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View Full Version : OFP : MISSION EDITING & SCRIPTING



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  1. medic request
  2. Camera.sqs multiplayer help
  3. I have a problem
  4. Markers and addaction..
  5. Mission Editor
  6. MEC Beta testers needed
  7. ai follow
  8. Need alot of help
  9. AI stops moving after 2nd wypnt or move..
  10. Artillery Duels Using Chain of Command
  11. Getting a Chopper on a Carrier
  12. issue with mission still running in background
  13. Paratroopers
  14. Unexec?
  15. Trenchscript 1.1
  16. PROBLEM
  17. Addon documentation tool
  18. Few questions
  19. What kind of missions do you guys like?
  20. Firing without target
  21. Radio
  22. GROUPCHAIN.SQS
  23. Ok I'm trying again to get into mission making
  24. CoC Arty
  25. Script acting weird....
  26. swtichmove problem
  27. Colours
  28. Error message
  29. Snipe from nearby tree script?
  30. Working smoke grenades?
  31. group paradrop
  32. How to Lower Barricades
  33. Questions I have
  34. Border Problems
  35. Blanks
  36. Smoke and Flares
  37. Check for dedicated server?
  38. empty enemy static weapons
  39. Forgot
  40. array question
  41. how to make flare trap alert enemies
  42. cti building help
  43. I have searched...
  44. airdropping ammocrates/equipment?
  45. Console Cheat......programers needed
  46. display the number of westunits in an "hint"
  47. Help with revive respawn script.
  48. Run anim? WHAT?
  49. integer
  50. weapon to soldier (permantly)
  51. Advanced cutscene tutorial
  52. Reducing cpu load?
  53. ICPguard
  54. Creating Waypoints via scripting
  55. Animatiion
  56. Enough already!!! ***NearestObject issue...
  57. need realistic radio man script
  58. TACTEvents
  59. Script running multiple times?
  60. What to write in condition field
  61. just need the ***right syuntax
  62. description.ext
  63. Disembarking Groups
  64. "Teleport" everything not just the men...
  65. Daylight Hours
  66. Armour Battle Fix MP 1.00 released
  67. Image mission problem
  68. prevent units from attacking a certain unit
  69. Is There A Way To...
  70. Adding magazines to non-local unit
  71. changing positions in vehicles......
  72. Do you want a mission that is fully dynamic?
  73. "Fired" eventhandler for hand grenades
  74. Animations related question
  75. STOP: papers..
  76. Script problem
  77. Misc Scripting Problems
  78. I want a "squad" icon on my truck in SP!
  79. changing sides via script
  80. Mossberg M590
  81. Bomb run
  82. Where is that V-80 Heli's Config.Bin?
  83. New campaign
  84. Mad Cow strike simulation
  85. removeallweapons this
  86. Zombie Help
  87. OFP Faces
  88. Need a real scripter to take a look on my scrip!
  89. What is wrong with this sentance?
  90. Female's radio voice
  91. Problem with an altitude script
  92. Switching between follow/fixed cam
  93. Lasertargeting with East units
  94. Respawn
  95. Trigger question
  96. After Respawn...
  97. New C&H  Concept
  98. Cinematic Mungari campaign has begun
  99. Repawn Option?
  100. STRINGTABLE.String manipulations / Format ["%1.1"]
  101. Disabling Vehicle Weapons
  102. 1.96 resource.cpp UI index
  103. Briefing, map and objects
  104. Can AI be made to NOT eject
  105. Searching for list of animations
  106. Remove Action problem
  107. AI improvement script?
  108. All follow ALL problem
  109. still some questions on zombie mod.
  110. artillery
  111. Aim dispersion
  112. End mission if all enemies are dead?
  113. need help please
  114. Questions on unified zombie mod
  115. Center Flag?
  116. Scripting question
  117. Trigger
  118. Can someone check my description.ext?
  119. lbadd and format
  120. Anim Overriding
  121. lock/unlock
  122. Slowing runners down?
  123. OFP in game stats scrips?
  124. mod rts 3
  125. Co-pilot takes control
  126. Codepad1.0
  127. Training scripts
  128. Manhunt mission
  129. Crew positions
  130. How count vehicles in a group?
  131. Spawn Script, how to edit Unit Skill
  132. trigger question
  133. Target prioritization
  134. Ambient Radio sound-This one is hard to find.
  135. Multiple heli cargo check script
  136. Need a volunteer to make a cutscene
  137. Using a script...
  138. CutScene
  139. Recalling unit from the group silently
  140. Internal engine commands expenditure on script ?
  141. Show compass only to someone in MP
  142. Performance: Triggers vers Waypoint
  143. Camera Planning help
  144. Starship Troopers mission
  145. Starship Troopers mission
  146. FDF mod 1.3 Police car
  147. Kegs DXDLL
  148. mmm.. how does this work?
  149. Need help with a trigger
  150. Ammo
  151. Need Help, what is wrong?
  152. Two options to Respawn
  153. CR CTI help for beginner mission maker
  154. Ridable horses
  155. Who activated the trigger
  156. Cutscene editor needed
  157. Helicopter to explode in flight. How?
  158. contain of ammobox
  159. Simple challenge
  160. Sound issues
  161. Ai Climbing Ladders
  162. Game over confusion
  163. Glowing Bright Textures
  164. Mission Editing Competition
  165. Troubles with M2 killing M2?
  166. Satchels
  167. enableRadio in MP
  168. Why soldiers don't react setdir command?
  169. Audio Problem
  170. REFUEL AT AMMO TRUCK? REFUEL AT REPAIR TRUCK?
  171. Reporting units with RMB quits working
  172. Objectives
  173. End triggers
  174. How to detect wich part of a soldiers body
  175. How to add script to a chopper in MFCTI1.16
  176. Greanade launchers
  177. A brain teaser
  178. Advanced Questions
  179. problem with pics in dialogs
  180. CoC trouble
  181. weapons list
  182. group exit from chopper without odering them.
  183. Need an idea for a mission?
  184. Selecting Time & Weather
  185. quick trigger questions
  186. Random missions
  187. Vehicle formation moving
  188. Changing Names
  189. Placing a variable in Stringtable.csv
  190. One radio message. Two possible voices. How?
  191. Dialogs
  192. Group Link II ver. 1.63 released
  193. Fixed positions script
  194. how to launch the CoC Cruise Missiles?
  195. MOVE on condition waypoint problem
  196. a good flashpoint mission should make me feel:
  197. Event handler guide
  198. KEG AGS-17 and DKM TOW addMagazine?
  199. Can radio message's text color be customized?
  200. Combatmode
  201. Russian voices?
  202. scud missiles explosions
  203. Dont know where you are
  204. createVehicle for a plane plus waypoints
  205. AC130 script
  206. Mapfact tripwire flare
  207. Console, in MP games
  208. Need some quick help..!!
  209. Setpos and hasl detection...
  210. HOW CAN I
  211. respawn question
  212. Flashing lights
  213. Remove feul/ammo/repair from support trucks
  214. When does trigger DeActivation go into effect?
  215. M2 machine gun classname
  216. A little bit of help needed :)
  217. Basic MP Editing Q's
  218. Advanced camera scripting
  219. Scripting Dialog Sequences
  220. Couple of trigger or Scripting questions
  221. looking for models
  222. Respawn question
  223. setpos
  224. BAS TONAL MIST SCRIPT??
  225. are we allowed to..
  226. Quick question
  227. Realistic explosions
  228. S/L resistant hiddenselections.
  229. inflame true trigger
  230. Group Link II ver. 1.72 released
  231. F4E Phantom error (by Footmunch)
  232. Respwans
  233. frustrated with stinking choppers
  234. how do
  235. Paradropping Vehicles from Aircraft
  236. Adding weapons to ammo box
  237. How to select every weapon in all missions?
  238. Help? Please?
  239. How to change Voice volume silence?
  240. [Needed] Soundeditor / Samples in English
  241. intro dosnt work
  242. Mines
  243. How to load group units to ComboBox?
  244. setBehaviour/combatMode specificity
  245. SetVelocity in multiplayer
  246. Yet another Script problem
  247. If Then staements
  248. Joining units to player
  249. How to get a plane safetly back to ground?
  250. Quickie Script help!