Long Text In Briefing
  29. How to prevent players to pick up weapons
  30. here's a game
  31. Chopper groundstart with engine running
  32. Removing an Add-on
  33. Player in chopper
  34. BMP not aggressive enough
  35. Scoring
  36. Mission Tutorial: Snypir
  37. Requesting a script
  38. Help with editor
  39. Multiple squad control
  40. Probability of presence help please
  41. Mark the player on the map
  42. Sound and stuff
  43. Civilian count script
  44. Eventhandler question
  45. Eventhandlers
  46. ending a camera loop
  47. joining a group and 2 units
  48. CSLA II AGS-17 Loadscript!
  49. A.I. vanish while climbing a ladder
  50. Markers
  51. A few beginners Questions
  52. Group Link II: this setSkill (Random 0.60);?
  53. Q about spawning
  54. How Do You Add Images In Game?
  55. How To Make AI Units Not In Group Eject?
  56. How Can I make a Unit Never Lay Down but shoot?
  57. Scripting Database in the works?
  58. Trigger inside the script ?
  59. where to find change jam hd mag script
  60. Help plz^^
  61. Alternative vehicle disguise code plz
  62. Help with Intro Cutscene and Waypoints?
  63. Help with Intro Cutscene and Waypoints?
  64. publicvariable
  65. hasWeapon "M16" ;; not (hasWeapon "M16")
  66. AI Takeoff for any runway
  67. Making Helicopter Stay
  68. Making trigger go off to a person
  69. R_1 action ["WeaponOnBack"];
  70. Making a radio play music
  71. Velocity Control Script
  72. Delete Help
  73. COC artillery questions
  74. "ticking off" obj to done in briefing book
  75. problem with hungry script
  76. make a player black out
  77. Tail Rotor Script
  78. Random placement of mission target/goal
  79. clock? timer thing? countdown meterss?
  80. airplanes engine fire flame burnnings???
  81. Steel the map (or laptop)
  82. steps for wepon on ground???
  83. addWeaponPool / addMagazinePool
  84. A10 dropping a bomb
  85. How to start as parachut Jumper?
  86. Glasses in a Cfg script
  87. Looking for missions for OPF
  88. can you change weapens on a helo
  89. BD_grenades
  90. Adding stuff and WP questions
  91. WGL5.1 bleeding in missions
  92. PT Trigger
  93. Easiest, Simplist
  94. campaigns like OFP:RESISTANCE campaign
  95. Waypoints Vs Scripted Move
  96. How can i edit init
  97. Need some input
  98. Several questions
  99. Dont really know is this the right spot
  100. Low Ground Fog or Mist
  101. Setting weapons WITH AMMO on ground
  102. How to punish the player that kills the civilian
  103. Campaigns editing questions
  104. Any one has Sitting on tanks scipt?
  105. Detach a unit from a group?
  106. How to check unit-status
  107. Set AI skill 1
  108. Mouth movement.
  109. AI gives up
  110. Selecting from 1
  111. Changing from a type of soldier to another
  112. Rotating Camera Script...
  113. Check if mine is deactivated
  114. How do I set up these triggers?
  115. Is there a way to hide error messages during play?
  116. Trigger true when one side outnumbers the other
  117. Dead soldiers rising again
  118. "to be discovered"  trigger condition?
  119. I need a trigger to detect a player aircraft?
  120. How do I put missions...
  121. Teleporting
  122. uestion: 1. Confused on rotate.sqs
  123. Why can't i 'createVehicle' a parachute ???
  124. Activating scripts through waypoints
  125. Which Vehicle?
  126. Bullet Cam
  127. Chain of Command
  128. Random starting positions
  129. looking for a Weapons Script
  130. Several q's on mission editing
  131. How do I make the AI destroy an empty vehicle?
  132. Random location of unit and marker?
  133. Some noob questions
  134. Making AI Shoot
  135. Help te newbie
  136. Best editing islands
  137. In Perimeter Script/Death Script. Errors & 2 Quest
  138. Placing a weapon on table/floor
  139. I need a little help.
  140. Why are units ignoring cycle waypoints?
  141. AI shooting at empty vehicles?
  142. DH: Normandy 1944 Mod (Coders needed)
  143. "Detected by..."  trigger: HOW to activate it???
  144. Small gift
  145. Running a script "on the server"
  146. Ammo check problem
  147. camera.sqs *NEW* function
  148. Radar
  149. Button image in description.ext
  150. Arming a civilian
  151. ARMA mission editing and scripting?
  152. Passing Variables By Reference
  153. Maximum groups in ArmA?
  154. How do I remove hud waypoints?
  155. No Helmet Script?
  156. possible to have different respawn times for diffe
  157. No Prone during Combat
  158. Yet another airstrike script...
  159. IF THEN logic ( ArmA )
  160. Activating a trigger when a target is destroyed
  161. trigger for spawning
  162. Distance Unit A to any Unit Group enemy
  163. (OFP) Respawn in MP for 1 side only?
  164. Waypoint After Unloadx
  165. Guarded by West or East or Resistance
  166. Help im going mad
  167. Groups randomly stuck in waypoint plan
  168. Helo takeoff ~
  169. activate and deactivate game logic
  170. Anyside attacks Civilians (Rebels)
  171. Action as a condition
  172. Synchronizing Time...
  173. No Objective Tic
  174. ARMA Fonts
  175. Changing weapons on the AH-1Z
  176. Changing a unit's head model
  177. burning objects/ random fires
  178. Helo land, pickup squad and fly to next waypoint
  179. aircraft spawning on carrier
  180. TSF and Tonal Redux Help
  181. External scripts
  182. AI Helo pilot
  183. this setmimic?
  184. Death Music
  185. need help with variables
  186. A break?
  187. Last Question for today
  188. Open/Close Gate
  189. Ughff! Forgot music effects...
  190. Ammo
  191. Accurate Elapsed Time Data
  192. Breaking a Loop when another Script activates
  193. Erasing a unit
  194. Combining missions
  195. Add Magazine in Ammo Crates
  196. Two Part Question
  197. Editing map to 256x256 *.paa file?
  198. scripting help !!!
  199. campaign: take weapons to next mission
  200. Need help with mission editing
  201. creating a string from a variable name
  202. Campaign memory
  203. fa-18 hornet
  204. Abnormal location of [0,0,0] pos of vehicle
  205. accurate placing of units
  206. Is there any way to set a trigger that goes off...
  207. Variable Variables
  208. Most likely a simple question
  209. Co-pilot not responding (AI)
  210. What am I doing wrong??
  211. how do i set off a trigger when a fire is put out?
  212. Another irritating problem
  213. how do i attach a custom sound to an object?
  214. Addon guns into crates
  215. simple question PLEASE HELP!
  216. Simple Question
  217. moving an ammo crate using setpos getpos
  218. getViewDistance
  219. Help with the AT (@) command
  220. Over sea?
  221. A fun stopper
  222. A regular question by me
  223. Array of groups
  224. CommRef Scripting Commands
  225. Snypir's support pack
  226. Rank
  227. Another Campaign screw-up
  228. SetDir 270 in camera-intro
  229. radio reinforcements
  230. varibles in listbox?
  231. AI FOV
  232. THE MATRIX (A series of single missions)
  233. unload troops from air
  234. Getting Rid of Partly Empty Mags
  235. Small arms enemy to fire at helos
  236. helicopter drop
  237. arma artellery fire on map
  238. positioning player on a building
  239. Single player intro?
  240. buidingpos in wiki
  241. mp compatibility issue.
  242. AI opening doors
  243. unitname action ["drop weapon",unitname,0,0,"weapo
  244. I have idea....
  245. AI pathfinding through gate/archway/hole in wall
  246. Scripting Help
  247. Triginometry?
  248. Weapons on table part 2
  249. Help with Campaign-Everon MP mode
  250. get a unit move to the waypoint by trigger