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View Full Version : OFP : MISSION EDITING & SCRIPTING



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  1. Borders
  2. Smoke vertical rise velocity and wind effects
  3. Bink video files
  4. Possible to embedd software media player
  5. Vehicle destroy
  6. I have a small scripting problem...
  7. End trigger?
  8. Looking for an artillery script
  9. My camera script isn't working!
  10. Trigger activation...
  11. Problem with a trigger execution
  12. Artillary script please !!!!!!!!!&
  13. Waypoint lines displayed on map
  14. Spike strips ...
  15. Script idea regarding chemical warhead attack
  16. Broblems with mt-lb
  17. Removeweapon on bmp ?
  18. Config problem for tomahawk launcher
  19. Alarm triggers, please help
  20. Errr....big sun??
  21. Empty markers
  22. Parachute on the ground?
  23. How to complete a waypoint without reaching it?
  24. Is unit say "sound" local?
  25. Tactics aid for ai
  26. Units in helicopter?
  27. Diolog problem
  28. Custom faces
  29. Trigger sync problem
  30. Changing 'time of day' from within mission.
  31. Locational deterrents for deathmatch game.
  32. Need help with 3 things.
  33. Ambient sound
  34. Using game logic as cargo placeholders
  35. Cars in making + wanting
  36. Config editor
  37. Engine control
  38. Civil at west side...
  39. Need some help with...
  40. Respawn in a vehicle?
  41. Cpp editing
  42. Very hard editing
  43. Help
  44. Description.ext and parameters problem
  45. Repeat a script
  46. Convoy scripts
  47. Onmapsingleclick move a unit
  48. Where is description.ext?
  49. How can i...
  50. Soldier sitting on kneel?
  51. How can i...
  52. Flare script
  53. Crashing a plane into a building w/ ai
  54. Voice scripts to loud in game
  55. How does it follow??
  56. How can i...
  57. Hmm
  58. Split troops / combine troops
  59. Boom boom not on me
  60. How can i interrogate a man on a high floor....
  61. Setcaptive?
  62. How can i...
  63. Ai attacking vehicle
  64. Action-command for gear-up?
  65. Manipulation of boolean in a global array from a s
  66. Motiontracker script
  67. Gamelogics
  68. Making plane fly at certain height?
  69. On screen menu
  70. ? more efficient way to call x from subarrays
  71. Cam creating
  72. Syntax question
  73. Scripting help!?!?
  74. Ai fire on armoured?
  75. Count dead enemys within 100 meters of unit
  76. Make aa soldier crouch and have aa launcher on his
  77. Script won't exit
  78. Weird problem
  79. Odd effect when setting boolean in arrays
  80. Attaching scripts to weapons
  81. Don't start the chopper
  82. Bool, array, string condition
  83. I need profesional help
  84. Credits
  85. Array element, location in an addaction script
  86. Explosions and shells names
  87. Kegety's addon update dont work!!!
  88. Respwan nto created unit (createu)nit
  89. Scripting for dynamic mp campaign
  90. Arty script
  91. Does weather effect ai performance
  92. Intros cutscenes
  93. Radio alpha
  94. Createunit identities/names?
  95. How do i exec a script to a spawned unit?
  96. Action menu to move ai forward
  97. Recording radio coms
  98. Number to string?
  99. Mine launching?
  100. Detecting vehicle class, is there a way?
  101. Camcreating invisible targets
  102. Spawned units attacking placed units
  103. Make a plane to drop some bombs in a line
  104. Image problem
  105. Transport unload without a waypoint?
  106. Infinite ammo, is it possible?
  107. Losing target lock-on ability
  108. Some config.cpp questions
  109. How can i make a destroyed viencle to burn
  110. Weaponpool
  111. Choppers retreating
  112. Change 1 model to another model
  113. Gastovski's voice
  114. Disable bas cas action for my cti map
  115. I can't get switchmove and playmove to work
  116. Friendly fire?
  117. Group members being killed
  118. Racing scripts
  119. Cutscene won't end???
  120. Basic, silly question but...
  121. What are some actions
  122. How select unit with a...
  123. Using .jpg face texture in a mission
  124. Camcreate at a laserdesignator point?
  125. Switching the notepad pages
  126. Gate problems
  127. Ai boarding choppers
  128. Ai get out of a vehicle
  129. Exploding barrels
  130. What am i doing wrong? good guidance needed
  131. Changing player vehicle
  132. Units disembarking from apc's when under fire
  133. Weapon purchase script templates
  134. Animation names
  135. Coc_boat
  136. Refrences package
  137. Could some one help me with a problem?
  138. What is in an empty array?
  139. Ordering unit to take weapon
  140. Determinate you go prone
  141. Ofp dialog maker v0.5b available for download
  142. Problem with count
  143. How to transfer variable
  144. How can i spawn a helicopter with engines on?
  145. Long duration traffic?
  146. Finding out what weapons?
  147. Renaming a bis mission possible?
  148. Of course, help needed
  149. Time events
  150. How do i get an ammo crate to start on a building?
  151. No ai respawn
  152. We need a script command for hard coded feature
  153. Nearest object
  154. Watchtower lookout question
  155. How do u??
  156. Switchmove/setunitpos for whole group
  157. Ai retreating after 75% casualties
  158. Plants blocking? normandy
  159. Respawning units
  160. Appearing friendly to enemy units
  161. How can i turn off the streetlights
  162. No coc artillery for east?
  163. Not able to throw grenade
  164. Emptying an ammo box
  165. How to disable ambient sound
  166. Problems with revive script
  167. Opf user mission creating competition...
  168. Kill tally (for entire group)
  169. Everybody dead trigger
  170. Mapping editing utility
  171. Multiple teams for exctraction
  172. 2 questions
  173. Triggering a trigger or however to get to my goal
  174. Speed, dialogues, map clicking and waypoints
  175. New simple script for stealing tanks ;)
  176. Find that bullet hole
  177. Firing the kozlice
  178. Questions, questions
  179. Script wanted!
  180. Is their a jump script?
  181. In screen text
  182. Respawn
  183. Lighthouse script needed
  184. Adding to a value?
  185. Fire "dust" script
  186. Script i need help with
  187. How can i...
  188. Chopper thread
  189. Question
  190. Execute script only when players are in vehicle
  191. Unaccurate recoil
  192. Count dead groups
  193. Zombies.. how can i do so they attack
  194. Addaction in multiplayer
  195. Player respawning at cleared areas
  196. Side specific and not unit name?
  197. Too far
  198. Units not reacting to chopper sound
  199. How do i do it!?
  200. Everlasting smoke
  201. Planes taking off nogova airfield.
  202. Problem with "if" loop
  203. Vertical take-off plane
  204. Is there any way to hide briefing text?
  205. Ejecting script...
  206. Jam marker rounds? do they work?
  207. Foreach
  208. Smoking script
  209. How to make a fire already lit...
  210. Normandy and crap
  211. Init.sqs
  212. _x distance _y
  213. Questions
  214. Creating ai units around player
  215. Rpg units targetting soldiers.
  216. Script request
  217. I am an utter failure at mission editing
  218. My lai massacre mod
  219. Fixed mg lights off???
  220. Infantry vs kord or nsv
  221. Crawl up cliffs...
  222. A new slant on resistance
  223. Scripting real life
  224. Wtf?!?!?!
  225. Custom gui
  226. Need help!
  227. Target list transfer when not in same group
  228. Errrr! need help (didn't work)
  229. Targeting civilians
  230. Gunsmoke
  231. No-lag script?
  232. I need help with new ctf ideas!!!!
  233. Create movement on objects placed in wrp files
  234. Moving respawn markers
  235. Zombie campaigns
  236. Amazing ai script!
  237. Detecting when a player drops a weapon or magazine
  238. A few questions.
  239. Place a trigger in front of a unit
  240. Building, bushes and entity names.
  241. Accurate tank gunning
  242. Noob day 1 question..
  243. Sound problme
  244. Setdir problems
  245. Airstrike script
  246. Editor problems...
  247. Positioning objects
  248. Stupid simple question.. (yes i used search)
  249. Carrying guns
  250. *real* flak script