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View Full Version : OFP : MISSION EDITING & SCRIPTING



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  1. Fastrope from a blackhawk using the jsdf anims?
  2. Trigger a 3rd trigger if 1 of 2 triggers = true :)
  3. Music addon
  4. Addeventhandler "hit"  query
  5. My repawn dont work
  6. See whos in control of city?
  7. Why dont this trigger set _var work?
  8. How would i go about forum...
  9. Dofollow problems
  10. Quick scripting question
  11. Hows this for a scenario?
  12. Delete a tank3 and create tank3
  13. Help with switchmove
  14. Back seat driving
  15. Stupid ai pilot's dont engage!
  16. About nearestobject
  17. Not solid bridges
  18. Action commands
  19. Need help plz
  20. Ucee mideast resistance addon error
  21. Bas chinook
  22. Looping a music sequence during action then fading
  23. Mp question
  24. Mission briefing
  25. Fish's website?
  26. Decoy system used for ofp
  27. Bug???
  28. Add event handler to detect weapon?
  29. Using reserved variable missionstart
  30. Troop wont get shot
  31. How do i...
  32. Hit points??
  33. Command - array resize
  34. Any idea how to activate a command based on
  35. A newer burning tank script
  36. Remove all cargo from a vehicle
  37. Turning a number into an array...
  38. Create unit!!
  39. Picking up documents
  40. Need help w/ mission series about possible nk war
  41. What's wrong with this script?
  42. Tower sentries
  43. I just want to say that
  44. Adding music to multiplayer
  45. Fire scripts from resistance
  46. Separating radio commands
  47. Score chart
  48. Problem with display name
  49. Attaching a camera to a vehicle. ver3 script by sn
  50. Dialog issue
  51. Parachute script help
  52. Linking missions in a campaign
  53. Organizing addons
  54. Unpbo problems
  55. Creating an endless campaign
  56. Remove a weapon
  57. Map zoom
  58. Sand storm script for mission makers
  59. Resources
  60. Music...
  61. A little ingame engineering question.
  62. Slight unit name proplem :/
  63. Automatic minelayer
  64. Count nearestobject possible?
  65. Planes!
  66. Urban combat?
  67. Coc nuke...
  68. Building a bridge...
  69. Getting a ai sqaud to board more than one vehicle
  70. If and then syntax issue
  71. Class cfgsfx
  72. Putting own music into game
  73. Request script
  74. Edittor upgrade 1.??,?xxxx
  75. Adjusting spectate script.
  76. Laser designator in multiplayer
  77. Help with counting group in list
  78. Efl map template development
  79. Campaign query
  80. Precise respawn area. how?
  81. What's the weapon name?
  82. Create unit
  83. For the gurus
  84. Water wash effect for ju52 floatplane
  85. Massive air operation.
  86. Making a creating object appear forever
  87. Armed support
  88. Obj1 distance obj2
  89. Read the weapon name out of the crate
  90. Merge question?
  91. Onmapsingleclick
  92. Respawning at different waypoints
  93. Ai's & ladders
  94. Custom files
  95. Very basic please
  96. Hostages\pow
  97. Resource overlays
  98. Detecting a unit's dammage
  99. Projectile velocity
  100. Some questions
  101. Making an alpha channel
  102. Removing an action repeatedly
  103. Distance from tank to exploded shell
  104. Remove all radio commands ?
  105. Calculating actual distance travelled?
  106. Var and random  not working :(
  107. Land mode takeoff
  108. Several different questions
  109. Few question about markers
  110. One annoying question
  111. Murphys money tutorial!!
  112. Savestatus
  113. Camara intro how to?
  114. The birds!!!
  115. Help ending  co op mission pls
  116. Packing downloaded mods into a mission file
  117. Ending the mission ---> outro
  118. Problem with join and move in mp
  119. Setobjecttexture
  120. Distance not working
  121. Creating a unit
  122. 'missing script "fx/wp/tail.sqs"' in mission .pbo
  123. How do you delete something on the mission editor.
  124. Animation getin
  125. Wavetolip isn't working
  126. Bicycle-mounted vc squad
  127. Help with money scripts
  128. How do i make a unit...
  129. Having a plane crash:
  130. Bas templates for 82nd ab, 101st aa and 10th mtn
  131. Night ambience
  132. A vehicle unlocked...
  133. Boarding helo
  134. How to detect if a player has a weapon
  135. Firing for effect
  136. Ammocrate on a parachute
  137. Multiple units being able to complete objective
  138. Bizarre finding with equivalent numbers that arent
  139. Calling support
  140. "minister" getting in heli
  141. Trigger question
  142. Dangle from chute
  143. Police halt script
  144. Ai bombing, taking off runway?
  145. How is it possible to make...
  146. Making a campaign
  147. Scud launches
  148. Squads
  149. C130 drop?
  150. Command to activate fire script
  151. Need help on having a helicopter hover upwards
  152. How exactly can i make
  153. Initialization sequence in start up....
  154. Executing a script via useraction in config.cpp
  155. "setcaptive true" after "setcaptive false"
  156. Camera fade out.
  157. Changing positions of objects/markers
  158. Add ammo to shilka
  159. Grouping units in a plane
  160. Desperately need help
  161. Scripting & waypoints
  162. Chopper wont fly from desert airport to lipany
  163. While loops
  164. Groupnames in multiplayer-setup
  165. Day of the week - problem before 1970
  166. New scripting commands in 1.92?
  167. Scripting men get into an arriving vehicle ?
  168. How tu turn off lights in km?
  169. Scripting simulating nos ?
  170. Random music
  171. Filling more than 1 ammo crate
  172. Problem with setpos
  173. .sqs file for creating a custom squad
  174. Voice acting
  175. Question about .csv
  176. Problems with flags.pbo addon definitions
  177. Transport problem
  178. Civilian in helicopter with east side soldiers.
  179. How can i creat vehicles?
  180. Editing sound files
  181. Big explosion
  182. Ai respawn
  183. Bridge laying problems
  184. Aircraft waypoints
  185. Starting prone
  186. String file?
  187. Advanced question
  188. No ammo
  189. Solution: local radio
  190. How can you remove the action "eject"?
  191. Quick question on alarms....
  192. Local variables
  193. Fueling help
  194. Custom name of unit?
  195. Finding mines anywhere on island
  196. Carrying the flag
  197. Preloading scripts?
  198. Problem with fire command
  199. Encrypting missions
  200. Para-drop
  201. Need help (condition)
  202. How to get unit's id from mission.sqm
  203. A idea to do with drop command
  204. Setpos\getpos syntax
  205. A few newbie problems!
  206. How do i stop ai units from going prone?
  207. Custom map????
  208. Class useractions in config.cpp
  209. "train" script
  210. Ai and dead bodies?
  211. Speech....ahhhh
  212. West (commando) - res (ss) - west (ss)
  213. Script idea by a newb
  214. Making a unit look through binoculars...
  215. Flak script crashes ofp
  216. How to get the groupid and unit id via script?
  217. Vehicle help
  218. Real bullet time
  219. Best script
  220. Campaign missions
  221. Editor difficulty setting
  222. Dialog boxes
  223. Changing sounds for dialog buttons
  224. Turning a trigger on and off
  225. Name of person who activated a trigger
  226. Getdir\setdir getpos\setpos puzzle
  227. Disspearing markers!?
  228. Screenshots
  229. Sound/radio/sfx/voice/music tutorials
  230. Opening doors & gates via command ??
  231. Need to tweak 'strike back' mission by j1mmy
  232. Adding buildings
  233. East officer on west side
  234. Defining and chosing arrays
  235. Script q
  236. Viewdistance question
  237. Remote firing m2 browning
  238. Assetname thread
  239. New ai cover&hold script
  240. How do you trigger a waypoint with a trigger??
  241. Guided missiles...
  242. Randomly place units
  243. Bas me-47h scripts
  244. Need voice actors
  245. Animatd tracers and smoke
  246. Ira units / terroists
  247. Spline curves for camera movement possible ?
  248. Onbreifingplan/notes etc..
  249. Triggers, need xtra help.
  250. How to know the ground texture?